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Clockwork Gnome is a common neutral minion card, from the Goblins vs Gnomes set.

How to get

TypeSourceQualityCount
Card packsOpen one of these card packs:
Goblins vs Gnomes Pack
Wild Pack
Golden Wild
Regular
Golden
1~2 (random)
CraftingCraft a Regular copy for 40 DustRegular1
CraftingCraft a Golden copy for 400 DustGolden1

Spare Part cards[]

Clockwork Gnome's Deathrattle generates one of the following cards at random.

Armor Plating
Emergency Coolant
Finicky Cloakfield
Reversing Switch
Rusty Horn
Time Rewinder
Whirling Blades

Sounds[]

Play
  • ▶️ VO_GVG_082_Play_01.wav I... am... ready!
  • ▶️ CleanMechSmall_Play_Underlay.wav <underlay sound>
Attack
Death
  • ▶️ VO_GVG_082_Death_03.wav <death sound>
  • ▶️ CleanMechSmall_Death_Underlay.wav <underlay sound>

Lore[]

In World of Warcraft, the Clockwork Gnome is a companion, gained through the Archeology profession.

The Pet Journal entry states:

Thought to be an original construct of the titans, the clockwork gnome has some gears smaller than the eye can see.

Clockwork gnomes are a type of mechagnome. Judging by its summoning quote, this clockwork gnome appears to be one of those created by Gearmaster Mechazod. After being reassembled, Mechazod sought to "cure" the gnomes of the Curse of Flesh by converting them back into their original clockwork form, in the process creating a clockwork army with which to set about "curing" the rest of the fleshy inhabitants of Azeroth.

Wowpedia iconThis section uses content from Wowpedia.
Mechagnomes are small gnome-like clockwork creatures who are found in Northrend. They are titanic creations, similar to the earthen, and are the ancestors of normal gnomes.
The mechagnomes were created by the titanic watcher Mimiron (also refered to as "The Grand Architect") in his own image within Ulduar, apparently as servants and caretakers much like the earthen. Some mechagnomes eventually became gnomes due to the Curse of Flesh. It is however unknown exactly when this happened and how the first fleshy gnomes reacted to it - very little is known about the history of gnomes. It can be presumed that around the time the Titans returned to deal with the curse in the earthen, Mimiron likely used this information to create new mechagnomes that were immune to the curse as well, which is why there are still mechagnomes that exist today.
Amazingly, normal (fleshy) gnomes today still possess the robotic heritage of their ancestors. Normal gnomes can be reverted back into being mechagnomes, despite those gnomes having been flesh for generations. This is not done by merely adding a supplementary spell on normal gnomes in order to transform them, but oppositely by injecting them with something that removes the Curse of Flesh. This means that all normal gnomes are actually still mechagnomes "below" the curse, and undoubtedly proves that normal gnomes are connected to mechagnomes and that mechagnomes are the ancestors of normal gnomes. Likewise, gnomes who have been turned into mechagnomes may be reverted back to their original fleshy form by injecting them with something that 'reverses the reversion' of the curse. The player has to revert several newly "mechanized" gnomes back to their former self in the quest Re-Cursive. After being mechagnomes, most of these gnomes were apparently not fond of having been so. Then again, some of the gnomes felt that being mechanized had "perfected" them.

Trivia[]

Gallery

Patch changes

References[]

 
  1. PlayHearthstone on Twitter. (2016-10-21). 
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