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Druid

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The Druid icon.png Druid is one of the nine classes in Hearthstone, represented by Malfurion Stormrage, and Lunara.

Heroes[edit | edit source]

Malfurion Stormrage(621).png Lunara(89764).png

Background[edit | edit source]

Main article: Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.[1]

Hero Power[edit | edit source]

Shapeshift(185).png

Shapeshift is the druid's Hero Power. It grants the druid a +1 Attack for that turn, and +1 Armor, allowing them to tackle enemy minions head-on, or even attack the enemy hero directly. It is useful for removing smaller or weakened minions, and can be combined with effects like Claw or Savage Roar to increase damage output. When no other options present themselves, Shapeshift is a decent fallback option, combining the accumulation of a small amount of Armor with the opportunity to deal small amounts of damage to the opponent's hero or minions.

NB: while the Armor gained by Shapeshift stacks with other Armor effects and is not lost at the end of your turn, the Attack bonus is only available for the turn the Hero Power is used.

Replacement Hero Powers[edit | edit source]

Dire Shapeshift(22481).png
Plague Lord(62908).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Shapeshift with Dire Shapeshift.

Malfurion the Pestilent Battlecry will replace the current Hero Power with Plague Lord, as well as replacing the hero.

Unique mechanics[edit | edit source]

The Choose One ability allows the player to choose one of two options upon playing a card. Choose One effects are only available to the druid class, and provide powerful versatility, allowing the player to choose between effects depending on their chosen strategy and immediate needs. For example Ancient of War can become either a 10/5, or a 5/10 Taunt, representing powerful aggressive and defensive approaches respectively.

Through cards like Nourish, Wild Growth, Grove Tender, Innervate, Darnassus Aspirant or Astral Communion, the druid also has unique access to accelerated mana gain. In an extreme example: the player can use two Wild Growths to achieve 10 Mana Crystals two turns earlier than usual, gain up to 2 more Mana Crystals (for a single turn only) by using two Innervates; this would allow a possible 12 available mana upon a druid's eighth turn. Using Astral Communion the druid can gain 10 mana crystals on the fourth turn, at the price of discarding their hand.

Gameplay and Strategy[edit | edit source]

The druid class offers an immensely versatile style of play; capitalizing on the Choose One mechanic is essential to make the most of the druid's potential. Druids are often considered to be the class least affected by RNG, due to the versatility of their Choose One effects, helping the druid to change strategy mid-game. This can also help in countering the randomness of the matchmaking process.

A druid is unafraid of taking the offensive himself; the Hero Power Shapeshift allows him to deal low damage, while also gaining Armor to make up for resulting Health loss, or simply to slowly build up his defences. This is useful for early game removal or simply an extra point of damage when it's needed. Claw, Bite and Savagery take this aspect further.

Druids have the unique ability to increase their mana growth, chiefly through Wild Growth and Nourish. At the cost of losing tempo, druids can use the extra mana to play bigger minions earlier than other classes. This can allow druid decks to focus on more expensive minions without losing during the early game. If your opponent doesn't have any cards to nullify heavy-hitters (such as Polymorph or Execute) or lots of low-cost Taunts, this can potentially allow you to shave off half or more of their Health in the first few turns.

Druids have powerful damage spells that excel at removal and burn tactics; Wrath, Swipe, Starfall and Starfire. The combination of these cards means continuous board control. Spell Damage can make these even more potent, with Swipe being the premier example as both single-target and board-wide damages are increased. They can combo these spells with Malygos to create a devastating finisher, a process with involves cheating out its very high cost with combos like Aviana/Kun the Forgotten King or Flobbidinous Floop.

Druids can also be very resilient in the late game. They are the only other class that can naturally gain Armor, using cards like Feral Rage and Ferocious Howl and take a beating until they can draw their combo pieces. Luckily, druids also have one of the best card draw power in the game, in form of cards like Ultimate Infestation and Juicy Psychmelon.

If Armor isn't enough, druids also employ Taunt minions to fend off attacks. Spreading Plague summons weak but sturdy Locusts to block off attacks, while Hadronox resurrects an entire army of Taunt minions to protect the druid.

Contrasting their ability to play large minions, druids are also effective at summoning many small minions. Token Druid decks build a large board of small minions with cards like Wispering Woods and Living Mana, then follow it up by buffing them up with Mark of the Wild or Savage Roar for huge value and burst damage off of them, while Soul of the Forest makes their board harder to clear.

Druids have a small synergy with Beasts, although much less so than hunters. Cards like Druid of the Fang, Mark of Y'Shaarj and Witching Hour reward the druid for using Beasts in their decks, and there are a few druid Beasts, mostly the result of transform effects.

In Mean Streets of Gadgetzan, as part of the Jade Lotus they gained the ability to summon Jade Golems. Using their Jade Idols, druids could draw out their entire deck and replace them with more Jade Idols, summoning bigger Jade Golems until they reached critical mass. Even if they did start out weak, their array of defensive cards kept themselves protected until they could stem the tide of battle.

