(Redirected from Category:Trolls)
This page lists cards with card art depicting trolls.
Lore[edit | edit source]
- Trolls are a diverse sapient race that can be found in every part of Azeroth. They are one of the very few pre-titan races of Azeroth. There are several races of troll.
- Trolls average seven feet in height and two hundred pounds in weight, save for two tribes, the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range.
- Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, Shatterspear tribe, and Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. Darkspear are the playable trolls in World of Warcraft. Although the Darkspear are the weakest and smallest of all the troll races, they are the most cunning and intelligent and can still grow to rather immense sizes.
Cards[edit | edit source]
Trolls[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Battlecry: Your next Hero Power this turn deals 2 more damage. A few hours later he DESTROYED the arena bathrooms.
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent. Don't even think of asking for time off.
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Has +4 Attack while damaged. It's the sleeper of the set.
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
Overload: (3) Sometimes, the best defense is an offensive troll.
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Has +2 Attack while damaged. I berserk, therefore I am.
At the start of your turn, restore 2 Health to this minion. Regenerates any injury except heartbreak.
Deathrattle: Summon a 3/2 Rumbletusk Breaker. Rub a dub dub, three trolls in a tub.
And who do you think dey be?
Da Shaker, Da Breaker, and Da Undatakah.
And all of dem comin' for me.
Overkill: Draw 2 cards. Takes ten percent off the top.
Inspire: Restore 2 Health to your hero. The medic tournament is less entertaining than the Grand Tournament.
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Overkill: Summon two 1/1 Bats. An eye for sore sights.
|Blood Troll Sapper||Common||Minion||General||Warlock||7||5||8|
After a friendly minion dies, deal 2 damage to the enemy hero. Main supplier of Blood Troll Syrup to the Intercontinental Hut of Funnel Cakes.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
Your end of turn effects trigger twice. Drakkari sorceresses have the irritating habit of repeating themselves at the end of every sentence. Every sentence.
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Battlecry: If you control a Secret, cast a Secret from your deck. Knew Mysterious Challenger back when he was a Mysterious Squire.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
Battlecry: Copy your opponent's Hero Power. Hey! Let me try that...
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1). Throw your hands in the air! They cost (1).
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
|High Priest Thekal||Legendary||Minion||General||Paladin||3||3||4|
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Is that a thing?”
“….now you’re just making those up.”
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
|High Priestess Jeklik||Legendary||Minion||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Battlecry: If your deck has no duplicates, create a custom spell. The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and Dragonfire Potions.
|War Master Voone||Legendary||Minion||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
|Hex Lord Malacrass||Legendary||Minion||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
Battlecry: Summon all minions from your hand that didn't start in your deck. Everyone wants to be a princess, but nobody ever considers the size of the hat.
Battlecry: Cast all spells you've played this game (targets chosen randomly). If you can dodge an axe, you can dodge a ball.
|Showing all 60 cards|
Troll art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Draw a card. (You can only have 10 Mana in your tray.)
Each player gains two Mana Crystals and draws two cards.
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Restore 3 Health. Finally a cure for degenerates.
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Your hero is Immune until your next turn. Highly effective against 3 year olds.
|Power of the Horde||Common||Spell||Any||4|
Summon a random Horde Warrior.
|Walk the Plank||Common||Spell||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
|Revenge of the Wild||Rare||Spell||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Force each minion to attack another random minion. Black Friday gets worse every year.
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
|Big Bad Voodoo||Epic||Spell||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
|Surrender to Madness||Epic||Spell||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
|A New Challenger...||Epic||Spell||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Overkill: Double this minion's Attack. "Tell me if you’ve heard this one!"
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
|Gral, the Shark||Legendary||Minion||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Krag'wa, the Frog||Legendary||Minion||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
|Showing all 52 cards|