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Tavern Brawl
The subject of this article is only available in Tavern Brawls.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Tavern Brawls.
Doom in the Tomb Week 1

Week 1 art

Doom in the Tomb Week 2

Week 2 art

The Headless Horseman is haunting the tombs of Uldum! Fight to his lair... if you dare!

Doom in the Tomb is a Tavern Brawl. It debuted on October 9th, 2019.

This brawl celebrates the Doom in the Tomb event.

History[]

Tavern Brawl Start End Notes
226 October 9, 2019 October 16, 2019 There were a number of rewards available after certain conditions were met:
227 October 16, 2019 October 23, 2019 Week 2 of the brawl added 4 more heroes and additional rewards:

Overview[]

This single-player Brawl sees players navigating through the Tombs of Terror as one of five playable heroes: Hagatha, Dr. Boom, Madame Lazul, King Togwaggle, and Rafaam. In the second week, 4 additional heroes were added: Elise, Sir Finley, Reno, and Brann.

It is similar to the Dungeon Run mode, and the encounters mirror those from the Tombs of Terror adventure, except for the Headless Horseman.

Note: Because this is a Tavern Brawl, games played in this mode do count towards completing daily quests, even though the games are not played against other humans.

Special cards[]

Player's cards[]

Ethereal Contract
Best Friend Forever
Ethereal Covenant
Look What I Found!

Headless Horseman[]

Sinister Squashling
Pulsing Pumpkin
Spectral Steed
Headless Horseman's Head

Rules[]

  • The objective of Doom in the Tomb is to defeat eight bosses of increasing difficulty to win the run.
    • Starting on round 3, bosses begin with a The WitchwoodSquashling in play. The bosses starting on round 7 begins with two.
  • The player begins with a collection of ten cards, consisting of different cards for each class.
  • The player starts on 20 Health, and gains additional Health per defeated boss, up to 40 Health for the eighth, and final boss.
  • After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives.
  • These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
  • After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. These are very powerful cards, and often have low mana costs.
  • After each round, the player is offered three bundles of three cards each. The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
  • Should a game end in a tie, the player will be given the chance to try the round again.
  • The player always goes first. The enemy also does not get CoreThe Coin.

Notes[]

  • Best Friend Forever's Battlecry removes all copies of Best Friend Forever from your deck and hand and gains +1/+1 for each. You will draw cards to replace any that were in your hand.
  • Each Best Friend Forever you add to your Adventure deck remains in your starting deck for the rest of the brawl.
    • Only a maximum of 20 Best Friends Forever will carry over.

Heroes[]

Hero Hero Power Notes
King Togwaggle Fool's Gold: "Reduce the cost of a random card in your hand to (0)." (2 Mana)
Dr. Boom Overmine: "Shuffle two Bombs into your opponent's deck." (1 Mana)
Madame Lazul Leap of Fate: "Summon a 1/1 copy of a random Deathrattle minion from your deck." (1 Mana) Replaced by Return Fateful: "Resurrect a friendly Deathrattle minion which died this game." (1 Mana) when no more Deathrattle minions exist in deck.
Hagatha Rise of ShadowsEvolution: "Transform a friendly minion into one that costs (1) more." (2 Mana)
Rafaam Master Schemer: "Discover a card that was played this turn. Replay immediately with random targets." (2 Mana)
Reno Jackson Saviors of UldumArcane Craftiness: "Fire two missiles that deal 1 damage each. If any minion dies, repeat this." (2 Mana)
Sir Finley Saviors of UldumPower Up!: "Give a minion Divine Shield & Windfury. (2 Mana)
Elise Starseeker Saviors of UldumDruidic Teaching: "Restore 2 Health, then draw a card if the target is at full health." (2 Mana)
Brann Bronzebeard Saviors of UldumSpread Shot: "Deal 1 damage, then deal 1 damage to the enemy hero." (2 Mana)

Starting decks[]

Upon starting a fresh run, a player is given a starting deck of 10 or 11 cards. These decks are always the same for that class. Each deck runs one copy of each of the cards in the below lists.

