Damage

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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[edit | edit source]

Damaged[edit | edit source]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[edit | edit source]

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Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
  • Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
  • Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.

Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Water Elemental Free Minion Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Gurubashi Berserker Free Minion General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Eternium Rover Common Minion Mech Warrior 1 1 3
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Pit Snake Common Minion Beast Rogue 1 2 1
Poisonous It could be worse. It could be a Snake Pit.
Snowchugger Common Minion Mech Mage 2 2 3
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Stubborn Gastropod Common Minion Beast Any 2 1 2
Taunt
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Vicious Scraphound Common Minion Mech Warrior 2 2 3
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Wrathguard Common Minion Demon Warlock 2 4 3
Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Acolyte of Pain Common Minion General Any 3 1 3
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Giant Wasp Common Minion Beast Any 3 2 2
Stealth
Poisonous Float like a butterfly, sting like a giant wasp!
Howlfiend Common Minion Demon Warlock 3 3 6
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Imp Gang Boss Common Minion Demon Warlock 3 2 4
Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Axe Flinger Common Minion General Warrior 4 2 5
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Chillblade Champion Common Minion General Paladin 4 3 2
Charge
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Night Howler Common Minion General Any 4 3 4
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Floating Watcher Common Minion Demon Warlock 5 4 4
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Dragon Egg Rare Minion General Any 1 0 2
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Mistress of Pain Rare Minion Demon Warlock 2 1 4
Lifesteal Her sister is the Mistress of Pane who sells windows and shower doors.
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Ice Breaker Rare Weapon Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Val'kyr Soulclaimer Rare Minion General Warrior 3 1 4
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Alley Armorsmith Rare Minion General Warrior 5 2 7
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Grim Patron Rare Minion General Any 5 3 3
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Voodoo Hexxer Rare Minion General Shaman 5 2 7
Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Security Rover Rare Minion Mech Warrior 6 2 5
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Underbelly Ooze Rare Minion General Any 7 3 5
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Patient Assassin Epic Minion General Rogue 2 1 1
Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Crazed Worshipper Epic Minion General Any 5 3 6
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6
Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Hallazeal the Ascended Legendary Minion Elemental Shaman 5 4 6
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Maexxna Legendary Minion Beast Any 6 2 8
Poisonous Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
Acidmaw Legendary Minion Beast Hunter 7 4 2
Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Gahz'rilla Legendary Minion Beast Hunter 7 6 9
Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
Hogger, Doom of Elwynn Legendary Minion General Any 7 6 6
Whenever this minion takes damage, summon a 2/2 Gnoll with TauntWhen C'thun went to sleep, he checked under his bed for Hogger.
Rotface Legendary Minion General Warrior 8 4 6
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
Showing all 42 cards