Spells[edit | edit source]

For Wild format listings, see Druid/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Wild Growth Free Druid 2
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Barkskin Common Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Biology Project Common Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Gnash Common Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Landscaping Common Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Naturalize Common Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Oaken Summons Common Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Webweave Common Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Earthen Scales Rare Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolving Spores Rare Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Lesser Jasper Spellstone Rare Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Nourish Rare Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Spreading Plague Rare Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Branching Paths Epic Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Juicy Psychmelon Epic Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Living Mana Epic Druid 5
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Ultimate Infestation Epic Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Floop's Glorious Gloop Legendary Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Jungle Giants Legendary Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Showing all 39 cards
Claw(532).png
Healing Touch(258).png
Innervate(548).png
Mark of the Wild(480).png
Moonfire(619).png
Savage Roar(329).png
Starfire(667).png
Swipe(620).png
Wild Growth(282).png
Barkskin(76997).png
Biology Project(89808).png
Ferocious Howl(89432).png
Gnash(62955).png
Landscaping(89815).png
Mark of Nature(149).png
Naturalize(154).png
Oaken Summons(76966).png
Power of the Wild(165).png
Soul of the Forest(311).png
Webweave(62900).png
Witchwood Apple(89348).png
Wrath(633).png
Bite(266).png
Earthen Scales(55548).png
Evolving Spores(55513).png
Lesser Jasper Spellstone(73327).png
Nourish(120).png
Savagery(148).png
Spreading Plague(62841).png
Starfall(464).png
Witching Hour(89380).png
Branching Paths(76870).png
Force of Nature(237).png
Juicy Psychmelon(89867).png
Living Mana(55491).png
Ultimate Infestation(62879).png
Wispering Woods(89349).png
Floop's Glorious Gloop(89898).png
Jungle Giants(55538).png

Uncollectible[edit | edit source]

For Wild format listings, see Druid/Wild format

The following spells are generated by other druid spells or effects, and are uncollectible.

NB: individual Choose One effect cards are not listed here; see Choose One for a full list.

Name / Desc Rarity Class Cost Description
Excess Mana None Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Greater Jasper Spellstone Rare Druid 1
Deal 6 damage to a minion. 
Jasper Spellstone Rare Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Showing all 3 cards
Excess Mana(520).png
Greater Jasper Spellstone(73345).png
Jasper Spellstone(73344).png

Minions[edit | edit source]

For Wild format listings, see Druid/Wild format

All classes can also use other neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Ironbark Protector Free General Druid 8 8 8
Taunt I dare you to attack Darnassus.
Crypt Lord Common General Druid 3 1 6
Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Druid of the Claw Common General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Druid of the Scythe Common General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Elder Longneck Common Beast Druid 3 5 1
Battlecry: If you're holding a minion with 5 or more Attack, AdaptAnd so the bartender says, “Why the long neck?”
Gloop Sprayer Common General Druid 8 4 4
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
"Hold on."
Ironwood Golem Common General Druid 4 3 6
Taunt
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Tortollan Forager Common General Druid 2 2 2
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Verdant Longneck Common Beast Druid 5 5 4
Battlecry: Adapt. Always sticking its neck into other people’s business.
Bewitched Guardian Rare General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Dendrologist Rare General Druid 2 2 3
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Druid of the Swarm Rare General Druid 2 1 2
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Forest Guide Rare General Druid 4 1 6
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Greedy Sprite Rare General Druid 3 3 1
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Grizzled Guardian Rare Beast Druid 8 3 5
Taunt
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Keeper of the Grove Rare General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Mulchmuncher Rare Mech Druid 10 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Shellshifter Rare General Druid 4 3 3
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Strongshell Scavenger Rare General Druid 4 2 3
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Tending Tauren Rare General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Ancient of Lore Epic General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Ancient of War Epic General Druid 7 5 5
Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Astral Tiger Epic General Druid 4 3 5
Deathrattle: Shuffle a copy of this minion into your deck. Astral kitty litter is surprisingly hard to find.
Dreampetal Florist Epic General Druid 7 4 4
At the end of your turn, reduce the Cost of a random minion in your hand by (7). Unlike gnomes, dreampetals grow more than 3 feet tall.
Fatespinner Epic General Druid 5 5 3
Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. Her clothing? Pure silk, of course.
Giant Anaconda Epic Beast Druid 7 5 3
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Gloom Stag Epic Beast Druid 5 2 6
Taunt
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Cenarius Legendary General Druid 9 5 8
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Duskfallen Aviana Legendary General Druid 5 3 7
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
Flobbidinous Floop Legendary General Druid 4 3 4
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
Hadronox Legendary Beast Druid 9 3 7
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Ixlid, Fungal Lord Legendary General Druid 5 2 4
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Splintergraft Legendary General Druid 8 8 8
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Tyrantus Legendary Beast Druid 10 12 12
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
Showing all 34 cards
Ironbark Protector(238).png
Crypt Lord(62860).png
Druid of the Claw(587).png
Druid of the Scythe(89428).png
Elder Longneck(55541).png
Gloop Sprayer(89846).png
Ironwood Golem(76965).png
Tortollan Forager(55547).png
Verdant Longneck(52583).png
Bewitched Guardian(89431).png
Dendrologist(89816).png
Druid of the Swarm(62905).png
Forest Guide(89362).png
Greedy Sprite(76972).png
Grizzled Guardian(76894).png
Keeper of the Grove(459).png
Mulchmuncher(89814).png
Shellshifter(55544).png
Strongshell Scavenger(62936).png
Tending Tauren(89900).png
Ancient of Lore(34).png
Ancient of War(242).png
Astral Tiger(76982).png
Dreampetal Florist(89880).png
Fatespinner(61830).png
Giant Anaconda(55546).png
Gloom Stag(89341).png
Cenarius(605).png
Duskfallen Aviana(89385).png
Flobbidinous Floop(89812).png
Hadronox(61828).png
Ixlid, Fungal Lord(76947).png
Splintergraft(89405).png
Tyrantus(55520).png

