Damage
Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.
Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).
Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Contents
Notes[edit | edit source]
- Heroes with Armor will have any damage deducted from their Armor before their Health: any damage beyond the character's current Armor will be deducted from their Health. Armor can prevent a hero's Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as Water Elemental and Floating Watcher.[1]
- Characters which are below their maximum Health are considered damaged, and may activate Enrage effects or other synergies. Damaged characters can have their Health restored through healing effects.
- Damage can be increased by Spell Damage, Fallen Hero, Prophet Velen and Cursed Blade, can be negated by Divine Shield (which prevents one instance of damage), Immune (which prevents any damage), Bolf Ramshield and Ice Block, can be reduced by Animated Armor, and its effects can be mitigated by Commanding Shout. For additional details, see the Advanced rules section below.
- Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- Before Patch 11.0.0.23966, a Stealthed character will lose Stealth when it deals damage. From then on, Stealthed characters only loses Stealth when it attacks.
Damaged[edit | edit source]
- Main article: Damaged
Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules[edit | edit source]
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
- Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
- Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
- Multi-Shot, Forked Lightning and Cleave deal damage in random order;
- Explosive Shot and Powershot deal damage in the order center-left-right;
- Cone of Cold deals damage in the order left-right-center;
- Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison, Water Elemental or Mistress of Pain do apply;
- after they attacked a minion, Magnataur Alpha and Foe Reaper 4000 deal damage in the order left-right.
- When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:
- Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
- Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
- Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
- Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for example, Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects' proposed damage varies depending on the damage dealt by a source (Eye for an Eye, Wrathguard, Bolf Ramshield), on the cost of a card (Holy Wrath, Cho'gall, Seadevil Stinger), on available mana (Forbidden Flame), on current Armor (Shield Slam), or on the Attack value of a hero (Savagery), wapon (Blade Flurry) or minion (Shadowflame, Lightbomb, Sergeant Sally, Betrayal, Magnataur Alpha, Dispatch Kodo, Knuckles, C'Thun, Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to Auchenai Soulpriest or Embrace the Shadow have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!), add its controller's Spell Damage bonus (if any) to the proposed damage.
- If the source of the Damage Event is Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced Fallen Hero since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!) or a Hero Power and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.
- If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
- Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
- Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
- Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
- Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.
Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.
- If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.
Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.
Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Egg | Rare | Minion | General | Any | 1 | 0 | 2 | Whenever this minion takes damage, summon a 2/1 Whelp. | |||||||||||
Eternium Rover | Common | Minion | Mech | Warrior | 1 | 1 | 3 | Whenever this minion takes damage, gain 2 Armor. | |||||||||||
Eye for an Eye | Common | Spell | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | ||||||||||||||
Pit Snake | Common | Minion | Beast | Rogue | 1 | 2 | 1 | Poisonous | |||||||||||
Soulbound Ashtongue | Common | Minion | General | Any | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | |||||||||||
Armorsmith | Rare | Minion | General | Warrior | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. | |||||||||||
Bonechewer Brawler | Common | Minion | General | Any | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Darkglare | Epic | Minion | Demon | Warlock | 2 | 2 | 3 | After your hero takes damage, refresh a Mana Crystal. | |||||||||||
Patient Assassin | Epic | Minion | General | Rogue | 2 | 1 | 1 | Stealth Poisonous | |||||||||||
Queen of Pain | Rare | Minion | Demon | Warlock | 2 | 1 | 4 | Lifesteal | |||||||||||
Snowchugger | Common | Minion | Mech | Mage | 2 | 2 | 3 | Freeze any character damaged by this minion. | |||||||||||
Stubborn Gastropod | Common | Minion | Beast | Any | 2 | 1 | 2 | Taunt Poisonous | |||||||||||
Vicious Scraphound | Common | Minion | Mech | Warrior | 2 | 2 | 3 | Whenever this minion deals damage, gain that much Armor. | |||||||||||
Wrathguard | Common | Minion | Demon | Warlock | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero. | |||||||||||
