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Night elf art
This page lists cards with card art depicting night elves.
For the half-night elf, half-stag dryads and keepers of the grove, see Cenarius' children.
Lore[edit | edit source]
- The night elves, or kaldorei ("Children of the Stars" in their native tongue of Darnassian), are a powerful and mystical race whose origin extends back to ancient times. The founders of a magical and advanced civilization which at its peak spanned the breadth of Ancient Kalimdor, the night elves came into a horrific conflict with the Burning Legion and achieved a pyrrhic victory that sundered Kalimdor's landmass into the continents of the present age. The devastation wrought by their conceit caused the kaldorei to abandon the ways of arcane magic entirely, and craft a radically different society centered around the worship of Elune, harmony with the natural world and its denizens and Druidism.
- The far-reaching and ancient legacy of the kaldorei has shaped them into a race of very self-sufficient and self-conscious individuals, who often display strong streaks of isolationism. The night elves ended a long period of seclusion in the aftermath of the Third War, standing with refugees from the Eastern Kingdoms during the Battle of Mount Hyjal, and began to associate themselves with the Alliance from the Eastern Kingdoms in response to the Horde's presence in Ashenvale.
Cards[edit | edit source]
Night elves[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Elven Archer||Free||Minion||General||Any||1||1||1||Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.|
|Nightblade||Free||Minion||General||Any||5||4||4||Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.|
|Acherus Veteran||Common||Minion||General||Any||1||2||1||Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.|
|Daring Reporter||Common||Minion||General||Any||4||3||3||Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!|
|Druid of the Claw||Common||Minion||General||Druid||5||4||4||Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!|
|Druid of the Fang||Common||Minion||General||Druid||5||4||4||Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.|
|Druid of the Flame||Common||Minion||General||Druid||3||2||2||Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.|
|Druid of the Saber||Common||Minion||General||Druid||2||2||1||Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth. That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.|
|Menagerie Warden||Common||Minion||General||Druid||6||5||5||Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.|
|Pompous Thespian||Common||Minion||General||Any||2||3||2||Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!|
|Priestess of Elune||Common||Minion||General||Any||6||5||4||Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.|
|Streetwise Investigator||Common||Minion||General||Any||5||4||6||Battlecry: Enemy minions lose Stealth. "Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."|
|Wildwalker||Common||Minion||General||Druid||4||4||4||Battlecry: Give a friendly Beast +3 Health. She was born to be something. She is just not quite sure what yet...|
|Wisp||Common||Minion||General||Any||0||1||1||If you hit an Eredar Lord with enough Wisps, it will explode. But why?|
|Celestial Dreamer||Rare||Minion||General||Druid||3||3||3||Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.|
|Darnassus Aspirant||Rare||Minion||General||Druid||2||2||3||Battlecry: Gain an empty Mana Crystal.
Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2||Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.|
|Ancient Harbinger||Epic||Minion||General||Any||6||4||6||At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"|
|Lotus Illusionist||Epic||Minion||General||Shaman||4||3||5||After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!|
|Elise Starseeker||Legendary||Minion||General||Any||4||3||5||Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck. A large part of her job entails not mixing up the Map to the Golden Monkey with the Map to Monkey Island.|
|Elise the Trailblazer||Legendary||Minion||General||Any||5||5||5||Battlecry: Shuffle a sealed Un'Goro pack into your deck. Reno taught her that blazing her own trail is a lot more fun than following someone else's map.|
|Fandral Staghelm||Legendary||Minion||General||Druid||4||3||5||Your Choose One cards and powers have both effects combined. Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.|
|Illidan Stormrage||Legendary||Minion||Demon||Any||6||7||5||Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.|
|Malfurion the Pestilent||Legendary||Hero card||Druid||7||Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt. "Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."|
|Showing all 25 cards|
Night elf art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Ancient Teachings||None||Spell||Druid||Draw 2 cards.|
|Dark Wispers||None||Spell||Druid||+5/+5 and Taunt.|
|Dark Wispers||None||Spell||Druid||Summon 5 Wisps.|
|Dream||None||Spell||Any||0||Return a minion to its owner's hand.|
|Ysera Awakens||None||Spell||Any||2||Deal 5 damage to all characters except Ysera.|
|Charge||Free||Spell||Warrior||1||Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion|
|Hand of Protection||Free||Spell||Paladin||1||Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.|
|Heroic Strike||Free||Spell||Warrior||2||Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.|
|Innervate||Free||Spell||Druid||0||Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.|
|Mark of the Wild||Free||Spell||Druid||2||Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.|
|Sprint||Free||Spell||Rogue||7||Draw 4 cards. Rogues are not good joggers.|
|Starfire||Free||Spell||Druid||6||Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.|
|Battle Rage||Common||Spell||Warrior||2||Draw a card for each damaged friendly character. "You won't like me when I'm angry."|
|Explosive Trap||Common||Spell||Hunter||2||Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!|
|Flash Heal||Common||Spell||Priest||1||Restore 5 Health. Flash! Ahhhhhhh~|
|Gang Up||Common||Spell||Rogue||2||Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.|
|Leeching Poison||Common||Spell||Rogue||2||Give your weapon Lifesteal. No actual leeches were harmed in the creation of this card.|
|Mark of Nature||Common||Spell||Druid||+4 Attack.|
|Mark of Nature||Common||Spell||Druid||+4 Health and Taunt.|
|Mark of Nature||Common||Spell||Druid||3||Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."|
|Power Word: Glory||Common||Spell||Priest||1||Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!|
|Snipe||Common||Spell||Hunter||2||Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.|
|Devour Mind||Rare||Spell||Priest||5||Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?|
|Excavated Evil||Rare||Spell||Priest||5||Deal 3 damage to all minions.
Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
|Recycle||Rare||Spell||Druid||6||Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.|
|Spreading Plague||Rare||Spell||Druid||6||Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.|
|Astral Communion||Epic||Spell||Druid||4||Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?|
|Big Wisps||Epic||Spell||Druid||0||Give your minions +2/+2.|
|Dark Wispers||Epic||Spell||Druid||6||Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.|
|Embrace Darkness||Epic||Spell||Priest||6||Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.|
|Many Wisps||Epic||Spell||Druid||0||Summon seven 1/1 Wisps.|
|Wisps of the Old Gods||Epic||Spell||Druid||7||Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.|
|Open the Waygate||Legendary||Spell||Mage||1||Quest: Cast 6 spells that didn't start in your deck.|
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
|The Last Kaleidosaur||Legendary||Spell||Paladin||1||Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”|
|Showing all 34 cards|