|Abilities:||Generate, Increment attribute|
|Tags:||Elemental-generating, Elemental-related, Random, Targeted|
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Or it might not.
How to get[edit | edit source]
Earthen Might can be obtained through The Witchwood card packs, through crafting, or as an Arena reward. Golden Earthen Might can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Golden Earthen Might||800||100|
Strategy[edit | edit source]
A cheap and efficient buff spell, Earthen Might is useful for gaining an early board advantage, and remains useful into the late game for making favorable trades and maintaining card advantage. Naturally, it is best used on an Elemental like Fire Fly, as the additional Elemental generated by the card's effect can potentially give you a powerful minion like Kalimos, Primal Lord, Al'Akir the Windlord, or even minions from other classes like Lyra the Sunshard and Pyros. At the very least, the generated minion can be used as another body to put into play or as a Battlecry activator.
Possible minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
"Would sir like me to punch something?"
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
|Soldier of Fortune||Common||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Overload: (3) Nothing beats rock.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
|Ragnaros the Firelord||Legendary||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
|Showing all 38 cards|
Trivia[edit | edit source]
- This card's art depicts Hagatha the Witch.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12466 (2018-04-10): Added.