|Set:||The Grand Tournament|
|Tags:||Hero Power-related, Random, Rarity-related|
Inspire: Summon a random Legendary minion.
She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
How to get[edit | edit source]
|Golden Confessor Paletress||3200||1600|
Notes[edit | edit source]
- This card's Inspire effect has a chance to summon any collectible legendary minion, including another Confessor Paletress and those specific to classes other than the controlling hero. Uncollectible minions such as Thaddius will not be summoned.
Strategy[edit | edit source]
This card is best used with Inspire synergy cards such as Maiden of the Lake or Fencing Coach to be able to play this card on 5 or 6 mana and still activate its Inspire effect on the same turn. Garrison Commander is also strong with this card if you manage to have the mana to use your Hero Power twice.
Possible summons[edit | edit source]
As of Journey to Un'Goro there are 153 collectible legendary minions in the game, giving this card a ~0.653% chance of summoning any given minion. The average mana cost of a summoned legendary minion is 6.17 mana. The below table lists all collectible legendary minions available in Wild format, representing the full range of possible summons from this minion's Inspire effect.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
|Akali, the Rhino||Legendary||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Deathrattle: Deal 8 damage to all minions. That's short for "Anomnomnomnomalus".
Deathrattle: Return this to your hand and summon a 4/4 Nerubian. Was actually a pretty nice guy before, you know, the whole Lich King thing.
Battlecry: Discover a powerful Artifact. He's very good at retrieving artifacts. From other people's museums.
Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Your minions cost (1). Call her "Tweety". She'll find it real funny. I PROMISE.
Battlecry and Deathrattle: Summon a Jade Golem. Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Battlecry: Replace your hand with a copy of your opponent's. The cards are always golden on the other side.
|Baku the Mooneater||Legendary||Beast||Any||9||7||8|
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power. In her defense, it did look like a cookie.
Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Your minions trigger their Deathrattles twice. There used to be five Horsemen but one of them left because a job opened up in the deadmines and the benefits were better.
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Whenever your hero takes damage, this minion takes it instead. Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
|Bwonsamdi, the Dead||Legendary||General||Priest||7||7||7|
Battlecry: Draw 1-Cost minions from your deck until your hand is full. Everyone's dying to meet him.
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Whenever you draw a card, put another copy into your hand. Left head and right head can never agree about what to eat for dinner, so they always end up just eating ramen again.
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Deathrattle: Put all Dragons from your hand into the battlefield. To his credit, Deathwing really took to heart the feedback he was receiving that he needed to be "more of a team player".
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode. MARVEL AT HIS MIGHT!
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Eadric the Pure||Legendary||General||Paladin||7||3||7|
Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.
|Elise the Trailblazer||Legendary||General||Any||5||5||5|
Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.
|Elite Tauren Chieftain||Legendary||General||Any||5||5||5|
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
Deathrattle: If Stalagg also died this game, summon Thaddius. Feugen is sad because everyone likes Stalagg better.
|Finja, the Flying Star||Legendary||Murloc||Any||5||2||4|
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
|Foe Reaper 4000||Legendary||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Start of Game: If your deck has only even-Cost cards, your starting Hero Power costs (1). Ever since Sylvanas killed his son, he's dreamed of getting… even.
|Genzo, the Shark||Legendary||General||Any||4||5||4|
Whenever this attacks, both players draw until they have 3 cards. Infamous in the seedy underground card rooms of Gadgetzan, he got his nickname winning the coveted Shark Plushie in the city's first Hearthstone tournament.
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). Once crafted a gauntlet out of earwax and pure ambition.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
|Gonk, the Raptor||Legendary||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
|Gormok the Impaler||Legendary||General||Any||4||4||4|
Battlecry: If you have at least 4 other minions, deal 4 damage. Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling!
|Gral, the Shark||Legendary||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
|Hakkar, the Soulflayer||Legendary||Beast||Any||10||9||6|
Deathrattle: Shuffle a Corrupted Blood into each player's deck. ATTENTION: Do not enter any major city while infected with the Corrupted Blood!
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
|Hallazeal the Ascended||Legendary||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Battlecry: Destroy a Beast. It's hard to make a living as a hunter in a world where beasts instantly reappear minutes after you kill them.
|Hemet, Jungle Hunter||Legendary||General||Any||6||6||6|
Battlecry: Destroy all cards in your deck that cost (3) or less. The goblin travel agency lost his luggage, but he's still having a great vacation!
Battlecry: Summon a 1/1 copy of each of your other minions. His whole job is yelling "Yogg-Saron comin'!"
|Hex Lord Malacrass||Legendary||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
|High Priest Thekal||Legendary||General||Paladin||3||3||4|
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
|High Priestess Jeklik||Legendary||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
|Hir'eek, the Bat||Legendary||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
|Hogger, Doom of Elwynn||Legendary||General||Any||7||6||6|
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. When C'thun went to sleep, he checked under his bed for Hogger.
Your other minions have Rush. They’re good dogs, Tess.
