Dwarves are stout, down to earth humanoids found in the Eastern Kingdoms. Hearty folk, the dwarves can be relied upon for both their humour and their grim determination in the face of formidable challenges. Staunch allies of the humans, and core members of the Alliance, dwarves are also known for their ready laughter and almost incomparable fondness for ale, as well as their aptitude for blacksmithing and guns. In Hearthstone, dwarves are known for bringing damage-dealing and destroy effects, taking the fight to the enemy one way or another.
Lore[edit | edit source]
- Dwarves are short and stout creatures mostly inhabiting Khaz Modan in the Eastern Kingdoms. They are shorter than humans but taller than gnomes, taking advantage of their size when possible and relying on their robustness and strength when not. The average dwarf is steady, observant and composed both during work and combat, yet able to rage with fierce zeal and persistence when the situation calls for it. While a dwarf prefers to plan forward to overcome challenges, many of them easily lose their temperament and self-restraint when exposed to conditions stirring their feelings and concerns.
- In past ages, the dwarves rarely left the safety of their mountain fortresses, spending their time on refining metal and stone into powerful weapons and beautiful jewelry. However, when the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor.
The dwarves make their home in Ironforge in the Eastern Kingdoms. Carved into the snowy mountainside of Khaz Modan, the great city is a wonder of engineering, centred around the Great Forge itself, within which the Ashbringer was forged. A bustling, intricate and awe-inspiring city, the dwarves share Ironforge with the gnomes, whom they took in following their exodus from the trogg invasion of Gnomeregan many years ago.
Dwarves are natural innkeepers, fans of cosy nooks and roaring fires, and always ready to encourage a friend to another (and another) pint. It is therefore little wonder that the Innkeeper himself is a dwarf.
In Hearthstone[edit | edit source]
- Players that enter the adventure will immediately be greeted by the Dark Iron Dwarves that dwell deep within the depths Blackrock Mountain. They’re a bit hot-headed, but can you blame them; there’s no air conditioning in Blackrock Depths! If you’re thinking about grabbing a refreshment at the Grim Guzzler Bar while you're there, keep your cards ready – a good ol’ fashioned Hearthstone brawl could break out at any time!
- Strong, stubborn, and stalwart, the heat of Blackrock Depths has forged the Dark Iron Dwarves into singe-proof juggernauts. Able to take an immense amount of punishment, many of the minions that inhabit Blackrock Depths can both dish out their fair share of pain, or turn inflicted damage into impressive beneficial effects.
Cards[edit | edit source]
Dwarves[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
|Dark Iron Dwarf||Common||Minion||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
|Priest of the Feast||Common||Minion||General||Priest||4||3||6|
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Stealth Divine Shield He used to be a librarian. Old habits die hard.
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
|Dark Iron Skulker||Rare||Minion||General||Rogue||5||4||3|
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Battlecry: Draw a card. Change its Cost to (5). Also inordinately excited for cupcakes.
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Battlecry: Give a friendly Beast Immune this turn. Takes way better care of her pets than her brother, Unstablemaster.
Whenever you draw a Beast, give it +2/+2. All it takes is a tummy rub.
Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
|Hemet, Jungle Hunter||Legendary||Minion||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
Battlecry: Recruit a 1, 2, and 3-Attack minion. His adventuring party consists of Goldshire Footman, Frostwolf Grunt and Hadronox.
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
|Showing all 30 cards|
Dwarf art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
While this is in your hand, take 2 damage at the start of your turn.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Double a minion's Health. Double the trouble. Double the fun!
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Choose a friendly minion. Give it to your opponent and draw 3 cards.
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Secret: When one of your minions is attacked, give it Divine Shield. We call it the bubble machine.
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Double a minion's Attack. This card causes double the trouble AND double the fun.
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
|Muster for Battle||Rare||Spell||Paladin||3|
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
|Awaken the Makers||Legendary||Spell||Priest||1|
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
|Showing all 24 cards|
References[edit | edit source]
- Blackrock Mountain: A Hearthstone Adventure Announced at PAX East!. (2015-03-06).
- Blackrock Mountain – Delving into Blackrock Depths. (2015-03-10).