Classic card list

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This pages provides a list of all Classic cards in Hearthstone.

For information on the various card sets, see Card set.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Acolyte of Pain Common Minion General Any 3 1 3
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Amani Berserker Common Minion General Any 2 2 3
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Ancient Brewmaster Common Minion General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Arathi Weaponsmith Common Minion General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Argent Squire Common Minion General Any 1 1 1
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Battle Rage Common Spell Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Blood Imp Common Minion Demon Warlock 1 0 1
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Circle of Healing Common Spell Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Cold Blood Common Spell Rogue 1
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Cult Master Common Minion General Any 4 4 2
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Defias Ringleader Common Minion General Rogue 2 2 2
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Dire Wolf Alpha Common Minion Beast Any 2 2 2
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Druid of the Claw Common Minion General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Dust Devil Common Minion Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Explosive Trap Common Spell Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Faerie Dragon Common Minion Dragon Any 2 3 2
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Fen Creeper Common Minion General Any 5 3 6
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Flame Imp Common Minion Demon Warlock 1 3 2
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Flesheating Ghoul Common Minion General Any 3 2 3
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Freezing Trap Common Spell Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Harvest Golem Common Minion Mech Any 3 2 3
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Ice Barrier Common Spell Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Ironbeak Owl Common Minion Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Jungle Panther Common Minion Beast Any 3 4 2
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Leper Gnome Common Minion General Any 1 1 1
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Lightspawn Common Minion Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Loot Hoarder Common Minion General Any 2 2 1
Deathrattle: Draw a card. Always roll need.
Mad Bomber Common Minion General Any 2 3 2
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Mana Wyrm Common Minion General Mage 1 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Spell Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Mogu'shan Warden Common Minion General Any 4 1 7
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Noble Sacrifice Common Spell Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Power of the Wild Common Spell Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Priestess of Elune Common Minion General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Raging Worgen Common Minion General Any 3 3 3
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Redemption Common Spell Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Spell Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Scarlet Crusader Common Minion General Any 3 3 1
Divine Shield Never wash your whites with a Scarlet Crusader.
Scavenging Hyena Common Minion Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Sense Demons Common Spell Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shieldbearer Common Minion General Any 1 0 4
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Silver Hand Knight Common Minion General Any 5 4 4
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Silvermoon Guardian Common Minion General Any 4 3 3
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snipe Common Spell Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Sorcerer's Apprentice Common Minion General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Soul of the Forest Common Spell Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Spellbreaker Common Minion General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Stormforged Axe Common Weapon Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Stranglethorn Tiger Common Minion Beast Any 5 5 5
Stealth The wonderful thing about tigers is tigers are wonderful things!
Summoning Portal Common Minion General Warlock 4 0 4
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
Tauren Warrior Common Minion General Any 3 2 3
Taunt.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Temple Enforcer Common Minion General Priest 6 6 6
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Thoughtsteal Common Spell Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Thrallmar Farseer Common Minion General Any 3 2 3
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Unbound Elemental Common Minion Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Unleash the Hounds Common Spell Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Venture Co. Mercenary Common Minion General Any 5 7 6
Your minions cost (3) more. No Job is too big. No fee is too big.
Windfury Harpy Common Minion General Any 6 4 5
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Wisp Common Minion General Any 0 1 1
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Worgen Infiltrator Common Minion General Any 1 2 1
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Young Dragonhawk Common Minion Beast Any 1 1 1
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Youthful Brewmaster Common Minion General Any 2 3 2
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Alarm-o-Bot Rare Minion Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ancient Mage Rare Minion General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Ancient Watcher Rare Minion General Any 2 4 5
Can't attack. Why do its eyes seem to follow you as you walk by?
Angry Chicken Rare Minion Beast Any 1 1 1
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Arcane Golem Rare Minion General Any 3 4 4
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Argent Commander Rare Minion General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Blizzard Rare Spell Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Coldlight Seer Rare Minion Murloc Any 3 2 3
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Counterspell Rare Spell Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Divine Favor Rare Spell Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Doomguard Rare Minion Demon Warlock 5 5 7
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Eaglehorn Bow Rare Weapon Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Equality Rare Spell Paladin 2
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Ethereal Arcanist Rare Minion General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Felguard Rare Minion Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Feral Spirit Rare Spell Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Headcrack Rare Spell Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Imp Master Rare Minion General Any 3 1 5
