Divine Favor

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Divine Favor
Divine Favor(581).png
Scroll rightSwipe left to see other versions
Divine Favor(581) Gold.png
Set: Hall of Fame
Type: Spell
Class: Paladin
Rarity: Rare
Cost: 3
Abilities: Draw cards
Tags: Hand-related
Artist: Lucas Graciano

Draw cards until you have as many in hand as your opponent.

This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!

See this card on Hearthpwn

Divine Favor is a rare paladin spell card, inducted into the Hall of Fame set, formerly from the Classic set.

How to get[edit | edit source]

Divine Favor can be obtained through crafting only.

Card Crafting cost Disenchanting
Divine Favor 100 20
Golden Divine Favor 800 100

Notes[edit | edit source]

  • Divine Favor works as follows:
    1. Consume the card, resolving triggers caused by the act of casting the spell.
    2. Calculate how many cards you need to draw until your hand has at least as many cards as your opponent's, namely max(0, opponent_hand_size − your_hand_size).
    3. Attempt to draw that many cards.
  • Because of this:
    • If the act of casting Divine Favor changes the number of cards in your or your opponent's hand, these changes are taken into account before drawing the cards. For example, if you only have Divine Favor in your hand, your opponent's hand is empty, and Lorewalker Cho is on the board, then casting Divine Favor will put a copy of Divine Favor into your opponent's hand and then draw a card.
    • If your opponent has the same number of cards, or fewer, after consuming Divine Favor, it will draw 0 cards. For example, Divine Favor will not have any effect if your opponent's hand is empty (and stays empty after casting the spell).
    • If you have no cards left in your deck, casting Divine Favor will cause you to suffer Fatigue damage as many times as you would have normally drawn a card.

Strategy[edit | edit source]

Divine Favor is a powerful option for generating substantial card draw, and potentially gaining a strong lead in tempo/board presence, especially during the early game.

Divine Favor works best in a high-speed deck with lots of cheap cards. Ideally, draw this card early in the game, then play out your hand while your opponent hopefully holds onto theirs. Divine Favor can then be played to draw several cards for only 3 mana, allowing the paladin to gain significant tempo and/or board presence with virtually no drawbacks.

The card becomes less effective as the opponent plays out their hand, and is therefore generally best played early in the game. In the late game it can still be exchanged for multiple cards with luck, or at the worst swapped for a new card at a cost of 3 mana.

Obviously, it's best to empty the hand as much as possible before playing this card, unless you have a specific combo in mind.

Paladins with this card can often be spotted by their rapid emptying of their hand over the first few turns. The opponent may feel confident that the paladin will soon run out of steam, only to find them using Divine Favor to cement their board lead. When a paladin takes this approach, it's usually best to play as many cards as is wise in exchange, for example playing a couple of 2 cost minions rather than a single 4 cost minion, even if it is not otherwise the better play. The key concern is not the wasting of your own cards, but the relative card advantage between the two players, and preventing the paladin from gaining this and maintaining competitive tempo and board control is generally a far better option.

Lore[edit | edit source]

Divine Favor is a Holy paladin ability that increases spell haste and crit chance for a short period, used as a healing or occasionally dps cooldown.

Trivia[edit | edit source]

Gallery[edit | edit source]

Divine Favor, full art

Patch changes[edit | edit source]

Commentary: Over the past several years, we've seen a number of strong, aggressive Paladin decks. While we like Paladin's identity as a minion-summoning and minion-buffing class with a fair amount of resource generation, card draw doesn't also need to be one of the Paladin's strengths. Divine Favor is one of the most cost-effective draw spells in the game, so to better emphasize other classes' strengths and to provide better control over the power level of future aggressive Paladin decks, we are moving Divine Favor to the Hall of Fame.
  • Patch (2013-10-02): Now costs 3 mana, up from 2. Draw cards until you have as many in hand as your opponent. [3 mana, Rare]
  • Previously: Draw cards until you have as many in hand as your opponent. [2 mana, Rare]