Common card list/Wild format
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Your hero can't take damage this turn. "What are you trying to tell me? That I can dodge axes?" "I’m trying to tell you that when you’re a Demon Hunter, you won’t have to."
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
"I feel inky!"
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
|First Day of School||Common||Spell||Paladin||0|
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Gain 2 Mana Crystals this turn only.
Overload: (2) Curiously, this plant never blooms in the same place twice.
High mortality rate, from often being hugged to death.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. Technically, it’s just really late healing.
Restore 3 Health. Finally a cure for degenerates.
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
On land, a group of penguins is called a "waddle."
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
|Whispers of EVIL||Common||Spell||Priest||0|
Add a Lackey to your hand. Madame Lazul’s ASMR program is off to a promising start!
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Battlecry: Give your other minions Rush. "Blimey, that's a Stratocumulus 1000!"
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Discover a Rush minion. Your next one costs (1) less. It's a quick read.
Secret: When one of your minions is attacked, give it Divine Shield. We call it the bubble machine.
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend.
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Weaponized an ancient technique once used to slice cold butter.
|Blessing of Wisdom||Common||Spell||Paladin||1|
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Battlecry: Add two 1/1 Pirates to your hand. They’re pretty fly for some pirate guys.
Discover a Lackey, Mech, or Dragon. Discover the meaning of squad goals.
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
|Breath of Sindragosa||Common||Spell||Mage||1|
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
|Call of the Void||Common||Spell||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Discover a Deathrattle minion. Your next one costs (1) less. A good read but a little too much fluff.
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
|Consume Magic||Common||Spell||Demon Hunter||1|
Silence an enemy minion.
Outcast: Draw a card. Please be mindful when consuming raw or undercooked magic.
|Crimson Sigil Runner||Common||Minion||General||Demon Hunter||1||1||1|
Outcast: Draw a card. He's not the fastest of the bunch, but he'll take a stab at it anyway.
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Lifesteal His favorite spell is Chum Explosion.
Discover a Demon. Your next one costs (1) less. "Do you wanna summon a demon? I wanna summon a demon!"
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
You especially don't want to make a dire mountain out of a dire mole hill.
|Disciple of Galakrond||Common||Minion||General||Priest||1||1||2|
Battlecry: Invoke Galakrond. Raising Galakrond will cause thurible, thurible damage.
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
|Double Jump||Common||Spell||Demon Hunter||1|
Draw an Outcast card from your deck. The key to every speed run.
Discover a Dragon. Your next one costs (1) less. Our Draconic Studies program has a high rate of burnout.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Give a minion Reborn. "Guess what! We're getting a new cat."
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Once upon a midnight restive, Medivh pondered, feeling festive!
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems.
|Eye for an Eye||Common||Spell||Paladin||1|
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Restore 5 Health. Flash! Ahhhhhhh~
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
"Late to bed, early to rise, makes a student unable to open her eyes."
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Spellburst: Summon a Gibberling. "As a Linguistics student I have studied the Gibberlings. I have determined they are speaking Gibberish."
Battlecry: Freeze an enemy. Ice, ice, baby!
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Discover a card from your opponent's class. It's the good kind of hallucination.
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
|Hot Air Balloon||Common||Minion||Mech||Any||1||1||2|
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
|I Know a Guy||Common||Spell||Warrior||1|
Discover a Taunt minion. Well… a guy who knows a guy.
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Dormant for 2 turns.
Taunt He got a time out for excessive vulgarity.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Spellburst: Gain +2 Attack. How you like them apples?
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Spell Damage +1 "Professor, a gnome burned my homework!"
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
|Lost in the Jungle||Common||Spell||Paladin||1|
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Inspire: Gain +1 Attack. But not the lowliest!
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
|Mana Burn||Common||Spell||Demon Hunter||1|
Your opponent has 2 fewer Mana Crystals next turn. One way to ensure they are not prepared.
|Mark of the Lotus||Common||Spell||Druid||1|
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
|Mistress of Mixtures||Common||Minion||General||Any||1||2||2|
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Reborn Unlike other mummies, they rolled him up with rice, sliced cucumbers, and soy sauce on the side.
|N'Zoth's First Mate||Common||Minion||Pirate||Warrior||1||1||1|
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Discover a spell. Your next one costs (1) less. "I have a first edition! Go ahead, count the rings."
