Dr. Boom, Mad Genius

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Dr. Boom, Mad Genius
Dr. Boom, Mad Genius(89827).png
Dr. Boom, Mad Genius(89827) Gold.png

Battlecry: For the rest of the game, your Mechs have Rush.

"Of course I've gone mad with power. Ever try going mad without it?"

See this card on Hearthpwn

For the minion, see Dr. Boom.

Dr. Boom, Mad Genius is a legendary warrior hero card, from The Boomsday Project set.

How to get[edit | edit source]

Dr. Boom, Mad Genius can be obtained through The Boomsday Project card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Dr. Boom, Mad Genius 1600 400
Golden Dr. Boom, Mad Genius 3200 1600

Hero Powers[edit | edit source]

Big Red Button(89828).png

Dr. Boom, Mad Genius' Hero Power changes into one of the following at the end of the player's turn.

Blast Shield(89832).png
Delivery Drone(89831).png
Zap Cannon(89830).png

Summoned minions[edit | edit source]


Notes[edit | edit source]

  • Big Red Button is not available in gameplay; it is only used to represent the Hero Power when selected in the Collection or hovered over in your hand.
  • Dr. Boom, Mad Genius will not change into the same Hero Power twice in a row, but it is otherwise chosen at random.[1]
  • The Hero Power does not switch until the end of turn. Therefore, refreshing Dr. Boom's hero power with a card such as Blackwald Pixie will not rotate it to a new one.

Bugs[edit | edit source]

  • If your hero changes to Dr. Boom via Tess Greymane, you will gain Big Red Button as your Hero Power. Using it does nothing and it does not switch to a new Hero Power at the end of turn.

Strategy[edit | edit source]

Dr. Boom, Mad Genius is a powerful key card for Control Warrior. On top of providing a strong hero power and passive effect, it grants 7 armor, letting you bulk up even on the turn its played. The passive Rush effect vastly improves all Mechs you play or summon throughout the game. Even a deck using minimal Mechs can reap benefits through Omega Assembly as well as Delivery Drone and Micro-Squad. However, the Battlecry has no large immediate impact, slowing you down slightly on turn Dr. Boom is played.

Because the Hero Power changes at the end of your turn, both players are aware of what the next one will be and can plan their turns accordingly.

Although Dr Boom's Hero Powers are unpredictable, each of them are incredibly powerful and worth using almost every turn.

  • Blast Shield provides a monstrous amount of armor, greatly surpassing Tank Up! and Shield Block. The randomness balances this out, since it can't be gained every turn. Because of the potential to lose out on health gain for long periods, using Blast Shield should be prioritized if it comes up.
  • Delivery Drone is a strong fuel source, comparable to Build-A-Beast. The influx of new Mechs lets you out-value other lategame matchups, especially by giving large Mechs Rush. This is one of the weaker Hero Powers against Aggro however. The one key exception would be if you happen to hit Zilliax, which could Magnetize onto an existing Mech or simply come on the board by itself and use its Lifesteal to heal you. Against a stubborn Fatigue deck, Discovering Mecha'thun could provide an answer to win the game once you run out of resources.
  • KABOOM! is a solid AoE, similar to Bladestorm but trading the ability to damage friendly minions for 1 damage to the opponent. It is arguably the weakest Hero Power, since high-value use of that kind of effect is rare in the late game when Dr. Boom becomes playable. It is still a free ping on the opponent's board, though. This damage can be improved with Clockwork Automaton.
  • Micro-Squad is a solid, flexible ability that's a distinct upgrade over The Silver Hand. The Microbots are Mechs, allowing them to be used for Mech synergy. They also are given Rush, making them a good source for value attacks. Lastly, they can simply be left on the board as 3 1/1s.
  • Zap Cannon is a simple but solid Hero Power, giving you three damage to any target. This damage can be improved with Clockwork Automaton.

Quotes[edit | edit source]

I'm suitin' up!

Emotes[edit | edit source]

Each hero has their own selection of audio and written emotes that are produced in response to specific events. For more information, see Emote.

Type Emote
Thanks Thanks! I'll destroy you last.
Well played You. You're good.
Greetings Here comes the BOOM!
Oops Huh. Failure IS an option.
Threaten Don't make me push buttons!
Attack Take that!
Concede I give up. SELF DESTRUCT!
Thinking [1] Hmmmmm...
Thinking [2] Okay then...
Thinking [3] This would be a good time for a master plan...
Running out of time Oh, I love that fuse thing.
Almost out of cards I'm almost outta cards!
Out of cards That's it! Outta cards!