Acolyte of Pain | Common | Minion | General | Any | 3 | 1 | 3 | Whenever this minion takes damage, draw a card. | |||||||||||
Emperor Cobra | Rare | Minion | Beast | Any | 3 | 2 | 3 | Poisonous | |||||||||||
Envenom Weapon | Rare | Spell | Rogue | 3 | Give your weapon Poisonous. | ||||||||||||||
Frothing Berserker | Rare | Minion | General | Warrior | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||||||||||
Giant Wasp | Common | Minion | Beast | Any | 3 | 2 | 2 | Stealth Poisonous | |||||||||||
Howlfiend | Common | Minion | Demon | Warlock | 3 | 3 | 6 | Whenever this minion takes damage, discard a random card. | |||||||||||
Ice Breaker | Rare | Weapon | Shaman | 3 | 1 | 3 | Destroy any Frozen minion damaged by this. | ||||||||||||
Imp Gang Boss | Common | Minion | Demon | Warlock | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. | |||||||||||
Val'kyr Soulclaimer | Rare | Minion | General | Warrior | 3 | 1 | 4 | Whenever this minion survives damage, summon a 2/2 Ghoul. | |||||||||||
Wickerflame Burnbristle | Legendary | Minion | General | Paladin | 3 | 2 | 2 | Divine Shield, Taunt, Lifesteal | |||||||||||
Axe Flinger | Common | Minion | General | Warrior | 4 | 2 | 5 | Whenever this minion takes damage, deal 2 damage to the enemy hero. | |||||||||||
Chillblade Champion | Common | Minion | General | Paladin | 4 | 3 | 2 | Charge Lifesteal | |||||||||||
Night Howler | Common | Minion | General | Any | 4 | 3 | 4 | Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Water Elemental | Free | Minion | Elemental | Mage | 4 | 3 | 6 | Freeze any character damaged by this minion. | |||||||||||
Alley Armorsmith | Rare | Minion | General | Warrior | 5 | 2 | 7 | Taunt Whenever this minion deal damage, gain that much Armor. | |||||||||||
Blood-Queen Lana'thel | Legendary | Minion | General | Warlock | 5 | 1 | 6 | Lifesteal Has +1 Attack for each card you've discarded this game. | |||||||||||
Crazed Worshipper | Epic | Minion | General | Any | 5 | 3 | 6 | Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). | |||||||||||
Floating Watcher | Common | Minion | Demon | Warlock | 5 | 4 | 4 | Whenever your hero takes damage on your turn, gain +2/+2. | |||||||||||
Grim Patron | Rare | Minion | General | Any | 5 | 3 | 3 | Whenever this minion survives damage, summon another Grim Patron. | |||||||||||
Gurubashi Berserker | Free | Minion | General | Any | 5 | 2 | 7 | Whenever this minion takes damage, gain +3 Attack. | |||||||||||
Hallazeal the Ascended | Legendary | Minion | Elemental | Shaman | 5 | 4 | 6 | Whenever your spells deal damage, restore that much Health to your hero. | |||||||||||
Voodoo Hexxer | Rare | Minion | General | Shaman | 5 | 2 | 7 | Taunt Freeze any character damaged by this minion. | |||||||||||
Maexxna | Legendary | Minion | Beast | Any | 6 | 2 | 8 | Poisonous | |||||||||||
Mech-Bear-Cat | Rare | Minion | Mech | Druid | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. | |||||||||||
Security Rover | Rare | Minion | Mech | Warrior | 6 | 2 | 6 | Whenever this minion takes damage, summon a 2/3 Mech with Taunt. | |||||||||||
Acidmaw | Legendary | Minion | Beast | Hunter | 7 | 4 | 2 | Whenever another minion takes damage, destroy it. | |||||||||||
Blackhowl Gunspire | Legendary | Minion | General | Warrior | 7 | 3 | 8 | Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. | |||||||||||
Bonechewer Vanguard | Common | Minion | General | Any | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Gahz'rilla | Legendary | Minion | Beast | Hunter | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack. | |||||||||||
Hogger, Doom of Elwynn | Legendary | Minion | General | Any | 7 | 6 | 6 | Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. | |||||||||||
Underbelly Ooze | Rare | Minion | General | Any | 7 | 3 | 5 | After this minion survives damage, summon a copy of it. | |||||||||||
Rotface | Legendary | Minion | General | Warrior | 8 | 4 | 6 | Whenever this minion survives damage, summon a random Legendary minion. | |||||||||||
Zzeraku the Warped | Legendary | Minion | Dragon | Warlock | 8 | 4 | 12 | Whenever your hero takes damage, summon a 6/6 Nether Drake. | |||||||||||
Showing all 47 cards |
Cards with damaging effects[edit | edit source]
- For Wild format listings, see Damage/Wild format
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Backstab | Free | Spell | Rogue | 0 | Deal 2 damage to an undamaged minion. | ||||||||||||||
Inner Rage | Common | Spell | Warrior | 0 | Deal 1 damage to a minion and give it +2 Attack. | ||||||||||||||
Malygos's Frostbolt | None | Spell | Mage | 0 | Deal 3 damage to a character and Freeze it. | ||||||||||||||
Moonfire | Free | Spell | Druid | 0 | Deal 1 damage. | ||||||||||||||
Raise Dead | Common | Spell | 0 | Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. | |||||||||||||||
Arcane Breath | Rare | Spell | Mage | 1 | Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. | ||||||||||||||
Arcane Missiles | Free | Spell | Mage | 1 | Deal 3 damage randomly split among all enemies. | ||||||||||||||
Arcane Shot | Free | Spell | Hunter | 1 | Deal 2 damage. | ||||||||||||||
Boom Bot | None | Minion | Mech | Any | 1 | 1 | 1 | Deathrattle: Deal 1-4 damage to a random enemy. | |||||||||||
