Echo is an ability whereby the card can be played multiple times in one turn. This is accomplished through copying the card to the user's hand until the end of their turn. It was informally introduced in Kobolds & Catacombs as Unstable Evolution, and officially debuted in The Witchwood.
Echo copies have a blue glow and black smoke around them.
Notes[edit | edit source]
- Echo works by placing a new copy of the card into your hand, which is removed at the end of your turn.
- This effect is triggered by echoed copies as well, meaning that you may keep deploying until you run out of mana.
- Echoed copies are always the original version of the card. Copies will not take in-hand stat or cost changes, unless it's being provided by an aura (like Summoning Portal or Sorcerer's Apprentice).
- If a spell with Echo is cast by another card such as Yogg-Saron or Scroll of Wonder, you will not get another copy to your hand, because Echo cards must be played in order to receive a copy.
- Echo is resolved after Deathrattles.
- The mana cost of Echo cards cannot be reduced below 1 mana.
Cards with Echo[edit | edit source]
This section lists cards which have the ability to Echo when played.
Collectible[edit | edit source]
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deal 2 damage to a minion. 50% off. Every shot must go!
|Ghost Light Angler||Common||Minion||Murloc||Shaman||2||2||2|
Rush "Shh! You're going to start a howl!"
|Sound the Bells!||Common||Spell||Paladin||2|
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Echo How do you make a walnut laugh? Crack it up!
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Taunt Recruited from the Gilnean opera house.
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Deathrattle: Summon two 1/1 Microbots. "It's gonna be snip this, snap that. Bada-snip, bada-snap!"
|Showing all 12 cards|
Sources of Echo[edit | edit source]
Echo-granting cards[edit | edit source]
This section lists cards which grant the Echo ability to other cards or to itself.
Related cards[edit | edit source]
Cards with the Echo mechanic[edit | edit source]
When Echo was announced, Blizzard confirmed they would not be modifying already-existing cards to have the updated keyword because the mechanics are not completely identical to Echo. The following cards have the mechanic without the keyword.
History[edit | edit source]
Echo was inspired by "Ghostly", an earlier mechanic experimented with during the development of The Witchwood, when the expansion was instead called Murder on the Gilnean Express. Cards with Ghostly discarded themselves at the end of the player's turn. Cards that only had Ghostly as their card text essentially required the player to play the card the turn it was drawn, while other cards added Ghostly copies of themselves to the player's hand. As Blizzard kept iterating, they found that the most fun version of Ghostly was the cards that replicated themselves, as they could both be useful during the early game and could be powerful during the late game if the player sunk extra mana into them. Furthermore, deciding how long to hold on to them to eke out more value proved to be skill-testing and interesting. As the setting of the expansion evolved from a train to a haunted forest, Ghostly "became more and more the perfect flavor for the set", eventually becoming Echo.
Trivia[edit | edit source]
- Although Blizzard did not add Echo to Unstable Evolution or Witch's Brew, it was given to SN1P-SN4P. This is likely because SN1P-SN4P rotated out of Standard alongside the other Echo cards, meaning there won't be any confusion.
- Prior to Echo's nerf, it was possible to play infinite copies of an Echo card in a single turn if there was a cost reduction effect for both the original card and its subsequent copies, such as Echo spells being reduced to 0 mana by Millhouse Manastorm. SN1P-SN4P was a notable offender for this condition as its Magnetic meant that it was possible to play infinite SN1P-SN4Ps without running out of board space. This was the reason that Reckless Experimenter was nerfed to be unable to reduce Deathrattle minions below 1 (as SN1P-SN4P also has Deathrattle), but SN1P-SN4P Warlock managed to do so anyway by using Mechwarper and Summoning Portal to play as many SN1P-SN4Ps as possible in a single turn, an exploit so prominent that it was the reason that Echo was nerfed in the first place. With its limitation already applied to all Echo cards, Reckless Experimenter's nerf was reverted as well.
Patch changes[edit | edit source]
- Patch 184.108.40.206060 (2019-12-05): Copies of cards with the Echo keyword can no longer cost less than (1).
- Patch 220.127.116.1166 (2018-04-10): Added.
References[edit | edit source]
- Hearthside Chat with Peter Whalen: Echo - YouTube. (2018-03-22). Retrieved on 2018-03-22.
|By minion type|
|By ability||Evergreen keywords|
|By effect type|
|By card set||Standard|