Can't attack heroes. This massive yeti just closes his eyes and charges at the nearest target. The nearest Target is a couple blocks away and has sick deals on skateboards.
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
|Ixlid, Fungal Lord||Legendary||General||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
|Jan'alai, the Dragonhawk||Legendary||Beast||Mage||7||4||4|
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Battlecry: Replace your starting Hero Power with a better one. It's like putting racing stripes and a giant spoiler on your hero power.
|Kalimos, Primal Lord||Legendary||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Battlecry and Deathrattle: Recruit a Beast. She’s not one of those treehugger elves – but she does like the occasional cuddle.
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
At the end of each turn, summon all friendly minions that died this turn. Kel'Thuzad could not resist the call of the Lich King. Even when it's just a robo-call extolling the Lich King's virtues.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: Swap decks with your opponent. Give them a Ransom spell to swap back. Management of the Kobold Empire requires a careful balance between a lack of social services and fiscal irresponsibility.
After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."
|Krag'wa, the Frog||Legendary||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
|Krul the Unshackled||Legendary||Demon||Warlock||9||7||9|
Battlecry: If your deck has no duplicates, summon all Demons from your hand. Spicklefizz pondered his life choices as he looked at the chain around his neck. "Become a warlock," they said. "You get to enslave demons," they said.
|Kun the Forgotten King||Legendary||General||Druid||10||7||7|
Choose One - Gain 10 Armor; or Refresh your Mana Crystals. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.
|Lady in White||Legendary||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
|Lyra the Sunshard||Legendary||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Battlecry: Choose a friendly minion. Swap it with a minion in your deck. She has set up her Black Market here in Gadgetzan for one purpose, to make a KILLING when Beanie Babies make their inevitable comeback.
Poisonous Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
Deathrattle: Replace your hero with Ragnaros, the Firelord. You thought Executus turned you into Ragnaros, but really Ragnaros was in you the whole time.
Your other Demons have +2/+2. Your hero is Immune. Mal'Ganis doesn't like being betrayed, so if you discard him, watch out.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Deathrattle: Shuffle this minion into your deck. When Malorne isn't mauling hordes of demons, he enjoys attending parties, though he prefers to go stag.
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
|Marin the Fox||Legendary||General||Any||8||6||6|
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!) My name is Marin the Fox. You took my treasure. Prepare to die.
Battlecry: Recruit a 1, 2, and 3-Attack minion. His adventuring party consists of Goldshire Footman, Frostwolf Grunt and Hadronox.
All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|Medivh, the Guardian||Legendary||General||Any||8||7||7|
Battlecry:Equip Atiesh, Greatstaff of the Guardian. If you think the party's great now, just wait 'til he invites the orcs over!
Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
|Mogor the Ogre||Legendary||General||Any||6||7||6|
All minions have a 50% chance to attack the wrong enemy. Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
|Mukla, Tyrant of the Vale||Legendary||Beast||Any||6||5||5|
Battlecry: Add 2 Bananas to your hand. Pro tip: DO NOT BOGART THE BANANAS.
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
|N'Zoth, the Corruptor||Legendary||General||Any||10||5||7|
Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Nat, the Darkfisher||Legendary||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: Add 2 random spells to your hand (from your opponent's class). They call him "Blackwing" because he's a black dragon...... and he's got wings.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Players only have 15 seconds to take their turns. Time to write some flavor text.
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Battlecry: Gain +5 Health for each Elemental you played last turn. Between you and me, Ozruk is a bit obsessed with his body.
|Patches the Pirate||Legendary||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Start of Game: Add 5 Legendary minions to your hand. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion. Three Princes stand before you. This one wants to copy others.
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt. Three Princes stand before you. This one devours one after another.
Battlecry: Trigger a friendly minion's Deathrattle. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
Battlecry: Summon all minions from your hand that didn't start in your deck. Everyone wants to be a princess, but nobody ever considers the size of the hat.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
|Ragnaros the Firelord||Legendary||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
|Raza the Chained||Legendary||General||Priest||5||5||5|
Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game. "Could you do me a favor and get the keys from Kazakus?"
Battlecry: If you're holding a Dragon, destroy a Legendary minion. Rend believes he is the True Warchief of the Horde and he keeps editing the wikipedia page for "Warchief of the Horde" to include his picture.
Battlecry: If your deck has no duplicates, fully heal your hero. Reno is a four-time winner of the 'Best Accessorized Explorer' award.
Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
|Rin, the First Disciple||Legendary||General||Warlock||6||3||6|
Deathrattle: Add 'The First Seal' to your hand. Signed and sealed, she delivers oblivion.
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
|Shaku, the Collector||Legendary||General||Rogue||3||2||3|
Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
|Sherazin, Corpse Flower||Legendary||General||Rogue||4||5||3|
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
|Shirvallah, the Tiger||Legendary||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
|Sir Finley Mrrgglton||Legendary||Murloc||Any||1||1||3|
Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Costs (1) less for each friendly Pirate. What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING.
|Sneed's Old Shredder||Legendary||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
|Soggoth the Slitherer||Legendary||General||Any||9||5||9|
Can't be targeted by spells or Hero Powers. Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction.
