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Druid

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The Druid icon.png Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage and Lunara.

Heroes[edit | edit source]

Malfurion Stormrage(621).png Lunara(89764).png

Background[edit | edit source]

Main article: Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.[1]

Hero Power[edit | edit source]

Shapeshift(185).png

Shapeshift is the druid's Hero Power. It grants the druid a +1 Attack for that turn, and +1 Armor, allowing them to tackle enemy minions head-on, or even attack the enemy hero directly. It is useful for removing smaller or weakened minions, and can be combined with effects like Claw or Savage Roar to increase damage output. When no other options present themselves, Shapeshift is a decent fallback option, combining the accumulation of a small amount of Armor with the opportunity to deal small amounts of damage to the opponent's hero or minions.

NB: while the Armor gained by Shapeshift stacks with other Armor effects and is not lost at the end of your turn, the Attack bonus is only available for the turn the Hero Power is used.

Replacement Hero Powers[edit | edit source]

Dire Shapeshift(22481).png
Plague Lord(62908).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Shapeshift with Dire Shapeshift.

Malfurion the Pestilent Battlecry will replace the current Hero Power with Plague Lord, as well as replacing the hero.

Unique mechanics[edit | edit source]

The Choose One ability allows the player to choose one of two options upon playing a card. Choose One effects are only available to the druid class, and provide powerful versatility, allowing the player to choose between effects depending on their chosen strategy and immediate needs. For example Ancient of War can become either a 10/5, or a 5/10 Taunt, representing powerful aggressive and defensive approaches respectively.

Through cards like Nourish, Wild Growth, Grove Tender, Innervate, Darnassus Aspirant or Astral Communion, the druid also has unique access to accelerated mana gain. In an extreme example: the player can use two Wild Growths to achieve 10 Mana Crystals two turns earlier than usual, gain up to 2 more Mana Crystals (for a single turn only) by using two Innervates; this would allow a possible 12 available mana upon a druid's eighth turn. Using Astral Communion the druid can gain 10 mana crystals on the fourth turn, at the price of discarding their hand.

Gameplay and Strategy[edit | edit source]

The druid class offers an immensely versatile style of play; capitalizing on the Choose One mechanic is essential to make the most of the druid's potential. Druids are often considered to be the class least affected by RNG, due to the versatility of their Choose One effects, helping the druid to change strategy mid-game. This can also help in countering the randomness of the matchmaking process.

A druid is unafraid of taking the offensive himself; the Hero Power Shapeshift allows him to deal low damage, while also gaining Armor to make up for resulting Health loss, or simply to slowly build up his defences. This is useful for early game removal or simply an extra point of damage when it's needed. Claw, Bite and Savagery take this aspect further.

Druids have powerful damage spells that excel at removal and burn tactics; Wrath, Swipe, Starfall and Starfire. The combination of these cards means continuous board control. Spell Damage can make these even more potent, with Swipe being the premier example as both single-target and board-wide damages are increased. Savage Roar and Force of Nature are other powerful damage dealing options. These can be used to aggressively and efficiently clear the opponent's board, or can be combined to deal huge amounts of damage in one turn, for a devastating one turn kill.

Another thing druids are very good at is fast mana growth, chiefly through Innervate and Wild Growth. Two Innervates in your initial draw allows you to play a 5 mana (if playing first) or 6 mana (if playing second) minion on your first turn. If your opponent doesn't have any cards to nullify heavy-hitters (such as Polymorph or Execute) or lots of low-cost Taunts, this can potentially allow you to shave off half or more of their Health in the first few turns, although it will also leave the druid without many cards in their hand. In contrast Wild Growth sacrifices tempo in order to reach higher mana levels more quickly, allowing the druid to place larger threats onto the board sooner; this can allow druid decks to focus on more expensive minions without losing during the early game. In perfect combination, Innervate and Wild Growth can allow the druid to play high-threat minions like Ysera as early as turn 3. Other druid mana manipulation cards include Darnassus Aspirant and Nourish.

Fittingly, the druid's unique minions are primarily geared towards the mid and late game, and embody the class's theme of flexibility. Druid of the Claw and Ancient of War are both bulky Taunt defenders for their cost, and can be also used in an offensive manner. Ancient of Lore is a potent source of card draw, but can also be used to heal in dire situations. Finally, Cenarius can summon Treants to rally a comeback, or empower the druid's army with a devastating buff to finish the game. Aviana can allow the druid to play a wealth of expensive minions in a single turn.