Brain Freeze | Rare | Spell | 1 | Freeze a minion. Combo: Also deal 3 damage to it. | |||||||||||||||
Crystal Power | Common | Spell | Druid | 1 | Choose One: Deal 2 damage to a minion; or Restore 5 Health. | ||||||||||||||
Demonic Blast | None | Hero Power | Demon Hunter | 1 | Hero Power Deal 4 damage. (Two uses left!) | ||||||||||||||
Demonic Blast | None | Hero Power | Demon Hunter | 1 | Hero Power Deal 4 damage. (Last use!) | ||||||||||||||
Depth Charge | Rare | Minion | General | Any | 1 | 0 | 5 | At the start of your turn, deal 5 damage to ALL minions. | |||||||||||
Earth Shock | Common | Spell | Shaman | 1 | Silence a minion, then deal 1 damage to it. | ||||||||||||||
Elven Archer | Free | Minion | General | Any | 1 | 1 | 1 | Battlecry: Deal 1 damage. | |||||||||||
Ethereal Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. | |||||||||||
Eye for an Eye | Common | Spell | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | ||||||||||||||
Felscream Blast | Common | Spell | Demon Hunter | 1 | Lifesteal. Deal 1 damage to a minion and its neighbors. | ||||||||||||||
Flame Imp | Common | Minion | Demon | Warlock | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. | |||||||||||
Forked Lightning | Common | Spell | Shaman | 1 | Deal 2 damage to 2 random enemy minions. Overload: (2) | ||||||||||||||
Frost Shock | Free | Spell | Shaman | 1 | Deal 1 damage to an enemy character and Freeze it. | ||||||||||||||
Glacier Racer | Rare | Minion | General | Mage | 1 | 1 | 3 | Spellburst: Deal 3 damage to all Frozen enemies. | |||||||||||
Guardian Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Divine Shield. | |||||||||||
Holy Smite | Free | Spell | Priest | 1 | Deal 3 damage to a minion. | ||||||||||||||
Improve Morale | Common | Spell | Warrior | 1 | Deal 1 damage to a minion. If it is survives, add a Lackey to your hand. | ||||||||||||||
Kobold Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Deal 2 damage. | |||||||||||
Leper Gnome | Common | Minion | General | Any | 1 | 1 | 1 | Deathrattle: Deal 2 damage to the enemy hero. | |||||||||||
Leper Gnome | Common | Minion | General | Any | 1 | 1 | 1 | Deathrattle: Deal 2 damage to the enemy hero. | |||||||||||
Lightning Bolt | Common | Spell | Shaman | 1 | Deal 3 damage. Overload: (1) | ||||||||||||||
Malygos's Missiles | None | Spell | Mage | 1 | Deal 6 damage randomly split among all enemies. | ||||||||||||||
Mortal Coil | Free | Spell | Warlock | 1 | Deal 1 damage to a minion. If that kills it, draw a card. | ||||||||||||||
Overwhelm | Rare | Spell | Hunter | 1 | Deal 2 damage to a minion. Deal one more damage for each Beast you control. | ||||||||||||||
Pen Flinger | Common | Minion | General | Any | 1 | 1 | 1 | Battlecry: Deal 1 damage. Spellburst: Return this to your hand. | |||||||||||
Prize Plunderer | Rare | Minion | Pirate | Rogue | 1 | 2 | 1 | Combo: Deal 1 damage to a minion for each other card you've played this turn. | |||||||||||
Rain of Fire | Common | Spell | Warlock | 1 | Deal 1 damage to all characters. | ||||||||||||||
Rapid Fire | Common | Spell | Hunter | 1 | Twinspell Deal 1 damage. | ||||||||||||||
Rapid Fire | Common | Spell | Hunter | 1 | Deal 1 damage. | ||||||||||||||
Ray of Frost | Common | Spell | Mage | 1 | Twinspell Freeze a minion. If it's already Frozen, deal 2 damage to it. | ||||||||||||||
Ray of Frost | Common | Spell | Mage | 1 | Freeze a minion. If it's already Frozen, deal 2 damage to it. | ||||||||||||||
Risky Skipper | Rare | Minion | Pirate | Warrior | 1 | 1 | 3 | After you play a minion, deal 1 damage to all minions. | |||||||||||
Rocket Augmerchant | Common | Minion | General | Any | 1 | 2 | 1 | Battlecry: Deal 1 damage to a minion and give it Rush. | |||||||||||
Savagery | Rare | Spell | Druid | 1 | Deal damage equal to your hero's Attack to a minion. | ||||||||||||||
Shield Slam | Epic | Spell | Warrior | 1 | Deal 1 damage to a minion for each Armor you have. | ||||||||||||||
Sinister Strike | Free | Spell | Rogue | 1 | Deal 3 damage to the enemy hero. | ||||||||||||||
Soulbound Ashtongue | Common | Minion | General | Any | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | |||||||||||
Soulfire | Free | Spell | Warlock | 1 | Deal 4 damage. Discard a random card. | ||||||||||||||
Sword and Board | Common | Spell | Warrior | 1 | Deal 2 damage to a minion. Gain 2 Armor. | ||||||||||||||
Throw Glaive | Rare | Spell | Demon Hunter | 1 | Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand. | ||||||||||||||
Unstable Felbolt | Common | Spell | Warlock | 1 | Deal 3 damage to an enemy minion and a random friendly one. | ||||||||||||||
Whirlwind | Free | Spell | Warrior | 1 | Deal 1 damage to ALL minions. | ||||||||||||||
Arcane Explosion | Free | Spell | Mage | 2 | Deal 1 damage to all enemy minions. | ||||||||||||||
Arcane Flakmage | Rare | Minion | General | Mage | 2 | 3 | 2 | After you play a Secret, deal 2 damage to all enemy minions. | |||||||||||
Ballista Shot | None | Hero Power | Hunter | 2 | Hero Power Deal 3 damage to the enemy hero. | ||||||||||||||
Betrayal | Common | Spell | Rogue | 2 | Force an enemy minion to deal its damage to the minions next to it. | ||||||||||||||
Bola Shot | Common | Spell | Hunter | 2 | Deal 1 damage to a minion and 2 damage to its neighbors. | ||||||||||||||
