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This page lists cards with card art depicting humans.
For art depicting undead humans, see Undead art.
Lore[edit | edit source]
- Humans are a resilient species native to the world of Azeroth. Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend.
- Humans are among the youngest races on Azeroth, but their valour, optimism and versatility have led them to build some of the world's greatest kingdoms, dominating the continents of Lordaeron and Azeroth. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration, and magical study. Their aggressive and inquisitive nature lead the human nations to become active and influential in the world.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
|Guardian of Kings||Free||Minion||General||Paladin||7||5||6|
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
|Lord of the Arena||Free||Minion||General||Any||6||6||5|
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
|Silver Hand Recruit||Free||Minion||General||Paladin||1||1||1|
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Charge They're still embarrassed about "The Deathwing Incident".
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
|Acolyte of Pain||Common||Minion||General||Any||3||1||3|
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Divine Shield His horse's name is Betsy.
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
|Beckoner of Evil||Common||Minion||General||Any||2||2||3|
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Inspire: Gain Spell Damage +1. Is he aspiring or inspiring? Make up your mind!
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
After you summon a minion, gain +1 Attack. Democracy in action!
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Taunt To be honest, heckling is not the most effective form of evil.
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is). Wait, what kind of acolyte doesn't wear a hood?
Inspire: Gain +1 Attack. But not the lowliest!
|Maiden of the Lake||Common||Minion||General||Any||4||2||6|
Your Hero Power costs (1). Not a good basis for a system of government.
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Each turn this is in your hand, swap its Attack and Health. Time to squash your opponent.
Divine Shield Never wash your whites with a Scarlet Crusader.
|Silver Hand Knight||Common||Minion||General||Any||5||4||4|
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Deathrattle: Recruit an 8-Cost minion. Float like a Faerie Dragon, sting like a Hivequeen.
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Battlecry: Give a friendly minion +3 Health. He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Battlecry: Deal 1 damage to all enemy minions Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!
During your turn, your hero is Immune. She’s much more cheerful after losing the ‘n’ in her name.
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
|Gilnean Royal Guard||Rare||Minion||General||Any||8||3||8|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
|Kirin Tor Mage||Rare||Minion||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield. Needs just a few more ratings points to become Grandmaster Jouster.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
|Paragon of Light||Rare||Minion||General||Paladin||3||2||5|
Has Taunt and Lifesteal while it has 3 or more Attack. She’s all fun and games until someone rings that stupid bell.
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Battlecry: Deal 2 damage to all minions with Deathrattle. The Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Battlecry: Give a minion Taunt. Come at me, bro.
|Steward of Darkshire||Rare||Minion||General||Paladin||3||3||3|
Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Battlecry: Summon a random minion with a cost equal to the number of cards in your hand. All signs point to Antonidas.
|Blade of C'Thun||Epic||Minion||General||Rogue||9||4||4|
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.
|Cabal Shadow Priest||Epic||Minion||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Battlecry: Silence a minion with Deathrattle. His house cleaning service is quite thorough. Not a spot to be found... or any of your stuff!
Battlecry: Destroy a Mech. "I said this looks like a job for me
So everybody just follow me
'Cause we need a little E.M.P.
'Cause it feels so mechy without me…"
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Battlecry: Give your Silver Hand Recruits +2/+2. His specialty? Dividing things into four pieces.
Inspire: Add a 2/2 Squire to your hand. Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords!
Battlecry: Shuffle a copy of your opponent's deck into your deck. Nobody expects the Archbishop's Benediction!
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack. Spoiler alert: Bolvar gets melted and then sits on an ice throne and everyone forgets about him.
After a friendly minion loses Divine Shield, gain +2 Attack. He's so hot right now.
Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
|Eadric the Pure||Legendary||Minion||General||Paladin||7||3||7|
Battlecry: Change all enemy minions' Attack to 1. Nobody rocks a monocle like Eadric.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
|Frost Lich Jaina||Legendary||Hero card||Mage||9|
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Your other minions have Rush. They’re good dogs, Tess.
Battlecry: Replace your starting Hero Power with a better one. It's like putting racing stripes and a giant spoiler on your hero power.
|Marin the Fox||Legendary||Minion||General||Any||8||6||6|
Battlecry: Summon a 0/8 Treasure Chest for your opponent. (Break it for awesome loot!) My name is Marin the Fox. You took my treasure. Prepare to die.
|Medivh, the Guardian||Legendary||Minion||General||Any||8||7||7|
Battlecry:Equip Atiesh, Greatstaff of the Guardian. If you think the party's great now, just wait 'til he invites the orcs over!
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Nat, the Darkfisher||Legendary||Minion||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Battlecry: If your deck has no duplicates, fully heal your hero. Reno is a four-time winner of the 'Best Accessorized Explorer' award.
Deathrattle: Add 3 copies of Arcane Missiles to your hand. A masterless shamurai.
|Shadowreaper Anduin||Legendary||Hero card||Priest||8|
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
|The Lich King||Legendary||Minion||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
|Uther of the Ebon Blade||Legendary||Hero card||Paladin||9|
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
|Showing all 117 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Culling of Stratholme||None||Spell||Any||4|
Deal 2 damage to all enemies.
Draw a card.
Cast this when drawn.
|Death Coil||None||Spell||Death Knight||2|
Deal 5 damage to an enemy, or restore 5 Health to a friendly character.
|Escape from Durnholde||None||Spell||Any||4|
Add two random spells to your hand.
Draw a card.
Cast this when drawn.
Restore 4 Health.
Destroy a minion. Your hero takes damage equal to its Health.
|Opening the Dark Portal||None||Spell||Any||4|
Add two random Legendary minions to your hand.
Draw a card.
Cast this when drawn.
Summon a 1/1 Silver Hand Recruit.
Deal 6 damage.
|The Silver Hand||None||Hero Power||Paladin||2|
Summon two 1/1 Recruits.
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
|Blessing of Aeons||Free||Spell||Paladin||1|
Give a minion "At the end of your turn, gain +1/+1."
|Blessing of Kings||Free||Spell||Paladin||4|
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
|Blessing of Might||Free||Spell||Paladin||1|
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Discover a copy of a spell you played this game.
Destroy a damaged enemy minion. It's okay, he deserved it.
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
|Hammer of Wrath||Free||Spell||Paladin||4|
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
|Hand of Protection||Free||Spell||Paladin||1|
Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
|Hand of Salvation||Free||Spell||Paladin||1|
Secret: When your second minion dies in a turn, return it to life.
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Add two random cards your opponent played this game to your hand.
|Shadow Word: Pain||Free||Spell||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Give a minion Stealth until your next turn. Draw a card.
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
|A Light in the Darkness||Common||Spell||Paladin||2|
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
|Lost in the Jungle||Common||Spell||Paladin||1|
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
|Power Word: Tentacles||Common||Spell||Priest||5|
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Destroy a Frozen minion. What's cooler than being cool?
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
|Stand Against Darkness||Common||Spell||Paladin||5|
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
|Blood To Ichor||Rare||Spell||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Add 2 random class cards to your hand (from your opponent's class). Yoink!
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
|Light of the Naaru||Rare||Spell||Priest||1|
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
|Muster for Battle||Rare||Spell||Paladin||3|
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Transform a minion into a 4/2 Boar with Charge. It's always Huffer.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Taunt The engineering equivalent of a "Kick Me" sticker.
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. Now with 100% more blast!
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon. Wrathion, son of Deathwing, is a dragon. Why isn't he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER??
|Showing all 76 cards|