Tauren art

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This page lists cards with card art depicting tauren.

Lore[edit | edit source]

From Wowpedia:

The tauren (shu'halo in their native language of Taur-ahe) are a race of large, bovine humanoids who dwell on the great plains of Central Kalimdor. For countless generations, they were constantly harassed by the violent centaur, who forced the tauren into a nomadic lifestyle in the harsh Barrens. However, during the Third War and the Horde's invasion of Kalimdor, the tauren and the invading Horde became allies, and the Horde aided the tauren in driving off the centaur from the sacred lands of Mulgore. High Chieftain Cairne Bloodhoof established the capital city of Thunder Bluff, and to this day the tauren remain one of the most stalwart allies of the Horde, even after Cairne's death and the ascension of his son, Baine Bloodhoof.
The tauren are a peaceful and honorable people, that nonetheless are fierce fighters when roused. Hunting and shamanism are held in high regard in their culture, as is their worship of the Earth Mother and respect for the land.

Cards[edit | edit source]

Tauren[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bloodhoof Brave Common Minion General Warrior 4 2 6
Taunt
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Friendly Bartender Common Minion General Any 2 2 3
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Grimestreet Smuggler Common Minion General 3 2 4
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Infested Tauren Common Minion General Any 4 2 3
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Public Defender Common Minion General Warrior 2 0 7
Taunt Happy to defend any public offender!
Tauren Warrior Common Minion General Any 3 2 3
Taunt.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Backroom Bouncer Rare Minion General Any 4 4 4
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Tending Tauren Rare Minion General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Kodorider Epic Minion General Any 6 3 5
Inspire: Summon a 3/5 War Kodo. Someone called her a Rhinorider, and she's NOT HAPPY.
Southsea Captain Epic Minion Pirate Any 3 3 3
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Baine Bloodhoof Legendary Minion General Any 4 4 5
 
Cairne Bloodhoof Legendary Minion General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Elite Tauren Chieftain Legendary Minion General Any 5 5 5
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Showing all 15 cards
Bloodhoof Brave(35205).png
Friendly Bartender(49645).png
Grimestreet Smuggler(49664).png
Infested Tauren(33128).png
Public Defender(49732).png
Tauren Warrior(477).png
Backroom Bouncer(49675).png
Sunwalker(221).png
Tending Tauren(89900).png
Thunder Bluff Valiant(22271).png
Kodorider(22266).png
Southsea Captain(324).png
Baine Bloodhoof(359).png
Cairne Bloodhoof(498).png
Elite Tauren Chieftain(682).png


Tauren art[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Explore the Darkness None Spell Any 0
Give your minions +1 Attack. 
Healing Totem None Minion General Shaman 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Loot the Chest None Spell Any 0
Gain 6 Armor. 
New Growth None Spell Druid 0
Summon two 2/2 Treants. 
Old Growth None Spell Druid 0
Give your other minions +1/+1. 
Stoneclaw Totem None Minion General Shaman 0 2
Taunt 
Totemic Call None Hero Power Shaman 2
Hero Power
Summon a random Totem. 
Totemic Slam None Hero Power Shaman 2
Hero Power
Summon a Totem of your choice. 
Wrath None Spell Druid
Deal 3 damage to a minion. 
Wrath None Spell Druid
Deal 1 damage to a minion. Draw a card. 
Wrath of Air Totem None Minion General Shaman 0 2
Spell Damage +1 
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Flash Forward Free Spell Druid 3
Each player gains two Mana Crystals and draws two cards. 
Healing Totem Free Minion Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Mind Vision Free Spell Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Nature's Champion Free Spell Druid 3
Return a friendly minion to your hand and give it +5/+5. 
Stoneclaw Totem Free Minion Totem Shaman 1 0 2
Taunt 
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Wrath of Air Totem Free Minion Totem Shaman 1 0 2
Spell Damage +1 
Ancestral Knowledge Common Spell Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Blastcrystal Potion Common Spell Warlock 4
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Elementary Reaction Common Spell Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Nourish Common Spell Druid
Draw 3 cards. 
Nourish Common Spell Druid
Gain 2 Mana Crystals. 
Oaken Summons Common Spell Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Power of the Horde Common Spell Any 4
Summon a random Horde Warrior. 
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Reincarnate Common Spell Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Seal of Champions Common Spell Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Velen's Chosen Common Spell Priest 3
Give a minion +2/+4 and Spell Damage +1Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Webweave Common Spell Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Ghastly Conjurer Rare Minion General Mage 4 2 6
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Grimestreet Protector Rare Minion General Paladin 7 6 6
Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mana Tide Totem Rare Minion Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Nourish Rare Spell Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Vitality Totem Rare Minion Totem Shaman 2 0 3
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Branching Paths Epic Spell Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Call to Arms Epic Spell Paladin 5
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Confuse Epic Spell Priest 2
Swap the Attack and Health of all minions. This minion is really powerful!
Feign Death Epic Spell Hunter 2
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Unstable Evolution Epic Spell Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Showing all 55 cards
Explore the Darkness(76876).png
Healing Totem(22490).png
Loot the Chest(76877).png
New Growth(89955).png
Old Growth(89954).png
Stoneclaw Totem(22492).png
Totemic Call(316).png
Totemic Slam(22489).png
Wrath(234).png
Wrath(501).png
Wrath of Air Totem(22493).png
Backstab(471).png
Cleave(81).png
Flash Forward(89775).png
Healing Totem(275).png
Healing Touch(258).png
Mind Vision(438).png
Nature's Champion(77487).png
Stoneclaw Totem(298).png
Windfury(146).png
Wrath of Air Totem(365).png
Ancestral Knowledge(22319).png
Betrayal(198).png
Blastcrystal Potion(49741).png
Deadly Shot(239).png
Earthen Ring Farseer(557).png
Elementary Reaction(89939).png
Forked Lightning(530).png
Naturalize(154).png
Nourish(485).png
Nourish(58).png
Oaken Summons(76966).png
Power of the Horde(717).png
Primal Fusion(35234).png
Rampage(454).png
Reincarnate(7731).png
Seal of Champions(22373).png
Velen's Chosen(12174).png
Webweave(62900).png
Wrath(633).png
Ghastly Conjurer(61820).png
Grimestreet Protector(49678).png
Lightning Storm(676).png
Mana Tide Totem(613).png
Mortal Strike(345).png
Nourish(120).png
Vaporize(160).png
Vitality Totem(12259).png
Branching Paths(76870).png
Brawl(297).png
Call to Arms(76919).png
Confuse(22327).png
Feign Death(12238).png
Shield Slam(50).png
Unstable Evolution(76931).png


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