Cleave | Free | Spell | Warrior | 2 | Deal 2 damage to two random enemy minions. | ||||||||||||||
Corrosive Breath | Common | Spell | Hunter | 2 | Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. | ||||||||||||||
Cruel Taskmaster | Common | Minion | General | Warrior | 2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 Attack. | |||||||||||
Demonfire | Common | Spell | Warlock | 2 | Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. | ||||||||||||||
E.T.C., God of Metal | Legendary | Minion | General | Warrior | 2 | 1 | 4 | After a friendly Rush minion attacks, deal 2 damage to the enemy hero. | |||||||||||
Eviscerate | Common | Spell | Rogue | 2 | Deal 2 damage. Combo: Deal 4 damage instead. | ||||||||||||||
Explosive Trap | Common | Spell | Hunter | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies. | ||||||||||||||
Fireblast | None | Hero Power | Mage | 2 | Hero Power Deal 1 damage. | ||||||||||||||
Fireblast Rank 2 | None | Hero Power | Mage | 2 | Hero Power Deal 2 damage. | ||||||||||||||
Frostbolt | Free | Spell | Mage | 2 | Deal 3 damage to a character and Freeze it. | ||||||||||||||
Holy Ripple | Rare | Spell | Priest | 2 | Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. | ||||||||||||||
Icicle | Epic | Spell | Mage | 2 | Deal 2 damage to a minion. If it's Frozen, draw a card. | ||||||||||||||
Immolation Aura | Common | Spell | Demon Hunter | 2 | Deal 1 damage to all minions twice. | ||||||||||||||
Injured Tol'vir | Common | Minion | General | Any | 2 | 2 | 6 | Taunt Battlecry: Deal 3 damage to this minion. | |||||||||||
Knife Juggler | Rare | Minion | General | Any | 2 | 2 | 2 | After you summon a minion, deal 1 damage to a random enemy. | |||||||||||
Kobold Sandtrooper | Common | Minion | General | Any | 2 | 2 | 1 | Deathrattle: Deal 3 damage to the enemy hero. | |||||||||||
Landslide | Rare | Spell | Shaman | 2 | Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again. | ||||||||||||||
Life Tap | None | Hero Power | Warlock | 2 | Hero Power Draw a card and take 2 damage. | ||||||||||||||
Lunar Eclipse | Common | Spell | Druid | 2 | Deal 3 damage to a minion. Your next spell this turn costs (2) less. | ||||||||||||||
Mad Bomber | Common | Minion | General | Any | 2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | |||||||||||
Magic Dart Frog | Common | Minion | Beast | Mage | 2 | 1 | 3 | After you cast a spell, deal 1 damage to a random enemy minion. | |||||||||||
Malygos's Explosion | None | Spell | Mage | 2 | Deal 2 damage to all enemy minions. | ||||||||||||||
Minefield | Common | Spell | Warrior | 2 | Deal 5 damage randomly split among all minions. | ||||||||||||||
Molten Blast | Rare | Spell | Shaman | 2 | Deal 2 damage. Summon that many 1/1 Elementals. | ||||||||||||||
Nether Breath | Rare | Spell | Warlock | 2 | Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. | ||||||||||||||
Penance | Common | Spell | Priest | 2 | Lifesteal Deal 3 damage to a minion. | ||||||||||||||
Sandstorm Elemental | Common | Minion | Elemental | Shaman | 2 | 2 | 2 | Battlecry: Deal 1 damage to all enemy minions. Overload: (1) | |||||||||||
Shiv | Free | Spell | Rogue | 2 | Deal 1 damage. Draw a card. | ||||||||||||||
Slam | Common | Spell | Warrior | 2 | Deal 2 damage to a minion. If it survives, draw a card. | ||||||||||||||
Snipe | Common | Spell | Hunter | 2 | Secret: After your opponent plays a minion, deal 4 damage to it. | ||||||||||||||
Soul Shear | Rare | Spell | 2 | Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck. | |||||||||||||||
Spitting Camel | Common | Minion | Beast | Any | 2 | 2 | 4 | At the end of your turn, deal 1 damage to another random friendly minion. | |||||||||||
Steady Shot | None | Hero Power | Hunter | 2 | Hero Power Deal 2 damage to the enemy hero. | ||||||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions. | |||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Battlecry: Deal 2 damage. | |||||||||||
Wild Pyromancer | Rare | Minion | General | Any | 2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions. | |||||||||||
Wrath | Common | Spell | Druid | 2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. | ||||||||||||||
Ysera Awakens | None | Spell | Any | 2 | Deal 5 damage to all characters except Ysera. | ||||||||||||||
Augmented Porcupine | Epic | Minion | Beast | Hunter | 3 | 2 | 4 | Deathrattle: Deal this minion's Attack damage randomly split among all enemies. | |||||||||||
Awaken! | Common | Spell | Warrior | 3 | Invoke Galakrond. Deal 1 damage to all minions. | ||||||||||||||
Backfire | Common | Spell | Warlock | 3 | Draw 3 cards. Deal 3 damage to your hero. | ||||||||||||||
Blade Dance | Rare | Spell | Demon Hunter | 3 | Deal damage equal to your hero's Attack to 3 random enemy minions. | ||||||||||||||
Bladestorm | Epic | Spell | Warrior | 3 | Deal 1 damage to all minions. Repeat until one dies. | ||||||||||||||
Bogbeam | Common | Spell | Druid | 3 | Deal 3 damage to a minion. Costs (0) if you have at least 7 Mana Crystals. | ||||||||||||||
Breath of the Infinite | Rare | Spell | Priest | 3 | Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. | ||||||||||||||
Combustion | Epic | Spell | Mage | 3 | Deal 4 damage to a minion. Any excess damages both neighbors. | ||||||||||||||
