(Redirected from Category:Dragon art)
This page lists cards with card art depicting dragons.
Lore[edit | edit source]
- A dragon is a reptilian creature, usually winged, with magical or unusual abilities. They are divided into several subraces called "dragonflights." All the dragonflights have lost the ability to lay more eggs. Legend has it that dragons were born in the dawn of the world when it was created by the titans from the primal plane.
- The dragons of Azeroth are far more intelligent even than the humans who hunt them, and struggle to reconcile their metaphysical nature with the reality of the savage world they inhabit. While each dragon is a powerful entity, dragons also represent the origins of the world and were given care over various parts of Azeroth’s creation since time immemorial. Today, the dragons still remember their original natures and attempt to use their powers to continue their original purposes: for some, to shape stone and raise mountains; for others, to protect the forests or expand the realm of magic.
Cards[edit | edit source]
Dragons[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem.
This awakens with Rush after two turns.
Battlecry: Shuffle your hand into your deck. Draw that many cards.
When you draw this, summon a 1/1 Wee Whelp.
Battlecry: Discover a minion.
Give it +3/+3 then put it on top of your deck.
This awakens with Rush after two turns.
Battlecry: Discard a random minion. Deathrattle: Summon it.
Battlecry: If you're holding a Dragon, gain +2 Health. The twilight whelps are basically magic-vampires. Despite this, they are not a reference to any popular series of novels.
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Deathrattle: Give your opponent two Coins. Keeps his two cents to himself.
Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Battlecry: Restore 8 Health. Healing really resin-ates with him.
|Big Ol' Whelp||Common||Minion||Dragon||Any||5||5||5|
Battlecry: Draw a card. A chonker, a real absolute unit.
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
Battlecry: Deal damage to a minion equal to its Attack. Ripping centuries asunder helps him manage his busy schedule.
Battlecry: If your opponent has 15 or less Health, gain +3/+3. Drakonids were created to have all the bad parts of a dragon in the form of a humanoid. But, like, why?
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Costs (1) less for each minion that died this turn. Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.
Can't be targeted by spells or Hero Powers. Doesn't respond to spells, hero powers, calls, or text messages.
Battlecry: Deal 4 damage to two random enemy minions. They can never agree on whether it's too hot or too cold.
Taunt Local villagers call her "Naps Under the Mountain."
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
|Scion of Ruin||Epic||Minion||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer.
You can use your Hero Power any number of times. The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced.
At the start of your turn, double this minion's Attack. I like it because it scales.
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Battlecry: Deal 2 damage to all other minions. Before he became a rap artist.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Battlecry: Shuffle four Historical Epochs into your deck.
|Nozdormu the Timeless||Legendary||Minion||Dragon||Paladin||4||8||8|
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
|Malygos, Aspect of Magic||Legendary||Minion||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with Rush. Not to be confused with Nithogger.
Battlecry: If your deck has no duplicates, fully heal your hero. Reno is a four-time winner of the 'Best Accessorized Explorer' award.
|Reno the Relicologist||Legendary||Minion||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon. Wrathion, son of Deathwing, is a dragon. Why isn't he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER??
Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids!
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
|Galakrond, Azeroth's End||Legendary||Hero card||Priest||7|
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Rogue||7|
Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Warlock||7|
Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Warrior||7|
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
|Galakrond, the Apocalypse||Legendary||Hero card||Warlock||7|
Battlecry: Summon 2 random demons. It costs (0). (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Priest||7|
Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Rogue||7|
Battlecry: Draw 2 card. They costs (0).
(Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Warrior||7|
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
|Galakrond, the Nightmare||Legendary||Hero card||Rogue||7|
Battlecry: Draw 1 card. It costs (0).
