Deathrattle

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Deathrattle
Does something when it dies.
A Loot Hoarder displaying the Deathrattle icon

Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play.

Notes[edit | edit source]

  • Minions may benefit from multiple Deathrattles at the same time. As with all abilities, Deathrattle can be removed from minions with Silences.
  • Deathrattle effects occur after battle damage has been calculated and minions destroyed. Additional effects caused by damaging spells such as Bane of Doom will also take place before any Deathrattles.
  • Like triggered effects, players cannot choose the targets of Deathrattles. While the developers' policy is to explicitly state when a visible target of a Deathrattle is random, this may in some cases be left unstated, in order to simplify the card text.

Sequence of events[edit | edit source]

An equipped Death's Bite displaying the Deathrattle icon
Main article: Advanced rulebook

Deathrattles and death-related effects take place after damage has been exchanged and minions/weapons have been destroyed and removed from the board. This prevents Deathrattles from acting upon other minions which were destroyed in the same combat. It also prevents several simultaneous events from acting upon consequences of Deathrattles or other triggered events. The same is true for secrets and triggered effects which are activated from death, such as Duplicate and Cult Master, which are treated exactly the same as Deathrattles.

Note that all effects triggered from the death of a minion will play out in the order in which they were put into play, regardless of type of effect.[1] For example, if a mage plays Duplicate followed by Abomination, and the Abomination is then destroyed on the opponent's turn, the Duplicate will activate before the Abomination's own Deathrattle; while if the Abomination was played first, its Deathrattle will activate first, followed by the secret.[2][3] Deathrattles do not gain any special priority.

Note also that when multiple minions are killed simultaneously, their deaths will be resolved one at a time, in the order in which they entered play.

Once all destroyed minions have been removed from the board, each death will be resolved, including the activation of any death-related effects - this includes the minion's own Deathrattle, triggered effects such as Cult Master, and Secrets such as Duplicate. Resolution takes place one minion at a time, in order in which the minions entered play. As each death is resolved, all eligible triggered events will play out in the order in which the effect entered play, including the minion's own Deathrattle, Secrets and other effects. Each effect will play out individually and resolve, before the next activates. Once all related effects have played out for the minion, the next simultaneous minion's death will begin to resolve.

For example, if a Sylvanas Windrunner attacks another Sylvanas Windrunner, destroying both minions, the Deathrattle of the Sylvanas which was summoned first will take place first, followed by the Deathrattle of the Sylvanas which was summoned second. Order of minion summoning can therefore be extremely significant.

For a more thorough explanation of Deathrattles and their interactions with other effects, see the Advanced rulebook.

Cards with Deathrattle[edit | edit source]

