Damage

From Hearthstone Wiki
Jump to: navigation, search

Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[edit | edit source]

Damaged[edit | edit source]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[edit | edit source]

Click 'Expand' to view section
Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
  • Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
  • Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.

Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dragon Egg Rare Minion General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp.
Eternium Rover Common Minion Mech Warrior 1 1 3 Whenever this minion takes damage, gain 2 Armor.
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Pit Snake Common Minion Beast Rogue 1 2 1 Poisonous
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Darkglare Epic Minion Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth
Poisonous
Queen of Pain Rare Minion Demon Warlock 2 1 4 Lifesteal
Snowchugger Common Minion Mech Mage 2 2 3 Freeze any character damaged by this minion.
Stubborn Gastropod Common Minion Beast Any 2 1 2 Taunt
Poisonous
Vicious Scraphound Common Minion Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero.
Acolyte of Pain Common Minion General Any 3 1 3 Whenever this minion takes damage, draw a card.
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous
Envenom Weapon Rare Spell Rogue 3 Give your weapon Poisonous.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Giant Wasp Common Minion Beast Any 3 2 2 Stealth
Poisonous
Howlfiend Common Minion Demon Warlock 3 3 6 Whenever this minion takes damage, discard a random card.
Ice Breaker Rare Weapon Shaman 3 1 3 Destroy any Frozen minion damaged by this.
Imp Gang Boss Common Minion Demon Warlock 3 2 4 Whenever this minion takes damage, summon a 1/1 Imp.
Val'kyr Soulclaimer Rare Minion General Warrior 3 1 4 Whenever this minion survives damage, summon a 2/2 Ghoul.
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2 Divine Shield, Taunt, Lifesteal
Axe Flinger Common Minion General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero.
Chillblade Champion Common Minion General Paladin 4 3 2 Charge
Lifesteal
Night Howler Common Minion General Any 4 3 4 Whenever this minion takes damage, gain +2 Attack.
Water Elemental Free Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game.
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
Floating Watcher Common Minion Demon Warlock 5 4 4 Whenever your hero takes damage on your turn, gain +2/+2.
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron.
Gurubashi Berserker Free Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack.
Hallazeal the Ascended Legendary Minion Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero.
Voodoo Hexxer Rare Minion General Shaman 5 2 7 Taunt
Freeze any character damaged by this minion.
Maexxna Legendary Minion Beast Any 6 2 8 Poisonous
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6 Whenever this minion takes damage, add a Spare Part card to your hand.
Security Rover Rare Minion Mech Warrior 6 2 6 Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8 Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Gahz'rilla Legendary Minion Beast Hunter 7 6 9 Whenever this minion takes damage, double its Attack.
Hogger, Doom of Elwynn Legendary Minion General Any 7 6 6 Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Underbelly Ooze Rare Minion General Any 7 3 5 After this minion survives damage, summon a copy of it.
Rotface Legendary Minion General Warrior 8 4 6 Whenever this minion survives damage, summon a random Legendary minion.
Zzeraku the Warped Legendary Minion Dragon Warlock 8 4 12 Whenever your hero takes damage, summon a 6/6 Nether Drake.
Showing all 47 cards

Cards with damaging effects[edit | edit source]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Backstab Free Spell Rogue 0 Deal 2 damage to an undamaged minion.
Inner Rage Common Spell Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Malygos's Frostbolt None Spell Mage 0 Deal 3 damage to a character and Freeze it.
Moonfire Free Spell Druid 0 Deal 1 damage.
Raise Dead Common Spell 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Arcane Breath Rare Spell Mage 1 Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Arcane Missiles Free Spell Mage 1 Deal 3 damage randomly split among all enemies.
Arcane Shot Free Spell Hunter 1 Deal 2 damage.
Boom Bot None Minion Mech Any 1 1 1 Deathrattle: Deal 1-4 damage to a random enemy.
Brain Freeze Rare Spell 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Crystal Power Common Spell Druid 1 Choose One: Deal 2 damage to a minion; or Restore 5 Health.
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Two uses left!)
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Last use!)
Depth Charge Rare Minion General Any 1 0 5 At the start of your turn, deal 5 damage to ALL minions.
Earth Shock Common Spell Shaman 1 Silence a minion, then deal 1 damage to it.