(Invoke twice to upgrade.) The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle.
|Galakrond, the Tempest||Legendary||Hero card||Shaman||7|
Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.) Hagatha cried out over the winds: "Truly, you are as powerful as the Maelstrom!" To which the Tempest answered: "I AM THE MAELSTROM."
|Galakrond, the Unbreakable||Legendary||Hero card||Warrior||7|
Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
|Galakrond, the Unspeakable||Legendary||Hero card||Priest||7|
Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) Lazul called Galakrond's name, her voice echoed by whispers from the deep. Both of Galakrond's eyes opened... and then other eyes opened, as well.
|Galakrond, the Wretched||Legendary||Hero card||Warlock||7|
Battlecry: Summon 1 random demon. (Invoke twice to upgrade.) Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
Battlecry: From now on, your turns are 15 seconds and you draw 2 extra cards.
Battlecry: Your opponent takes two turns. Then you take two turns. Follows adventurers, seeking the ultimate time magic: the ability to reload.
Whenever you draw a card, put another copy into your hand. Left head and right head can never agree about what to eat for dinner, so they always end up just eating ramen again.
|Deathwing, Mad Aspect||Legendary||Minion||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
|Murozond the Infinite||Legendary||Minion||Dragon||Priest||8||8||8|
Battlecry: Play all cards your opponent played last turn. "Well, I'm glad YOU knew what I should be doing this turn."
Battlecry: Summon two 0/1 Frozen Champions. "I recognize your effort but I think your magic still has room for improvement." - Sindragosa after taking a class on giving constructive feedback.
|Zzeraku the Warped||Legendary||Minion||Dragon||Warlock||8||4||12|
Whenever your hero takes damage, summon a 6/6 Nether Drake. The extra Z is for "zesty."
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Battlecry: If your deck has no duplicates, add 2 random Dragons to your hand. They cost (0). Givin' lives and takin' names.
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Battlecry: Add 2 random spells to your hand (from your opponent's class). They call him "Blackwing" because he's a black dragon...... and he's got wings.
Players only have 15 seconds to take their turns. Time to write some flavor text.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Battlecry: Shuffle 7 Dream Portals into your deck. When drawn, summon a random Dragon. Releash the Dragon!
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Deathrattle: Put all Dragons from your hand into the battlefield. To his credit, Deathwing really took to heart the feedback he was receiving that he needed to be "more of a team player".
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|The Amazing Reno||Legendary||Hero card||Mage||10|
Battlecry: Make all minions disappear. *Poof!* "Reno!"
"Please address me by my proper title."
"<sigh> Amazing Reno..."
|Showing all 117 cards|
Dragon art[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deal 5 damage to all other minions.
Deal 5 damage to the enemy hero. Restore 5 Health to your hero.
Give your other minions +2/+2.
Return a minion to its owner's hand.
Summon an 8/8 Dragon with Taunt.
At the start of your turn, transform into a 4/4 Storm Drake with Rush.
|Galakrond's Guile||None||Hero Power||Rogue||2|
Add a Lackey to your hand.
|Galakrond's Might||None||Hero Power||Warrior||2|
Give your hero +3 Attack this turn.
|Galakrond's Wit||None||Hero Power||Priest||2|
Add a random Priest minion to your hand.
Deal 5 damage to all characters except Ysera.
Discover a Lackey, Mech, or Dragon. Discover the meaning of squad goals.
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
|Swamp Dragon Egg||Common||Minion||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
|Invocation of Frost||Common||Spell||Shaman||2|
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
Has +2 Attack for each Dragon in your hand. "Flap! Flap! FLAP!"
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Battlecry: Destroy your opponent's Armor. Worst. Dinner guest. Ever.
Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Discover a Legendary minion from another class. The Alliance loves this hoard.
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
|Breath of Dreams||Rare||Spell||Druid||2|
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. Ysera has the worst morning breath.
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
|Breath of the Infinite||Rare||Spell||Priest||3|
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion. Here comes “The Smolder.”
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Battlecry: If you've Invoke twice, draw 3 cards. If you're not wearing your regulation cultist clothing, how will Galakrond know to devour you last?
|Call to Arms||Epic||Spell||Paladin||5|
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
At the end of your turn, Recruit a Dragon. Which came first? The dragon or the dragonhatcher?
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
|Showing all 60 cards|
|Races Native to Azeroth|
|Races Alien to Azeroth|