|Set:||The League of Explorers|
|Abilities:||Battlecry, Put into battlefield|
Battlecry: Put a 1-Cost minion from each deck into the battlefield.
Dang. This card is sweet. Almost as sweet as Dessert Camel.
How to get[edit | edit source]
|Golden Desert Camel||400||50|
Notes[edit | edit source]
- This card's Battlecry randomly selects a minion card with a base mana cost of 1 from each deck (if any) and puts them into the battlefield. In particular:
- This card's effect only checks the base mana cost of cards in each player's deck, regardless of cost-modifying effects that are attached to the card (such as through Renounce Darkness) or that will affect the card once in the player's hand (such as Molten Giant or Mana Wraith).
- If a player's unused deck contains no 1-Cost minion, no minion will be summoned for that player.
- The friendly minion is put into play first, followed by the enemy minion.
Possible cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Lifesteal His favorite spell is Chum Explosion.
You especially don't want to make a dire mountain out of a dire mole hill.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Once upon a midnight restive, Medivh pondered, feeling festive!
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Battlecry: Freeze an enemy. Ice, ice, baby!
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Inspire: Gain +1 Attack. But not the lowliest!
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
|Mistress of Mixtures||Common||Minion||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
|N'Zoth's First Mate||Common||Minion||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Poisonous It could be worse. It could be a Snake Pit.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
|Swamp Dragon Egg||Common||Minion||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Lifesteal A face only a druid could love.
Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
|Tentacle of N'Zoth||Common||Minion||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Divine Shield Takes double damage from wick-based weapons
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
|Emerald Hive Queen||Epic||Minion||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Deathrattle: If this minion has 2 or more Attack, draw a card. Remember, submit your bribes directly to the Marshal - it's the law!
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.' Nobody expects the Vilefin Inquisition!
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
|Patches the Pirate||Legendary||Minion||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
|Sir Finley Mrrgglton||Legendary||Minion||Murloc||Any||1||1||3|
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
|Showing all 97 cards|
Strategy[edit | edit source]
By controlling how many and which 1-cost minions the player has in their deck, they can guarantee the outcome of their Desert Camel's Battlecry.
Also you could put an opponent's minion such as Zombie Chow into play and destroy it to gain 5 Heath, or perhaps prevent an enemy minion's Battlecry from being activated, such as Sir Finley Mrrgglton.
This card is effective against decks which have no 1-cost minions. The downside may also be reduce if you have area of effect removal like Powershot that is fairly likely to remove the opponent's 1-cost minion anyway.
Lore[edit | edit source]
The Desert Camel is ridden by two minions - one from each hero's forces - which upon the camel's arrival on the battlefield "hop off" and spring into action.
- Camels are a type of herbivore mammals native to Uldum. They were introduced in World of Warcraft: Cataclysm.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Tomb of the Forgotten" series, for the card White Camel.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.1133 (2015-11-10): Added.
References[edit | edit source]
- https://www.youtube.com/watch?v=cwaaUkJdoEs Tested in Patch 18.104.22.16856 (2015-12-04)
- Blizzcon 2015 Hearthstone League of Explorers Panel – 1080p. (2015-11-07).