Combo
- Combo
A bonus if you already played a card this turn.
Combo is an ability where the stated effect occurs if the card is not the first one played from the hand during the turn. Cards with this ability are limited to the rogue class.
The term "combo" is also often used to refer to a sequence of cards or actions which are unleashed in quick succession, with or without Combo effects.
Contents
Notes[edit | edit source]
- If the player has already played a card that turn, any cards in the player's hand with Combo effects will be highlighted orange, to indicate that playing those cards will also trigger their Combo effects.
- While similar to Battlecries, Combo effects function separately, and are not affected by related effects such as Nerub'ar Weblord.
- As of Patch 9.0.0.20457, using Plague Lord (Malfurion the Pestilent's Hero Power) counts as an activator for combo effects. This is probably a bug.[1]
Strategy[edit | edit source]
If you use a deck with a lot of cards with Combo effects, cheap cards work really great since they can allow you to use a Combo effect easily. Backstab, for example, can be used to kill a weak minion, while you don't lose any mana playing it, which allows you to use a Combo effect for your whole mana pool. If you have too many Combo cards, you might have to waste a Combo effect to then be able to use other Combo effects.
The Coin can be used as a card to build up for a potential use of a card with a Combo effect. A classic tactic is to use The Coin on your first round, and then play Defias Ringleader. This will most likely give you a strong board advantage on your first turn since its Combo effect summons a Defias Bandit, a 2/1 minion. To improve this play, you can then use Shadowstep on your Defias Ringleader, and play it again, which gives you another Defias Bandit, therefore giving you two 2/1 minions and one 2/2 minion on your first turn. This play is one reason why playing second as the rogue is often considered an advantage. Similar plays utilizing combo effects can be enabled with cards that generate Coins or cheap spells, like Xaril, Poisoned Mind's Toxins or Razorpetal Lasher's Petals.
Headcrack is the only card that can be used to combo continuously. Because it returns to your hand and you draw a card each turn, you will always have at least two cards in hand.
Youthful Brewmaster has a great amount of synergy in Combo decks. It can return a Defias Ringleader or a SI:7 Agent before or after it has attacked, allowing you to re-summon it immediately for another Combo. Even returning a Defias Bandit can be useful to start a Combo on a further turn.
Cards with Combo[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Cold Blood | Common | Spell | Rogue | 2 | Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!" | ||||||||||||||
Defias Ringleader | Common | Minion | General | Rogue | 2 | 2 | 2 | Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean. | |||||||||||
Eviscerate | Common | Spell | Rogue | 2 | Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts! | ||||||||||||||
Cutthroat Buccaneer | Common | Minion | Pirate | Rogue | 3 | 2 | 4 | Combo: Give your weapon +1 Attack. In life he worked as a sword swallower. | |||||||||||
EVIL Miscreant | Common | Minion | General | Rogue | 3 | 1 | 4 | Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants. | |||||||||||
Hooked Scimitar | Common | Weapon | Rogue | 3 | 2 | 2 | Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar! | ||||||||||||
Crazed Chemist | Common | Minion | General | Rogue | 5 | 4 | 4 | Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps. | |||||||||||
Headcrack | Rare | Spell | Rogue | 3 | Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head. | ||||||||||||||
Perdition's Blade | Rare | Weapon | Rogue | 3 | 2 | 2 | Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop. | ||||||||||||
SI:7 Agent | Rare | Minion | General | Rogue | 3 | 3 | 3 | Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family. | |||||||||||
Raiding Party | Rare | Spell | Rogue | 4 | Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies! | ||||||||||||||
Kidnapper | Epic | Minion | General | Rogue | 6 | 5 | 3 | Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos. | |||||||||||
Edwin VanCleef | Legendary | Minion | General | Rogue | 3 | 2 | 2 | Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind. | |||||||||||
Showing all 13 cards |
Descent of Dragons
The below cards are planned for release with Descent of Dragons, coming December 10, 2019.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Necrium Apothecary | Epic | Minion | General | Rogue | 4 | 2 | 5 | Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste! | |||||||||||
Showing the only card |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Bladed Cultist | Common | Minion | General | Rogue | 1 | 1 | 2 | Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns. | |||||||||||
Jade Shuriken | Common | Spell | Rogue | 2 | Deal 2 damage. Combo: Summon a Jade Golem. Good news is, after you remove it from your wound, you can use it to pay your medical bills! | ||||||||||||||
Undercity Valiant | Common | Minion | General | Rogue | 2 | 3 | 2 | Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity. | |||||||||||
Plague Scientist | Common | Minion | General | Rogue | 3 | 2 | 3 | Combo: Give a friendly minion Poisonous. The excruciating pain means it's working! | |||||||||||
Tinker's Sharpsword Oil | Common | Spell | Rogue | 4 | Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry | ||||||||||||||
Shado-Pan Rider | Common | Minion | General | Rogue | 5 | 3 | 7 | Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters. | |||||||||||
Gadgetzan Ferryman | Rare | Minion | General | Rogue | 2 | 2 | 3 | Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman? | |||||||||||
Elven Minstrel | Rare | Minion | General | Rogue | 4 | 3 | 2 | Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats." | |||||||||||
Biteweed | Epic | Minion | General | Rogue | 2 | 1 | 1 | Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf. | |||||||||||
Sabotage | Epic | Spell | Rogue | 4 | Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight! | ||||||||||||||
Vilespine Slayer | Epic | Minion | General | Rogue | 5 | 3 | 4 | Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay. | |||||||||||
Spectral Pillager | Epic | Minion | General | Rogue | 6 | 5 | 5 | Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you. | |||||||||||
Showing all 12 cards |
Sources of Combo[edit | edit source]
Combo-generating cards[edit | edit source]
This section lists cards which generate Combo cards.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Whirlkick Master | Epic | Minion | General | Rogue | 2 | 1 | 2 | Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo! | |||||||||||
Showing the only card |
Related cards[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spirit of the Shark | Rare | Minion | General | Rogue | 4 | 0 | 3 | Stealth for 1 turn. Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away. | |||||||||||
Cursed Castaway | Rare | Minion | Pirate | Rogue | 6 | 5 | 3 | Rush Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball. | |||||||||||
Whirlkick Master | Epic | Minion | General | Rogue | 2 | 1 | 2 | Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo! | |||||||||||
Showing all 3 cards |
References[edit | edit source]
Cards | ||
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