Echo

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Echo is an ability whereby the card can be played multiple times in one turn. This is accomplished through copying the card to the user's hand until the end of their turn.

Notes[edit | edit source]

  • Echo works by placing a new copy of the card into your hand, which is removed at the end of your turn.
  • This effect is triggered by echoed copies as well, meaning that you may keep deploying until you run out of mana.
  • Echoed copies are always the original version of the card. Copies will not take in-hand stat or cost changes, unless it's being provided by an aura (like Summoning Portal or Sorcerer's Apprentice).
    • Example: If Dire Frenzy is played on Hunting Mastiff and a buffed Hunting Mastiff is later drawn and played, the first Hunting Mastiff will receive the +3/+3 buff but the rest of the Hunting Mastiffs played using Echo will not receive the buff.
  • If a spell with Echo is cast by another card such as Yogg-Saron or Scroll of Wonder, you will not get another copy to your hand, because Echo cards must be played in order to receive a copy.

Cards with Echo[edit | edit source]

This section lists cards which have the ability to Echo when played.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Ghost Light Angler Common Minion Murloc Shaman 2 2 2
Echo BoOooOogrglgrlgrlooOoOoo!
Hunting Mastiff Common Minion Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Sound the Bells! Common Spell Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Squashling Common Minion General Priest 2 2 1
Echo
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Walnut Sprite Common Minion General Any 3 3 3
Echo How do you make a walnut laugh? Crack it up!
Warpath Common Spell Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Curse of Weakness Rare Spell Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Phantom Militia Rare Minion General Any 3 2 4
Echo
Taunt Recruited from the Gilnean opera house.
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Face Collector Legendary Minion General Rogue 3 2 2
Echo
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Showing all 11 cards
Cheap Shot(89373).png
Ghost Light Angler(89436).png
Hunting Mastiff(89361).png
Sound the Bells!(89372).png
Squashling(89435).png
Walnut Sprite(89462).png
Warpath(89344).png
Curse of Weakness(89434).png
Phantom Militia(89337).png
Pick Pocket(89408).png
Face Collector(89345).png


Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mistwraith Rare Minion General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Glinda Crowskin Legendary Minion General Warlock 6 3 7
Minions in your hand have EchoSummon an unlimited* number of minions!** *Six **Wisps
Showing all 2 cards
Mistwraith(89407).png
Glinda Crowskin(89352).png


Cards with the Echo mechanic[edit | edit source]

When Echo was announced, Blizzard confirmed[1] they would not be modifying already-existing cards to have the updated keyword because the mechanics are not completely identical to Echo. The following cards have the mechanic without the keyword.


Unstable Evolution(76931).png

History[edit | edit source]

Echo was inspired by "Ghostly", an earlier mechanic experimented with during the development of The Witchwood, when the expansion was instead called Murder on the Gilnean Express. Cards with Ghostly discarded themselves at the end of the player's turn. Cards that only had Ghostly as their card text essentially required the player to play the card the turn it was drawn, while other cards added Ghostly copies of themselves to the player's hand. As Blizzard kept iterating, they found that the most fun version of Ghostly was the cards that replicated themselves, as they could both be useful during the early game and could be powerful during the late game if the player sunk extra mana into them. Furthermore, deciding how long to hold on to them to eke out more value proved to be skill-testing and interesting. As the setting of the expansion evolved from a train to a haunted forest, Ghostly "became more and more the perfect flavor for the set", eventually becoming Echo.[2]

Patch changes[edit | edit source]

References[edit | edit source]