|Set:||The Grand Tournament|
|Abilities:||Increment attribute, Secret|
|Tags:||Area of effect, Triggered effect|
Secret: When your turn starts, give your minions +1/+1.
Competition can be an inspiration to improve oneself. Or kill all the competitors.
How to get[edit | edit source]
|Golden Competitive Spirit||800||100|
Notes[edit | edit source]
- This Secret will not activate unless you have at least 1 minion on the board.
- Competitive Spirit queues and triggers in the Start of Turn Phase. That is, if you play Alarm-o-Bot and Competitive Spirit, the one you played first is the one that triggers first at the start of your turn.
- Competitive Spirit is the first Secret that is able to trigger on your own turn, with Secrets normally only able to be activated on the opponent's turn.
Strategy[edit | edit source]
However, since the effect activates at the beginning of your next turn, your opponent may be able to destroy some of your minions before they gain the Secret's buff. Use Taunt minions or protective spells like Hand of Protection or Noble Sacrifice to protect your minions. Alternately, use Deathrattles such as SN1P-SN4P to spawn several smaller minions that will enjoy the Secret's buff.
Lore[edit | edit source]
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Fields of Honor" series, for the card Zumbly Fiddlespark.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 184.108.40.20686 (2015-08-18): Added.