Druids have a small synergy with Beasts, although much less so than hunters. Cards like Druid of the Fang, Knight of the Wild and Wildwalker reward the druid for using Beasts in their decks, and there are a few druid Beasts, mostly the result of transform effects.

Spells[edit | edit source]

For Wild format listings, see Druid/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Wild Growth Free Druid 2
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Barkskin Common Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Feral Rage Common Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Gnash Common Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Jade Blossom Common Druid 3
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Living Roots Common Druid 1
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of the Lotus Common Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Mark of Y'Shaarj Common Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Naturalize Common Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Oaken Summons Common Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Poison Seeds Common Druid 4
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Raven Idol Common Druid 1
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Webweave Common Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Earthen Scales Rare Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolving Spores Rare Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Jade Idol Rare Druid 1
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Lesser Jasper Spellstone Rare Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Moonglade Portal Rare Druid 6
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Nourish Rare Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Recycle Rare Druid 6
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Spreading Plague Rare Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Astral Communion Epic Druid 4
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Branching Paths Epic Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Dark Wispers Epic Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Living Mana Epic Druid 5
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. If you truly love your mana, set it free.
Lunar Visions Epic Druid 5
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Mulch Epic Druid 3
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Pilfered Power Epic Druid 3
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Tree of Life Epic Druid 9
Restore all characters to full Health. Healing: It grows on trees!
Ultimate Infestation Epic Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Wisps of the Old Gods Epic Druid 7
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Jungle Giants Legendary Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Showing all 53 cards
Claw(532).png
Healing Touch(258).png
Innervate(548).png
Mark of the Wild(480).png
Moonfire(619).png
Savage Roar(329).png
Starfire(667).png
Swipe(620).png
Wild Growth(282).png
Barkskin(76997).png
Ferocious Howl(89432).png
Gnash(62955).png
Mark of Nature(149).png
Naturalize(154).png
Oaken Summons(76966).png
Power of the Wild(165).png
Soul of the Forest(311).png
Webweave(62900).png
Witchwood Apple(89348).png
Wrath(633).png
Bite(266).png
Earthen Scales(55548).png
Evolving Spores(55513).png
Lesser Jasper Spellstone(73327).png
Nourish(120).png
Savagery(148).png
Spreading Plague(62841).png
Starfall(464).png
Witching Hour(89380).png
Branching Paths(76870).png
Force of Nature(237).png
Living Mana(55491).png
Ultimate Infestation(62879).png
Wispering Woods(89349).png
Jungle Giants(55538).png

Uncollectible[edit | edit source]

For Wild format listings, see Druid/Wild format

The following spells are generated by other druid spells or effects, and are uncollectible.

NB: individual Choose One effect cards are not listed here; see Choose One for a full list.

