Earthen Might

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Earthen Might
Regular
Earthen Might(89447).png
Scroll rightSwipe left to see other versions
Gold
Earthen Might(89447) Gold.png

Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.

Or it might not.

See this card on Hearthpwn

Earthen Might is a rare shaman spell card, from the The Witchwood set.

How to get[edit | edit source]

Earthen Might can be obtained through The Witchwood card packs, or through crafting.

Card Crafting cost Disenchanting
Earthen Might 100 20
Golden Earthen Might 800 100

Strategy[edit | edit source]

A cheap and efficient buff spell, Earthen Might is useful for gaining an early board advantage, and remains useful into the late game for making favorable trades and maintaining card advantage. Naturally, it is best used on an Elemental like Fire Fly, as the additional Elemental generated by the card's effect can potentially give you a powerful minion like Kalimos, Primal Lord, Al'Akir the Windlord, or even minions from other classes like Lyra the Sunshard and Pyros. At the very least, the generated minion can be used as another body to put into play or as a Battlecry activator.

Possible minions[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Magma Rager Free Elemental Any 3 5 1
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Fire Elemental Free Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Dust Devil Common Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Surging Tempest Common Elemental Shaman 1 1 3
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Violet Spellwing Common Elemental Mage 1 1 1
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Arcane Servant Common Elemental Any 2 2 3
"Would sir like me to punch something?"
Mana Reservoir Common Elemental Any 2 0 6
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Sandstorm Elemental Common Elemental Shaman 2 2 2
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Arcane Amplifier Common Elemental Mage 3 2 5
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Fire Hawk Common Elemental Any 3 1 3
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Living Dragonbreath Common Elemental Any 3 3 4
Your minions can't be FrozenIf you want that muscular physique, you've really gotta feel the burn.
Marshspawn Common Elemental Shaman 3 3 4
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Unbound Elemental Common Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Divine Rager Common Elemental Any 4 5 1
Divine Shield For when you need to rage, rage against the dying of the Light.
Lightspawn Common Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Soldier of Fortune Common Elemental Any 4 5 6
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Cloud Prince Common Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Hailbringer Common Elemental Any 5 3 4
Battlecry: Summon two 1/1 Ice Shards that FreezeKnows every way to greet someone.
Oasis Surger Common Elemental Druid 5 3 3
Rush
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Steward of Scrolls Common Elemental Any 5 4 4
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Frost Elemental Common Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Animated Avalanche Common Elemental Mage 7 7 6
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
Walking Fountain Common Elemental Shaman 8 4 8
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Quicksand Elemental Rare Elemental Any 2 3 2
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Arcane Devourer Rare Elemental Any 8 5 5
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Scrapyard Colossus Rare Elemental Any 10 7 7
Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with TauntHeap on heapin' on.
Mana Cyclone Epic Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Azerite Elemental Epic Elemental Any 5 2 7
At the start of your turn, gain Spell Damage +2This is some bad blood.
Cumulo-Maximus Epic Elemental Shaman 5 5 5
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. "Are your clouds not entertained?!"
Earth Elemental Epic Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Shattered Rumbler Epic Elemental Shaman 5 5 6
Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. HAPPY BIRTHDAY TO THE GROUND!
Mana Giant Epic Elemental Mage 8 8 8
Costs (1) less for each card you've played this game that didn't start in your deck. Spell more and save more with a GIANT discount!
Whirlwind Tempest Epic Elemental Any 8 6 6
Your minions with Windfury have Mega-WindfuryAnd your minions with mega-windfury get... dizzy.
Zephrys the Great Legendary Elemental Any 2 3 2
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
Chenvaala Legendary Elemental Mage 3 2 5
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Al'ar Legendary Elemental Any 5 7 3
Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn. Week 679: Still no mount...
Baron Geddon Legendary Elemental Any 7 7 5
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Siamat Legendary Elemental Any 7 6 6
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice)TAUNT. TAUNT.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Showing all 40 cards


Trivia[edit | edit source]

Gallery[edit | edit source]

Earthen Might, full art

Patch changes[edit | edit source]