|Set:||Ashes of Outland|
|Tags:||Damage-related, Triggered effect|
After your hero takes damage, refresh a Mana Crystal.
He's got a dark glare, but he sees crystal clear!
How to get[edit | edit source]
Darkglare can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward. Regular Darkglare can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
Notes[edit | edit source]
- Although unspecified in its text, Darkglare only triggers on your turn.
- Since Darkglare refreshes mana rather than grants mana, you cannot exceed your current mana cap.
- While Darkglare is worded with "After your hero takes damage", its ability triggers in the same phase as Zzeraku the Warped which is worded with "Whenever your hero takes damage". They will trigger in play order even if Zzeraku was played after Darkglare.
Strategy[edit | edit source]
Darkglare is best used in an aggressive deck that can make use of self-damage effects like Raise Dead, Flame Imp, Neferset Thrasher to gain mana which can be used to flood your board with minions early on in the game.
It is recommended to avoid using Supreme Archaeology as finishing the quest will take away a source of damaging your hero.
History[edit | edit source]
Prior to Patch 18.2, Darkglare was able to refresh 2 Mana Crystals instead of 1, making Life Tap free to cast as long as you had the initial 2 mana to use it. Getting a second Darkglare in play was extremely valuable, since you would gain 4 mana each time your hero takes damage. This often lead to extremely powerful combos in Wild, particularly with cheap self-harm cards like Flame Imp in combination with cards like Floating Watcher and Molten Giant.
Quotes[edit | edit source]
- A little agony goes a long way.
- See the end!
Lore[edit | edit source]
- A darkglare is a floating, horned, one-eyed or five-eyed octopus-like demon similar to an observer. Little is currently known about them.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.199213 (2020-09-08): Now costs 2 Mana (Down from 3). Now has 2 Attack (Down from 3). Now has 3 Health (Down from 4). Now reads: "After your hero takes damage, refresh a Mana Crystal." (Down from 2 Mana Crystals).
- Patch 188.8.131.52222 (2020-03-26): Added.