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
|On the Hunt||Common||Spell||Hunter||1|
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Poisonous It could be worse. It could be a Snake Pit.
Trigger a friendly minion's Deathrattle. He's a very literal dog.
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
|Potion of Madness||Common||Spell||Priest||1|
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
|Power Word: Glory||Common||Spell||Priest||1|
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom."
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
|Rain of Fire||Common||Spell||Warlock||1|
Deal 1 damage to all characters. You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!
Deal 1 damage. Pew! Pew!
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
|Ray of Frost||Common||Spell||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Restore 3 Health. Discover a spell. I am rejuvenated, I am renewed, I am my own nightlight!
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Discover a Secret. The secret is... There is no plan!
Deathrattle: Give your minions Rush. The tooth hurts, don’t it?
|Shield of Honor||Common||Spell||1|
Give a damaged minion +3 Attack and Divine Shield. "Sir, this shield would've been more helpful last turn!"
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Discover a Lackey. "So, what's in the sack?"
"Okay, it's a deal."
Rush "See you later bot"
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Whenever this minion takes damage, also deal that amount to your hero. He claims to be "soulbound," but I just think he's clingy.
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Battlecry: Shuffle 2 Soul Fragments into your deck. "Sure, they're in your deck, but the mind is like, the REAL prison."
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Stealth Spies in Outland must blend into the environment. That means hot-pink gear and bright green hair. It’s a weird place.
|Strength in Numbers||Common||Spell||Druid||1|
Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck. One minion, two minions... tree minions!
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
|Swamp Dragon Egg||Common||Minion||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Lifesteal A face only a druid could love.
Battlecry: Add a random card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
|Sword and Board||Common||Spell||Warrior||1|
Deal 2 damage to a minion. Gain 2 Armor. Stab and Slab. Charge and Targe. Slash and Bash. You get the idea.
|Tentacle of N'Zoth||Common||Minion||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Battlecry: Give a friendly Murloc Poisonous. I'm addicted to him, but I know that he's Toxfin.
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
|Twin Slice||Common||Spell||Demon Hunter||1|
Give your hero +2 Attack this turn. Add 'Second Slice' to your hand. The slice so nice, it'll cut you twice.
Whenever you summon a minion with Deathrattle, gain +1 Attack. In a world where you can run to a spirit healer and resurrect yourself, Undertakers do pretty light business.
Deal 3 damage to an enemy minion and a random friendly one. Warning! Your minions are seated in the splash zone.
|Ur'zul Horror||Common||Minion||Demon||Demon Hunter||1||2||1|
Deathrattle: Add a 2/1 Lost Soul to your hand. You face face face face face Jaraxxus!
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Combo: Discover a Mage spell. "What’re ya buyin’?”
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
|Wave of Apathy||Common||Spell||1|
Set the Attack of all enemy minions to 1 until your next turn. "Flavor text? Eh. Can’t be bothered."
Divine Shield Takes double damage from wick-based weapons
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Battlecry: Summon a copy of this. Scholomance student Brewfest prank gone awry.
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Discover a Choose One card. This isn't where I parked my mount.
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner.
|A Light in the Darkness||Common||Spell||Paladin||2|
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
|Anodized Robo Cub||Common||Minion||Mech||Druid||2||2||2|
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
"Would sir like me to punch something?"
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. You'll never guess what's in that conveniently bear-sized, bear-smelling box.
|Beckoner of Evil||Common||Minion||General||Any||2||2||3|
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Battlecry: Summon a 1/1 Ooze with Taunt. Bile actually makes for surprisingly sturdy fins.
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Give your Taunt minions +2/+2. The best offense is a good defense.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture.
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Deal 2 damage to a minion. 50% off. Every shot must go!
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Divine Shield Her suit was fitted using a scale model.
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
|Curse of Rafaam||Common||Spell||Warlock||2|
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Secret: After your opponent casts a spell, draw 2 cards. "Ahh sand in my eyes! Also, I'm being stabbed."
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Double a minion's Health. Double the trouble. Double the fun!
Has +4 Attack while damaged. It's the sleeper of the set.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
|Druid of the Saber||Common||Minion||General||Druid||2||2||1|
Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth. That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Often excluded from dinner parties. To be fair, he is very boaring.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison.