Lore[edit | edit source]

Dr. Boom, Mad Genius represents a version of the mad goblin Dr. Boom that has returned to the Netherstorm and constructed a secret laboratory. This version of Dr. Boom is unique to Hearthstone.

Can you feel it? That electric tension on the wind, the reek of ozone and Khorium, the distant rumble of explosions; there's science in the air! Word around the inn is that Dr. Boom has returned to his secret laboratory in the Netherstorm. No one knows exactly what the mad genius will unleash, but a lot of very, VERY strange cards have found their way into decks around here lately: mechanical amalgamations, eerie crystals, revolting, lab-grown monstrosities… the good doctor and his esteemed colleagues are working on something big! Time to venture into the Netherstorm, find the lab, and uncover what these maniacs are up to.[2]
Operating out of Boom Labs—a secret world-class facility located in the beautiful, purple-lightning wracked floating islands of Netherstorm near Area 52—the Boomsday Project is the brainchild of the renowned Dr. Boom. Once a researcher at Area 52, Dr. Boom struck out alone and became a rising star in the fields of Mech design and rapid catastrophic disassembly.
Dr. Boom is at the top of his field, and the time is ripe to tackle new challenges. Enter The Boomsday Project, a multi-disciplinary research endeavor that’s sure to change the world—forever! Somehow. His team is still working out the details. . . .[3]

Zilliax is Dr. Boom's personal bodyguard.[4] Boom was apparently responsible for the creation of Mecha'thun[5] and for rebuilding Lord Jaraxxus into Mecha-Jaraxxus. He provided some "unhelpful advice" to Subject 9 while she was receiving robotic body parts,[6] and was supposedly involved in the creation of Experiment 3C.

Dr. Boom's efforts at Boom Labs is explored through videos, blog posts, and comics. For more information, see The Boomsday Project.

*** Begin Dr. Boom Transcript ***
Recording Mech Unit: G4LV-NZR
::G4LV-NZR enthusiastic greeting::
What are you doing in my office, kid? Shouldn’t you be off doing my bidding somewhere? I got important stuff to do.
::G4LV-NZR query::
Comics are important. It’s research!
::G4LV-NZR insistent query::
Fine, fine. If you don’t complete your directive, you’ll never get outta my hair. I’ll explain it. Again.
The Boomsday Project has been my dream for as long as I can remember. A few months, give or take.
And Boom Labs is a place where the finest minds in “science” can gather in fellowship, share knowledge, and irresponsibly carry out improbably destructive experiments that’ll bring the world to its knees!
And I’m tellin’ ya, it’s going GREAT. A day doesn’t go by when something doesn’t explode, or mutate, or tear a hole in the space time continuum. If my career to date, and my doctorate in explosions, have taught me one thing, it’s that stuff blowin’ up is how you know you’re makin’ real progress.
::G4LV-NZR query::
That stack o’ papers on my desk? That’s a paper weight. Those’re new requests from my employees, holdin’ down old requests from my employees. It keeps everything nice and neat.
I call my management style “lazy fair.” I’m lazy, and I ignore everybody who works for me fairly.
Great minds need freedom to do their own thing. So I can do my own thing.
::G4LV-NZR perky query::
I got my own projects, sure! I built most of you mechs, for one thing. Plus, I been workin’ on this giant mechanized battle suit in my spare time. Oh, and the best part is that I hooked all the weapons systems up to the same big, red button so I didn’t have to waste time buildin’ a whole control panel. That’s efficiency!
Check it out!
::klaxons wailing::
::G4LV-NZR panicked wailing::
::magnetic clunk::
::Zilliax/G4LV-NZR “Dr. Boom. Your flawed organic behavior is an obstacle to unity and perfection. I must relieve you of command for the sake of all.”::
::Automated Female Goblin Voice: “Warnin’. Warnin’. Mechs have developed self-awareness and are rebellin’. Again.”::
Zilliax, Zilliax, Zilliax. You’re programmed to be my bodyguard. How many times this week have you developed self-awareness and betrayed me?
::Automated Female Goblin Voice: “It has been *4* days since the last sentient Mech uprisin’.”::
It was a rhetorical question! Sic ‘em, E.M.P. Agents!
::a chicken clucking::
Almost got me this time, eh buddy! Bet you thought this was just an office, huh? Ha ha ha ha ha! NOPE! BOOMSHIP, AWAY!
See ya, suckers! . . . Tomorrow mornin’—noon sharp! Bring donuts!
I LOVE this job!
*** End Dr. Boom Transcript ***[7]

