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Divine Shield

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Divine Shield
The first time a Shielded minion takes damage, ignore it.
An Argent Squire with Divine Shield in place

Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that damage is reduced to 0. The amount of damage taken is not relevant, and may be from any source, including combat as either attacker or defender, spells, Hero Powers or other effects.

Removing a Divine Shield through damage is often known as popping it, due to its resemblance to a bubble.

Divine Shield is available to all classes, but is most strongly associated with the paladin class.

Notes[edit | edit source]

The Divine Shield bubble, isolated
  • Divine Shield is an ability which causes a minion to ignore the next damage it receives, regardless of its amount and source. In particular:
    • Minions with Divine Shield are not protected from all other sources of harm or attack, such as Hunter's Mark, Equality and Assassinate.
    • Minions with Divine Shield will still deal damage normally.
  • Upon receiving any damage, that damage is reduced to 0 and any Divine Shield effect is removed. In particular:
    • Damage Events that deal 0 damage (like attacking a 0-Attack minion or casting Shadowflame on a minion with 0 Attack) will not remove Divine Shield effects, since no damage is dealt.
    • Effects with both damage and additional components (such as Cone of Cold) will have their damage absorbed by Divine Shield but will still apply all non-damage effects.
    • Effects that trigger when damage is dealt (such as Water Elemental and Frothing Berserker) will not trigger if the damage is prevented by Divine Shield.
    • Imp-losion will not summon any Imps if its damage is reduced to 0 by Divine Shield.
  • For additional details, see Damage#Advanced rules.
  • Other than by absorbing damage, Divine Shield can also be removed through silence effects, transform effects and Blood Knight's Battlecry.
  • As with Stealth, Divine Shield is both an ability of a minion and an effect on the minion.
    • A minion with the Divine Shield ability will get the Divine Shield effect whenever it enters play by any means (played directly from the hand, put into battlefield by Deathlord, ressurected by Redemption, summoned by Hungry Dragon and so on). Once the effect is consumed, the card text will still be present but does not do anything.
    • Effects like Hand of Protection give the Divine Shield effect to a minion regardless of whether it already has the Divine Shield card text or has ever had the effect before.
    • Multiple Divine Shield effects do not stack: attempting to give the Divine Shield effect to a minion that already has it will do nothing.

Strategy[edit | edit source]

Since Divine Shield is removed by any source of damage, regardless of amount, when seeking to quickly destroy a shielded target, it is often wise to use a weak ability to remove the shield before targeting the minion with a more substantial attack (if required). Good sources for this include weak minions, low damage spells like Arcane Explosion, and the mage Hero Power Fireblast. Cards with low damage secondary effects like a druid's Swipe and warrior's Death's Bite are similarly useful, by primarily targeting another minion while allowing the secondary damage to remove the Divine Shield.

Minions that originally possessed Divine Shield but have already lost it are good targets for return effects or re-summoning using cards such as Redemption, allowing them to regain their shield.

Cards with Divine Shield[edit | edit source]