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
|Flash of Light||Common||Spell||Paladin||2|
Restore 4 health.
Draw a card. Hey! No cameras allowed!
|Forge of Souls||Common||Spell||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Battlecry: Discover a Taunt minion. Some people just aren't cut out to be supervillain material.
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
|Ghost Light Angler||Common||Minion||Murloc||Shaman||2||2||2|
Stealth "Shhh, I think I hear something." "Ah, it's probably nothing." - Every Henchman
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
|Hand of A'dal||Common||Spell||Paladin||2|
Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING.
Deathrattle: Summon two 1/1 Spectral Spiders. Arachnofauxbia: Fear of fake spiders.
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Rush "Shh! You're going to start a howl!"
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
|Immolation Aura||Common||Spell||Demon Hunter||2|
Deal 1 damage to all minions twice. If you can't take the heat, stop standing in the fire.
Dormant for 2 turns. When this awakens, attack a random enemy. It doesn't care who woke it up, someone's getting bitten.
Dormant for 2 turns.
Rush If you do the time, you gotta make up the time.
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."
Battlecry: Deal 3 damage to this minion. Me-OW!
|Invocation of Frost||Common||Spell||Shaman||2|
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Deal 2 damage. Combo: Summon a Jade Golem. Good news is, after you remove it from your wound, you can use it to pay your medical bills!
Stealth, Deathrattle: Summon a Jade Golem. He's so good at swarming, he can swarm all by himself!
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Deathrattle: Deal 3 damage to the enemy hero. Stay while, take candle.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Give a friendly minion Lifesteal. Some might call this a lightforgery.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
|Magic Dart Frog||Common||Minion||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Battlecry: If you've used your Hero Power this turn, draw a card. Feeds on mana, crystal kibble, and whatever it was you were just snacking on.
|Mark of Y'Shaarj||Common||Spell||Druid||2|
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
At the start of each turn, gain +1 Attack. This card is the real thing.
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Battlecry: Discover a Demon. You got to Nethercrawl before you can Netherwalk.
After you play a Pirate, summon this minion from your hand. She flies standby.
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Secret: At the end of your opponent's turn, add copies of the cards they played to your hand. Copying is just using your resources wisely.
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
|Potion of Heroism||Common||Spell||Paladin||2|
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
|Power of the Wild||Common||Spell||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Taunt Happy to defend any public offender!
He pays homage to Morgl, the great murloc oracle! (Who doesn't??)
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Your spells cost (1) less. It's a literal lava lamp!
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Choose One - Draw a card; or Summon a 3/2 Eagle. Do not talk to me or my chick ever again.
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
After your hero attacks, gain Spell Damage +1 this turn. Turns out being stabbed makes you more vulnerable to magic.
Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. The Rusted Legion's training leaves a little to be desired. He hasn't even had a tetanus shot yet!
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Deathrattle: Summon three 1/1 Scarabs. They say you can’t make an omelet without AHHH THEY’RE EATING MY FACE!
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
|Seal of Light||Common||Spell||Paladin||2|
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Deathrattle: Summon a 3/4 Sea Serpent. These things go from "adorable danger noodle!" to "MY FACE IS MELTING!" all too quickly.
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
After your hero attacks, summon a 1/1 Pirate. His taste in soup is criminal.
Destroy a Frozen minion. What's cooler than being cool?
Divine Shield He chooses to believe what he is programmed to believe!
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Reborn Impact detected. Assuming hero pose.
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Deathrattle: Draw a card. When you go without fruits in an airship, you get a nasty case of skyvy.
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
|Soul of the Murloc||Common||Spell||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
|Sound the Bells!||Common||Spell||Paladin||2|
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
|Spectral Sight||Common||Spell||Demon Hunter||2|
Draw a card.
Outcast: Draw another. "Pick a card, any card! Preferably the left- or right-most card."
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
Has +2 Attack while you have Spell Damage. They'll be MUCH easier to use once they add the spirit thumb.
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Deathrattle: Draw a spell. Often grieves with the Starsweeper.
Discover a weapon (from another class). Because Thrall wouldn't lend me Doomhammer.
Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Overload: (1) Yo, that's a nice axe.
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up.
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Overload: (1) What happens when you glue a buncha totems together.
