Demon
Demons are a type of minion. Almost all Demons are specific to the warlock class, and are often unusually powerful for their mana-cost, but come with a negative effect for playing them.
For a list of card art featuring demons, see Demon art.
Contents
Lore[edit | edit source]
- Main article: Demon art.
From Wowpedia:
- Demons are evil immortals who feed upon magic and life. They delight in inflicting suffering, spreading corruption, and, of course, destroying all that is good. Most demons were once mortal. Not all demons are sentient: various animals have been transformed into demons, for instance.
- Warlocks bind demons to their will; these infernal denizens defend their masters with their lives or rain death upon their enemies. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.
- The Twisting Nether is home to an infinite number of malefic, demonic beings that seek only to destroy life and devour the energies of the living universe.
Strategy[edit | edit source]
Playing a Demon often involves a detrimental Battlecry effect. For this reason Demons are risky to play and some Demons should only be played in very specific circumstances. It is recommended to avoid the Battlecry effects of certain Demons by playing them when the Battlecry will have no effect. For example, playing a Succubus or Doomguard while having no other cards in hand will not make you discard cards as you have none to do so. Void Terrors cause you to sacrifice two other minions, however if the minions are already about to die due to having been buffed with Power Overwhelming, nothing is lost.
Cards that can summon demons without playing them can overcome these downsides. Cards like Voidcaller, Possessed Lackey, Skull of the Man'ari, and Krul the Unshackled can summon a demon from the deck or hand without activating their Battlecries, bringing them out with none of the downsides involved. Resurrection effects like Bloodreaver Gul'dan also summon demons without activating Battlecries.
Demons[edit | edit source]
- For Wild format listings, see Demon/Wild format
Most of the Demons are exclusive to the warlock class, but some neutral ones exist as well. The neutral demons are Illidan Stormrage, Prince Malchezaar, Sneaky Devil, Street Trickster, Void Ripper and Imp, from Imp Master.
Collectible[edit | edit source]
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
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Dread Infernal | Free | Demon | Warlock | 6 | 6 | 6 | Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion | ||||||||||||
Succubus | Free | Demon | Warlock | 2 | 4 | 3 | Battlecry: Discard a random card. Warlocks have it pretty good. | ||||||||||||
Voidwalker | Free | Demon | Warlock | 1 | 1 | 3 | Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe. | ||||||||||||
Blood Imp | Common | Demon | Warlock | 1 | 0 | 1 | Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby. | ||||||||||||
Doubling Imp | Common | Demon | Warlock | 3 | 2 | 2 | Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them. | ||||||||||||
Felsoul Inquisitor | Common | Demon | Any | 4 | 1 | 6 | Lifesteal Taunt Everyone expects an inquisition reference. | ||||||||||||
Flame Imp | Common | Demon | Warlock | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do. | ||||||||||||
Howlfiend | Common | Demon | Warlock | 3 | 3 | 6 | Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth. | ||||||||||||
Lakkari Felhound | Common | Demon | Warlock | 4 | 3 | 8 | Taunt Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet. | ||||||||||||
Sneaky Devil | Common | Demon | Any | 4 | 2 | 2 | Stealth Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus. | ||||||||||||
Vulgar Homunculus | Common | Demon | Warlock | 2 | 2 | 4 | Taunt Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers. | ||||||||||||
Witchwood Imp | Common | Demon | Warlock | 1 | 1 | 1 | Stealth Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking! | ||||||||||||
Despicable Dreadlord | Rare | Demon | Warlock | 5 | 4 | 5 | At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable. | ||||||||||||
Doomguard | Rare | Demon | Warlock | 5 | 5 | 7 | Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die. | ||||||||||||
Felguard | Rare | Demon | Warlock | 3 | 3 | 5 | Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT. | ||||||||||||
Hooked Reaver | Rare | Demon | Warlock | 4 | 4 | 4 | Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it. | ||||||||||||
Nethersoul Buster | Rare | Demon | Warlock | 3 | 1 | 5 | Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side. | ||||||||||||
Void Analyst | Rare | Demon | Warlock | 2 | 2 | 2 | Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there. | ||||||||||||