Uncollectible[edit | edit source]

For Wild format listings, see Druid/Wild format

The following minions are generated through other Druid spells or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Barnabus the Stomper None Beast Druid 5 8 8
Battlecry: Reduce the Cost of your minions in your deck to (0). 
Ghoul Infestor None General Druid 5 5 5
 
Mana Treant None General Druid 2 2 2
Deathrattle: Gain an empty Mana Crystal. 
Treant None General Druid 2 2 2
 
Treant None General Druid 2 2 2
 
Druid of the Claw Common Beast Druid 5 4 6
Taunt 
Druid of the Claw Common Beast Druid 5 4 4
Charge 
Druid of the Scythe Common Beast Druid 3 4 2
Rush 
Druid of the Scythe Common Beast Druid 3 2 4
Taunt 
Panther Common Beast Druid 2 3 2
 
Treant Common General Druid 2 2 2
 
Treant Common General Druid 2 2 2
Taunt 
Druid of the Swarm Rare Beast Druid 2 1 5
Taunt 
Druid of the Swarm Rare Beast Druid 2 1 2
Poisonous 
Shellshifter Rare Beast Druid 4 3 5
Taunt 
Shellshifter Rare Beast Druid 4 5 3
Stealth 
Showing all 16 cards
Barnabus the Stomper(55539).png
Ghoul Infestor(63035).png
Mana Treant(55494).png
Treant(272).png
Treant(89392).png
Druid of the Claw(45).png
Druid of the Claw(408).png
Druid of the Scythe(89429).png
Druid of the Scythe(89430).png
Panther(190).png
Treant(337).png
Treant(181).png
Druid of the Swarm(63029).png
Druid of the Swarm(63030).png
Shellshifter(55676).png
Shellshifter(55677).png


Weapons

For Wild format listings, see Druid/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Showing the only card
Twig of the World Tree(76878).png


Hero card

For Wild format listings, see Druid/Wild format

See Hero card.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Malfurion the Pestilent Legendary Hero card Druid 7
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Showing the only card
Malfurion the Pestilent(62904).png


Rastakhan's Rumble

The below cards are planned for release with Rastakhan's Rumble, coming December 4, 2018.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Savage Striker Common Minion General Druid 2 2 3
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. 
Showing the only card
Savage Striker(90154).png

Leveling rewards[edit | edit source]

As a hero reaches various levels, they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class-specific cards (one card every two levels), while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

The Druid starts with the following class cards:


Claw(532).png
Healing Touch(258).png
Innervate(548).png
Mark of the Wild(480).png
Wild Growth(282).png

Levels 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Starfire(667).png

Level 2
Savage Roar(329).png

Level 4
Moonfire(619).png

Level 6
Swipe(620).png

Level 8
Ironbark Protector(238).png

Level 10

Levels 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Healing Touch(258) Gold.png

Level 15/20
Wild Growth(282) Gold.png

Level 23/26
Mark of the Wild(480) Gold.png

Level 28/30
Claw(532) Gold.png

Level 32/34
Innervate(548) Gold.png

Level 36/38
Moonfire(619) Gold.png

Level 40/42
Savage Roar(329) Gold.png

Level 43/44
Starfire(667) Gold.png

Level 45/46
Swipe(620) Gold.png

Level 47/48
Ironbark Protector(238) Gold.png

Level 49/50
Oasis Snapjaw(15) Gold.png

Level 51/52
Nightblade(184) Gold.png

Level 53/54
River Crocolisk(535) Gold.png

Level 55/56
Elven Archer(356) Gold.png

Level 57/58
Novice Engineer(435) Gold.png

Level 59/60

References[edit | edit source]