|Abilities:||Generate, Increment attribute|
|Tags:||Elemental-generating, Elemental-related, Random, Targeted|
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Or it might not.
How to get[edit | edit source]
|Golden Earthen Might||800||100|
Strategy[edit | edit source]
A cheap and efficient buff spell, Earthen Might is useful for gaining an early board advantage, and remains useful into the late game for making favorable trades and maintaining card advantage. Naturally, it is best used on an Elemental like Fire Fly, as the additional Elemental generated by the card's effect can potentially give you a powerful minion like Kalimos, Primal Lord, Al'Akir the Windlord, or even minions from other classes like Lyra the Sunshard and Pyros. At the very least, the generated minion can be used as another body to put into play or as a Battlecry activator.
Possible minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
"Would sir like me to punch something?"
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Divine Shield For when you need to rage, rage against the dying of the Light.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
|Steward of Scrolls||Common||Elemental||Any||5||4||4|
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. Heap on heapin' on.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Overload: (3) Nothing beats rock.
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
|Showing all 40 cards|
Trivia[edit | edit source]
- This card's art depicts Hagatha the Witch.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.5266 (2018-04-10): Added.