Cards that destroy
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give a minion +5/+5. At the start of your next turn, destroy it.
At the start of your turn, destroy this minion and draw 3 cards.
Destroy a minion. Your hero takes damage equal to its Health.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
|Azari, the Devourer||None||Minion||Demon||Warlock||10||10||10|
Battlecry: Destroy your opponent's deck.
Destroy a friendly Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
|Acidic Swamp Ooze||Free||Minion||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Destroy a damaged enemy minion. It's okay, he deserved it.
|Shadow Word: Death||Free||Spell||Priest||2|
Destroy a minion with
5 or more Attack. If you miss, it leaves a lightning-bolt-shaped scar on your target.
|Shadow Word: Pain||Free||Spell||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Poisonous It could be worse. It could be a Snake Pit.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Destroy a Frozen minion. What's cooler than being cool?
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
|Walk the Plank||Common||Spell||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
|Plague of Flames||Rare||Spell||Warlock||1|
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Destroy a damaged minion. Combo: Destroy any minion. "Give me your lunch money, or the sandwich gets it!"
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Destroy a minion. Summon 2 minions of the same Cost to replace it.
|Eater of Secrets||Rare||Minion||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
|Shadow Word: Horror||Rare||Spell||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
|Plague of Wrath||Rare||Spell||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
|Surrender to Madness||Epic||Spell||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
|Shadow Word: Ruin||Epic||Spell||Priest||4|
Destroy all minions with 5 or more Attack. Discovered by a worgen priest after a giant spilled a drink on her new white robes.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with 7 or more Attack. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy until he's eaten his first barista of the morning.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Deathrattle minions you play cost (3) less, but die at the end of the turn. It's hard to call her reckless when it's clear she knows what she's doing.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Destroy a minion. Add a copy of it to your hand
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Destroy a minion. It deals its damage to adjacent minions.
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4|
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.
|Blood of The Ancient One||Epic||Minion||General||Any||9||9||9|
If you control two of these at the end of your turn, merge them into 'The Ancient One'. Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
|Plague of Death||Epic||Spell||Priest||9|
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
After you play a minion, destroy it and summon a 4/4 Failed Student. "He doesn’t grade on a curve, but on a sharp spike instead."
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. Came from another world to invade Outland and bend it to his will… only to be overthrown by an elf from another world who invaded Outland and bent it to his will.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Battlecry: Destroy a minion and all copies of it (wherever they are). Junior explorers scan the night sky in fear of her candle’s flame!
|Hemet, Jungle Hunter||Legendary||Minion||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
|Keli'dan the Breaker||Legendary||Minion||General||Warlock||6||3||3|
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Poisonous Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
|Galakrond, Azeroth's End||Legendary||Hero card||Priest||7|
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
|Galakrond, the Apocalypse||Legendary||Hero card||Priest||7|
Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
|Galakrond, the Unspeakable||Legendary||Hero card||Priest||7|
Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) Lazul called Galakrond's name, her voice echoed by whispers from the deep. Both of Galakrond's eyes opened... and then other eyes opened, as well.
Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
|Fel Lord Betrug||Legendary||Minion||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Battlecry: Destroy a minion and gain its Health. She discovered Xal'atath, Blade of the Black Empire, a terrible weapon of shadow magic that could both swallow a soul and cut a mean julienne.
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|Showing all 137 cards|
Cards that destroy specific targets
Destroy effects can be categorized by which types of targets they destroy.
Minions that self-destroy
The below cards have synergy with minion death.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Icy Touch||None||Hero Power||Mage||2|
Deal 1 damage. If this kills a minion, summon a Water Elemental.
|Bauble of Beetles||None||Spell||Any||4|
the first 4 friendly minions
that died this game.
Give them Reborn.
Battlecry: Summon 3 friendly Demons that died this game.
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. Technically, it’s just really late healing.
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Battlecry: Deal 2 damage. If that kills the target, gain Stealth. It's a game of hide and go sting.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
|Usher of Souls||Common||Minion||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
|Blood Troll Sapper||Common||Minion||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
|Fel Guardians||Common||Spell||Demon Hunter||7|
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. What happened after the guardians tripped? They Fel.
|Blood To Ichor||Rare||Spell||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
|Spirit of the Dead||Rare||Minion||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Raptor||Rare||Minion||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
|Feast of Souls||Rare||Spell||Demon Hunter||2|
Draw a card for each friendly minion that died this turn. Nothing fills you up like soul food!
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
|Revenge of the Wild||Rare||Spell||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
|Spirit of the Bat||Rare||Minion||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Deal 4 damage to a minion. If that kills it, summon a new copy. The things a murloc's gotta go through to graduate from Scholomance...
|Cycle of Hatred||Rare||Spell||Demon Hunter||7|
Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed. If you run 2 of these, would that make it the bi-cycle of hatred?
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
|Hulking Overfiend||Rare||Minion||Demon||Demon Hunter||8||5||10|
Rush. After this attacks and kills a minion, it may attack again. To hulk, perhaps, to fiend: ay, there's the rub.
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
|Anyfin Can Happen||Rare||Spell||Paladin||10|
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Deal 1 damage to all minions. Repeat until one dies. Dear minions: Woosh, woosh, woosh, woosh, woosh.
Best regards, Bladestorm
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
|Wrathscale Naga||Epic||Minion||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Battlecry: Discover a friendly minion that died this game. Shuffle it into your deck. She uses pickle slices for the eyes. Keeps them well-preserved.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
Stealth. Whenever this minion kills an enemy, gain Stealth. For 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
|Giant Sand Worm||Epic||Minion||Beast||Hunter||8||8||8|
Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
|Floop's Glorious Gloop||Legendary||Spell||Druid||1|
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
|Finja, the Flying Star||Legendary||Minion||Murloc||Any||5||2||4|
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
Spellburst: If the spell destroys any minions, summon them. "You wish to know my secrets, hmm? I carry a little bits of tuna in the sleeves of my robe, he loves that. Oh, you meant the risen dead? That was trivial, trivial."
Deathrattle: If Feugen also died this game, summon Thaddius. Stalagg want to write own flavor text. "STALAGG AWESOME!"
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
|Gonk, the Raptor||Legendary||Minion||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
|Kangor's Endless Army||Legendary||Spell||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
At the end of each turn, summon all friendly minions that died this turn. Kel'Thuzad could not resist the call of the Lich King. Even when it's just a robo-call extolling the Lich King's virtues.
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
Battlecry: Summon two random 0-Cost minions.
(Upgrades each time a friendly minion dies!) Missed the big descent with the other dragons. But better late and nether!
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
|N'Zoth, the Corruptor||Legendary||Minion||General||Any||10||5||7|
Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
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