Dark Skies | Epic | Spell | Warlock | 3 | Deal 1 damage to a random minion. Repeat for each card in your hand. | ||||||||||||||
Demolisher | Rare | Minion | Mech | Any | 3 | 1 | 4 | At the start of your turn, deal 2 damage to a random enemy. | |||||||||||
Drain Life | Free | Spell | Warlock | 3 | Deal 2 damage. Restore 2 Health to your hero. | ||||||||||||||
Dreadlord's Bite | Common | Weapon | Demon Hunter | 3 | 2 | 2 | Outcast: Deal 1 damage to all enemies. | ||||||||||||
Fan of Knives | Free | Spell | Rogue | 3 | Deal 1 damage to all enemy minions. Draw a card. | ||||||||||||||
Firebrand | Common | Minion | General | Mage | 3 | 3 | 4 | Spellburst: Deal 4 damage randomly split among all enemy minions. | |||||||||||
Flame Ward | Common | Spell | Mage | 3 | Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. | ||||||||||||||
Gyreworm | Common | Minion | Elemental | Any | 3 | 3 | 2 | Battlecry: If you played an Elemental last turn, deal 3 damage. | |||||||||||
Headcrack | Rare | Spell | Rogue | 3 | Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. | ||||||||||||||
Imp Master | Rare | Minion | General | Any | 3 | 1 | 5 | At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. | |||||||||||
Impferno | Rare | Spell | Warlock | 3 | Give your Demons +1 Attack. Deal 1 damage to all enemy minions. | ||||||||||||||
Imprisoned Observer | Rare | Minion | Demon | Mage | 3 | 4 | 5 | Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. | |||||||||||
Injured Blademaster | Rare | Minion | General | Any | 3 | 4 | 7 | Battlecry: Deal 4 damage to HIMSELF. | |||||||||||
Ironforge Rifleman | Free | Minion | General | Any | 3 | 2 | 2 | Battlecry: Deal 1 damage. | |||||||||||
Kill Command | Free | Spell | Hunter | 3 | Deal 3 damage. If you have a Beast, deal 5 damage instead. | ||||||||||||||
Lava Burst | Rare | Spell | Shaman | 3 | Deal 5 damage. Overload: (2) | ||||||||||||||
Lightning Breath | Rare | Spell | Shaman | 3 | Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. | ||||||||||||||
Lightning Storm | Rare | Spell | Shaman | 3 | Deal 2-3 damage to all enemy minions. Overload: (2) | ||||||||||||||
Lord Barov | Legendary | Minion | General | 3 | 3 | 2 | Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions. | ||||||||||||
Neferset Thrasher | Common | Minion | General | Warlock | 3 | 4 | 5 | Whenever this attacks, deal 3 damage to your hero. | |||||||||||
Perdition's Blade | Rare | Weapon | Rogue | 3 | 2 | 2 | Battlecry: Deal 1 damage. Combo: Deal 2 instead. | ||||||||||||
Scalerider | Common | Minion | General | Any | 3 | 3 | 3 | Battlecry: If you're holding a Dragon, deal 2 damage. | |||||||||||
School Spirits | Common | Spell | Warlock | 3 | Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck. | ||||||||||||||
Seal Fate | Rare | Spell | Rogue | 3 | Deal 3 damage to an undamaged character. Invoke Galakrond. | ||||||||||||||
Serpentshrine Portal | Common | Spell | Shaman | 3 | Deal 3 damage. Summon a random 3-Cost minion. Overload: (1) | ||||||||||||||
Shadow Bolt | Free | Spell | Warlock | 3 | Deal 4 damage to a minion. | ||||||||||||||
Shadowlight Scholar | Rare | Minion | General | Warlock | 3 | 3 | 4 | Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage. | |||||||||||
SI:7 Agent | Rare | Minion | General | Rogue | 3 | 3 | 3 | Combo: Deal 2 damage. | |||||||||||
Skybarge | Rare | Minion | Mech | Warrior | 3 | 2 | 5 | After you summon a Pirate, deal 2 damage to a random enemy. | |||||||||||
Soul Cleave | Free | Spell | Demon Hunter | 3 | Lifesteal Deal 2 damage to two random enemy minions. | ||||||||||||||
Stormstrike | Common | Spell | Shaman | 3 | Deal 3 damage to a minion. Give your hero +3 Attack this turn. | ||||||||||||||
Weaponized Wasp | Rare | Minion | Beast | Shaman | 3 | 3 | 3 | Battlecry: If you control a Lackey, deal 3 damage. | |||||||||||
Wrathscale Naga | Epic | Minion | General | Demon Hunter | 3 | 3 | 1 | After a friendly minion dies, deal 3 damage to a random enemy. | |||||||||||
Altruis the Outcast | Legendary | Minion | General | Demon Hunter | 4 | 4 | 2 | After you play the left- or right-most card in your hand, deal 1 damage to all enemies. | |||||||||||
Blade Flurry | Rare | Spell | Rogue | 4 | Destroy your weapon and deal its damage to all enemy minions. | ||||||||||||||
Burrowing Scorpid | Common | Minion | Beast | Any | 4 | 5 | 2 | Battlecry: Deal 2 damage. If that kills the target, gain Stealth. | |||||||||||
Circus Medic | Common | Minion | General | Any | 4 | 3 | 4 | Corrupted Battlecry: Deal 4 damage. | |||||||||||
Cone of Cold | Common | Spell | Mage | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them. | ||||||||||||||
Consecration | Free | Spell | Paladin | 4 | Deal 2 damage to all enemies. | ||||||||||||||
Dragonbane | Legendary | Minion | Mech | Hunter | 4 | 3 | 5 | After you use your Hero Power, deal 5 damage to a random enemy. | |||||||||||
Dunk Tank | Rare | Spell | Shaman | 4 | Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions. | ||||||||||||||
Dunk Tank | Rare | Spell | Shaman | 4 | Corrupted Deal 4 damage, then deal 2 damage to all enemy minions. | ||||||||||||||
Fire Breather | Rare | Minion | Demon | Warlock | 4 | 4 | 3 | Battlecry: Deal 2 damage to all minions except Demons. | |||||||||||
Fireball | Free | Spell | Mage | 4 | Deal 6 damage. | ||||||||||||||
