Goblins are small green humanoids known for their heavily commerce-oriented society, flexible morals, and surprisingly effective - if often fatally flawed - inventions. Goblins place personal profit above almost everything else in life, often including life itself - especially when that life is somebody else's. In Hearthstone, goblins are best known for their explosive and damage-dealing inventions.
The goblins and their inventions are featured in the Goblins vs Gnomes expansion.
Lore[edit | edit source]
- The cunning goblins are small green creatures from the isle of Kezan. Their love of money, explosives, and technology leaves them to be a very dangerous race, both to their enemies and themselves. Most goblins have a neutral standpoint, preferring to sell their contraptions, knowledge and services to other races.
- Goblins are small humanoids, crafty and shrewd, bearing an overwhelming interest in commerce and a strong curiosity about mechanical things. Goblin society is fragmented, defined chiefly by commerce and trade. The ultimate schemers and con artists, goblins are always in search of a better deal. Despite their seemingly chaotic natures, they exist in a fairly strict and straightforward hierarchy. Other races universally view goblins as inventors, merchants and, without exception, maniacs. Goblins value technology as a useful aspect of commerce. Some say that their advantage — and their curse — is to be the primary users of technology in a world governed by magic. While dwarves and gnomes share a similar gift, goblin technology is more far-reaching and sinister and makes a larger impact on the natural world.
- "The wise and cunning goblins of Kezan have lived in relative peace for generations. Though some of their race sided with the marauding orcs during the Second War, most goblins remained neutral throughout the various conflicts of the Alliance and Horde. Ruled over by corrupt yet highly affluent Trade Princes, the goblins created a virtual paradise for themselves throughout the islands of the South Seas. Their fantastic feats of engineering and vast trade fleets helped make their island capital of Kezan one of the great technological wonders of the world. And now, as the elements themselves rise up in anger across the world, the goblins' mechanical paradise will be put to the test. For, very soon, fate will force them to choose sides in a conflict that will shape the very history of the world."
- - World of Warcraft introduction
In Hearthstone[edit | edit source]
- Goblins are known for their business acumen and their love of big explosions, and definitely not in that order. At the heart of Goblin engineering lies a deep, overwhelming desire to see things explode. Sure, ideally that means the enemy, but that’s not what you’d call a strict requirement. As long as someone is getting blown up, then your average Goblin will be happy.
Goblins are at the heart of the first Hearthstone expansion Goblins vs Gnomes, where they represent the Horde. They are contrasted with the mechanical and clockwork constructions of the gnomes, with goblins preferring volatile, explosive contraptions capable of producing powerful - if not entirely controllable - effects. Both races have their share of accidents, but those of the goblins tend to be somewhat louder and more violent in nature. While gnomish inventions are notorious for transforming test subjects into Chickens, miscalculations in goblin technology are more likely to result in the destruction of the surrounding area - goblin included - in a massive ball of fire. Goblins are however generally quite happy with this state of affairs, which doesn't help the other races to trust their inventions.
Quotes[edit | edit source]
- "I sorta imagine a goblin's perfect day is, you wake up in the morning, you spend the morning building some awesome explosives ... and then blowing, you know, somebody up. And you know, if that's an enemy that's probably a plus, but, uh..." - Eric Dodds
Cards[edit | edit source]
Goblins[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Give a friendly minion +1 Attack and Rush.
|Booty Bay Bodyguard||Free||Minion||General||Any||5||5||4|
Taunt You can hire him... until someone offers him enough gold to turn on you.
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Stealth "Shhh, I think I hear something." "Ah, it's probably nothing." - Every Henchman
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Rush Battlecry: Invoke Galakrond. There are plenty of apathetic maniacs, but they couldn't be bothered.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
|Venture Co. Mercenary||Common||Minion||General||Any||5||7||6|
Your minions cost (3) more. No Job is too big. No fee is too big.
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
|Booty Bay Bookie||Rare||Minion||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Whenever you summon a Pirate, gain Stealth. When pirates say there is no "Eye" in "team," they are very literal about it.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Battlecry: Take control of a random enemy Secret. They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Battlecry: Deal 3 damage to each hero. Shadowbomber does her job, but she's kind of phoning it in at this point.
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
Whenever you play a 1-Attack minion, give it +2/+2. Hobgoblins are meeting next week to discuss union benefits. First on the list: dental plan.
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
Your Deathrattles trigger twice. If at first you don't succeed, die, die again.
Battlecry: If you have 10 Mana Crystals gain +10 Attack. "Surrender. You have 10 mana to comply."
Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion. They don't just find the truth. They give it a ten second head start, then hunt it down.
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage. Dress for the bomb you want, not the bomb you have.
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Battlecry: Reduce the Cost of Dragons in your deck by (2). Frizz knows that baby dragons need warmth, care, and the highest possible level of goblin engineering.
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
|Trade Prince Gallywix||Legendary||Minion||General||Rogue||6||5||8|
Whenever your opponent casts a spell, gain a copy of it and give them a Coin. Gallywix believes in supply and demand. He supplies the beatings and demands you pay up!
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode. MARVEL AT HIS MIGHT!
|Dr. Boom, Mad Genius||Legendary||Hero card||Warrior||7|
Battlecry: For the rest of the game, your Mechs have Rush. "Of course I've gone mad with power. Ever try going mad without it?"
|Zapp Slywick (gold)||Legendary||Minion||General||Any||8||14||20|
This minion always attacks the enemy minion with the lowest Attack.
All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
|Showing all 59 cards|
Ashes of Outland
The below cards are planned for release with Ashes of Outland, coming April 7th, 2020.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
|Showing the only card|
Goblin art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Give your other minions +2/+2.
|Spin 'em Up||None||Spell||Druid||1|
Summon a 2/2 Treant.
|Big Red Button||None||Hero Power||Warrior||2|
Activate this turn's Mech Suit power!
|Whispers of EVIL||Common||Spell||Priest||0|
Add a Lackey to your hand. Madame Lazul’s ASMR program is off to a promising start!
Discover a Lackey, Mech, or Dragon. Discover the meaning of squad goals.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Deathrattle: Deal 2 damage to the enemy hero. They're Dr. Boom's babies. His baby boomers.
Discover a Secret. The secret is... There is no plan!
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Discover 2 Warlock cards. People eat eight spiders in their sleep per year. Centaurs have two rib cages. Dwarves are just counterfeit titans.
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
|Dr. Boom's Scheme||Common||Spell||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Battlecry: Summon two 0/2 Goblin Bombs. When it absolutely, positively, has to blow up overnight.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
|Rain of Toads||Common||Spell||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
|Clear the Way||Rare||Spell||Hunter||1|
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush. The terrifying part is the gryphons' squeaky voices afterward.
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
|Plague of Wrath||Rare||Spell||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
|Shadow of Death||Epic||Spell||Rogue||4|
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! Nefarian was known for creating two things: horrible monsters and excellent breakfasts.
|Power Word: Replicate||Epic||Spell||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
|Piloted Sky Golem||Epic||Minion||Mech||Any||6||6||4|
Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
|Hack the System||Legendary||Spell||Warrior||1|
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
|Myra's Unstable Element||Legendary||Spell||Rogue||5|
Draw the rest of your deck. What could go wrong?
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
|Foe Reaper 4000||Legendary||Minion||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
|Sneed's Old Shredder||Legendary||Minion||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
|Showing all 54 cards|
References[edit | edit source]
|Races Native to Azeroth|
|Races Alien to Azeroth|