|Abilities:||Put into hand|
Draw an Outcast card from your deck.
The key to every speed run.
How to get[edit | edit source]
|Golden Double Jump||400||50|
Strategy[edit | edit source]
Double Jump essentially puts a 1 mana surcharge on an Outcast card, drawing it from your deck and putting it in position to be Outcast immediately. Generally speaking, one mana is usually worth guaranteeing the effect activating.
This spell can also be used as a simple tutor, thinning the deck by 1 and getting a card in your hand to be cast on a future turn. Be careful playing Double Jump early however, since a Skull of Gul'dan or Star Student Stelina could wind up stranded if you're not able to keep your hand small.
Double Jump has great synergy with Glide on an empty hand, fetching the card to draw 4 additional cards and disrupt the opponent's hand.
Lore[edit | edit source]
Double Jump is an innate passive demon hunter ability that allows the demon hunter to jump an extra time while in the air.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11613 (2020-07-30): Added.