Elven Archer Free Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Felscream Blast Common Spell Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Flame Imp Common Minion Demon Warlock 1 3 2 Battlecry: Deal 3 damage to your hero.
Forked Lightning Common Spell Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2)
Frost Shock Free Spell Shaman 1 Deal 1 damage to an enemy character and Freeze it.
Glacier Racer Rare Minion General Mage 1 1 3 Spellburst: Deal 3 damage to all Frozen enemies.
Guardian Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Divine Shield.
Holy Smite Free Spell Priest 1 Deal 3 damage to a minion.
Improve Morale Common Spell Warrior 1 Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand.
Kobold Lackey None Minion General Any 1 1 1 Battlecry: Deal 2 damage.
Leper Gnome Common Minion General Any 1 1 1 Deathrattle: Deal 2 damage to the enemy hero.
Leper Gnome Common Minion General Any 1 1 1 Deathrattle: Deal 2 damage to the enemy hero.
Lightning Bolt Common Spell Shaman 1 Deal 3 damage. Overload: (1)
Malygos's Missiles None Spell Mage 1 Deal 6 damage randomly split among all enemies.
Mortal Coil Free Spell Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Overwhelm Rare Spell Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Pen Flinger Common Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Spellburst: Return this to your hand.
Prize Plunderer Rare Minion Pirate Rogue 1 2 1 Combo: Deal 1 damage to a minion for each other card you've played this turn.
Rain of Fire Common Spell Warlock 1 Deal 1 damage to all characters.
Rapid Fire Common Spell Hunter 1 Twinspell
Deal 1 damage.
Rapid Fire Common Spell Hunter 1 Deal 1 damage.
Ray of Frost Common Spell Mage 1 Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it.
Ray of Frost Common Spell Mage 1 Freeze a minion. If it's already Frozen, deal 2 damage to it.
Risky Skipper Rare Minion Pirate Warrior 1 1 3 After you play a minion, deal 1 damage to all minions.
Rocket Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Rush.
Savagery Rare Spell Druid 1 Deal damage equal to your hero's Attack to a minion.
Shield Slam Epic Spell Warrior 1 Deal 1 damage to a minion for each Armor you have.
Sinister Strike Free Spell Rogue 1 Deal 3 damage to the enemy hero.
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Soulfire Free Spell Warlock 1 Deal 4 damage. Discard a random card.
Sword and Board Common Spell Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Throw Glaive Rare Spell Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Unstable Felbolt Common Spell Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Whirlwind Free Spell Warrior 1 Deal 1 damage to ALL minions.
Arcane Explosion Free Spell Mage 2 Deal 1 damage to all enemy minions.
Arcane Flakmage Rare Minion General Mage 2 3 2 After you play a Secret, deal 2 damage to all enemy minions.
Ballista Shot None Hero Power Hunter 2 Hero Power
Deal 3 damage to the enemy hero.
Betrayal Common Spell Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Bola Shot Common Spell Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Cleave Free Spell Warrior 2 Deal 2 damage to two random enemy minions.
Corrosive Breath Common Spell Hunter 2 Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Demonfire Common Spell Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead.
E.T.C., God of Metal Legendary Minion General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Eviscerate Common Spell Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead.
Explosive Trap Common Spell Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Fireblast None Hero Power Mage 2 Hero Power
Deal 1 damage.
Fireblast Rank 2 None Hero Power Mage 2 Hero Power
Deal 2 damage.
Frostbolt Free Spell Mage 2 Deal 3 damage to a character and Freeze it.
Holy Ripple Rare Spell Priest 2 Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Icicle Epic Spell Mage 2 Deal 2 damage to a minion. If it's Frozen, draw a card.
Immolation Aura Common Spell Demon Hunter 2 Deal 1 damage to all minions twice.
Injured Tol'vir Common Minion General Any 2 2 6 Taunt
Battlecry: Deal 3 damage to this minion.
Knife Juggler Rare Minion General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy.
Kobold Sandtrooper Common Minion General Any 2 2 1 Deathrattle: Deal 3 damage to the enemy hero.
Landslide Rare Spell Shaman 2 Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again.
Life Tap None Hero Power Warlock 2 Hero Power
Draw a card and take 2 damage.
Lunar Eclipse Common Spell Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mad Bomber Common Minion General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters.
