Destroy

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Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exceptions to this are Lord Jaraxxus and Majordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon or Secret, removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction[edit | edit source]

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

  • Minions and heroes can be destroyed by reducing their Health to 0
  • Weapons can be destroyed by reducing their Durability to 0, or by equipping another weapon
  • Cards of any type can be destroyed using appropriate destroy effects
  • Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion[1]
  • Secrets can be destroyed through attempting to gain a second copy of a specific Secret - currently only possible using Kezan Mystic

Consequences[edit | edit source]

Notes[edit | edit source]

  • Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being discarded, while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
    • Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.[2]

Destroy effects[edit | edit source]

Notes[edit | edit source]

The majority of destroy effects affect minions, and are ideal for removing minions without triggering on-damage triggered effects such as those of Acolyte of Pain, Armorsmith and Frothing Berserker. However, any Deathrattles will still be triggered by destroy effects.

Poisonous is a specific type of destroy effect. Cards with this ability are listed below.

While heroes are not usually subject to destroy effects, when the opponent is replaced by Lord Jaraxxus, the destroy effect Sacrificial Pact can be used to directly destroy them.

All classes have a spell with a destroy effect, although the shaman's only destroy effect spell, Reincarnate, re-summons the destroyed minion with full health, arguably reducing its outright destructiveness.

Cards that destroy[edit | edit source]

For Wild format listings, see Destroy/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shadow Word: Death Free Spell Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Demonbolt Common Spell Warlock 8
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
EVIL Genius Common Minion General Warlock 2 2 2
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
Snap Freeze Common Spell Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Walk the Plank Common Spell Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Chief Inspector Rare Minion General Any 5 4 6
Battlecry: Destroy all enemy SecretsEmpty your pockets, I know you’ve got a Wandering Monster in there!
Conjurer's Calling Rare Spell Mage 3
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Felguard Rare Minion Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Forbidden Words Rare Spell Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Big Game Hunter Epic Minion General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Darkest Hour Epic Spell Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Doomsayer Epic Minion General Any 2 0 7
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
E.M.P. Operative Epic Minion General Any 5 3 3
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
Goblin Prank Epic Spell Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Gurubashi Offering Epic Minion General Any 1 0 2
At the start of your turn, destroy this and gain 8 Armor. For a limited time, loa blessings are on a pray-one-get-two deal (on selected sacrifices only).
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Mossy Horror Epic Minion General Any 6 2 7
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Patient Assassin Epic Minion General Rogue 2 1 1
Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Ratcatcher Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Recruitment Contract Epic Spell Rogue 6
Destroy a minion. Add a copy of it to your hand 
Smolderthorn Lancer Epic Minion General Warrior 3 3 2
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Surrender to Madness Epic Spell Priest 3
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Totem Cruncher Epic Minion Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Twisting Nether Epic Spell Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Unidentified Contract Epic Spell Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Void Contract Epic Spell Warlock 8
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Voodoo Doll Epic Minion General Any 3 1 1
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Deathwing Legendary Minion Dragon Any 10 12 12
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Fel Lord Betrug Legendary Minion Demon Warlock 8 5 7
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Flark's Boom-Zooka Legendary Spell Hunter 8
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Mecha'thun Legendary Minion Mech Any 10 10 10
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Showing all 54 cards


Cards that destroy specific targets[edit | edit source]

Destroy effects can be categorized by which types of targets they destroy.

Minions[edit | edit source]

Nightmare(334).png
Assassinate(568).png
Corruption(252).png
Execute(227).png
Sacrificial Pact(348).png
Shadow Word- Death(547).png
Shadow Word- Pain(315).png
Deadly Shot(239).png
Demonbolt(90261).png
Snap Freeze(89475).png
Walk the Plank(90201).png
Conjurer's Calling(90625).png
Convincing Infiltrator(90630).png
Emperor Cobra(625).png
Shadowflame(673).png
Siphon Soul(573).png
Spider Bomb(89807).png
Stampeding Kodo(389).png
Vaporize(160).png
Void Terror(119).png
Big Game Hunter(73).png
Brawl(297).png
Doomsayer(467).png
E.M.P. Operative(89883).png
Goblin Prank(89937).png
Hungry Crab(660).png
Patient Assassin(14).png
Ratcatcher(89469).png
Smolderthorn Lancer(90183).png
Totem Cruncher(89414).png
Twisting Nether(398).png
Unidentified Contract(90581).png
Deathwing(474).png
Fel Lord Betrug(90602).png
Flark's Boom-Zooka(89918).png
The Black Knight(396).png


Minions that self-destroy[edit | edit source]

Gurubashi Offering(90276).png


Weapons[edit | edit source]

Acidic Swamp Ooze(74).png
Blade Flurry(244).png
Harrison Jones(602).png


Secrets[edit | edit source]

Chief Inspector(89474).png
Flare(630).png


Mana Crystals[edit | edit source]

Felguard(236).png
Surrender to Madness(90151).png


Hero[edit | edit source]

Mecha'thun(89877).png


Related cards[edit | edit source]

For Wild format listings, see Destroy/Wild format

The below cards have synergy with minion death.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Blood Troll Sapper Common Minion General Warlock 7 5 8
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Cult Master Common Minion General Any 4 4 2
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Flesheating Ghoul Common Minion General Any 3 2 3
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Redemption Common Spell Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Scavenging Hyena Common Minion Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Carrion Drake Rare Minion Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Mass Resurrection Rare Minion General Priest 9
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Mulchmuncher Rare Minion Mech Druid 10 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Pyromaniac Rare Minion General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Revenge of the Wild Rare Spell Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Spirit of the Dead Rare Minion General Priest 1 0 3
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
Spirit of the Raptor Rare Minion General Druid 1 0 3
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
Underbelly Ooze Rare Minion General Any 7 3 5
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witching Hour Rare Spell Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Batterhead Epic Minion General Any 8 3 12
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
Jumbo Imp Epic Minion Demon Warlock 10 8 8
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
Nine Lives Epic Spell Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
WANTED! Epic Spell Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Witch's Cauldron Epic Minion General Any 3 0 4
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Catrina Muerte Legendary Minion General Priest 8 6 8
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
Da Undatakah Legendary Minion General Any 8 8 5
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
Darius Crowley Legendary Minion General Warrior 5 4 4
Rush
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Floop's Glorious Gloop Legendary Spell Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Gonk, the Raptor Legendary Minion Beast Druid 7 4 9
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
Kangor's Endless Army Legendary Spell Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Showing all 32 cards
Mortal Coil(43).png
Blood Troll Sapper(90264).png
Cult Master(140).png
Flesheating Ghoul(610).png
Improve Morale(90558).png
Redemption(657).png
Scavenging Hyena(279).png
Slam(215).png
Carrion Drake(89440).png
Holy Water(89390).png
Mass Resurrection(90598).png
Mulchmuncher(89814).png
Pyromaniac(90158).png
Revenge of the Wild(90196).png
Spirit of the Bat(90149).png
Spirit of the Dead(90168).png
Spirit of the Raptor(90212).png
Underbelly Ooze(90659).png
Wing Blast(89387).png
Witching Hour(89380).png
Bane of Doom(670).png
Batterhead(90588).png
Jumbo Imp(90640).png
Nine Lives(90583).png
WANTED!(89363).png
Witch's Cauldron(89386).png
Catrina Muerte(90614).png
Da Undatakah(90240).png
Darius Crowley(89369).png
Floop's Glorious Gloop(89898).png
Gonk, the Raptor(90237).png
Kangor's Endless Army(89818).png


Trivia[edit | edit source]

References[edit | edit source]

  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.