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
After you summon a minion, trigger its Deathrattle effect. She sees the fate of anyone she meets, but it's always the same: dinosaur attack.
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Deathrattle: If Feugen also died this game, summon Thaddius. Stalagg want to write own flavor text. "STALAGG AWESOME!"
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Battlecry: Set all other minions' Attack and Health to 3. Ironically, his favorite number is 4.
|Swamp King Dred||Legendary||Beast||Hunter||7||9||9|
After your opponent plays a minion, attack it. Swamp King Dred, more like Swamp King Dead, amiright?
Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
Battlecry: Your opponent takes two turns. Then you take two turns. Follows adventurers, seeking the ultimate time magic: the ability to reload.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
|The Glass Knight||Legendary||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
|The Lich King||Legendary||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
|The Skeleton Knight||Legendary||General||Any||6||7||4|
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand. Apparently it really was just a flesh wound.
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it. I am the Voraxx. I speak for the weeds.
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Battlecry and Deathrattle: Add a Spare Part card to your hand. Something about power converters.
|Trade Prince Gallywix||Legendary||General||Rogue||6||5||8|
Whenever your opponent casts a spell, gain a copy of it and give them a Coin. Gallywix believes in supply and demand. He supplies the beatings and demands you pay up!
|Troggzor the Earthinator||Legendary||General||Any||7||6||6|
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg. He keeps earthinating the countryside despite attempts to stop him.
|Twin Emperor Vek'lor||Legendary||General||Any||7||4||6|
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor. Do they make decisions based on age? "I'm two minutes older therefore we burn this village."
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
|War Master Voone||Legendary||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Is that a thing?”
“….now you’re just making those up.”
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
|Whizbang the Wonderful||Legendary||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
Divine Shield, Taunt, Lifesteal Wickerflame spent years as a recruit for the Goons, never making the big-time because he always fired his chest-cannon too slowly. "Hey," he thought, "maybe if I keep my beard lit on fire, I can do this faster." BOOM, promoted.
Cards you draw from your Hero Power cost (0). He can summon anything, even a FEARSOME DOOMGUARD*.
*He's pretty sure this is going to work out.
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon. Wrathion, son of Deathwing, is a dragon. Why isn't he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER??
|Xaril, Poisoned Mind||Legendary||General||Rogue||4||3||2|
Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
|Y'Shaarj, Rage Unbound||Legendary||General||Any||10||10||10|
At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.
|Yogg-Saron, Hope's End||Legendary||General||Any||10||7||5|
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly). I spell your doom... Y-O-U-R D-O-O-M!
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
|Zerek, Master Cloner||Legendary||General||Priest||6||5||5|
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
|Zola the Gorgon||Legendary||General||Any||3||2||2|
Battlecry: Choose a friendly minion. Add a Golden copy of it to your hand. Her name seems a bit cheesy.
|Showing all 237 cards|
Quotes[edit | edit source]
|Summon||Take this time to consider your past deeds.|
Lore[edit | edit source]
- "The story behind Confessor Paletress is that she's basically a good guy; you show up at the [Argent Tournament] and what her job is, is to make sure that you're trained and ready to go, to fight the challenges that await you. And the way that she does that is that she summons up some of the greatest foes you've had in the past, essentially your memories, in a shadow form, and forces you to fight them all over again to conquer your fears and to get ready for the challenges that await." - Jason Chayes
- "Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable priest from the Argent Crusade to test combatants' mettle. Paletress will do everything in her power to ensure that only those with strong faith will confront the Scourge." - World of Warcraft Dungeon Journal
- Argent Confessor Paletress is a human priest who can be found in the Argent Pavilion at the western portion of the Argent Tournament Grounds. Periodically, she gives a speech to the various praying faction Champions.
History[edit | edit source]
The original design for Confessor Paletress was an 8 mana 2/4 with the text "Battlecry: Summon 3 Legendary minions and set their Health to 1." This was intended to reflect Paletress design in World of Warcraft. However, in play testing the developers found Paletress was a "very swingy card", with her ability sometimes summoning three Ragnaros the Firelord, and dealing 24 damage to the opponent at the end of the turn; and at others summoning three Lorewalker Chos.
The developers found this design to feature too much RNG and too much power overall, and the text was therefore changed to "At the end of your turn, summon a random Legendary minion." However, while this was better, the developers realised they were missing out on the opportunity to involve the expansion's new mechanic - Inspire. The card's text was therefore changed to its final version, "Inspire: Summon a random Legendary minion.", and its stats changed to a 6 mana 2/4. However, further testing revealed the design was too strong, with players able to play the minion on turn 8 and immediately use their Hero Power, again creating a strong "swing" effect; her mana cost was therefore increased from 6 to 7, but in compensation her Attack was increased from 2 to 5.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Icecrown" series, for the card Argent Confessor Paletress.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 220.127.116.1186 (2015-08-18): Added.