Hammer of Wrath | Free | Spell | Paladin | 4 | Deal 3 damage. Draw a card. | ||||||||||||||
Hellfire | Free | Spell | Warlock | 4 | Deal 3 damage to ALL characters. | ||||||||||||||
Holy Nova | Free | Spell | Priest | 4 | Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. | ||||||||||||||
Il'gynoth | Legendary | Minion | General | Demon Hunter | 4 | 2 | 6 | Lifesteal Your Lifesteal damages the enemy hero instead of healing you. | |||||||||||
Keeper of the Grove | Rare | Minion | General | Druid | 4 | 2 | 2 | Choose One - Deal 2 damage; or Silence a minion. | |||||||||||
Knife Vendor | Common | Minion | General | Any | 4 | 3 | 4 | Battlecry: Deal 4 damage to each hero. | |||||||||||
Malygos's Fireball | None | Spell | Mage | 4 | Deal 8 damage. | ||||||||||||||
Marked Shot | Common | Spell | Hunter | 4 | Deal 4 damage to a minion. Discover a spell. | ||||||||||||||
Molten Breath | Rare | Spell | Warrior | 4 | Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. | ||||||||||||||
Mortal Strike | Rare | Spell | Warrior | 4 | Deal 4 damage. If you have 12 or less Health, deal 6 instead. | ||||||||||||||
Multi-Shot | Free | Spell | Hunter | 4 | Deal 3 damage to two random enemy minions. | ||||||||||||||
Omega Devastator | Epic | Minion | Mech | Warrior | 4 | 4 | 5 | Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. | |||||||||||
Pit Lord | Epic | Minion | Demon | Warlock | 4 | 5 | 6 | Battlecry: Deal 5 damage to your hero. | |||||||||||
Reaper's Scythe | Rare | Weapon | Warrior | 4 | 4 | 2 | Spellburst: Also damages adjacent minions this turn. | ||||||||||||
Scrap Shot | Rare | Spell | Hunter | 4 | Deal 3 damage. Give a random Beast in your hand +3/+3. | ||||||||||||||
Shadowflame | Rare | Spell | Warlock | 4 | Destroy a friendly minion and deal its Attack damage to all enemy minions. | ||||||||||||||
Shardshatter Mystic | Rare | Minion | General | Demon Hunter | 4 | 3 | 2 | Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions. | |||||||||||
Swipe | Free | Spell | Druid | 4 | Deal 4 damage to an enemy and 1 damage to all other enemies. | ||||||||||||||
Torrent | Rare | Spell | Shaman | 4 | Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. | ||||||||||||||
Troll Batrider | Common | Minion | General | Any | 4 | 3 | 3 | Battlecry: Deal 3 damage to a random enemy minion. | |||||||||||
Vendetta | Rare | Spell | Rogue | 4 | Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. | ||||||||||||||
Wretched Tutor | Common | Minion | General | Any | 4 | 2 | 5 | Spellburst: Deal 2 damage to all other minions. | |||||||||||
Abomination | Rare | Minion | General | Any | 5 | 4 | 4 | Taunt. Deathrattle: Deal 2 damage to ALL characters. | |||||||||||
Apexis Blast | Epic | Spell | Mage | 5 | Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. | ||||||||||||||
Bane of Doom | Epic | Spell | Warlock | 5 | Deal 2 damage to a character. If that kills it, summon a random Demon. | ||||||||||||||
Bomb | None | Spell | Any | 5 | Casts When Drawn You take 5 damage. | ||||||||||||||
Chaos Nova | Free | Spell | Demon Hunter | 5 | Deal 4 damage to all minions. | ||||||||||||||
Chronobreaker | Rare | Minion | Dragon | Priest | 5 | 4 | 5 | Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. | |||||||||||
Cloud Prince | Common | Minion | Elemental | Mage | 5 | 4 | 4 | Battlecry: If you control a Secret, deal 6 damage. | |||||||||||
Crazed Netherwing | Rare | Minion | Dragon | Warlock | 5 | 5 | 5 | Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. | |||||||||||
Cumulo-Maximus | Epic | Minion | Elemental | Shaman | 5 | 5 | 5 | Battlecry: If you have Overloaded Mana Crystals, deal 5 damage. | |||||||||||
Desert Obelisk | Epic | Minion | General | Any | 5 | 0 | 5 | If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. | |||||||||||
Explosive Shot | Rare | Spell | Hunter | 5 | Deal 5 damage to a minion and 2 damage to adjacent ones. | ||||||||||||||
Eye of C'Thun | None | Spell | Any | 5 | Piece of C'Thun (0/4) Deal 7 damage randomly split among all enemies. | ||||||||||||||
Firework Elemental | Common | Minion | Elemental | Mage | 5 | 3 | 5 | Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead. | |||||||||||
Firework Elemental | Common | Minion | Elemental | Mage | 5 | 3 | 5 | Corrupted Battlecry: Deal 12 damage to a minion. | |||||||||||
Glaivebound Adept | Free | Minion | General | Demon Hunter | 5 | 6 | 4 | Battlecry: If your hero attacked this turn, deal 4 damage. | |||||||||||
Hagatha's Scheme | Rare | Spell | Shaman | 5 | Deal 1 damage to all minion. (Upgrades each turn!) | ||||||||||||||
Heart of C'Thun | None | Spell | Any | 5 | Piece of C'Thun (0/4) Deal 3 damage to all minions. | ||||||||||||||
Holy Wrath | Rare | Spell | Paladin | 5 | Draw a card and deal damage equal to its cost. | ||||||||||||||
Lake Thresher | Common | Minion | Beast | Any | 5 | 4 | 6 | Also damages the minions next to whomever this attacks. | |||||||||||
Nightblade | Free | Minion | General | Any | 5 | 4 | 4 | Battlecry: Deal 3 damage to the enemy hero. | |||||||||||
Ras Frostwhisper | Legendary | Minion | General | 5 | 3 | 6 | At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage). | ||||||||||||
Rolling Fireball | Epic | Spell | Mage | 5 | Deal 8 damage to a minion. Any excess damage continues to the left or right. | ||||||||||||||