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Injured Blademaster Rare Minion General Any 3 4 7
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kirin Tor Mage Rare Minion General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Mana Addict Rare Minion General Any 2 1 3
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Tide Totem Rare Minion Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Mana Wraith Rare Minion General Any 2 2 2
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Mass Dispel Rare Spell Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Misdirection Rare Spell Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Murloc Tidecaller Rare Minion Murloc Any 1 1 2
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Nourish Rare Spell Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Pint-Sized Summoner Rare Minion General Any 2 2 2
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Questing Adventurer Rare Minion General Any 3 2 2
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Ravenholdt Assassin Rare Minion General Any 7 7 5
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Secretkeeper Rare Minion General Any 1 1 2
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Sunfury Protector Rare Minion General Any 2 2 3
Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Twilight Drake Rare Minion Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Violet Teacher Rare Minion General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Wild Pyromancer Rare Minion General Any 2 3 2
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Ancient of War Epic Minion General Druid 7 5 5
Choose One - +5 Attack; or +5 Health and TauntYoung Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Avenging Wrath Epic Spell Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Big Game Hunter Epic Minion General Any 5 4 2
Battlecry: Destroy a minion with an Attack of 7 or more. Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
Blood Knight Epic Minion General Any 3 3 3
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Cabal Shadow Priest Epic Minion General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Doomhammer Epic Weapon Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Doomsayer Epic Minion General Any 2 0 7
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
Earth Elemental Epic Minion Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Faceless Manipulator Epic Minion General Any 5 3 3
Battlecry: Choose a minion and become a copy of it. The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
Far Sight Epic Spell Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Force of Nature Epic Spell Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Gladiator's Longbow Epic Weapon Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Weapon Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Hungry Crab Epic Minion Beast Any 1 1 2
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Kidnapper Epic Minion General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Mindgames Epic Spell Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Mountain Giant Epic Minion Elemental Any 12 8 8
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Murloc Warleader Epic Minion Murloc Any 3 3 3
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Patient Assassin Epic Minion General Rogue 2 1 1
Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Pit Lord Epic Minion Demon Warlock 4 5 6
Battlecry: Deal 5 damage to your hero. Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
Preparation Epic Spell Rogue 0
The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Sea Giant Epic Minion General Any 10 8 8
Costs (1) less for each other minion on the battlefield. See? Giant.
Shadowform Epic Spell Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Snake Trap Epic Spell Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Southsea Captain Epic Minion Pirate Any 3 3 3
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Spellbender Epic Spell Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Sword of Justice Epic Weapon Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Twisting Nether Epic Spell Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Al'Akir the Windlord Legendary Minion Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Alexstrasza Legendary Minion Dragon Any 9 8 8
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Archmage Antonidas Legendary Minion General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Baron Geddon Legendary Minion Elemental Any 7 7 5
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Bloodmage Thalnos Legendary Minion General Any 2 1 1
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Cairne Bloodhoof Legendary Minion General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Cenarius Legendary Minion General Druid 9 5 8
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with TauntYes, he's a demigod. No, he doesn't need to wear a shirt.
Deathwing Legendary Minion Dragon Any 10 12 12
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Edwin VanCleef Legendary Minion General Rogue 3 2 2
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Grommash Hellscream Legendary Minion General Warrior 8 4 9
Charge
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
Gruul Legendary Minion General Any 8 7 7
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hogger Legendary Minion General Any 6 4 4
At the end of your turn, summon a 2/2 Gnoll with TauntHogger is super powerful. If you kill him, it's because he let you.
Illidan Stormrage Legendary Minion Demon Any 6 7 5
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
King Krush Legendary Minion Beast Hunter 9 8 8
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
King Mukla Legendary Minion Beast Any 3 5 5
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Leeroy Jenkins Legendary Minion General Any 5 6 2
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Lorewalker Cho Legendary Minion General Any 2 0 4
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Malygos Legendary Minion Dragon Any 9 4 12
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Millhouse Manastorm Legendary Minion General Any 2 4 4
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Nat Pagle Legendary Minion General Any 2 0 4
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Nozdormu Legendary Minion Dragon Any 9 8 8
Players only have 15 seconds to take their turns. Time to write some flavor text.
Onyxia Legendary Minion Dragon Any 9 8 8
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
The Beast Legendary Minion Beast Any 6 9 7
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
The Black Knight Legendary Minion General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Tinkmaster Overspark Legendary Minion General Any 3 3 3
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Tirion Fordring Legendary Minion General Paladin 8 6 6
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Ysera Legendary Minion Dragon Any 9 4 12
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Showing all 236 cards


Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ashbringer None Weapon Paladin 5 5 3
 
Dream None Spell Any 0
Return a minion to its owner's hand. 
Emerald Drake None Minion Dragon Any 4 7 6
 
Imp None Minion Demon Any 1 1 1
 
INFERNO! None Hero Power Warlock 2
Hero Power
Summon a 6/6 Infernal. 
Laughing Sister None Minion General Any 3 3 5
Can't be targeted by spells or Hero Powers. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Treant None Minion General Druid 2 2 2
 
Ysera Awakens None Spell Any 2
Deal 5 damage to all characters except Ysera. 
Bananas Common Spell Any 1
Give a minion +1/+1. 
Battle Axe Common Weapon Warrior 1 2 2
 
Blood Fury Common Weapon Warlock 3 3 8
 
Damaged Golem Common Minion Mech Any 1 2 1
 
Defender Common Minion General Paladin 1 2 1
 
Defias Bandit Common Minion General Rogue 1 2 1
 
Devilsaur Common Minion Beast Any 5 5 5
 
Druid of the Claw Common Minion Beast Druid 5 4 6
Taunt 
Druid of the Claw Common Minion Beast Druid 5 4 4
Charge 
Druid of the Claw Common Minion Beast Druid 5 4 6
Charge, Taunt 
Flame of Azzinoth Common Minion Elemental Any 1 2 1
 
Gnoll Common Minion General Any 2 2 2
Taunt 
Heavy Axe Common Weapon Warrior 1 1 3
 
Hound Common Minion Beast Hunter 1 1 1
Charge 
Infernal Common Minion Demon Warlock 6 6 6
 
Panther Common Minion Beast Druid 2 3 2
 
Snake Common Minion Beast Hunter 1 1 1
 
Squire Common Minion General Any 1 2 2
 
Squirrel Common Minion Beast Any 1 1 1
 
Treant Common Minion General Druid 2 2 2
 
Treant Common Minion General Druid 2 2 2
Taunt 
Violet Apprentice Common Minion General Any 1 1 1
 
Whelp Common Minion Dragon Any 1 1 1
 
Worthless Imp Common Minion Demon Warlock 1 1 1
You are out of demons! At least there are always imps... 
Hyena Rare Minion Beast Hunter 2 2 2
 
Spirit Wolf Rare Minion General Shaman 2 2 3
Taunt 
Shadow of Nothing Epic Minion General Priest 0 0 1
Mindgames whiffed! Your opponent had no minions! 
Spellbender Epic Minion General Mage 1 1 3
 
Baine Bloodhoof Legendary Minion General Any 4 4 5
 
Finkle Einhorn Legendary Minion General Any 3 3 3
 
Lord Jaraxxus Legendary Hero Demon Warlock 15
 
Showing all 42 cards


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