Magic Dart Frog Common Minion Beast Mage 2 1 3 After you cast a spell, deal 1 damage to a random enemy minion.
Malygos's Explosion None Spell Mage 2 Deal 2 damage to all enemy minions.
Minefield Common Spell Warrior 2 Deal 5 damage randomly split among all minions.
Molten Blast Rare Spell Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Nether Breath Rare Spell Warlock 2 Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead.
Penance Common Spell Priest 2 Lifesteal
Deal 3 damage to a minion.
Sandstorm Elemental Common Minion Elemental Shaman 2 2 2 Battlecry: Deal 1 damage to all enemy minions.
Overload: (1)
Shiv Free Spell Rogue 2 Deal 1 damage. Draw a card.
Slam Common Spell Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Snipe Common Spell Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.
Soul Shear Rare Spell 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Spitting Camel Common Minion Beast Any 2 2 4 At the end of your turn, deal 1 damage to another random friendly minion.
Steady Shot None Hero Power Hunter 2 Hero Power
Deal 2 damage to the enemy hero.
Transfer Student Epic Minion General Any 2 2 2 Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Transfer Student Epic Minion General Any 2 2 2 Battlecry: Deal 2 damage.
Wild Pyromancer Rare Minion General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions.
Wrath Common Spell Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Ysera Awakens None Spell Any 2 Deal 5 damage to all characters except Ysera.
Augmented Porcupine Epic Minion Beast Hunter 3 2 4 Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Awaken! Common Spell Warrior 3 Invoke Galakrond. Deal 1 damage to all minions.
Backfire Common Spell Warlock 3 Draw 3 cards. Deal 3 damage to your hero.
Blade Dance Rare Spell Demon Hunter 3 Deal damage equal to your hero's Attack to 3 random enemy minions.
Bladestorm Epic Spell Warrior 3 Deal 1 damage to all minions. Repeat until one dies.
Bogbeam Common Spell Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Breath of the Infinite Rare Spell Priest 3 Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies.
Combustion Epic Spell Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Dark Skies Epic Spell Warlock 3 Deal 1 damage to a random minion. Repeat for each card in your hand.
Demolisher Rare Minion Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy.
Drain Life Free Spell Warlock 3 Deal 2 damage. Restore 2 Health to your hero.
Dreadlord's Bite Common Weapon Demon Hunter 3 2 2 Outcast: Deal 1 damage to all enemies.
Fan of Knives Free Spell Rogue 3 Deal 1 damage to all enemy minions. Draw a card.
Firebrand Common Minion General Mage 3 3 4 Spellburst: Deal 4 damage randomly split among all enemy minions.
Flame Ward Common Spell Mage 3 Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Headcrack Rare Spell Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
Imp Master Rare Minion General Any 3 1 5 At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.
Impferno Rare Spell Warlock 3 Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Imprisoned Observer Rare Minion Demon Mage 3 4 5 Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Injured Blademaster Rare Minion General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF.
Ironforge Rifleman Free Minion General Any 3 2 2 Battlecry: Deal 1 damage.
Kill Command Free Spell Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead.
Lava Burst Rare Spell Shaman 3 Deal 5 damage. Overload: (2)
Lightning Breath Rare Spell Shaman 3 Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Lightning Storm Rare Spell Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2)
Lord Barov Legendary Minion General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
Neferset Thrasher Common Minion General Warlock 3 4 5 Whenever this attacks, deal 3 damage to your hero.
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.
Scalerider Common Minion General Any 3 3 3 Battlecry: If you're holding a Dragon, deal 2 damage.
School Spirits Common Spell Warlock 3 Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Seal Fate Rare Spell Rogue 3 Deal 3 damage to an undamaged character. Invoke Galakrond.
Serpentshrine Portal Common Spell Shaman 3 Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)
Shadow Bolt Free Spell Warlock 3 Deal 4 damage to a minion.
Shadowlight Scholar Rare Minion General Warlock 3 3 4 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage.
Skybarge Rare Minion Mech Warrior 3 2 5 After you summon a Pirate, deal 2 damage to a random enemy.
Soul Cleave Free Spell Demon Hunter 3 Lifesteal
Deal 2 damage to two random enemy minions.
Stormstrike Common Spell Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Weaponized Wasp Rare Minion Beast Shaman 3 3 3 Battlecry: If you control a Lackey, deal 3 damage.