Name / Desc Rarity Class Cost Description
Ancient Secrets None Druid
Restore 5 Health. 
Ancient Teachings None Druid
Draw 2 cards. 
Attack Mode None Druid
+1 Attack. 
Dark Wispers None Druid
+5/+5 and Taunt
Dark Wispers None Druid
Summon 5 Wisps. 
Demigod's Favor None Druid
Give your other minions +2/+2. 
Dire Panther Form None Druid 0
+2 Attack and Rush 
Dire Wolf Form None Druid 0
+2 Health and Taunt 
Dispel None Druid
Silence a minion. 
Excess Mana None Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Forgotten Armor None Druid
Gain 10 Armor. 
Forgotten Mana None Druid 0
Refresh your Mana Crystals. 
Gift of Cards None Druid
Each player draws a card. 
Gift of Mana None Druid
Give each player a Mana Crystal. 
Jade Idol None Druid 0
Summon a Jade Golem. 
Jade Idol None Druid 0
Shuffle 3 Jade Idols into your deck. 
Leader of the Pack None Druid
Give your minions +1/+1. 
Moonfire None Druid
Deal 2 damage. 
Rooted None Druid
+5 Health and Taunt
Scarab Form None Druid 0
+3 Health and Taunt
Scarab Plague None Druid 0
Summon two 1/5 Scarabs with Taunt
Scarab Shell None Druid 0
+3 Armor. 
Second Class: Druid None Druid
Add Druid cards to your deck. 
Spider Fangs None Druid 0
+3 Attack. 
Spider Form None Druid 0
Poisonous 
Spider Plague None Druid 0
Summon two 1/2 Spiders with Poisonous
Summon a Panther None Druid
Summon a 3/2 Panther. 
Tank Mode None Druid
+1 Health. 
Uproot None Druid
+5 Attack. 
Wrath None Druid
Deal 3 damage to a minion. 
Wrath None Druid
Deal 1 damage to a minion. Draw a card. 
Nature's Champion Free Druid 3
Return a friendly minion to your hand and give it +5/+5. 
Bear Form Common Druid
+2 Health and Taunt
Cat Form Common Druid
Charge 
Demoralizing Roar Common Druid 1
Enemy minions get -3 Attack this turn. 
Direhorn Form Common Druid
+2 Health and Taunt 
Evolve Scales Common Druid 0
Gain 8 Armor. 
Evolve Spines Common Druid 0
Give your hero +4 Attack this turn. 
Fire Hawk Form Common Druid
Transform into a 2/5 minion. 
Firecat Form Common Druid
Transform into a 5/2 minion. 
Lion Form Common Druid 0
Charge 
Mark of Nature Common Druid
+4 Health and Taunt
Mark of Nature Common Druid
+4 Attack. 
Nourish Common Druid
Draw 3 cards. 
Nourish Common Druid
Gain 2 Mana Crystals. 
Panther Form Common Druid 0
+1/+1 and Stealth 
Raptor Form Common Druid
+2 Attack and Stealth 
Raven Idol Common Druid
Discover a minion. 
Raven Idol Common Druid
Discover a spell. 
Shan'do's Lesson Common Druid
Summon two 2/2 Treants with Taunt
Starfall Common Druid
Deal 2 damage to all enemy minions. 
Starfall Common Druid
Deal 5 damage to a minion. 
Coalesce the Moonlight Rare Druid
Summon a 10/10 Lunar Elemental. 
Drink the Moonlight Rare Druid
Restore 20 Health. 
Greater Jasper Spellstone Rare Druid 1
Deal 6 damage to a minion. 
Jasper Spellstone Rare Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Y'Shaarj's Strength Rare Druid 0
Summon a 2/2 Slime. 
Yogg-Saron's Magic Rare Druid 0
Gain an empty Mana Crystal. 
Big Wisps Epic Druid 0
Give your minions +2/+2. 
Many Wisps Epic Druid 0
Summon seven 1/1 Wisps. 
Showing all 60 cards
Excess Mana(520).png
Greater Jasper Spellstone(73345).png
Jasper Spellstone(73344).png

Minions[edit | edit source]