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Discover 2 Warlock cards. People eat eight spiders in their sleep per year. Centaurs have two rib cages. Dwarves are just counterfeit titans.
Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Battlecry: Summon two 1/1 Felwings. Demon Hunters refer to these glaives as "the ol’ flappy-attackys."
Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Rush They make wonderful pets if you're not allergic to blood loss.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Lifesteal Dreamed of becoming a Stylefiend, but fel was never in season.
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers.
Battlecry: Add a 1-Cost spell from your class to your hand. She creates incredibly affordable wands of all shapes and sizes. But not owls. The owl is all-natural.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper.
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Windfury If you pay a little extra, you can get it in "candy-apple red."
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
|Acolyte of Agony||Common||Minion||General||Priest||3||3||3|
Lifesteal It takes many years of practiced study in order to fully master agony.
|Acolyte of Pain||Common||Minion||General||Any||3||1||3|
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Give a minion +2/+3 and Lifesteal. Defined as the absolute pinnacle of existence. Plus Lifesteal.
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Divine Shield His horse's name is Betsy.
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Battlecry: Add 2 Bananas to your hand. You could say he has a certain appeal.
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Can't be targeted by spells or Hero Powers. "Candygram."
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Battlecry: Refresh your Hero Power. "Oh hi bark."
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1. Arguably the cutest blessing.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals. Some think the mysterious bright lights in the bog are alien invaders, others think they're just swamp gas. Turns out, it's just druids.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT!
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Taunt "You have my shield! And the rest of me too."
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Reborn "You no waaaake caaaandle!"
Carrion, my wayward grub.
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Your Secrets cost (0). She's practically GIVING your secrets away!
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
After you summon a minion, gain +1 Health. The original fifth beetle!
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Deathrattle: Your opponent draws a card. They like to dance to reggae.
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
After you summon a minion, gain +1 Attack. Democracy in action!
Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Battlecry: Summon a copy of this minion. What's worse than finding two imps in your lab? Only finding one of them.
Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Overload: (3) Sometimes, the best defense is an offensive troll.
|Druid of the Flame||Common||Minion||General||Druid||3||2||2|
Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.
|Druid of the Scythe||Common||Minion||General||Druid||3||2||2|
Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt. She's a scythe for sore eyes.
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Taunt Fierce monkey. That funky monkey.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Spellburst: Deal 4 damage randomly split among all enemy minions. Too cool for school, too hot for thought.
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Battlecry: Freeze an enemy. She still wears her Frozen Shadoweave set despite the many, many nerfs. She just can't let it go!
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Poisonous Float like a butterfly, sting like a giant wasp!
Deathrattle: Add a Coin to your hand. You hear a coin rattling inside the slotted gargoyle... What could it mean?
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Charge Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!
Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual.
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Stealth He'd be a lot sneakier if he wasn't trailing 300 yards of power cable...
After your hero attacks, give this minion +1/+1. Hard time making ends meet? Hate the League of Explorers? Get a job henching!
Taunt He loves his job and would do it for free! (But don't tell his boss!)
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
He's a lot cooler than Magma Rager.
Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
|Imp Gang Boss||Common||Minion||Demon||Warlock||3||2||4|
Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
|Mark of Nature||Common||Spell||Druid||3|
Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Deathrattle: Summon a random 1-Cost minion. Clever girl!
Whenever this attacks, deal 3 damage to your hero. Tough to do skateboard tricks with four legs.
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Battlecry: Deal 5 damage to your hero. "Dude, where's my pizza?!"
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Battlecry: Summon a 1/3 Spider. You have to admit, they make a cute couple.
Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Battlecry: Adapt. Aww. So cute. Want to feed him another finger?
Each turn this is in your hand, swap its Attack and Health. Time to squash your opponent.
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Whenever you cast a spell, summon a 1/1 Zombie with Taunt. Loves long walks on the beach, raising the dead, and chocolates.
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Divine Shield Never wash your whites with a Scarlet Crusader.
Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck. "B-E A-G-G-R-E-S-S-I-V-E!"
|Seal of Champions||Common||Spell||Paladin||3|
Give a minion +3 Attack and Divine Shield. "Arf! Arf! Arf!" - Seal of Champions
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1) This is why you never flush a three-cost minion.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Stealth WE WENT THERE!