Cards with damaging effects[edit | edit source]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Corrupted Blood None Spell Any 1
Casts when Drawn
Take 3 damage. After you draw, shuffle two copies of this into your deck. 
Kobold Lackey None Minion General Any 1 1 1
Battlecry: Deal 2 damage. 
Piercing Thorns None Spell Druid 1
Deal 2 damage to a minion. 
Berserker Throw None Hero Power Hunter 2
Hero Power
Deal 2 damage. 
Fireblast None Hero Power Mage 2
Hero Power
Deal 1 damage. 
KABOOM! None Hero Power Warrior 2
Hero Power
Deal 1 damage to all enemies. Swaps each turn. 
Life Tap None Hero Power Warlock 2
Hero Power
Draw a card and take 2 damage. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Steady Shot None Hero Power Hunter 2
Hero Power
Deal 2 damage to the enemy hero. 
Ysera Awakens None Spell Any 2
Deal 5 damage to all characters except Ysera. 
Zap Cannon None Hero Power Warrior 2
Hero Power
Deal 3 damage.
Swaps each turn. 
Bomb None Spell Any 5
Casts When Drawn
You take 5 damage. 
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Arcane Missiles Free Spell Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Holy Smite Free Spell Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Sinister Strike Free Spell Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Whirlwind Free Spell Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Arcane Explosion Free Spell Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Mind Blast Free Spell Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fan of Knives Free Spell Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Ironforge Rifleman Free Minion General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Consecration Free Spell Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Spell Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Holy Nova Free Spell Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Nightblade Free Minion General Any 5 4 4
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Stormpike Commando Free Minion General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Dread Infernal Free Minion Demon Warlock 6 6 6
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Flamestrike Free Spell Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Beakered Lightning Common Spell Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Zap! Common Spell Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Bloodclaw Common Weapon Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Devastate Common Spell Warrior 1
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Flame Imp Common Minion Demon Warlock 1 3 2
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Goblin Bomb Common Minion Mech Any 1 0 2
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Leper Gnome Common Minion General Any 1 1 1
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Rapid Fire Common Spell Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Ray of Frost Common Spell Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Shooting Star Common Spell Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Wartbringer Common Minion General Shaman 1 2 1
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheaty Anklebiter Common Minion General Any 2 2 1
Lifesteal
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Explosive Trap Common Spell Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Mad Bomber Common Minion General Any 2 3 2
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Magic Dart Frog Common Minion Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Savage Striker Common Minion General Druid 2 2 3
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snipe Common Spell Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Spirit Bomb Common Spell Warlock 2
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Warpath Common Spell Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Kaboom Bot Common Minion Mech Any 3 2 2
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Ornery Tortoise Common Minion Beast Any 3 3 5
Battlecry: Deal 5 damage to your hero. "Dude, where's my pizza?!"
Overlord's Whip Common Weapon Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Spring Rocket Common Minion Mech Any 3 2 1
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Marked Shot Common Spell Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Baited Arrow Common Spell Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Dragonmaw Scorcher Common Minion Dragon Any 5 3 6
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
Arcanosaur Common Minion Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Damaged Stegotron Common Minion Mech Any 6 5 12
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Blood Troll Sapper Common Minion General Warlock 7 5 8
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Serpent Ward Rare Minion Totem Any 2 0 2
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Wild Pyromancer Rare Minion General Any 2 3 2
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Headcrack Rare Spell Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Imp Master Rare Minion General Any 3 1 5
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Impferno Rare Spell Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Injured Blademaster Rare Minion General Any 3 4 7
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blood Witch Rare Minion General Warlock 4 3 6
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Lifedrinker Rare Minion Beast Any 4 3 3
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Scorch Rare Spell Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Dyn-o-matic Rare Minion Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Hagatha's Scheme Rare Spell Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Blizzard Rare Spell Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Missile Launcher Rare Minion Mech Any 6 4 4
Magnetic
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Tunnel Blaster Rare Minion General Any 7 3 7
Taunt
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Crystallizer Epic Minion General Any 1 1 3
Battlecry: Deal 5 damage to your hero. Gain 5 Armor. This elf's winning the arms race.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Icicle Epic Spell Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Omega Devastator Epic Minion Mech Warrior 4 4 5
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Pit Lord Epic Minion Demon Warlock 4 5 6
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
WANTED! Epic Spell Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blast Wave Epic Spell Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Loose Specimen Epic Minion Beast Any 5 6 6
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Snapjaw Shellfighter Epic Minion General Any 5 3 8
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Avenging Wrath Epic Spell Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Cannon Barrage Epic Spell Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Crowd Roaster Epic Minion Dragon Any 7 7 4
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Star Aligner Epic Minion General Any 7 7 7
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies. "You're a Sagittarius? Me too! Just gimme a sec."
Worgen Abomination Epic Minion General Any 7 6 6
At the end of your turn, deal 2 damage to all other damaged minions. Does anyone want to play dead!??!?
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
High Priest Thekal Legendary Minion General Paladin 3 3 4
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Baron Geddon Legendary Minion Elemental Any 7 7 5
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Lord Godfrey Legendary Minion General Warlock 7 4 4
Battlecry: Deal 2 damage to all other minions. If any die, repeat this BattlecryBetrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Hagatha the Witch Legendary Hero card Shaman 8
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Ragnaros the Firelord Legendary Minion Elemental Any 8 8 8
Can't attack. At the end of your turn, deal 8 damage to a random enemy. 
Showing all 154 cards


Related cards[edit | edit source]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Water Elemental Free Minion Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Gurubashi Berserker Free Minion General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Eternium Rover Common Minion Mech Warrior 1 1 3
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Vicious Scraphound Common Minion Mech Warrior 2 2 3
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Acolyte of Pain Common Minion General Any 3 1 3
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Duskbat Common Minion Beast Warlock 3 2 4
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Nethersoul Buster Rare Minion Demon Warlock 3 1 5
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Security Rover Rare Minion Mech Warrior 6 2 5
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Underbelly Ooze Rare Minion General Any 7 3 5
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Auchenai Phantasm Epic Minion General Priest 2 3 2
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Patient Assassin Epic Minion General Rogue 2 1 1
Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Smolderthorn Lancer Epic Minion General Warrior 3 3 2
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Deathweb Spider Epic Minion Beast Warlock 5 4 6
Battlecry: If your hero took damage this turn, gain LifestealThe itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Snapjaw Shellfighter Epic Minion General Any 5 3 8
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Showing all 23 cards
Eternium Rover(89851).png
Eye for an Eye(206).png
Armorsmith(644).png
Auchenai Phantasm(90283).png
Commanding Shout(166).png
Patient Assassin(14).png
Vicious Scraphound(90658).png
Acolyte of Pain(428).png
Duskbat(89397).png
Emperor Cobra(625).png
Frothing Berserker(69).png
Nethersoul Buster(89906).png
Smolderthorn Lancer(90183).png
Auchenai Soulpriest(656).png
Water Elemental(274).png
Clockwork Automaton(89367).png
Deathweb Spider(89395).png
Gurubashi Berserker(624).png
Snapjaw Shellfighter(90245).png
Security Rover(89876).png
Blackhowl Gunspire(89374).png
Prophet Velen(228).png
Underbelly Ooze(90659).png


See also[edit | edit source]

References[edit | edit source]