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'''Deathlord''' is a [[rare]] [[neutral]] [[minion]] card, from the [[Naxxramas]] set.
 
'''Deathlord''' is a [[rare]] [[neutral]] [[minion]] card, from the [[Naxxramas]] set.
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;Death
 
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:''No! Noo!''
 
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{{setartist|Ben Olson}}
 
   
 
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==Gallery==

Revision as of 00:27, 17 June 2018

Deathlord
Regular
latest?cb=20210427173751
Gold
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Set:NaxxramasNaxxramas
Type:Minion
Class:NeutralNeutral
Rarity:RareRare
Cost:3 Mana icon
Attack:2 Attack icon
Health:8 Health
Abilities:Deathrattle, Put into battlefield, Taunt
Wiki tags:Random
Artist:Ben Olson
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield.
Flavor text

"Rise from your grave!" - Kel'Thuzad

External links

Data pageHearthpwn

Deathlord is a rare neutral minion card, from the Naxxramas set.

How to get

Two copies of regular Deathlord are obtained by defeating NaxxramasBaron Rivendare in Curse of Naxxramas's Military Quarter.

As a Wild-format card, both regular and golden versions of Deathlord can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Deathlord 100 20
Golden Deathlord 800 100

Notes

Deathlord's Deathrattle causes the opponent to place a random minion from their unused deck directly onto the battlefield.[1] The card is removed from the player's deck.[1] If the opponent has no minions remaining in their deck, no minion will be summoned.[2]

Deathrattle interactions

Like every other minion in the game, Deathlord's Deathrattle is not processed until after it has been killed and removed from play. Also note that when multiple deaths happen simultaneously, each one and all its consequences are resolved before moving to the next one. This means that if the Deathlord is played first and summons a minion that triggers on deaths, before then dying simultaneously to another minion, the minion summoned by the Deathlord's Deathrattle may react to the death of the other minion. In addition, if the Deathlord was killed by a spell, the spell will not resolve until after all deaths are processed, allowing newly summoned Flamewakers and Wild Pyromancers to immediately trigger.

Examples:

  • Your opponent plays a Deathlord first and you play a LegacyBloodfen Raptor second. After damaging the Deathlord to 2/3, you use the Raptor to attack it. Both die simultaneously and a Death Phase begins where their deaths are considered in order of play. First the Deathlord brings out a LegacyScavenging Hyena, then the Bloodfen Raptor's death is considered, and the Scavenging Hyena becomes a 4/3. Note that if the Deathlord was played second, the Scavenging Hyena would come out too late and it would be unbuffed.
  • You LegacyPyroblast an enemy Deathlord. Its Deathrattle puts a LegacyWild Pyromancer into play. When the Pyroblast resolves, the Wild Pyromancer sees the spell finishing and triggers its effect, dealing 1 damage to all minions.
  • If a Deathlord (played first) is destroyed alongside other minions and puts a LegacyFlesheating Ghoul into the field, the Flesheating Ghoul's triggered effect will always activate for any later simultaneous deaths, but may not activate for the Deathlord's death (it will only activate if the owner of Deathlord is the Dominant Player).[3]

Fixed bugs

  • Prior to Patch 4.0.0.10833 or Patch 4.1.0.10956 (2015-12-04), Deathlord, like other put into battlefield effects, used to have a bug that made the minion put into play by its Deathrattle deviate from the expected order of play when it died simultaneously with other minions - it was usually considered the new oldest rather than new newest minion in such a simultaneous death (what actually happened was the summoned minion's relative order was determined by when it was generated (often the beginning of the game), rather than when it was summoned; therefore effects which summon newly generated minions rather than existing cards (LegacyMirror Entity, LegacyAnimal Companion, LegacyHex, etc.) did not visibly produce this bug).[4] However, in all other circumstances (such as order of triggering of end-of-turn triggers) they had the correct, newest order of play.[5]

Strategy

As a 2/8 Taunt for 3 mana, Deathlord boasts the stats of a minion that would ordinarily cost 5 mana, with the obvious downside of the retrieval of a minion for your opponent from their deck. Though this will always give your opponent a free minion (unless the deck has no minions left), the Battlecries from the card will not trigger, making Deathlord a card that is valuable if it wastes an important Battlecry, such as that of LegacyNovice Engineer or LegacyBig Game Hunter.

Deathlord should be used primarily as a means to stall for the late game. It is particularly effective against aggressive decks, as they use many weak creatures in an attempt to defeat you before they lose their control over the game. A cheap but powerful Taunt means several minions need to be sacrificed to kill it, granting both time and card advantage. It is however unwise to play Deathlord against control-style decks, as the death of your Deathlord may result in a very powerful minion appearing on the board, such as LegacyRagnaros the Firelord or LegacyDeathwing, leading to a difficult-to-reverse swing into your opponent's favor.

Trivia

Quotes

Summon
Death does not scare me!
Attack
Death!
Death
No! Noo!

Gallery

Deathlord full

Deathlord, full art

Patch changes

References