|Set:||Ashes of Outland|
|Tags:||Damage-related, Triggered effect|
After your hero takes damage, refresh 2 Mana Crystals.
He's got a dark glare, but he sees crystal clear!
How to get[edit | edit source]
Darkglare can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward. Regular Darkglare can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
Notes[edit | edit source]
- Although unspecified in its text, Darkglare only triggers on your turn.
- Since Darkglare refreshes mana rather than grants mana, you cannot exceed your current mana cap.
- While Darkglare is worded with "After your hero takes damage", its ability triggers in the same phase as Zzeraku the Warped which is worded with "Whenever your hero takes damage". They will trigger in play order even if Zzeraku was played after Darkglare.
Strategy[edit | edit source]
Darkglare is best used in an aggressive deck that can make use of self-damage effects like Flame Imp and Neferset Thrasher to gain mana which can be used to flood your board with minions early on in the game. While Darkglare is on the field, Life Tap is free to cast as long as you have the initial 2 mana to use it. Getting a second Darkglare in play is extremely valuable, since you'll gain 4 mana each time your hero takes damage.
It is recommended to avoid using Supreme Archaeology as finishing the quest will take away a source of damaging your hero.
Quotes[edit | edit source]
- A little agony goes a long way.
- See the end!
Lore[edit | edit source]
- A darkglare is a floating, horned, one-eyed or five-eyed octopus-like demon similar to an observer. Little is currently known about them.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.206222 (2020-03-26): Added.