Card combinations (strategy)

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This page notes the advanced strategies and combinations various cards put together have. Please add more.

Tree-Auchenai-Ramshield combination (also known as Auchenai of Life)[edit | edit source]

This Combination is very powerful when you manage it. Playing Auchenai Soulpriest followed by Bolf Ramshield, and Tree of Life on the next turn results in an instant win. It can also be used without Bolf to force a draw.

Circle of Souls[edit | edit source]

Circle of Healing with Auchenai Soulpriest is one of the most important AoE effects for priests.

Antonidas-Apprentice-Mirror image[edit | edit source]

This nineteen-mana investment can reap fruit if it survives. Playing Archmage Antonidas followed by Sorcerer's Apprentice and lastly a Mirror Image. The Mirror Image protects Archmage Antonidas and Sorcerer's Apprentice from dying while also putting into hand a 3-mana Fireball. In the next turn, you can deal 5 damage from Archmage Antonidas, 3 damage from Sorcerer's Apprentice and 6 damage times 3 equals 18 damage from the multiple Fireballs that will be generated, 26 damage altogether with 1 mana left for the second turn.

Antonidas-Apprentice-Echo[edit | edit source]

Playing Archmage Antonidas and crossing your fingers for its survival is what you must do for the first turn. If he survives the next turn, play 2x Sorcerer's Apprentice followed by Echo Of Medivh, and 2x Sorcerer's Apprentice again allows you to send Fireball after Fireball to the enemy hero.

Grim Patron-Bouncing Blades[edit | edit source]

Playing Grim Patron followed by Bouncing Blade when the enemy has no minions or high health minions on board to end you up (if your enemy has no minions) with a minimum of 2 Grim Patrons, with a maximum of 6 Grim Patrons.

Clear the board[edit | edit source]

Playing Wild Pyromancer followed by Equality effectively clears the board of all minions. Useful if the opponent has very strong minions on his or her side of the board.

Clear the board and keep the Pyro alive[edit | edit source]

Same as previous, but play Equality first, and another spell after the Wild Pyromancer.

Clear the opponent's board[edit | edit source]

Equality followed by Consecration.

Sylvanas and Brawl[edit | edit source]

You're guaranteed to either have your minion survive the Brawl, or steal the opponent's surviving minion.

We Hate Spells![edit | edit source]

Playing Brann Bronzebeard followed by Loatheb makes it practically impossible to play any spells except forbidden healing, innervate and other 0-mana spells, which would be useless.

Adventurer's dream[edit | edit source]

If you can pull this out, this is truly a dream. Emperor Thaurissan must stay alive for at least two turns. Next, play 2x Blackwater Pirate and a Faceless Manipulator, then play Questing Adventurer and keep on playing 2x (repeated) of Tentacles for Arms. In theory, this could also pull of the biggest minion in history.

Charge is too OP[edit | edit source]

Play a Gnomeregan Infantry. Next, play 2x of Power Word: Shield on the it, and 2x Divine Spirit on it. Then, use Inner Fire on it. Bang. A 32/32 with Charge and only for 10 mana!

Deathwing for you[edit | edit source]

Play Malchezaar's Imp. Next turn, Deathwing. for 11 mana, a 12/12 plus a free Twisting Nether!

Void Terror & co.[edit | edit source]

The most notable synergies include Power Overwhelming, Voidcaller, Sylvanas Windrunner. All of these also synergize with Shadowflame.