|Tags:||Area of effect, Demon-related|
Deal 2 damage to all minions except Demons.
Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
How to get[edit | edit source]
Strategy[edit | edit source]
Demonwrath is clearly designed as a powerful AoE removal option for Demon-oriented warlock decks, such as Demonlock. For 3 mana, it provides an extremely useful addition to the warlock's usual arsenal of AoE effects, but requires a friendly board of mostly or entirely Demons in order for its benefits to outweigh its drawbacks. With a minion roster composed primarily or exclusively of Demons, Demonwrath is a cheap and versatile removal tool, especially against aggro decks relying on swarms of smaller minions.
Using Demonwrath doesn't necessarily require a demon-heavy deck. With an empty board, it functions as a cheaper Consecration, making it an effective board clear for decks that use few minions. Demonwrath's damage can be easily augmented using Spell Damage minions such as Bloodmage Thalnos or Azure Drake. Even if the minion is destroyed by Demonwrath, their Spell Damage will still add to the spell's output. In addition to its use as AoE board clear, Demonwrath can be useful for triggering Nerubian Egg. However, its Demon-synergy prevents it from being used to trigger Imp Gang Boss' effect.
Demonwrath can also fall flat if you find yourself in a mirror match against another Demon-based warlock deck, since enemy Demons are just as immune to its effects as yours. While only a small detail, it's also worth noting that it will not damage an opponent's Prince Malchezaar, Street Trickster, Illidan Stormrage (although it will prove effective at clearing away his Flames of Azzinoth), the Kabal Demons summoned by Kazakus' Potions or the Imps created by Imp Master.