For Wild format listings, see Druid/Wild format

All classes can also use other neutral minions in their decks. See Minion.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ironbark Protector Free Minion General Druid 8 8 8
Taunt I dare you to attack Darnassus.
Anodized Robo Cub Common Minion Mech Druid 2 2 2
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
Crypt Lord Common Minion General Druid 3 1 6
Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Dark Arakkoa Common Minion General Druid 6 5 7
Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Druid of the Claw Common Minion General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Druid of the Fang Common Minion General Druid 5 4 4
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Druid of the Flame Common Minion General Druid 3 2 2
Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.
Druid of the Saber Common Minion General Druid 2 2 1
Choose One - Transform into a 2/1 with Charge; or a 3/2 with StealthThat's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Druid of the Scythe Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Elder Longneck Common Minion Beast Druid 3 5 1
Battlecry: If you're holding a minion with 5 or more Attack, AdaptAnd so the bartender says, “Why the long neck?”
Enchanted Raven Common Minion Beast Druid 1 2 2
Once upon a midnight restive, Medivh pondered, feeling festive!
Ironwood Golem Common Minion General Druid 4 3 6
Taunt
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Jade Behemoth Common Minion General Druid 6 3 6
Taunt
Battlecry: Summon a Jade GolemI think we should talk about the jade elephant in the room.
Jade Spirit Common Minion Elemental 4 2 3
Battlecry: Summon a Jade Golem"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Menagerie Warden Common Minion General Druid 6 5 5
Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.
Mounted Raptor Common Minion Beast Druid 3 3 2
Deathrattle: Summon a random 1-Cost minion. Clever girl!
Tortollan Forager Common Minion General Druid 2 2 2
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Verdant Longneck Common Minion Beast Druid 5 5 4
Battlecry: Adapt. Always sticking its neck into other people’s business.
Wildwalker Common Minion General Druid 4 4 4
Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Addled Grizzly Rare Minion Beast Druid 3 2 2
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Bewitched Guardian Rare Minion General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Celestial Dreamer Rare Minion General Druid 3 3 3
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Darnassus Aspirant Rare Minion General Druid 2 2 3
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
Druid of the Swarm Rare Minion General Druid 2 1 2
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Forest Guide Rare Minion General Druid 4 1 6
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Greedy Sprite Rare Minion General Druid 3 3 1
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Grizzled Guardian Rare Minion Beast Druid 8 3 5
Taunt
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Grove Tender Rare Minion General Druid 3 2 4
Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Jungle Moonkin Rare Minion Beast Druid 4 4 4
Both players have Spell Damage +2The REAL angry chicken!
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Knight of the Wild Rare Minion General Druid 7 6 6
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Lotus Agents Rare Minion General 5 5 3
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Mire Keeper Rare Minion General Druid 4 3 3
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Savage Combatant Rare Minion Beast Druid 4 5 4
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Shellshifter Rare Minion General Druid 4 3 3
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Strongshell Scavenger Rare Minion General Druid 4 2 3
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Virmen Sensei Rare Minion General Druid 5 4 5
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Volcanic Lumberer Rare Minion General Druid 9 7 8
Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Ancient of War Epic Minion General Druid 7 5 5
Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Astral Tiger Epic Minion General Druid 4 3 5
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Fatespinner Epic Minion General Druid 5 5 3
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Forbidden Ancient Epic Minion General Druid 1 1 1
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Giant Anaconda Epic Minion Beast Druid 7 5 3
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Gloom Stag Epic Minion Beast Druid 5 2 6
Taunt
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Aviana Legendary Minion General Druid 9 5 5
Your minions cost (1). Call her "Tweety". She'll find it real funny. I PROMISE.
Aya Blackpaw Legendary Minion General 6 5 3
Battlecry and Deathrattle: Summon a Jade GolemThough young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Cenarius Legendary Minion General Druid 9 5 8
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Duskfallen Aviana Legendary Minion General Druid 5 3 7
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
Fandral Staghelm Legendary Minion General Druid 4 3 5
Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
Hadronox Legendary Minion Beast Druid 9 3 7
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Ixlid, Fungal Lord Legendary Minion Elemental Druid 5 2 4
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Kun the Forgotten King Legendary Minion General Druid 10 7 7
Choose One - Gain 10 Armor; or Refresh your Mana Crystals. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.
Malorne Legendary Minion Beast Druid 7 9 7
Deathrattle: Shuffle this minion into your deck. When Malorne isn't mauling hordes of demons, he enjoys attending parties, though he prefers to go stag.
Splintergraft Legendary Minion General Druid 8 8 8
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Tyrantus Legendary Minion Beast Druid 10 12 12
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
Showing all 59 cards
Ironbark Protector(238).png
Crypt Lord(62860).png
Druid of the Claw(587).png
Druid of the Scythe(89428).png
Elder Longneck(55541).png
Ironwood Golem(76965).png
Tortollan Forager(55547).png
Verdant Longneck(52583).png
Bewitched Guardian(89431).png
Druid of the Swarm(62905).png
Forest Guide(89362).png
Greedy Sprite(76972).png
Grizzled Guardian(76894).png
Keeper of the Grove(459).png
Shellshifter(55544).png
Strongshell Scavenger(62936).png
Ancient of Lore(34).png
Ancient of War(242).png
Astral Tiger(76982).png
Fatespinner(61830).png
Giant Anaconda(55546).png
Gloom Stag(89341).png
Cenarius(605).png
Duskfallen Aviana(89385).png
Hadronox(61828).png
Ixlid, Fungal Lord(76947).png
Splintergraft(89405).png
Tyrantus(55520).png

Uncollectible[edit | edit source]

For Wild format listings, see Druid/Wild format

The following minions are generated through other Druid spells or effects, and are uncollectible.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Barnabus the Stomper None Minion Beast Druid 5 8 8
Battlecry: Reduce the Cost of your minions in your deck to (0). 
Druid of the Fang None Minion Beast Druid 5 7 7
 
Frost Widow None Minion Beast Druid 2 1 2
Poisonous 
Ghoul Infestor None Minion General Druid 5 5 5
 
