This page lists cards with card art that is currently uncategorised. This may be because of uncertainty over what is represented, or because a category does not yet exist for the type of subject depicted, usually because there are not sufficient members to justify the creation of such a category at this time.
Note that cards often feature several subjects, and may still be marked as uncategorised even if several other subjects in the art have been categorised.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Amara, Warden of Hope||None||Minion||General||Priest||5||8||8|
Battlecry: Set your hero's Health to 40.
Deal 2 damage.
Return an enemy minion to your opponent's hand. It costs (2) more.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Give your Taunt minions +2/+2. The best offense is a good defense.
Your Secrets cost (0). She's practically GIVING your secrets away!
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Taunt One head is a morning person. The other head hates morning people.
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
|Keeper of Uldaman||Common||Minion||General||Paladin||4||3||4|
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas!
At the start of your turn, set this minion's Attack to 4. Do you want to eat an adventurer? I want to eat an adventurer!
Overload: (1) What happens when you glue a buncha totems together.
Can't attack. Why do its eyes seem to follow you as you walk by?
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Battlecry: If you control a Secret, gain +1/+1 and Taunt. He mostly watches light romantic comedies.
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
|Free From Amber||Rare||Spell||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Mana Tide Totem||Rare||Minion||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?
Costs (1) less for each time you used your Hero Power this game. Don't ask him about the beard. JUST DON'T.
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Put one of each Secret from your deck into the battlefield. He may sound surly and antisocial, but he's actually just really shy.
Costs (1) less for each other minion on the battlefield. See? Giant.
Whenever you draw a card, reduce its Cost by (1). Hopes to be promoted to "Shadowfriend" someday.
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
Deathrattle: Replace your hero with Ragnaros, the Firelord. You thought Executus turned you into Ragnaros, but really Ragnaros was in you the whole time.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. I would rather light a single candle than curse the darkness. But I'm willing to do both.
When your opponent draws 3 Candles, this awakens!
|The Glass Knight||Legendary||Minion||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
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The Boomsday Project
The below cards are planned for release with The Boomsday Project, coming August 7, 2018.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
After your opponent plays a minion, summon a 1/1_copy of it. Help me, worthy opponent. You're my only hope.
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