Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exceptions to this are Lord Jaraxxus and Majordomo Executus.
Destruction[edit | edit source]
Cards can be destroyed in several ways. Regardless of the method used, the results are the same.
- Minions and heroes can be destroyed by reducing their Health to 0
- Weapons can be destroyed by reducing their Durability to 0
- Cards of any type can be destroyed using appropriate destroy effects
- Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion
- Secrets can be destroyed through attempting to gain a second copy of a specific Secret - currently only possible using Kezan Mystic
Consequences[edit | edit source]
- When a card is destroyed, it is immediately removed from play, and any Deathrattles will be activated. Other minions' triggered effects may also be activated (e.g., Flesheating Ghoul), as well as Secrets (e.g., Redemption). For a list of related triggered effects, see Triggered effect#Minion death.
- Some spells provide special effects if the target minion is killed, namely Mortal Coil and Bane of Doom.
Notes[edit | edit source]
- Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being discarded, while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
- Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.
Destroy effects[edit | edit source]
Notes[edit | edit source]
The majority of destroy effects affect minions, and are ideal for removing minions without triggering on-damage triggered effects such as those of Acolyte of Pain, Armorsmith and Frothing Berserker. However, any Deathrattles will still be triggered by destroy effects.
Poisonous is a specific type of destroy effect. Cards with this ability are listed below.
All classes have a spell with a destroy effect, although the shaman's only destroy effect spell, Reincarnate, re-summons the destroyed minion with full health, arguably reducing its outright destructiveness.
Cards that destroy[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Azari, the Devourer||None||Minion||Demon||Warlock||10||10||10|
Battlecry: Destroy your opponent's deck.
|Doom Pact||None||Spell||Death Knight||5|
Destroy all minions. Remove the top card from your deck for each minion destroyed.
Give a minion +5/+5. At the start of your next turn, destroy it.
Destroy a minion. Your hero takes damage equal to its Health.
|Acidic Swamp Ooze||Free||Minion||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Destroy a damaged enemy minion. It's okay, he deserved it.
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
|Shadow Word: Death||Free||Spell||Priest||3|
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
|Shadow Word: Pain||Free||Spell||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
|Walk the Plank||Common||Spell||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Destroy any Frozen minion damaged by this. A great way to end a conversation.
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
|Big Game Hunter||Epic||Minion||General||Any||5||4||2|
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Battlecry: Destroy a friendly minion.
Deathrattle: Summon 2 copies of it. He's always grumpy unil he's eaten his first barista of the morning.
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
|Surrender to Madness||Epic||Spell||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
|Hemet, Jungle Hunter||Legendary||Minion||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
|Showing all 73 cards|
Cards that destroy specific targets[edit | edit source]
Destroy effects can be categorized by which types of targets they destroy.
Minions[edit | edit source]
Minions that self-destroy[edit | edit source]
Weapons[edit | edit source]
Secrets[edit | edit source]
Mana Crystals[edit | edit source]
Hero[edit | edit source]
Related cards[edit | edit source]
The below cards have synergy with minion death.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Icy Touch||None||Hero Power||Mage||2|
Deal 1 damage. If this kills a minion, summon a Water Elemental.
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
|Blood Troll Sapper||Common||Minion||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
|Revenge of the Wild||Rare||Spell||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
|Spirit of the Bat||Rare||Minion||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dead||Rare||Minion||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Raptor||Rare||Minion||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Deathrattle: Summon a random friendly Beast that died this game. Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Deal 2 damage to a minion. If it survives, give it Poisonous. What doesn't kill you makes you toxic.
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
|Bloodreaver Gul'dan||Legendary||Hero card||Warlock||10|
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
|Floop's Glorious Gloop||Legendary||Spell||Druid||1|
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
|Gonk, the Raptor||Legendary||Minion||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
|Kangor's Endless Army||Legendary||Spell||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
|Showing all 43 cards|
Trivia[edit | edit source]
- Minion death is a major card feature for the adventure Curse of Naxxramas, with most of the adventure's cards involving Deathrattles or minion death in some way.
References[edit | edit source]
|By minion type|
|By effect type|
|By card set|