Trivia[edit | edit source]

  • Dr. Boom is an example of a character who, despite his humble roots as a minor side character in World of Warcraft, received a far more significant role in Hearthstone due to his popularity with fans. The widespread usage of the original Dr. Boom in competitive play after the release of Goblins vs Gnomes led to many players becoming attached to the character, which in turn inspired Blizzard to bring him back in a major way as the central character of The Boomsday Project.[8] Senior Game Designer Peter Whalen summarizes:
"Dr. Boom is cool in that he's one of those characters that the Hearthstone community really created. More than Hearthstone as a game or World of Warcraft, the Hearthstone community got so invested in Dr. Boom that it's fun bringing him back!"[9]
  • Dr. Boom, Mad Genius went through numerous iterations during the development of The Bomsday Project. Some earlier versions had him simply summon his signature Boom Bots, and in some iterations Dr. Boom became cheaper based on how many Mechs the player controlled, with one version being called "The Infamous Dr. Boom" with the card text: "Costs (1) less for each Mana you spent on Mechs this game". There was also another version where playing Mechs increased the amount of Armor that the hero card granted the player. The team decided that this new Dr. Boom would be cooler than the Goblins vs Gnomes version, so he would instead summon Kaboom Bots, and upgraded version of the classic Boom Bots (and which later ended up being implemented as a standalone neutral card in the set). While these early versions of the hero card were cool, they weren't really fun enough, nor did they capture the fantasy of Dr. Boom. The team eventually decided that Boom had to be "the leader of the mech army in his giant mech suit" and resolved to have him buff all of the player's Mechs by giving them Rush and have a Hero Power that changed every turn. Both of these ideas came about simultaneously and ended up working together fairly well. The exact Hero Powers were slightly changed throughout development, but the card didn't change too much after that point.[10]
  • Dr. Boom, Mad Genius is the first hero card to feature an Armor value different from 5. His 7-mana Cost and 7 Armor are references to the original Dr. Boom, a 7-mana 7/7 minion.
  • The idea behind Dr. Boom, Mad Genius' ever-changing Hero Power is that the doctor is seated in a giant mech suit he's recently invented, but he doesn't quite understand how it works and didn't hook up the controls all that well, and so simply mashes the suit's single big red button every turn, creating a different effect every time.[1][10]
  • Dr. Boom, Mad Genius' flavor text is a reference to a line by Russ Cargill in the 2007 film The Simpsons Movie, in response to being asked if he's gone mad with power: "Of course I have, you ever try going mad without power? It's boring, no one listens to you."

Gallery[edit | edit source]

Dr. Boom, Mad Genius, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Card Reveal Livestream - The Boomsday Project (51:00). (2018-07-23). YouTube. Retrieved on 2018-07-23.
  2. Official site - The Boomsday Project. Retrieved on 2018-07-10.
  3. Daxxarri (2018-07-10). Announcing: The Boomsday Project. Retrieved on 2018-07-10.
  4. Hearthside Chat: Magnetic - The Boomsday Project. (2018-07-17). YouTube. Retrieved on 2018-07-24.
  5. Unused Dr. Boom boss encounter dialogue
  6. Peter Whalen on Twitter. (2018-11-17). 
  7. Daxxarri (2018-07-30). The Boomsday Project: Lab Logs Part 3. Retrieved on 2018-07-30.
  8. Mike Minotti (2018-07-20). Hearthstone’s The Boomsday Project continues Dr. Boom’s climb to stardom. VentureBeat. Retrieved on 2018-07-23.
  9. Card Reveal Livestream - The Boomsday Project (54:28). (2018-07-23). YouTube. Retrieved on 2018-07-23.
  10. 10.0 10.1 Cam Shea (2018-09-27). Hearthstone: Team 5 on Designing The Boomsday Project's Legendaries. IGN. Retrieved on 2018-10-02.