Shattered Rumbler | Epic | Minion | Elemental | Shaman | 5 | 5 | 6 | Battlecry: If you cast a spell last turn, deal 2 damage to all other minions. | |||||||||||
Starfall | Rare | Spell | Druid | 5 | Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. | ||||||||||||||
Stormpike Commando | Free | Minion | General | Any | 5 | 4 | 2 | Battlecry: Deal 2 damage. | |||||||||||
Sunreaver Warmage | Rare | Minion | General | Any | 5 | 4 | 4 | Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. | |||||||||||
Trampling Rhino | Rare | Minion | Beast | Hunter | 5 | 5 | 5 | Rush. After this attacks and kills a minion, excess damage hits the enemy hero. | |||||||||||
Waste Warden | Epic | Minion | General | Any | 5 | 3 | 3 | Battlecry: Deal 3 damage to a minion and all others of the same minion type. | |||||||||||
Wrathspike Brute | Epic | Minion | Demon | Demon Hunter | 5 | 2 | 6 | Taunt After this is attacked, deal 1 damage to all enemies. | |||||||||||
Aeon Reaver | Common | Minion | Dragon | Priest | 6 | 4 | 4 | Battlecry: Deal damage to a minion equal to its Attack. | |||||||||||
Avenging Wrath | Epic | Spell | Paladin | 6 | Deal 8 damage randomly split among all enemies. | ||||||||||||||
Blizzard | Rare | Spell | Mage | 6 | Deal 2 damage to all enemy minions and Freeze them. | ||||||||||||||
Dread Infernal | Free | Minion | Demon | Warlock | 6 | 6 | 6 | Battlecry: Deal 1 damage to ALL other characters. | |||||||||||
Fire Elemental | Free | Minion | Elemental | Shaman | 6 | 6 | 5 | Battlecry: Deal 3 damage. | |||||||||||
Imprisoned Antaen | Rare | Minion | Demon | Demon Hunter | 6 | 10 | 6 | Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. | |||||||||||
Initiation | Rare | Spell | Priest | 6 | Deal 4 damage to a minion. If that kills it, summon a new copy. | ||||||||||||||
Kronx Dragonhoof | Legendary | Minion | General | Any | 6 | 6 | 6 | Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. | |||||||||||
Reno the Relicologist | Legendary | Minion | General | Mage | 6 | 4 | 6 | Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. | |||||||||||
Riftcleaver | Epic | Minion | Demon | Warlock | 6 | 7 | 5 | Battlecry: Destroy a minion. Your hero takes damage equal to its Health. | |||||||||||
Scavenging Shivarra | Common | Minion | Demon | Any | 6 | 6 | 3 | Battlecry: Deal 6 damage randomly split among all other minions. | |||||||||||
Starfire | Free | Spell | Druid | 6 | Deal 5 damage. Draw a card. | ||||||||||||||
The Lurker Below | Legendary | Minion | Beast | Shaman | 6 | 6 | 5 | Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. | |||||||||||
Turncoat Contract | Epic | Spell | Rogue | 6 | Destroy a minion. It deals its damage to adjacent minions. | ||||||||||||||
Baron Geddon | Legendary | Minion | Elemental | Any | 7 | 7 | 5 | At the end of your turn, deal 2 damage to ALL other characters. | |||||||||||
Cycle of Hatred | Rare | Spell | Demon Hunter | 7 | Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed. | ||||||||||||||
Darkmoon Tonk | Rare | Minion | Mech | Hunter | 7 | 8 | 5 | Deathrattle: Fire four missiles at random enemies that deal 2 damage each. | |||||||||||
Earthquake | Rare | Spell | Shaman | 7 | Deal 5 damage to all minions, then deal 2 damage to all minions. | ||||||||||||||
Flamereaper | Epic | Weapon | Demon Hunter | 7 | 4 | 3 | Also damages the minions next to whomever your hero attacks. | ||||||||||||
Flamestrike | Free | Spell | Mage | 7 | Deal 4 damage to all enemy minions. | ||||||||||||||
Malygos's Flamestrike | None | Spell | Mage | 7 | Deal 8 damage to all enemy minions. | ||||||||||||||
Mask of C'Thun | Rare | Spell | Mage | 7 | Deal 10 damage randomly split among all enemies. | ||||||||||||||
Priestess of Fury | Rare | Minion | Demon | Demon Hunter | 7 | 6 | 5 | At the end of your turn, deal 6 damage randomly split among all enemies. | |||||||||||
Tunnel Blaster | Rare | Minion | General | Any | 7 | 3 | 7 | Taunt Deathrattle: Deal 3 damage to all minions. | |||||||||||
Worgen Abomination | Epic | Minion | General | Any | 7 | 6 | 6 | At the end of your turn, deal 2 damage to all other damaged minions. | |||||||||||
G'huun the Blood God | Legendary | Minion | General | Priest | 8 | 8 | 8 | Battlecry: Draw 2 cards. They cost Health instead of Mana. | |||||||||||
Pit Crocolisk | Common | Minion | Beast | Any | 8 | 5 | 6 | Battlecry: Deal 5 damage. | |||||||||||
Tidal Wave | Common | Spell | Shaman | 8 | Lifesteal Deal 3 damage to all minions. | ||||||||||||||
Twin Tyrant | Common | Minion | Dragon | Any | 8 | 4 | 10 | Battlecry: Deal 4 damage to two random enemy minions. | |||||||||||
Runaway Blackwing | Rare | Minion | Dragon | Any | 9 | 9 | 9 | At the end of your turn, deal 9 damage to a random enemy minion. | |||||||||||
C'Thun, the Shattered | Legendary | Minion | General | Any | 10 | 6 | 6 | Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies. | |||||||||||
Darkmoon Rabbit | Epic | Minion | Beast | Any | 10 | 1 | 1 | Rush, Poisonous Also damages the minions next to whomever this attacks. | |||||||||||
Highkeeper Ra | None | Minion | General | Any | 10 | 20 | 20 | At the end of your turn, deal 20 damage to all enemies. | |||||||||||
Pyroblast | Epic | Spell | Mage | 10 | Deal 10 damage. | ||||||||||||||