This section lists all cards which possess or provide Divine Shield.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Argent Squire Common Minion General Any 1 1 1
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Elixir of Purity Common Spell Priest 3
Give a minion +2/+2 and Divine Shield
Ghostly Charger Common Minion Beast Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Righteous Protector Common Minion General Paladin 1 1 1
Divine Shield 
Scarlet Crusader Common Minion General Any 3 3 1
Divine Shield Never wash your whites with a Scarlet Crusader.
Silvermoon Guardian Common Minion General Any 4 3 3
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Stoneskin Basilisk Common Minion Beast Any 3 1 1
Divine Shield
Poisonous He got that way from looking into a mirror.
Tainted Zealot Common Minion General Any 2 1 1
Divine Shield
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Wax Elemental Common Minion Elemental Any 1 0 2
Divine Shield Takes double damage from wick-based weapons
Argent Commander Rare Minion General Any 6 4 2
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Crystal Lion Rare Minion General Paladin 6 5 5
Divine Shield
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Gilnean Royal Guard Rare Minion General Any 8 3 8
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Gilnean Royal Guard Rare Minion General Any 8 8 3
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Lone Champion Rare Minion General Any 3 2 4
Battlecry: If you control no other minions, gain Taunt and Divine ShieldHe is a champion, with no friends. He'll keep on fighting, til the end!
Purifier's Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions Divine Shield
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Tol'vir Stoneshaper Rare Minion General Any 4 3 5
Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Cathedral Gargoyle Epic Minion General Paladin 2 2 2
Battlecry: If you're holding a Dragon, gain Taunt and Divine ShieldFly like an eagle, drop like a rock.
Corpsetaker Epic Minion General Any 4 3 3
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, WindfuryHer extensive collection of corpses includes one of nearly every type. She'd love for you to join it.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Bolvar, Fireblood Legendary Minion General Paladin 5 1 7
Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
The Glass Knight Legendary Minion General Paladin 4 4 3
Divine Shield
Whenever you restore Health, gain Divine ShieldShe seems scary, but she's got a glass jaw.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Showing all 26 cards
Hand of Protection(499).png
Argent Protector(191).png
Argent Squire(473).png
Elixir of Purity(73336).png
Ghostly Charger(89445).png
Potion of Heroism(76987).png
Righteous Protector(62864).png
Scarlet Crusader(475).png
Silvermoon Guardian(634).png
Stoneskin Basilisk(77021).png
Tainted Zealot(62951).png
Wax Elemental(77009).png
Argent Commander(463).png
Crystal Lion(76968).png
Gilnean Royal Guard(89487).png
Gilnean Royal Guard(89400).png
Lone Champion(76883).png
Cathedral Gargoyle(89382).png
Bolvar, Fireblood(61831).png
The Glass Knight(89411).png
Tirion Fordring(391).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Annoy-o-Tron Common Minion Mech Any 2 1 2
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
Argent Horserider Common Minion General Any 3 2 1
Divine Shield His horse's name is Betsy.
C'Thun's Chosen Common Minion General Any 4 4 2
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Force-Tank MAX Common Minion Mech Any 8 7 7
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Psych-o-Tron Common Minion Mech Any 5 3 4
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Seal of Champions Common Spell Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Shielded Minibot Common Minion Mech Paladin 2 2 2
Divine Shield He chooses to believe what he is programmed to believe!
Silent Knight Common Minion General Any 3 2 2
Stealth Divine Shield He used to be a librarian. Old habits die hard.
Cobalt Guardian Rare Minion Mech Paladin 5 6 3
Whenever you summon a Mech, gain Divine ShieldGuardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Grimestreet Protector Rare Minion General Paladin 7 6 6
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Master Jouster Rare Minion General Any 6 5 6
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Selfless Hero Rare Minion General Paladin 1 2 1
Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Steward of Darkshire Rare Minion General Paladin 3 3 3
Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Coghammer Epic Weapon Paladin 3 2 3
Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Enhance-o Mechano Epic Minion Mech Any 4 3 2
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Fjola Lightbane Legendary Minion General Any 3 3 4
Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Showing all 17 cards
Argent Horserider(22301).png
Force-Tank MAX(12248).png
Seal of Champions(22373).png
Shielded Minibot(12257).png
Silent Knight(22297).png
Cobalt Guardian(12222).png
Grimestreet Protector(49678).png
Master Jouster(22317).png
Selfless Hero(35245).png
Steward of Darkshire(33153).png
Enhance-o Mechano(12176).png
Fjola Lightbane(22296).png
Wickerflame Burnbristle(49633).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Howling Commander Rare Minion General Paladin 3 2 2
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Blood Knight Epic Minion General Any 3 3 3
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Light's Sorrow Epic Weapon Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Bolvar, Fireblood Legendary Minion General Paladin 5 1 7
Divine Shield
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Showing all 4 cards
Howling Commander(62836).png
Blood Knight(75).png
Bolvar, Fireblood(61831).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Rallying Blade Rare Weapon Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Showing the only card
Rallying Blade(35246).png

Lore[edit | edit source]

Divine Shield is a paladin spell from World of Warcraft that protects the caster from all damage and spells for 8 seconds, in exchange for reducing their damage dealt by half. It is commonly used for surviving burst damage, especially in PvP when the paladin's attackers have just popped their damage-increasing cooldowns. In PvE using Divine Shield as a tank will cause the paladin to lose aggro, making this strictly a last resort, unless a tank swap is desired. In addition to its own 5 minute cooldown, Divine Shield shares a 1 minute cooldown with similar abilities, preventing paladins from chain-casting their many life-saving spells on any one target.

The immunity granted by Divine Shield is almost unique in World of Warcraft, comparable to Ice Block in Hearthstone. Indeed, Ice Block is one of the only other spells in World of Warcraft to grant a similar effect. The immunity granted by Divine Shield is complete, including even falling and drowning damage. Casting it also removes any crowd control on the paladin, including silences. Divine Shield can be removed by the warrior's Shattering Throw and the priest's Mass Dispel, but by nothing else, including standard dispels and cleansing effects.

In contrast to Ice Block, which in World of Warcraft prevents the mage from taking actions for the duration, Divine Shield does not limit the caster's abilities, and paladins are free to cast spells, use abilities or even continue to attack while shielded, although their damage dealt is still reduced by half. Divine Shield is therefore commonly used to allow self-healing, escape on foot, or most infamously the use of a Hearthstone.

Bubble hearthing[edit | edit source]

"Divine Shields and Hearthstones do not make a hero heroic." - Sayge

Known as bubble hearthing, earlier versions of Divine Shield had a longer duration, allowing time for the paladin to pop the shield and hearth away, all the while immune to attacks or interruption. Especially frustrating in PvP, the technique could be used by paladins to escape combat any time the tides of battle turned against them, even when stunlocked and on the brink of death. This could be reliably used to deny the opponent a well-deserved victory, or simply to hastily escape what appeared too challenging an encounter — often leaving their bewildered allies to suffer an unexpectedly quick and brutal defeat. Given the lore of the paladin as a brave and noble defender, some paladins' reported willingness to flee from battle the moment they were in danger was widely lampooned in the Warcraft community, inspiring the creation of numerous videos and even a song, and the duration was eventually reduced. However, the extended duration was later reintroduced through a special glyph, heralding the return of the bubble hearth.

Trivia[edit | edit source]

  • Removing a Divine Shield is often referred to as popping it, with the Divine Shield occasionally referred to as a bubble, as in Bubble Paladin. This has its roots in World of Warcraft, where paladins casting Divine Shield are said to bubble, as in bubble hearth.

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