Void Terror | Rare | Demon | Warlock | 3 | 3 | 3 | Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions. | ||||||||||||
Witchwood Piper | Rare | Demon | Any | 4 | 3 | 3 | Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children. | ||||||||||||
Nightmare Amalgam | Epic | All | Any | 3 | 3 | 4 | This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be. | ||||||||||||
Pit Lord | Epic | Demon | Warlock | 4 | 5 | 6 | Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords. | ||||||||||||
Void Ripper | Epic | Demon | Any | 3 | 3 | 3 | Battlecry: Swap the Attack and Health of all other minions. You had to put the portable hole inside the bag of holding, didn't you?! | ||||||||||||
Voidlord | Epic | Demon | Warlock | 9 | 3 | 9 | Taunt Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook. | ||||||||||||
Illidan Stormrage | Legendary | Demon | Any | 6 | 7 | 5 | Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges. | ||||||||||||
Lord Jaraxxus | Legendary | Demon | Warlock | 9 | 3 | 15 | Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!" | ||||||||||||
Showing all 26 cards |
Uncollectible[edit | edit source]
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Azari, the Devourer | None | Demon | Warlock | 10 | 10 | 10 | Battlecry: Destroy your opponent's deck. | ||||||||||||
Felhunter | None | Demon | Warlock | 2 | 2 | 2 | |||||||||||||
Felhunter | None | Demon | Warlock | 3 | 3 | 3 | |||||||||||||
Felhunter | None | Demon | Warlock | 4 | 4 | 4 | |||||||||||||
Felhunter | None | Demon | Warlock | 5 | 5 | 5 | |||||||||||||
Felhunter | None | Demon | Warlock | 6 | 6 | 6 | |||||||||||||
Imp | None | Demon | Warlock | 1 | 1 | 1 | |||||||||||||
Imp | None | Demon | Any | 1 | 1 | 1 | |||||||||||||
Nether Imp | None | Demon | Warlock | 2 | 3 | 2 | |||||||||||||
Infernal | Common | Demon | Warlock | 6 | 6 | 6 | |||||||||||||
Worthless Imp | Common | Demon | Warlock | 1 | 1 | 1 | You are out of demons! At least there are always imps... | ||||||||||||
Showing all 11 cards |
Cards that generate Demons[edit | edit source]
- For Wild format listings, see Demon/Wild format
These cards bring new Demons into play through their card text.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Nether Portal | None | Minion | General | Warlock | At the end of your turn, summon two 3/2 Imps. | ||||||||||||||
Call of the Void | Common | Spell | Warlock | 1 | Add a random Demon to your hand. "Marco!" "Polo!" "Marco!" "Who dares summon me?!" | ||||||||||||||
Demonic Project | Common | Spell | Warlock | 2 | Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work. | ||||||||||||||
Imp Master | Rare | Minion | General | Any | 3 | 1 | 5 | At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER. | |||||||||||
Bane of Doom | Epic | Spell | Warlock | 5 | Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible. | ||||||||||||||
Voidlord | Epic | Minion | Demon | Warlock | 9 | 3 | 9 | Taunt Deathrattle: Summon three 1/3 Demons with Taunt. Never let it hold your checkbook. | |||||||||||
Showing all 6 cards |
Related cards[edit | edit source]
- For Wild format listings, see Demon/Wild format
Most Demon-related cards are exclusive to the warlock class. Currently the only exception is the neutral Light's Champion.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Sacrificial Pact | Free | Spell | Warlock | 0 | Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks. | ||||||||||||||
Demonfire | Common | Spell | Warlock | 2 | Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP | ||||||||||||||
Sense Demons | Common | Spell | Warlock | 3 | Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them. | ||||||||||||||
Bloodfury Potion | Rare | Spell | Warlock | 3 | Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions! | ||||||||||||||
Dark Possession | Rare | Spell | Warlock | 1 | Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession. | ||||||||||||||
Possessed Lackey | Rare | Minion | General | Warlock | 6 | 2 | 2 | Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey. | |||||||||||
Void Analyst | Rare | Minion | Demon | Warlock | 2 | 2 | 2 | Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there. | |||||||||||
Ectomancy | Epic | Spell | Warlock | 6 | Summon copies of all Demons you control. "Zerek! Stay out of my lab!" | ||||||||||||||
Bloodreaver Gul'dan | Legendary | Hero card | Warlock | 10 | Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…" | ||||||||||||||
Skull of the Man'ari | Legendary | Weapon | Warlock | 5 | 0 | 3 | At the start of your turn, summon a Demon from your hand. Don't trust the skull. | ||||||||||||
Showing all 10 cards |
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