Wrathscale Naga Epic Minion General Demon Hunter 3 3 1 After a friendly minion dies, deal 3 damage to a random enemy.
Altruis the Outcast Legendary Minion General Demon Hunter 4 4 2 After you play the left- or right-most card in your hand, deal 1 damage to all enemies.
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions.
Burrowing Scorpid Common Minion Beast Any 4 5 2 Battlecry: Deal 2 damage. If that kills the target, gain Stealth.
Circus Medic Common Minion General Any 4 3 4 Corrupted
Battlecry: Deal 4 damage.
Cone of Cold Common Spell Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them.
Consecration Free Spell Paladin 4 Deal 2 damage to all enemies.
Dragonbane Legendary Minion Mech Hunter 4 3 5 After you use your Hero Power, deal 5 damage to a random enemy.
Dunk Tank Rare Spell Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Dunk Tank Rare Spell Shaman 4 Corrupted
Deal 4 damage, then deal 2 damage to all enemy minions.
Fire Breather Rare Minion Demon Warlock 4 4 3 Battlecry: Deal 2 damage to all minions except Demons.
Fireball Free Spell Mage 4 Deal 6 damage.
Hammer of Wrath Free Spell Paladin 4 Deal 3 damage. Draw a card.
Hellfire Free Spell Warlock 4 Deal 3 damage to ALL characters.
Holy Nova Free Spell Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Il'gynoth Legendary Minion General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion.
Knife Vendor Common Minion General Any 4 3 4 Battlecry: Deal 4 damage to each hero.
Malygos's Fireball None Spell Mage 4 Deal 8 damage.
Marked Shot Common Spell Hunter 4 Deal 4 damage to a minion.
Discover a spell.
Molten Breath Rare Spell Warrior 4 Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Mortal Strike Rare Spell Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Multi-Shot Free Spell Hunter 4 Deal 3 damage to two random enemy minions.
Omega Devastator Epic Minion Mech Warrior 4 4 5 Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion.
Pit Lord Epic Minion Demon Warlock 4 5 6 Battlecry: Deal 5 damage to your hero.
Reaper's Scythe Rare Weapon Warrior 4 4 2 Spellburst: Also damages adjacent minions this turn.
Scrap Shot Rare Spell Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions.
Shardshatter Mystic Rare Minion General Demon Hunter 4 3 2 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
Swipe Free Spell Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Torrent Rare Spell Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Troll Batrider Common Minion General Any 4 3 3 Battlecry: Deal 3 damage to a random enemy minion.
Vendetta Rare Spell Rogue 4 Deal 4 damage to a minion. Costs (0) if you're holding a card from another class.
Wretched Tutor Common Minion General Any 4 2 5 Spellburst: Deal 2 damage to all other minions.
Abomination Rare Minion General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters.
Apexis Blast Epic Spell Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Bane of Doom Epic Spell Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon.
Bomb None Spell Any 5 Casts When Drawn
You take 5 damage.
Chaos Nova Free Spell Demon Hunter 5 Deal 4 damage to all minions.
Chronobreaker Rare Minion Dragon Priest 5 4 5 Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions.
Cloud Prince Common Minion Elemental Mage 5 4 4 Battlecry: If you control a Secret, deal 6 damage.
Crazed Netherwing Rare Minion Dragon Warlock 5 5 5 Battlecry: If you're holding a Dragon, deal 3 damage to all other characters.
Cumulo-Maximus Epic Minion Elemental Shaman 5 5 5 Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Desert Obelisk Epic Minion General Any 5 0 5 If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy.
Explosive Shot Rare Spell Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones.
Eye of C'Thun None Spell Any 5 Piece of C'Thun (0/4)
Deal 7 damage randomly split among all enemies.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Firework Elemental Common Minion Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Glaivebound Adept Free Minion General Demon Hunter 5 6 4 Battlecry: If your hero attacked this turn, deal 4 damage.
Hagatha's Scheme Rare Spell Shaman 5 Deal 1 damage to all minion.
(Upgrades each turn!)
Heart of C'Thun None Spell Any 5 Piece of C'Thun (0/4)
Deal 3 damage to all minions.
Holy Wrath Rare Spell Paladin 5 Draw a card and deal damage equal to its cost.