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Stealth Divine Shield He used to be a librarian. Old habits die hard.
|Silver Hand Regent||Common||Minion||General||Any||3||3||3|
Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Battlecry: Summon a 1-Cost minion from your deck. "Is it dangerous?" "For me? Not at all. Now jump!"
|Spawn of N'Zoth||Common||Minion||General||Any||3||2||2|
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
"What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Taunt Yeah, I think we can agree that killing the squirming tentacle first is a good idea.
Battlecry: Discover a copy of a minion in your deck. He's just exercising his right to bear arms.
Poisonous He got that way from looking into a mirror.
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag.
Spell Damage +1 His first trick: making your wallet disappear!
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Has +2 Attack during your opponent's turn. If you won't come to the tar pits, we'll bring them to you!
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Battlecry: If you played an Elemental last turn, Adapt. What? THUNDER LIZARD is adapting!
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
At the start of your turn, set this minion's Attack to 4. Do you want to eat an adventurer? I want to eat an adventurer!
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
|Toxic Sewer Ooze||Common||Minion||General||Any||3||4||3|
Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
|Unleash the Hounds||Common||Spell||Hunter||3|
For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Give a minion +2/+4 and Spell Damage +1. Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Your weapon has +2 Attack. The blade works well enough on its own… but this is just in case.
Echo How do you make a walnut laugh? Crack it up!
Your Silver Hand Recruits have +1 Attack. He doesn't even get Sundays off. Every day he's hostling.
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Has +2 Attack while damaged. I berserk, therefore I am.
Reborn No one knows whose ancestor he is, but he's still upset that you never call.
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Battlecry: Summon a 0/5 minion with Taunt. He’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Battlecry: Give all minions in your hand +1/+1. Her fantasy Rumble league gives double points for dismemberment.
|Arena Treasure Chest||Common||Minion||General||Any||4||0||4|
Deathrattle: Draw 2 cards. Yeah it's great, but did you see the Arena Treasure Arms?!
|Ashtongue Battlelord||Common||Minion||General||Demon Hunter||4||3||5|
Lifesteal Demons have destroyed the lives of the Ashtongue draenei. Now he’s got a shoulder-axe to grind.
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Reborn It uses only the eco-friendly bones from free-range humanoids.
|Burly Rockjaw Trogg||Common||Minion||General||Any||4||3||5|
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
Battlecry: Deal 2 damage. If that kills the target, gain Stealth. It's a game of hide and go sting.
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is). He gave her a promise ring and everything.
|Call in the Finishers||Common||Spell||Shaman||4|
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
|Cone of Cold||Common||Spell||Mage||4|
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Spell Damage +2 INGREDIENTS: STAR-STUFF, BLUE #1, NATURAL AND ARTIFICIAL FLAVORS.
Spellburst: Gain +1 Attack and Taunt. Has a real passion for spelling.
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Inspire: Gain Spell Damage +1. Is he aspiring or inspiring? Make up your mind!
Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
|Dark Iron Dwarf||Common||Minion||General||Any||4||4||4|
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Deathrattle: Summon a 9/1 Inquisitor. He wanders east... always into the east.
Divine Shield For when you need to rage, rage against the dying of the Light.
|Dr. Boom's Scheme||Common||Spell||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Taunt To be honest, heckling is not the most effective form of evil.
Spell Damage +2 You no take tentacle!
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: Give your other Murlocs +1/+1. Return my fishes to me, and I myself shall carry you to the gates of Mrrhalla!
Taunt Everyone expects an inquisition reference.
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
|Fire Plume Phoenix||Common||Minion||Elemental||Any||4||3||3|
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand. Like a fish out of water.
Overload: (2) He's on fire! Boomshakalaka!
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Give a minion "Deathrattle: Summon 2 copies of this." I'm gravely sorry to rune this.
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Overkill: Gain 3 Armor. One player's trash is another's “Best In Slot”.
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Taunt Known for its ferocious grace, the hippogryph is a truly majestic creature. Except when molting.
Deathrattle: Give your opponent two Coins. Keeps his two cents to himself.