For Wild format listings, see Deathrattle/Wild format

This section lists all cards which possess or provide Deathrattle.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Splitting Sapling None Minion General Any 3 2 2
Deathrattle: Summon two 1/1 Woodchips. 
Acornbearer Common Minion General Druid 1 2 1
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Goblin Bomb Common Minion Mech Any 1 0 2
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Leper Gnome Common Minion General Any 1 1 1
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Mecharoo Common Minion Mech Any 1 1 1
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Saronite Taskmaster Common Minion General Any 1 2 3
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Serrated Tooth Common Weapon Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Swamp Dragon Egg Common Minion General Any 1 0 3
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Witchwood Imp Common Minion Demon Warlock 1 1 1
Stealth
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Dead Ringer Common Minion Mech Priest 2 2 1
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
EVIL Conscripter Common Minion General Priest 2 2 2
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Hench-Clan Hogsteed Common Minion Beast Any 2 2 1
Rush
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Loot Hoarder Common Minion General Any 2 2 1
Deathrattle: Draw a card. Always roll need.
Lost Spirit Common Minion General Any 2 1 1
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Scarab Egg Common Minion General Any 2 0 2
Deathrattle: Summon three 1/1 Scarabs. They say you can’t make an omelet without AHHH THEY’RE EATING MY FACE!
Soul of the Murloc Common Spell Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Woodcutter's Axe Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Bronze Herald Common Minion Dragon Paladin 3 3 2
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Harvest Golem Common Minion Mech Any 3 2 3
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Kaboom Bot Common Minion Mech Any 3 2 2
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Ursatron Common Minion Mech Hunter 3 3 3
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Arena Treasure Chest Common Minion General Any 4 0 4
Deathrattle: Draw 2 cards. Yeah it's great, but did you see the Arena Treasure Arms?!
Hench-Clan Shadequill Common Minion General Priest 4 4 7
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Piloted Reaper Common Minion Mech Any 4 3 2
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Rumbletusk Shaker Common Minion General Any 4 3 2
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
Soul of the Forest Common Spell Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Mechano-Egg Common Minion Mech Paladin 5 0 5
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Rotten Applebaum Common Minion General Any 5 4 5
Taunt
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Eccentric Scribe Common Minion General Any 6 6 4
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Safeguard Common Minion Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Deranged Doctor Common Minion General Any 8 8 8
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Shimmerfly Rare Minion Beast Hunter 1 1 1
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Test Subject Rare Minion General Priest 1 0 2
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Void Analyst Rare Minion Demon Warlock 2 2 2
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Bellringer Sentry Rare Minion General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Blightnozzle Crawler Rare Minion Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Eager Underling Rare Minion General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Murloc Tastyfin Rare Minion Murloc Any 4 3 2
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Replicating Menace Rare Minion Mech Any 4 3 1
Magnetic
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
*Whomp whom-CRUNCH*
It's... three.. smaller robots!
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Recurring Villain Rare Minion General Any 5 3 6
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Cursed Castaway Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Mechanical Whelp Rare Minion Mech Any 6 2 2
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Spark Drill Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Tunnel Blaster Rare Minion General Any 7 3 7
Taunt
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Immortal Prelate Epic Minion General Paladin 2 1 3
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
She attac.
But most importantly,
she come bac.
Voodoo Doll Epic Minion General Any 3 1 1
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Waggle Pick Epic Weapon Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Weaponized Piñata Epic Minion Mech Any 4 4 3
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Splitting Festeroot Epic Minion General Any 8 4 4
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot.
Bloodmage Thalnos Legendary Minion General Any 2 1 1
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
SN1P-SN4P Legendary Minion Mech Any 3 2 3
Magnetic, Echo
Deathrattle: Summon two 1/1 Microbots. "It's gonna be snip this, snap that. Bada-snip, bada-snap!"
Gral, the Shark Legendary Minion Beast Rogue 5 2 2
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Cairne Bloodhoof Legendary Minion General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Dr. Morrigan Legendary Minion General Warlock 6 5 5
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Oblivitron Legendary Minion Mech Hunter 6 3 4
Deathrattle: Summon a Mech from your hand and trigger its DeathrattleReduce, reuse, re-rattle!
The Beast Legendary Minion Beast Any 6 9 7
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
Zerek, Master Cloner Legendary Minion General Priest 6 5 5
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
Lucentbark Legendary Minion General Druid 8 4 8
Taunt
Deathrattle: Go dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Hakkar, the Soulflayer Legendary Minion General Any 10 9 6
Deathrattle: Shuffle a Corrupted Blood into each player's deck. ATTENTION: Do not enter any major city while infected with the Corrupted Blood!
Mecha'thun Legendary Minion Mech Any 10 10 10
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
Showing all 68 cards
Acornbearer(90589).png
Goblin Bomb(89850).png
Leper Gnome(513).png
Mecharoo(89933).png
Saronite Taskmaster(90205).png
Serrated Tooth(90271).png
Shimmerfly(90619).png
Swamp Dragon Egg(89449).png
Test Subject(89911).png
Witchwood Imp(89468).png
Bloodmage Thalnos(525).png
Cybertech Chip(89843).png
Dead Ringer(89819).png
EVIL Conscripter(90592).png
Hench-Clan Hogsteed(90594).png
Immortal Prelate(90152).png
Loot Hoarder(395).png
Lost Spirit(89472).png
Scarab Egg(90263).png
Soul of the Murloc(90647).png
Void Analyst(89886).png
Woodcutter's Axe(89383).png
Bronze Herald(90597).png
Harvest Golem(386).png
Kaboom Bot(89935).png
Necrium Blade(89872).png
SN1P-SN4P.png
Spider Bomb(89807).png
Splitting Sapling(89420).png
Ursatron(90653).png
Voodoo Doll(89404).png
Arena Treasure Chest(90286).png
Bellringer Sentry(89410).png
Blightnozzle Crawler(89841).png
Eager Underling(90577).png
Hench-Clan Shadequill(90629).png
Murloc Tastyfin(90210).png
Piloted Reaper(89931).png
Replicating Menace(89875).png
Rumbletusk Shaker(90266).png
Soul of the Forest(311).png
Waggle Pick(90631).png
Weaponized Piñata(89824).png
Abomination(597).png
Convincing Infiltrator(90630).png
Gral, the Shark(90189).png
Mechano-Egg(89901).png
Recurring Villain(90663).png
Rotten Applebaum(89347).png
Cairne Bloodhoof(498).png
Coffin Crasher(89368).png
Cursed Castaway(89376).png
Dr. Morrigan(89890).png
Eccentric Scribe(90671).png
Mechanical Whelp(89852).png
Oblivitron(90557).png
Safeguard(90651).png
Savannah Highmane(8).png
Spark Drill(89928).png
The Beast(179).png
Zerek, Master Cloner(89863).png
Tunnel Blaster(90660).png
Deranged Doctor(89466).png
Lucentbark(90566).png
Splitting Festeroot(89419).png
Tirion Fordring(391).png
Hakkar, the Soulflayer(90190).png
Mecha'thun(89877).png