Jade Golem None Minion General 1 1 1
 
Jade Golem None Minion General 2 2 2
 
Jade Golem None Minion General
 
Mana Treant None Minion General Druid 2 2 2
Deathrattle: Gain an empty Mana Crystal. 
Sapling None Minion General Druid 1 1 1
 
Scarab Beetle None Minion Beast Druid 2 1 5
Taunt 
Slime None Minion General Druid 2 2 2
 
Treant None Minion General Druid 1 2 2
 
Treant None Minion General Druid 2 2 2
 
Treant None Minion General Druid 2 2 2
 
Wisp None Minion General Druid 1 1 1
 
Druid of the Claw Common Minion Beast Druid 5 4 6
Taunt 
Druid of the Claw Common Minion Beast Druid 5 4 4
Charge 
Druid of the Claw Common Minion Beast Druid 5 4 6
Charge, Taunt 
Druid of the Flame Common Minion Beast Druid 3 5 5
 
Druid of the Flame Common Minion Beast Druid 3 2 5
 
Druid of the Flame Common Minion Beast Druid 3 5 2
 
Druid of the Scythe Common Minion Beast Druid 3 4 2
Rush 
Druid of the Scythe Common Minion Beast Druid 3 2 4
Taunt 
Druid of the Scythe Common Minion Beast Druid 3 4 4
Rush
Taunt 
Panther Common Minion Beast Druid 2 3 2
 
Sabertooth Lion Common Minion Beast Druid 2 2 1
Charge 
Sabertooth Panther Common Minion Beast Druid 2 3 2
Stealth 
Tiger Form Common Minion Beast Druid 2 3 2
Charge, Stealth 
Treant Common Minion General Druid 2 2 2
 
Treant Common Minion General Druid 2 2 2
Taunt 
Druid of the Swarm Rare Minion Beast Druid 2 1 5
Taunt
Poisonous 
Druid of the Swarm Rare Minion Beast Druid 2 1 5
Taunt 
Druid of the Swarm Rare Minion Beast Druid 2 1 2
Poisonous 
Shellshifter Rare Minion Beast Druid 4 3 5
Taunt 
Shellshifter Rare Minion Beast Druid 4 5 5
Stealth
Taunt 
Shellshifter Rare Minion Beast Druid 4 5 3
Stealth 
Showing all 36 cards
Barnabus the Stomper(55539).png
Ghoul Infestor(63035).png
Mana Treant(55494).png
Treant(89392).png
Treant(272).png
Druid of the Claw(45).png
Druid of the Claw(408).png
Druid of the Scythe(89430).png
Druid of the Scythe(89429).png
Panther(190).png
Treant(181).png
Treant(337).png
Druid of the Swarm(63030).png
Druid of the Swarm(63029).png
Shellshifter(55676).png
Shellshifter(55677).png


Weapons

For Wild format listings, see Druid/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Showing the only card
Twig of the World Tree(76878).png


Leveling rewards[edit | edit source]

As a hero reaches various levels, they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class-specific cards (one card every two levels), while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

The Druid starts with the following class cards:

Claw(532).png
Healing Touch(258).png
Innervate(548).png
Mark of the Wild(480).png
Wild Growth(282).png

Levels 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Starfire(667).png

Level 2
Savage Roar(329).png

Level 4
Moonfire(619).png

Level 6
Swipe(620).png

Level 8
Ironbark Protector(238).png

Level 10

Levels 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Healing Touch(258) Gold.png

Level 15/20
Wild Growth(282) Gold.png

Level 23/26
Mark of the Wild(480) Gold.png

Level 28/30
Claw(532) Gold.png

Level 32/34
Innervate(548) Gold.png

Level 36/38
Moonfire(619) Gold.png

Level 40/42
Savage Roar(329) Gold.png

Level 43/44
Starfire(667) Gold.png

Level 45/46
Swipe(620) Gold.png

Level 47/48
Ironbark Protector(238) Gold.png

Level 49/50
Oasis Snapjaw(15) Gold.png

Level 51/52
Nightblade(184) Gold.png

Level 53/54
River Crocolisk(535) Gold.png

Level 55/56
Elven Archer(356) Gold.png

Level 57/58
Novice Engineer(435) Gold.png

Level 59/60

References[edit | edit source]


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