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Battlecry: Summon a Jade Golem. "He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
|Keeper of Uldaman||Common||Minion||General||Paladin||4||3||4|
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Battlecry: Swap the Attack and Health of a minion. #abs
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
The message, "If found, please return to Mulgore," is tattooed on his rear.
|Maiden of the Lake||Common||Minion||General||Any||4||2||6|
Your Hero Power costs (1). Not a good basis for a system of government.
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Battlecry: Shuffle 2 Soul Fragments into your deck. Perfect for killing the first boss in Icecrown Citadel.
Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Gain two empty Mana Crystals. Zangarmarsh: it's a fungal out there!
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
|Priest of the Feast||Common||Minion||General||Priest||4||3||6|
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Reborn Life-separation anxiety syndrome.
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Battlecry: Give your other minions "Deathrattle: Summon a 1/1 Demon." "Rust… I love it. It's all coarse, and rough, and irritating. And it gets everywhere."
Battlecry: Restore 4 Health. Side effects guaranteed!
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
|Soldier of Fortune||Common||Minion||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
|Soul of the Forest||Common||Spell||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Rush Rage alongside the machine.
Taunt Level 40 Tortollan Paladins quest to tame a Stegodon. There are no level 41 Tortollan Paladins.
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Battlecry: If your opponent's hand is empty, gain Charge. The Hogchoppers are well-known throughout Kalimdor for being a real, actual group.
Overkill: Draw 2 cards. Takes ten percent off the top.
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
|Tinker's Sharpsword Oil||Common||Spell||Rogue||4|
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Deathrattle: Add a Coin to your hand. After the guild broke up, he could no longer raid the tombs.
Battlecry: Discover a Beast. Less serious than its cousin, the Grave Spider.
Deathrattle: Give a random friendly minion +1/+1. A hero... In a half-shell.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
Taunt Overpowered Steambot got nerfed.
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
|Vilefiend Trainer||Common||Minion||General||Demon Hunter||4||5||4|
Outcast: Summon two 1/1 Demons. My Vilefiend Trainers give me a much better sprint than my Air Gul'dans.
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Deathrattle: Put a random Demon from your hand into the battlefield. "Void! Here, void! Here, buddy!"
|Walk the Plank||Common||Spell||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Hair products are 79% of his monthly budget.
Spellburst: Deal 2 damage to all other minions. "If you like my tutoring, you'll love my sister the art therapist, my father the driver, and my mother the housekeeper."
Battlecry: Restore 8 Health. Healing really resin-ates with him.
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
|Big Ol' Whelp||Common||Minion||Dragon||Any||5||5||5|
Battlecry: Draw a card. A chonker, a real absolute unit.
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Whenever a friendly minion dies while this is in your hand, gain +1/+1. "Red Blood, it gives you wings."
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Battlecry: If you control a Secret, deal 6 damage. "In West Cloudidelphia, born and raised; flinging lightning for the rest of my days."
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
|Command the Illidari||Common||Spell||Demon Hunter||5|
Summon six 1/1 Illidari with Rush. Give me an R! Give me a U! Give me an S! Give me an H! You two, you’re exclamation points!
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Draw 2 cards.
Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed
Divine Shield Stops for nothing—except donuts.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
|Druid of the Claw||Common||Minion||General||Druid||5||4||4|
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
|Druid of the Fang||Common||Minion||General||Druid||5||4||4|
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Battlecry: Double this minion's Health. Longtime lurker, first time attacker.
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Rush Maybe we should have called him Ghostly Rusher.
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
|Grook Fu Master||Common||Minion||General||Any||5||3||5|
Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Battlecry: Summon two 1/1 Ice Shards that Freeze. Knows every way to greet someone.
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
|Libram of Justice||Common||Spell||Paladin||5|
Equip a 1/4 weapon. Change the Health of all enemy minions to 1. Proper justice. Throw the book at him!
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Choose One - Gain +2/+2; or Summon a copy of this minion. Surge's up, dude!
Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt. After their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.
Your Taunt minions have +2 Attack. Turns out he's really good at herding cats.
What did the pits ever do to you?
Battlecry: Destroy your opponent's Armor. Worst. Dinner guest. Ever.
|Power Word: Tentacles||Common||Spell||Priest||5|
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
|Red Mana Wyrm||Common||Minion||General||Any||5||2||6|
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Battlecry: Gain +4 Attack this turn. Three-time winner (and sole survivor) of the Crashes of Outland motocross!
