|Set:||Kobolds and Catacombs|
|Tags:||Attack-related, Positional effect, Triggered effect|
Also damages the minions next to whomever this attacks.
Can be upgraded into a Cave Lurker.
How to get[edit | edit source]
|Golden Cave Hydra||400||50|
Strategy[edit | edit source]
This card is designed to be a different kind of board clear for Hunters, with the potential to deal up to 6 damage to minions on your opponent's side of the board with just one attack. This is comparable to a delayed Powershot in Wild, with the potential to hit multiple times through the game.
However, it fails in this because if your opponent already has multiple minions on board, they will easily kill a 2/4, and if your opponent doesn't, they can play around this through strategic positioning and summoning individual strong targets.
This card works well with others which boost its Attack, such as Houndmaster, Dire Wolf Alpha, and Trogg Beastrager. It has extreme synergy with Crackling Razormaw, as +3 Attack, +1/+1, and Poisonous all can devastate the opponent's board.
Lore[edit | edit source]
- Hydras are three-headed amphibious beasts native to both Azeroth and Outland. Historians have long disagreed about whether the immense hydras of Azeroth and Outland share a common ancestor. What is clear, however, is that these ruthless creatures have existed on both realms since ancient times. Each head appears to display a level of independent behavior. The forms of hydras vary somewhat between the two worlds.
Cave Hydra appears to use the appearance of a four-legged hydra from Draenor, rather than the two-legged variety mostly seen on Azeroth.
Trivia[edit | edit source]
- Cave Hydra's flavor text is a reference to the hydralisk unit of Blizzard's StarCraft franchise, which can be upgraded into a lurker.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 10.0.0.22611 (2017-12-06): Added.