Dr. Boom's Starting Deck
Total cards Class Cards
11 Treasures Rise of ShadowsResourcefulness
Kobolds & CatacombsDr. Boom's Boombox
Neutral The Boomsday ProjectExplodinator
The Boomsday ProjectAugmented Elekk
Warrior Rise of ShadowsImprove Morale
Whispers of the Old GodsN'Zoth's First Mate
LegacyRampage
Rise of ShadowsVicious Scraphound
The Grand TournamentBash
Saviors of UldumBloodsworn Mercenary
LegacyBrawl
Lazul's Starting Deck
Total cards Class Cards
10 Treasures Kobolds & CatacombsAmulet of Domination
Neutral LegacyTwilight Drake
Priest Rise of ShadowsForbidden Words
Journey to Un'GoroCrystalline Oracle
Rise of ShadowsEVIL Conscripter
LegacyMind Blast
Knights of the Frozen ThroneAcolyte of Agony
The Grand TournamentShadowfiend
Saviors of UldumPsychopomp
Rise of ShadowsConvincing Infiltrator
Togwaggle's Starting Deck
Total cards Class Cards
10 Treasures Bag of Coins
Kobolds & CatacombsTHE CANDLE
Greedy Pickaxe
Rogue One Night in KarazhanSwashburglar
The League of ExplorersPit Snake
Rise of ShadowsUnderbelly Fence
The WitchwoodBlink Fox
Rise of ShadowsEVIL Miscreant
Rise of ShadowsHench-Clan Burglar
Rise of ShadowsVendetta
Hagatha's Starting Deck
Total cards Class Cards
11 Treasures Rise of ShadowsStargazing
Saviors of UldumStone Fox Statue
Rise of ShadowsDuplatransmogrifier
Shaman LegacyEarth Shock
Rise of ShadowsSludge Slurper
The League of ExplorersTunnel Trogg
Knights of the Frozen ThroneBrrrloc
LegacyFeral Spirit
Saviors of UldumPlague of Murlocs
LegacyUnbound Elemental
Blackrock MountainFireguard Destroyer
Rafaam's Starting Deck
Total cards Class Cards
11 Treasures Ethereal Contract
Rise of ShadowsWondrous Wisdomball
Rise of ShadowsMaster Scheme
Warlock Whispers of the Old GodsPossessed Villager
The League of ExplorersDark Peddler
Rise of ShadowsEVIL Genius
Mean Streets of GadgetzanBloodfury Potion
Blackrock MountainImp Gang Boss
Rise of ShadowsEager Underling
LegacyHellfire
Knights of the Frozen ThroneDespicable Dreadlord
Reno's Starting Deck
Total cards Class Cards
10 Treasures Saviors of UldumReno's Lucky Hat
Saviors of UldumLei Flamepaw
Saviors of UldumReno's Crafty Lasso
Look What I Found!
Mage Rise of ShadowsMagic Trick
LegacySorcerer's Apprentice
LegacyArcane Intellect
Rogue LegacyEviscerate
The WitchwoodBlink Fox
LegacyHeadcrack
Sir Finley's Starting Deck
Total cards Class Cards
10 Treasures Saviors of UldumMaxwell, Mighty Steed
Saviors of UldumTruesilver Lance
Neutral Saviors of UldumMurmy
Paladin Saviors of UldumBrazen Zealot
Journey to Un'GoroLost in the Jungle
Journey to Un'GoroHydrologist
The Grand TournamentMurloc Knight
Shaman Journey to Un'GoroPrimalfin Totem
Rise of ShadowsSoul of the Murloc
LegacyFeral Spirit
Elise's Starting Deck
Total cards Class Cards
10 Treasures Saviors of UldumStarseeker's Tools
Saviors of UldumSr. Navigator
Neutral Rise of ShadowsArchmage Vargoth
Druid Rise of ShadowsAcornbearer
Rise of ShadowsDreamway Guardians
Rise of ShadowsKeeper Stalladris
LegacyPower of the Wild
Priest LegacyInner Fire
LegacyDivine Spirit
Saviors of UldumSandhoof Waterbearer
Brann's Starting Deck
Total cards Class Cards
10 Treasures Saviors of UldumOl' Faithful
Saviors of UldumBrann's Epic Egg
Neutral Rastakhan's RumbleHelpless Hatchling
Journey to Un'GoroVicious Fledgling
Hunter Journey to Un'GoroRaptor Hatchling
Journey to Un'GoroCrackling Razormaw
Journey to Un'GoroGrievous Bite
Saviors of UldumDesert Spear
Warrior LegacySlam
Journey to Un'GoroDirehorn Hatchling

Bosses[]

Week 1[]

