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|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Ascendant Scroll||None||Hero Power||Mage||2|
Add a random Mage spell to your hand. It costs (2) less.
When you draw this, add a random spell to your hand (from your class).
Discover a card from your opponent's class. It's the good kind of hallucination.
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Battlecry: Add a random card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Discover a weapon (from another class). Because Thrall wouldn't lend me Doomhammer.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
|Greater Ruby Spellstone||Rare||Spell||Mage||2|
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)
|Lesser Ruby Spellstone||Rare||Spell||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Add 2 random class cards to your hand (from your opponent's class). Yoink!
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: If you're holding any cards from another class, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
|Lock and Load||Epic||Spell||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
|Shaku, the Collector||Legendary||Minion||General||Rogue||3||2||3|
Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
|Lyra the Sunshard||Legendary||Minion||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Battlecry: Add 2 random spells to your hand (from your opponent's class). They call him "Blackwing" because he's a black dragon...... and he's got wings.
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