Related cards[edit | edit source]

For Wild format listings, see Deathrattle/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dead Ringer Common Minion Mech Priest 2 2 1
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Violet Haze Common Spell Rogue 3
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Big Bad Voodoo Epic Spell Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Shadowy Figure Epic Minion General Priest 2 2 2
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Nine Lives Epic Spell Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Necrium Vial Epic Spell Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Necromechanic Epic Minion General Hunter 5 3 6
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Reckless Experimenter Epic Minion General Priest 5 4 6
Deathrattle minions you play cost (3) less, but die at the end of the turn. (Cost can't be reduced below 1.) It's hard to call her reckless when it's clear she knows what she's doing.
Myra Rotspring Legendary Minion General Rogue 5 4 2
Battlecry: Discover a Deathrattle minion. Also gain its DeathrattleOn her first day on the job, Myra removed the smoke detectors.
Oblivitron Legendary Minion Mech Hunter 6 3 4
Deathrattle: Summon a Mech from your hand and trigger its DeathrattleReduce, reuse, re-rattle!
Countess Ashmore Legendary Minion General Any 7 6 6
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Da Undatakah Legendary Minion General Any 8 8 5
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
Showing all 16 cards
Ancestral Spirit(526).png
Big Bad Voodoo(90229).png
Dead Ringer(89819).png
Fireworks Tech(89854).png
Shadowy Figure(90611).png
Necrium Blade(89872).png
Nine Lives(90583).png
Violet Haze(89920).png
Myra Rotspring(89865).png
Necrium Vial(89879).png
Necromechanic(89917).png
Reckless Experimenter(89820).png
Coffin Crasher(89368).png
Oblivitron(90557).png
Countess Ashmore(89415).png
Da Undatakah(90240).png


History[edit | edit source]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[4] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[5]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Patch changes[edit | edit source]

  • Curse of Naxxramas logo.png Patch 1.1.0.6024 (2014-07-22): The order in which Deathrattle abilities resolve has been updated to be more consistent.

References[edit | edit source]

  1. Tested by User:Taohinton, 2015-02-07. Playing a Cult Master before or after a minion with Deathrattle, and then destroying the Deathrattle minion, will see the Cult Master's death-triggered effect activated before or after the minion's Deathrattle, respectively.
  2. Tested by User:Taohinton, 2015-02-07. Exactly as described: Played Duplicate followed by Abomination; the Abomination was then destroyed on the opponent's turn. The Duplicate activated first, before the Abomination's own Deathrattle.
  3. Tested by User:Taohinton, 2015-02-16/18. Various scenarios. For example: Played Clockwork Gnome then Avenge; opponent destroyed Gnome, Gnome's Deathrattle triggered before Avenge. Played Avenge then Abomination; opponent destroyed Abomination, Avenge triggered before Abomination's Deathrattle.
  4. Ben Brode on Twitter. (2014-05-14). 
  5. Ben Brode on Twitter. (2014-05-14).