(Redirected from Category:Mechanical art)
This page lists cards with card art depicting mechanicals and mechanical objects.
Lore[edit | edit source]
- Mechanicals are a type of constructed creature or mob that is distinguished from organic beings. This includes most constructed creatures, except some elementals (like golems) and undead (like flesh golems).
Cards[edit | edit source]
Mechanicals[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem.
Deathrattle: Deal 1-4 damage to a random enemy.
At the start of your turn, destroy this minion and draw 3 cards.
At the end of your turn, restore 6 Health to a damaged character.
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Whenever this minion takes damage, gain 2 Armor. He's all beeps and smiles but you're just a walking pile of armor to him.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Magnetic They tried for weeks to make a stealth version, but eventually decided to just let it glow.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Rush "See you later bot"
Has +1 Attack while damaged. Mass production of warbots was halted when it was discovered that they were accidentally being produced at "sample size."
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
|Anodized Robo Cub||Common||Minion||Mech||Druid||2||2||2|
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
At the start of each turn, gain +1 Attack. This card is the real thing.
Divine Shield He chooses to believe what he is programmed to believe!
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Windfury If you pay a little extra, you can get it in "candy-apple red."
Taunt "You have my shield! And the rest of me too."
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
"What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Battlecry: Gain Stealth until your next turn. It was fitting in fine until it gathered nuts and bolts.
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Rush Rage alongside the machine.
Taunt Overpowered Steambot got nerfed.
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Deathrattle: Summon an 8/8 Robosaur. When you need more iron in your diet.
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Lifesteal Ironic. It could recycle others, but not itself.
Magnetic WAR! GEAR! What is it good for?
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Windfury The hula doll is still absolutely required.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Divine Shield Leave them alone for two minutes and they go right into sleep mode.
Taunt The engineering equivalent of a "Kick Me" sticker.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Taunt Every ten seconds it asks if you want to update.
|Arcane Nullifier X-21||Rare||Minion||Mech||Any||4||2||5|
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Whenever you summon a Mech, gain Divine Shield. Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
|Upgraded Repair Bot||Rare||Minion||Mech||Priest||5||5||5|
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Deathrattle: Summon a minion from your deck with less Attack than this minion. Necromancers call it "Meals on Wheels."
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Whenever your opponent plays a card, remove the top 3 cards of your deck. So reaver. Much fel. Wow.
Whenever a friendly Mech dies, gain +2/+2. One bot's junk is another bot's AWESOME UPGRADE!
After your opponent plays a minion, give it Reborn. The ankle bone's connected to the shin bone. The knuckle bone's connected to the... eh, it'll be fine.
At the end of each turn, destroy this minion if it's your only one. The Dark Animus is evil and mysterious and huge and unable to write sentences that utilize proper grammar.
|Piloted Sky Golem||Epic||Minion||Mech||Any||6||6||4|
Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Whenever this attacks a minion and survives, draw a card. Don't blame the bot for his crimes... Blame whoever keeps winding him up!
Can't be targeted by spells or Hero Powers. Why Beryllium? Because it's hard to spell.
Costs (1) less for each card in your opponent's hand. He and Mountain Giant don't get along.
Deathrattle: Summon two 1/1 Microbots. "It's gonna be snip this, snap that. Bada-snip, bada-snap!"
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N. Do not push the big red button!
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage. The Iron Juggernaut guards Orgrimmar and has just earned the "Employee of the Month" award!
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
When you draw this, deal 2 damage to all characters. Mimiron likes to take the Flame Leviathan out on some sweet joyrides.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
|Foe Reaper 4000||Legendary||Minion||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
|Sneed's Old Shredder||Legendary||Minion||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|The Boom Reaver||Legendary||Minion||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
|Showing all 124 cards|
Descent of Dragons
The below cards are planned for release with Descent of Dragons, coming December 10, 2019.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Hot Air Balloon||Common||Minion||Mech||Any||1||1||2|
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
|Showing all 4 cards|
Mechanical art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give a minion +1 Health.
At the end of your turn, give a random minion +1/+1.
Freeze a minion.
Give a friendly minion Stealth until your next turn.
At the start of your turn, transform a random minion into a 1/1 Chicken.
Swap a minion's Attack and Health.
Give a minion Taunt.
Return a friendly minion to your hand.
Give a minion +1 Attack.
|Blast Shield||None||Hero Power||Warrior||2|
Gain 7 Armor.
Swaps each turn.
|Delivery Drone||None||Hero Power||Warrior||2|
Discover a Mech.
Swaps each turn.
Deal 1 damage to all enemies. Swaps each turn.
Summon three 1/1 Microbots.
Swaps each turn.
|Zap Cannon||None||Hero Power||Warrior||2|
Deal 3 damage.
Swaps each turn.
Casts When Drawn
You take 10 damage.
|Timepiece of Horror||None||Spell||Any||10|
Deal 10 damage randomly split among all enemies.
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Secret: When one of your minions is attacked, give it Divine Shield.
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
|Rain of Fire||Common||Spell||Warlock||1|
Deal 1 damage to all characters. You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
|Clear the Way||Rare||Spell||Hunter||1|
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush. The terrifying part is the gryphons' squeaky voices afterward.
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
|Lock and Load||Epic||Spell||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode. MARVEL AT HIS MIGHT!
|Kangor's Endless Army||Legendary||Spell||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
|Dr. Boom, Mad Genius||Legendary||Hero card||Warrior||9|
Battlecry: For the rest of the game, your Mechs have Rush. "Of course I've gone mad with power. Ever try going mad without it?"
Whenever an enemy minion dies, summon a Leper Gnome. He was obsessed with explosives until he discovered knitting. Now he yells, “SWEATERS! MORE SWEATERS!”
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
|Showing all 65 cards|