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Combo
A bonus if you already played a card this turn.

Combo is an ability where the stated effect occurs if the card is not the first one played from the hand during the turn. Cards with this ability are usually limited to the rogue class. The Scholomance Academy set introduced dual-class cards which, in turn, introduced mage and warrior combo cards.

The term "combo" is also often used to refer to a sequence of cards or actions which are unleashed in quick succession, with or without Combo effects.

Notes[]

  • If the player has already played a card that turn, any cards in the player's hand with Combo effects will be highlighted orange, to indicate that playing those cards will also trigger their Combo effects.
  • While similar to Battlecries, Combo effects function separately, and are not affected by related effects such as NaxxramasNerub'ar Weblord.
  • As of Patch 9.0.0.20457, using Knights of the Frozen ThronePlague Lord (Knights of the Frozen ThroneMalfurion the Pestilent's Hero Power) counts as an activator for combo effects. This is probably a bug.[1]

Strategy[]

If you use a deck with a lot of cards with Combo effects, cheap cards work really great since they can allow you to use a Combo effect easily. LegacyBackstab, for example, can be used to kill a weak minion, while you don't lose any mana playing it, which allows you to use a Combo effect for your whole mana pool. If you have too many Combo cards, you might have to waste a Combo effect to then be able to use other Combo effects.

CoreThe Coin can be used as a card to build up for a potential use of a card with a Combo effect. A classic tactic is to use CoreThe Coin on your first round, and then play LegacyDefias Ringleader. This will most likely give you a strong board advantage on your first turn since its Combo effect summons a LegacyDefias Bandit, a 2/1 minion. To improve this play, you can then use LegacyShadowstep on your LegacyDefias Ringleader, and play it again, which gives you another LegacyDefias Bandit, therefore giving you two 2/1 minions and one 2/2 minion on your first turn. This play is one reason why playing second as the rogue is often considered an advantage. Similar plays utilizing combo effects can be enabled with cards that generate Coins or cheap spells, like Whispers of the Old GodsXaril, Poisoned Mind's Toxins or Journey to Un'GoroRazorpetal Lasher's Petals.

LegacyHeadcrack is the only card that can be used to combo continuously. Because it returns to your hand and you draw a card each turn, you will always have at least two cards in hand.

LegacyYouthful Brewmaster has a great amount of synergy in Combo decks. It can return a LegacyDefias Ringleader or a LegacySI:7 Agent before or after it has attacked, allowing you to re-summon it immediately for another Combo. Even returning a LegacyDefias Bandit can be useful to start a Combo on a further turn.

Cards with Combo[]

For Wild format listings, see Combo/Wild format

Swipe left or right to see the cards.
JAM 022
RLK 573
TSC 916
ETC 077
CORE EX1 124
JAM 021
ETC 072
ETC 073
CORE EX1 134
NX2 005
CORE LOOT 211
REV 826
TSC 933

Sources of Combo[]

Combo-generating cards[]

For Wild format listings, see Combo/Wild format

This section lists cards which generate Combo cards.


Swipe left or right to see the cards.
ETC 077
NX2 005

Related cards[]

For Wild format listings, see Combo/Wild format

Swipe left or right to see the cards.
ETC 518
ETC 073

Achievements[]

Name Requirements Rewards
Extra Value Meal (1/5) Trigger 20 Combo effects. 10 Achievement Point
Extra Value Meal (2/5) Trigger 60 Combo effects. 10 Achievement Point
Extra Value Meal (3/5) Trigger 200 Combo effects. 10 Achievement Point
Extra Value Meal (4/5) Trigger 600 Combo effects. 10 Achievement Point
Extra Value Meal (5/5) Trigger 2000 Combo effects. 20 Achievement Point

References[]

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