Darkglare

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Darkglare
Regular
Darkglare(210810).png
Scroll rightSwipe left to see other versions
Gold
Darkglare(210810) Gold.png
Set: Ashes of Outland
Type: Minion
Subtype: Demon
Class: Warlock
Rarity: Epic
Cost: 2
Attack: 2
Health: 3
Abilities: Refresh Mana
Tags: Damage-related, Triggered effect
Artist: Nicola Saviori

After your hero takes damage, refresh a Mana Crystal.

He's got a dark glare, but he sees crystal clear!

See this card on Hearthpwn

Darkglare is an epic warlock minion card, from the Ashes of Outland set.

How to get[edit | edit source]

Darkglare can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward. Regular Darkglare can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.

Card Crafting cost Disenchanting
Darkglare 400 100
Golden Darkglare 1600 400

Notes[edit | edit source]

  • Although unspecified in its text, Darkglare only triggers on your turn.
  • Since Darkglare refreshes mana rather than grants mana, you cannot exceed your current mana cap.
  • While Darkglare is worded with "After your hero takes damage", its ability triggers in the same phase as Zzeraku the Warped which is worded with "Whenever your hero takes damage". They will trigger in play order even if Zzeraku was played after Darkglare.[1]

Strategy[edit | edit source]

Darkglare is best used in an aggressive deck that can make use of self-damage effects like Raise Dead, Flame Imp, Neferset Thrasher to gain mana which can be used to flood your board with minions early on in the game.

It is recommended to avoid using Supreme Archaeology as finishing the quest will take away a source of damaging your hero.

In Arena, Darkglare has great stat line and powerful effect by using Life Tap allowing you to play additional cards in Arena providing a board advantage.

History[edit | edit source]

Prior to Patch 18.2, Darkglare was able to refresh 2 Mana Crystals instead of 1, making Life Tap free to cast as long as you had the initial 2 mana to use it. Getting a second Darkglare in play was extremely valuable, since you would gain 4 mana each time your hero takes damage. This often lead to extremely powerful combos in Wild, particularly with cheap self-harm cards like Flame Imp in combination with cards like Floating Watcher and Molten Giant.

Quotes[edit | edit source]

Summon
A little agony goes a long way.
Attack
See the end!

Lore[edit | edit source]

From Wowpedia:

A darkglare is a floating, horned, one-eyed or five-eyed octopus-like demon similar to an observer. Little is currently known about them.

Gallery[edit | edit source]

Darkglare, full art

Patch changes[edit | edit source]

  • Scholomance Academy logo.pngPatch 18.2.0.58213 (2020-09-08): Now costs 2 Mana (Down from 3). Now has 2 Attack (Down from 3). Now has 3 Health (Down from 4). Now reads: "After your hero takes damage, refresh a Mana Crystal." (Down from 2 Mana Crystals).
  • Ashes of Outland logo.pngPatch 17.0.0.44222 (2020-03-26): Added.
  • https://www.youtube.com/watch?v=ual0n7EMtCQ