Boss Encountered in Round Hero Power Notes
Saviors of UldumIchabod the Cursed 1 Spreading the Curse: "Summon a Leper Gnome. Give it Rush." (2 Mana)
Saviors of UldumIsiset 2 Saviors of UldumMistress of Magic: "Whenever a player casts their first spell, add a copy to their hand." (Passive)
Saviors of UldumSetesh 3 Saviors of UldumLord of Destruction: "Curse a random enemy minion to damage its owner each turn." (0 Mana, autocast)
Saviors of UldumTotally Normal Jar 4 Saviors of UldumWhat's in the Jar?: "Choose a minion. Summon a 1/1 copy of it." (2 Mana)
Saviors of UldumColossus of the Sun 5 Power of Wrath: "Deal 2 damage to all damaged minions." (0 Mana, autocast)
Saviors of UldumAmmunae 6 Lord of Life: "Restore a minion's Health to full." (2 Mana)
Saviors of UldumDark Ritualist Zafarr 7 Mummy Ritual: "Resurrect a Reborn minion with 1 Health." (3 mana)
Headless Horseman 8 Slash: "Deal 2 damage randomly split among all enemies." (3 mana) Upon being mortally wounded, he becomes Immune and summons the Headless Horseman's Head.

Week 2[]

Boss Encountered in Round Hero Power Notes
Saviors of UldumPillager Drasar 1 Pillaged Relics: "Choose a minion. Give it +1/+1, Taunt, or Divine Shield at random." (2 Mana)
Saviors of UldumKham 2 Saviors of UldumSpectral Swordsman: "Your hero is Stealthed while you have a weapon equipped." (Passive)
Saviors of UldumTrap Room 3 Tricks and Traps: "Play a random Secret from your hand or deck." (2 Mana)
Octosari 4 Saviors of UldumMassive Tentacles: "If there are 8 or more minions on the battlefield, destroy them all." (0 Mana, autocast)
Saviors of UldumLich Baz'hial 5 Saviors of UldumLich's Phylactery: "Restore 20 Health to your hero. Reduce by 1 for every friendly minion that dies." (0 Mana) Becomes Saviors of UldumBroken Phylactery: "You take double damage from fatigue." (Passive) upon reaching 0.
Saviors of UldumKasmut 6 Saviors of UldumTol'vir Necromancy: "After a minion is Reborn, restore its Health to full." (Passive)
Saviors of UldumSothis 7 Titan Ritual: "Summon two 1/1 Mogu Cultists." (2 mana)
Headless Horseman 8 Slash: "Deal 2 damage randomly split among all enemies." (3 mana) Upon being mortally wounded, he becomes Immune and summons the Headless Horseman's Head.

Narrative[]

This brawl continues the story established in the Doom in the Tomb event.

Known bugs[]

  • When playing as Madame Lazul and you have either the Saviors of UldumAegis of Death or Rise of ShadowsSoulreaper's Scythe treasures in your deck, Leap of Fate will be able to select them from your deck due to both having Deathrattles, despite being weapons. This will cause the player to equip the weapon, which will have 1 attack but retains its original durability. If Leap of Fate selects the weapon again, the Hero Power will destroy and reequip the weapon, triggering its Deathrattle.
  • If the Headless Horseman's Head is mind controlled through cards like LegacySylvanas Windrunner, it will transfer its Immune effect to your hero and the Headless Horseman will be vulnerable to being targeted.
  • When the Headless Horseman is killed in his first phase with the Saviors of UldumKodo Hide Whip, he will begin his next phase as usual, but you will be given the internal hero card of the Headless Horseman, which has the warrior class and costs 0 mana. It shares its card text with the Headless Horseman's preview subtitle: "He's seen the battle in Uldum! Now he's here in this tomb!"
    • Playing the hero card will softlock the game, but reconnecting will result in your hero being replaced by the Headless Horseman's first form, complete with Slash. If you take lethal damage, you will transform into the Horseman's headless form and summon a Headless Horseman's Head of your own.
    • Attempting to emote as the Headless Horseman will play his laughing sound effect with a "..." speech bubble. The enemy Horseman will respond to the emote with a blank speech bubble.
    • A theorized reason for this glitch is that the Kodo Hide Whip is coded to trigger its copying effect when you attack a character that isn't the current enemy hero, not necessarily a minion. When the Headless Horseman changes into his second phase, his first form is moved to the set-aside zone with full health between the enemy hero's transformation and the resolution of the Kodo Hide Whip's effect. Due to him technically being replaced by another hero, his first form is valid for the effect of the Kodo Hide Whip and he is added to the hand.

Trivia[]


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