Yogg-Saron, Master of Fate | Legendary | Minion | General | Any | 10 | 7 | 5 | Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron. | |||||||||||
Showing all 232 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chain Lightning (Rank 1) | Epic | Spell | Nature | Shaman | 2 | Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.) | |||||||||||||
Chain Lightning (Rank 2) | Epic | Spell | Nature | Shaman | 2 | Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.) | |||||||||||||
Chain Lightning (Rank 3) | Epic | Spell | Nature | Shaman | 2 | Deal 4 damage to a minion and a random adjacent one. | |||||||||||||
Fogsail Freebooter | Rare | Minion | Pirate | Any | 2 | 2 | 2 | Battlecry: If you have a weapon equipped, deal 2 damage. | |||||||||||
Shadowed Spirit | Common | Minion | General | Priest | 3 | 4 | 3 | Deathrattle: Deal 3 damage to the enemy hero. | |||||||||||
Blademaster Samuro | Legendary | Minion | General | Any | 4 | 1 | 6 | Rush Frenzy: Deal damage equal to this minion's Attack to all enemy minions. | |||||||||||
Enslaved Fel Lord | Common | Minion | Demon | Warlock | 7 | 4 | 10 | Taunt. Also damages the minions next to whomever this attacks. | |||||||||||
Alexstrasza the Life-Binder | Legendary | Minion | Dragon | Any | 9 | 8 | 8 | Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage. | |||||||||||
Showing all 8 cards |
Related cards[edit | edit source]
- For Wild format listings, see Damage/Wild format
The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eye for an Eye | Common | Spell | Paladin | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | ||||||||||||||
Soulbound Ashtongue | Common | Minion | General | Any | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | |||||||||||
Armorsmith | Rare | Minion | General | Warrior | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. | |||||||||||
Bonechewer Brawler | Common | Minion | General | Any | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Commanding Shout | Rare | Spell | Warrior | 2 | Your minions can't be reduced below 1 Health this turn. Draw a card. | ||||||||||||||
Darkglare | Epic | Minion | Demon | Warlock | 2 | 2 | 3 | After your hero takes damage, refresh a Mana Crystal. | |||||||||||
Mo'arg Artificer | Epic | Minion | Demon | Any | 2 | 2 | 4 | All minions take double damage from spells. | |||||||||||
Patient Assassin | Epic | Minion | General | Rogue | 2 | 1 | 1 | Stealth Poisonous | |||||||||||
Sanctuary | Epic | Spell | Paladin | 2 | Sidequest: Take no damage for a turn. Reward: Summon a 3/6 minion with Taunt. | ||||||||||||||
Vicious Scraphound | Common | Minion | Mech | Warrior | 2 | 2 | 3 | Whenever this minion deals damage, gain that much Armor. | |||||||||||
Arcane Amplifier | Common | Minion | Elemental | Mage | 3 | 2 | 5 | Your Hero Power deals 2 extra damage. | |||||||||||
Bulwark of Azzinoth | Legendary | Weapon | Warrior | 3 | 1 | 4 | Whenever your hero would take damage, this loses 1 Durability instead. | ||||||||||||
Emperor Cobra | Rare | Minion | Beast | Any | 3 | 2 | 3 | Poisonous | |||||||||||
Frothing Berserker | Rare | Minion | General | Warrior | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||||||||||
Overconfident Orc | Common | Minion | General | Any | 3 | 1 | 6 | Taunt While at full Health, this has +2 Attack. | |||||||||||
Rigged Faire Game | Epic | Spell | Mage | 3 | Secret: If you didn't take any damage during your opponent's turn, draw 3 cards. | ||||||||||||||
Brittlebone Destroyer | Rare | Minion | General | 4 | 3 | 3 | Battlecry: If your hero's Health changed this turn, destroy a minion. | ||||||||||||
Diseased Vulture | Epic | Minion | Beast | Warlock | 4 | 3 | 5 | After your hero takes damage on your turn, summon a random 3-Cost minion. | |||||||||||
Frenzied Felwing | Rare | Minion | Demon | Any | 4 | 3 | 2 | Costs (1) less for each damage dealt to your opponent this turn. | |||||||||||
Water Elemental | Free | Minion | Elemental | Mage | 4 | 3 | 6 | Freeze any character damaged by this minion. | |||||||||||
Gurubashi Berserker | Free | Minion | General | Any | 5 | 2 | 7 | Whenever this minion takes damage, gain +3 Attack. | |||||||||||
Jandice Barov | Legendary | Minion | General | 5 | 2 | 1 | Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. | ||||||||||||
Moonfang | Legendary | Minion | Beast | Any | 5 | 6 | 3 | Can only take 1 damage at a time. | |||||||||||
Bonechewer Vanguard | Common | Minion | General | Any | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||||||||||
Underbelly Ooze | Rare | Minion | General | Any | 7 | 3 | 5 | After this minion survives damage, summon a copy of it. | |||||||||||
Flesh Giant | Epic | Minion | General | 8 | 8 | 8 | Costs 1 less for each time your hero's Health changed during your turns. | ||||||||||||
Zzeraku the Warped | Legendary | Minion | Dragon | Warlock | 8 | 4 | 12 | Whenever your hero takes damage, summon a 6/6 Nether Drake. | |||||||||||
Showing all 27 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reckoning | Epic | Spell | Holy | Paladin | 1 | Secret: After an enemy minion deals 3 or more damage, destroy it. | |||||||||||||
Showing the only card |
See also[edit | edit source]
References[edit | edit source]
- ↑ https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)
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