Lifesteal Ironic. It could recycle others, but not itself.
He's recently recovered from being a "scurvy dog."
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
|Shield of Galakrond||Common||Minion||General||Any||5||4||5|
Battlecry: Invoke Galakrond. Realistically, she's the shield for Galakrond's big toe.
Overkill: Summon two 1/1 Bats. An eye for sore sights.
|Silver Hand Knight||Common||Minion||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
|Soulshard Lapidary||Common||Minion||General||Demon Hunter||5||5||5|
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn. Also known as a soul sequincer.
Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
|Stand Against Darkness||Common||Spell||Paladin||5|
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
|Steward of Scrolls||Common||Minion||Elemental||Any||5||4||4|
Spell Damage +1
Battlecry: Discover a spell. Oh dang it, I spilled ink elemental all over my essay!
Stealth The wonderful thing about tigers is tigers are wonderful things!
Battlecry: Enemy minions lose Stealth. "Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Has +3 Attack during your opponent's turn. Hi, Tar here. Long time lurking, first time taunting…
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Poisonous His breath smells like agony and despair, which is still better than most troggs.
|Usher of Souls||Common||Minion||General||Warlock||5||5||6|
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is). Nothing unburdens your soul like a good ushing!
Poisonous Eight times the death of regular-mancers.
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Battlecry: Adapt. Always sticking its neck into other people’s business.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Magnetic WAR! GEAR! What is it good for?
Reborn They'll never see me coming, what with my glowing body, eyes and daggers.
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Battlecry: Deal damage to a minion equal to its Attack. Ripping centuries asunder helps him manage his busy schedule.
|Ancient of Blossoms||Common||Minion||General||Any||6||3||8|
Taunt His new shampoo is really working!
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Battlecry: Give your C'Thun +3/+3 (wherever it is). There's a whole gradient of Arakkoa! This one is on the darker side.
|Dragonmaw Sky Stalker||Common||Minion||Dragon||Any||6||5||6|
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
Battlecry: If your opponent has 15 or less Health, gain +3/+3. Drakonids were created to have all the bad parts of a dragon in the form of a humanoid. But, like, why?
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
|Fel Summoner||Common||Minion||General||Demon Hunter||6||8||3|
Deathrattle: Summon a random Demon from your hand. All's well that ends fel when the fel summoner summons well.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Windfury The hula doll is still absolutely required.
|Hand of Gul'dan||Common||Spell||Warlock||6|
When you play or discard this, draw 3 cards. His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!
Battlecry: Summon a Jade Golem. I think we should talk about the jade elephant in the room.
Lifesteal She's judge, jury, and junior!
Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
|Priestess of Elune||Common||Minion||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
|Rain of Toads||Common||Spell||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Stealth It's gotten a bit long in the tooth.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Return all minions to their owner's hand.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
|Amani War Bear||Common||Minion||Beast||Any||7||5||7|
Taunt "I used to farm for hours! Now they just come in packs?"
Battlecry: If you played an Elemental last turn, summon a copy of this. Always sliding down mountains because it can't stop talking with its hands.
|Blood Troll Sapper||Common||Minion||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Whenever this minion takes damage, gain +2 Attack. She came here to taunt you and chew on bones, and she's all outta bones.
You can keep him, but you have to promise to feed him and clean out his tank every day!
Deathrattle: Summon a 7/5 Shadow with Stealth. Little did he know… it was really the talbuk leg that was cursed.
Spell Damage +2 Birds of a feather Moonfire together.
Can't be targeted by spells or Hero Powers. Doesn't respond to spells, hero powers, calls, or text messages.
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
|Fel Guardians||Common||Spell||Demon Hunter||7|
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. What happened after the guardians tripped? They Fel.
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Taunt One head is a morning person. The other head hates morning people.
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
Windfury They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!
Overkill: Summon a 5/5 Ironhide Runt. "Boy! Bring me my masks and skull rams."
Battlecry: Summon a Jade Golem. Give it Taunt. Seeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Costs (1) less for each enemy minion. "Shirt? Shoes!? No service!"
Deathrattle: Summon three 1/1 Murlocs. Bet you can't eat just one murloc!
Deathrattle: Recruit an 8-Cost minion. Float like a Faerie Dragon, sting like a Hivequeen.
Windfury Aspiring meteorologist!