Lake Thresher Common Minion Beast Any 5 4 6 Also damages the minions next to whomever this attacks.
Nightblade Free Minion General Any 5 4 4 Battlecry: Deal 3 damage to the enemy hero.
Ras Frostwhisper Legendary Minion General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Rolling Fireball Epic Spell Mage 5 Deal 8 damage to a minion. Any excess damage continues to the left or right.
Shattered Rumbler Epic Minion Elemental Shaman 5 5 6 Battlecry: If you cast a spell last turn, deal 2 damage to all other minions.
Starfall Rare Spell Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Stormpike Commando Free Minion General Any 5 4 2 Battlecry: Deal 2 damage.
Sunreaver Warmage Rare Minion General Any 5 4 4 Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage.
Trampling Rhino Rare Minion Beast Hunter 5 5 5 Rush. After this attacks and kills a minion, excess damage hits the enemy hero.
Waste Warden Epic Minion General Any 5 3 3 Battlecry: Deal 3 damage to a minion and all others of the same minion type.
Wrathspike Brute Epic Minion Demon Demon Hunter 5 2 6 Taunt
After this is attacked, deal 1 damage to all enemies.
Aeon Reaver Common Minion Dragon Priest 6 4 4 Battlecry: Deal damage to a minion equal to its Attack.
Avenging Wrath Epic Spell Paladin 6 Deal 8 damage randomly split among all enemies.
Blizzard Rare Spell Mage 6 Deal 2 damage to all enemy minions and Freeze them.
Dread Infernal Free Minion Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters.
Fire Elemental Free Minion Elemental Shaman 6 6 5 Battlecry: Deal 3 damage.
Imprisoned Antaen Rare Minion Demon Demon Hunter 6 10 6 Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Initiation Rare Spell Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Kronx Dragonhoof Legendary Minion General Any 6 6 6 Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation.
Reno the Relicologist Legendary Minion General Mage 6 4 6 Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions.
Riftcleaver Epic Minion Demon Warlock 6 7 5 Battlecry: Destroy a minion. Your hero takes damage equal to its Health.
Scavenging Shivarra Common Minion Demon Any 6 6 3 Battlecry: Deal 6 damage randomly split among all other minions.
Starfire Free Spell Druid 6 Deal 5 damage. Draw a card.
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Turncoat Contract Epic Spell Rogue 6 Destroy a minion. It deals its damage to adjacent minions.
Baron Geddon Legendary Minion Elemental Any 7 7 5 At the end of your turn, deal 2 damage to ALL other characters.
Cycle of Hatred Rare Spell Demon Hunter 7 Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
Darkmoon Tonk Rare Minion Mech Hunter 7 8 5 Deathrattle: Fire four missiles at random enemies that deal 2 damage each.
Earthquake Rare Spell Shaman 7 Deal 5 damage to all minions, then deal 2 damage to all minions.
Flamereaper Epic Weapon Demon Hunter 7 4 3 Also damages the minions next to whomever your hero attacks.
Flamestrike Free Spell Mage 7 Deal 4 damage to all enemy minions.
Malygos's Flamestrike None Spell Mage 7 Deal 8 damage to all enemy minions.
Mask of C'Thun Rare Spell Mage 7 Deal 10 damage randomly split among all enemies.
Priestess of Fury Rare Minion Demon Demon Hunter 7 6 5 At the end of your turn, deal 6 damage randomly split among all enemies.
Tunnel Blaster Rare Minion General Any 7 3 7 Taunt
Deathrattle: Deal 3 damage to all minions.
Worgen Abomination Epic Minion General Any 7 6 6 At the end of your turn, deal 2 damage to all other damaged minions.
G'huun the Blood God Legendary Minion General Priest 8 8 8 Battlecry: Draw 2 cards. They cost Health instead of Mana.
Pit Crocolisk Common Minion Beast Any 8 5 6 Battlecry: Deal 5 damage.
Tidal Wave Common Spell Shaman 8 Lifesteal
Deal 3 damage to all minions.
Twin Tyrant Common Minion Dragon Any 8 4 10 Battlecry: Deal 4 damage to two random enemy minions.
Runaway Blackwing Rare Minion Dragon Any 9 9 9 At the end of your turn, deal 9 damage to a random enemy minion.
