Earthen Might

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Earthen Might
Earthen Might(89447).png
Earthen Might(89447) Gold.png

Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.

Or it might not.

See this card on Hearthpwn

Earthen Might is a rare shaman spell card, from the The Witchwood set.

How to get[edit | edit source]

Earthen Might can be obtained through The Witchwood card packs, through crafting, or as an Arena reward. Golden Earthen Might can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Earthen Might 100 20
Golden Earthen Might 800 100

Strategy[edit | edit source]

A cheap and efficient buff spell, Earthen Might is useful for gaining an early board advantage, and remains useful into the late game for making favorable trades and maintaining card advantage. Naturally, it is best used on an Elemental like Fire Fly, as the additional Elemental generated by the card's effect can potentially give you a powerful minion like Kalimos, Primal Lord, Al'Akir the Windlord, or even minions from other classes like Lyra the Sunshard and Pyros. At the very least, the generated minion can be used as another body to put into play or as a Battlecry activator.

Possible minions[edit | edit source]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Magma Rager Free Elemental Any 3 5 1
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Water Elemental Free Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Fire Elemental Free Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Dust Devil Common Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Arcane Servant Common Elemental Any 2 2 3
"Would sir like me to punch something?"
Mana Reservoir Common Elemental Any 2 0 6
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Menacing Nimbus Common Elemental Shaman 2 2 2
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Sandstorm Elemental Common Elemental Shaman 2 2 2
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Unbound Elemental Common Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Cosmic Anomaly Common Elemental Mage 4 4 3
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Lightspawn Common Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Soldier of Fortune Common Elemental Any 4 5 6
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Cloud Prince Common Elemental Mage 5 4 4
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Oasis Surger Common Elemental Druid 5 3 3
Rush
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Quartz Elemental Common Elemental Priest 5 5 8
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Arcanosaur Common Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Frost Elemental Common Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Cauldron Elemental Common Elemental Any 8 7 7
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Walking Fountain Common Elemental Shaman 8 4 8
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Celestial Emissary Rare Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Quicksand Elemental Rare Elemental Any 2 3 2
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Bog Slosher Rare Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Storm Chaser Rare Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Bonfire Elemental Rare Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Arcane Devourer Rare Elemental Any 8 5 5
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Mana Cyclone Epic Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Thunderhead Epic Elemental Shaman 4 3 6
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Azerite Elemental Epic Elemental Any 5 2 7
At the start of your turn, gain Spell Damage +2This is some bad blood.
Earth Elemental Epic Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Bogshaper Epic Elemental Shaman 7 4 8
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Whirlwind Tempest Epic Elemental Any 8 6 6
Your minions with Windfury have Mega-WindfuryAnd your minions with mega-windfury get... dizzy.
Mountain Giant Epic Elemental Any 12 8 8
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Zephrys the Great Legendary Elemental Any 2 3 2
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
Electra Stormsurge Legendary Elemental Shaman 3 3 3
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Baron Geddon Legendary Elemental Any 7 7 5
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Siamat Legendary Elemental Any 7 6 6
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice)TAUNT. TAUNT.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Showing all 37 cards


Trivia[edit | edit source]

Gallery[edit | edit source]

Earthen Might, full art

Patch changes[edit | edit source]