Has +4 Attack during your opponent's turn. Tar Lord, man... legendary monster? Aw, forget it.
Poisonous After they get to a certain size, it doesn't matter if they're poisonous or not.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. They think they're trusted guardians. Dragons think they're convenient snacks.
Battlecry: Give a friendly minion +4/+4 and Taunt. Attacks her job with unbridled enthusiasm.
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Battlecry: If you control a Beast, gain Taunt. This was the only job he could get after the dinosaur theme park debacle.
|Gift of the Wild||Common||Spell||Druid||8|
Give your minions +2/+2 and Taunt. The gift that keeps on living.
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Divine Shield Can’t break the rules if you can’t read ‘em.
Battlecry: Deal 5 damage. PIT! Not PET!
Deathrattle: Summon a random 7-Cost minion. "What’s in the drake?! WHAT’S IN THE DRAKE?"
Can't attack heroes. Yet, you still feel attacked.
Deal 3 damage to all minions. "Hang Four, mon!"
Battlecry: Deal 4 damage to two random enemy minions. They can never agree on whether it's too hot or too cold.
Deathrattle: Summon seven 1/1 Grubs. It's wurms all the way down.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Deathrattle: Give all minions in your hand +3/+3. Some dogs will bring you a bone or a squeaky toy. This one brings war!
Divine Shield Leave them alone for two minutes and they go right into sleep mode.
Rush Shovel beats paper and rock!
Taunt Still salty about it not being the "Year of the Mastodon."
|North Sea Kraken||Common||Minion||Beast||Any||9||9||7|
Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
Taunt Local villagers call her "Naps Under the Mountain."
|Eye of the Storm||Common||Spell||Shaman||10|
Summon three 5/6 Elementals with Taunt.
Overload: (3) If that's the eye, I would hate to see the rest of the storm.
Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Taunt This is not the greatest card in the world. This is just a monument.
Evolved the really long neck to spy on its neighbors.
|Showing all 943 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give a minion +1/+1.
Deathrattle: Deal 2 damage to the enemy hero.
Deal 1 damage.
|Ray of Frost||Common||Spell||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it.
Give a Beast +2/+2.
Give a friendly minion Lifesteal.
Choose One - Draw a card; or Summon a 3/2 Eagle.
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
|Blessing of the Ancients||Common||Spell||Druid||3|
Give your minions +1/+1.
|Druid of the Flame||Common||Minion||Beast||Druid||3||5||5|
|Druid of the Flame||Common||Minion||Beast||Druid||3||5||2|
|Druid of the Flame||Common||Minion||Beast||Druid||3||2||5|
|Druid of the Scythe||Common||Minion||Beast||Druid||3||4||4|
|Druid of the Scythe||Common||Minion||Beast||Druid||3||2||4|
|Druid of the Scythe||Common||Minion||Beast||Druid||3||4||2|
|Elixir of Hope||Common||Spell||Priest||3|
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand."
|Elixir of Life||Common||Spell||Priest||3|
Give a minion +2/+2 and Lifesteal.
|Elixir of Purity||Common||Spell||Priest||3|
Give a minion +2/+2 and Divine Shield.
|Elixir of Shadows||Common||Spell||Priest||3|
Give a minion +2/+2. Summon a 1/1 copy of it.
Your other minions have +1 Attack.
Each turn this is in your hand, swap its Attack and Health.
|I Am Murloc||Common||Spell||Any||4|
Summon three, four, or five 1/1 Murlocs.
|Power of the Horde||Common||Spell||Any||4|
Summon a random Horde Warrior.
|Rogues Do It...||Common||Spell||Any||4|
Deal 4 damage. Draw a card.
Each turn this is in your hand, swap its Attack and Health.
|Druid of the Claw||Common||Minion||Beast||Druid||5||4||4|
|Druid of the Claw||Common||Minion||Beast||Druid||5||4||6|
|Druid of the Claw||Common||Minion||Beast||Druid||5||4||6|
Gain 5 Armor. Summon a 5/5 Golem.
Gain 5 Armor. Deal 5 damage.
Gain 5 Armor. Equip a 5/2 weapon.
|Tower Shield +10||Common||Spell||Warrior||6|
Gain 5 Armor. Gain 10 more Armor.
|Showing all 57 cards|