C'Thun, the Shattered Legendary Minion General Any 10 6 6 Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies.
Darkmoon Rabbit Epic Minion Beast Any 10 1 1 Rush, Poisonous
Also damages the minions next to whomever this attacks.
Highkeeper Ra None Minion General Any 10 20 20 At the end of your turn, deal 20 damage to all enemies.
Pyroblast Epic Spell Mage 10 Deal 10 damage.
Yogg-Saron, Master of Fate Legendary Minion General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Showing all 232 cards


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Chain Lightning (Rank 1) Epic Spell Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chain Lightning (Rank 2) Epic Spell Nature Shaman 2 Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)
Chain Lightning (Rank 3) Epic Spell Nature Shaman 2 Deal 4 damage to a minion and a random adjacent one.
Fogsail Freebooter Rare Minion Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Shadowed Spirit Common Minion General Priest 3 4 3 Deathrattle: Deal 3 damage to the enemy hero.
Blademaster Samuro Legendary Minion General Any 4 1 6 Rush
Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
Enslaved Fel Lord Common Minion Demon Warlock 7 4 10 Taunt. Also damages the minions next to whomever this attacks.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Showing all 8 cards
Chain Lightning (Rank 1)(463926).png
Chain Lightning (Rank 2).png
Chain Lightning (Rank 3).png
Fogsail Freebooter(475037).png
Shadowed Spirit(475148).png
Blademaster Samuro(463927).png
Enslaved Fel Lord(474982).png
Alexstrasza the Life-Binder(474989).png

Related cards[edit | edit source]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Eye for an Eye Common Spell Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Commanding Shout Rare Spell Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card.
Darkglare Epic Minion Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Mo'arg Artificer Epic Minion Demon Any 2 2 4 All minions take double damage from spells.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth
Poisonous
Sanctuary Epic Spell Paladin 2 Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with Taunt.
Vicious Scraphound Common Minion Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
Arcane Amplifier Common Minion Elemental Mage 3 2 5 Your Hero Power deals 2 extra damage.
Bulwark of Azzinoth Legendary Weapon Warrior 3 1 4 Whenever your hero would take damage, this loses 1 Durability instead.
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Rigged Faire Game Epic Spell Mage 3 Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Brittlebone Destroyer Rare Minion General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Diseased Vulture Epic Minion Beast Warlock 4 3 5 After your hero takes damage on your turn, summon a random 3-Cost minion.
Frenzied Felwing Rare Minion Demon Any 4 3 2 Costs (1) less for each damage dealt to your opponent this turn.
Water Elemental Free Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Gurubashi Berserker Free Minion General Any 5 2 7 Whenever this minion takes damage, gain +3 Attack.
Jandice Barov Legendary Minion General 5 2 1 Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Moonfang Legendary Minion Beast Any 5 6 3 Can only take 1 damage at a time.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Underbelly Ooze Rare Minion General Any 7 3 5 After this minion survives damage, summon a copy of it.
Flesh Giant Epic Minion General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Zzeraku the Warped Legendary Minion Dragon Warlock 8 4 12 Whenever your hero takes damage, summon a 6/6 Nether Drake.
Showing all 27 cards
Eye for an Eye(206).png
Soulbound Ashtongue(210832).png
Armorsmith(644).png
Bonechewer Brawler(210793).png
Commanding Shout(166).png
Darkglare(210810).png
Mo'arg Artificer(210701).png
Patient Assassin(14).png
Sanctuary(151341).png
Vicious Scraphound(90658).png
Arcane Amplifier(184661).png
Bulwark of Azzinoth(210672).png
Emperor Cobra(625).png
Frothing Berserker(69).png
Overconfident Orc(210789).png
Rigged Faire Game(388943).png
Brittlebone Destroyer(329882).png
Diseased Vulture(90752).png
Frenzied Felwing(184981).png
Water Elemental(274).png
Gurubashi Berserker(624).png
Jandice Barov(329917).png
Moonfang(442044).png
Bonechewer Vanguard(210797).png
Underbelly Ooze(90659).png
Flesh Giant(329888).png
Zzeraku the Warped(151357).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Reckoning Epic Spell Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Showing the only card
Reckoning(475053).png

See also[edit | edit source]

References[edit | edit source]