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Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are four main types of cards: spell cards, weapon cards, minion cards and hero cards. Cards come from a variety of sets, including expansions, adventures, and Tavern Brawls. Collectible Hearthstone cards are used by players to build custom decks, normally composed of 30 cards in regular play.
As of The Witchwood, Hearthstone features 1594 cards which can be collected by players. The game also features a myriad of special uncollectible cards, exclusive to specific boss encounters and Tavern Brawl events.
- 1 Features
- 2 Categories
- 3 Collecting cards
- 4 Minion cards
- 5 Spell cards
- 6 Weapon cards
- 7 Hero cards
- 8 Uncollectible cards
- 9 Boss cards
- 10 Tavern Brawl cards
- 11 Original cards
- 12 Removed cards
- 13 Unavailable cards
- 14 Card backs
- 15 Card art
Features[edit | edit source]
All cards feature a mana cost in the top-left corner, which indicates the amount of resource (i.e. mana) that must be spent to play that card, typically ranging from 0 to 10 mana. (A few cards cost more than 10 mana, such as Molten Giant or Mountain Giant.) Each card also features a portrait, a title, and a main panel describing card text. For minion and weapon cards, the main panel text describes any special effects or abilities that the card possesses, while for spells the main panel text describes the effect of playing that card.
Additionally, minion cards feature an Attack value attribute in the bottom-left corner, and a Health value attribute in the bottom-right corner. Equipment cards similarly feature an Attack value in the bottom-left corner, with a Durability value attribute in the bottom-right corner. Hero cards lack an Attack value, and rather than Health, they have an Armor value attribute in the bottom-right corner. Spell cards feature only a mana cost attribute, with the bulk of its ability described by its card text.
Card text described in the main text panel of a card is arguably the most important feature of a card. Card text can appear on any card and can describe any number of abilities. Some abilities appear frequently on cards, and these are bold-faced as keyword abilities. Some keyword abilities worth mentioning are Battlecries, Taunts, and Deathrattles. The descriptions of these abilities can be found on their respective pages. Most, but not all, abilities can be removed, such as by using Silence effects (e.g. from Spellbreaker).
Categories[edit | edit source]
Cards may or may not be collectible, meaning they can be added to player collections and placed in decks. All of these, plus related uncollectible cards, comprise the playable cards which have the potential to be seen in typical games. Unplayable cards are those restricted to special game modes - such as adventure encounters or Tavern Brawls - or other purposes within the game software.
In addition to those broad distinctions, cards are categorized by rarity, class, and set.
Rarity[edit | edit source]
- Main article: Rarity
Rarity determines the difficulty at which it is to acquire a card, with higher rarities typically being more powerful but harder to obtain from packs and more expensive to craft. Five rarities exist in total:
Class[edit | edit source]
- Main article: Class
Cards are categorized into classes and can be either class-specific or Neutral. Class-specific cards are categorized into nine main classes, with access to these cards restricted only to heroes of that class. Cards in each class have their own unique playstyles; for example, Mage is known for playing with spells, Priest is known for playing with healing, etc. In addition to cards in the nine main classes, cards can also be of a Neutral class. Neutral cards are available to be included in the decks of heroes of any class. Summarily, collectible cards are divided into a total of ten classes:
Card set[edit | edit source]
- Main article: Card set
Cards are divided into many card sets in Hearthstone. A complete list of card sets includes: Basic, Classic, expansion sets, adventure sets, and the Hall of Fame set. Card sets reflect how a card can be obtained, and they determine whether a card can be valid to be played in Standard format, a game format for both new and current players.
Most Basic cards are automatically included in a player's collection, while half of all class-specific Basic cards are obtained through leveling a hero of that class to level 10. Classic cards, and cards from expansion sets, such as Mean Streets of Gadgetzan, are obtained from opening their corresponding card packs, as well as through crafting. Cards from adventure sets, such as League of Explorers, are acquired through defeating certain bosses in their corresponding adventure.
For more information on card sets and a list of all card sets, see the main article: Card sets.
Collecting cards[edit | edit source]
Each player's collection can be viewed and inspected through the My Collection screen. Each player starts the game with a substantial collection of basic cards, including a large range of neutral minion cards, and 5 basic cards specific to each class.
Players can receive new cards in a number of ways:
- by leveling heroes
- from card packs, which may be bought with real money or with gold, or rewarded from Arena wins or certain unique quests
- by crafting a new card from Arcane Dust
- by defeating bosses and completing wings in adventures
- a few specific cards can be obtained as rewards for completing unique quests, or as part of promotions
Players can include up to 2 of any individual card in a single deck, with the exception of legendary cards, which can only be included once in each deck. Extra cards can be disenchanted for Arcane Dust, a resource used in the creation of cards, with rarer cards costing much more than the more common cards to craft. Players are not able to trade cards with other players.
Golden cards[edit | edit source]
- Main article: Golden card
All collectible cards are available to be obtained in a golden version, a purely aesthetic enhancement. These are extremely hard to obtain, requiring a lot of pack openings to obtain, and a lot of dust to craft.
Minion cards[edit | edit source]
- Main article: Minion
Minions are permanent creatures on the battlefield that will fight for their hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or the opposing hero, while minions with Taunt can act as tanks, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions are the most common type of card.
For a full list of minion cards, see Minion.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Chameleos||Legendary||Beast||Priest||1||1||1||Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.|
|Patches the Pirate||Legendary||Pirate||Any||1||1||1||After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"|
|Shifter Zerus||Legendary||General||Any||1||1||1||Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!|
|Sir Finley Mrrgglton||Legendary||Murloc||Any||1||1||3||Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.|
|Archmage Arugal||Legendary||General||Mage||2||2||2||Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.|
|Bloodmage Thalnos||Legendary||General||Any||2||1||1||Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!|
|Clutchmother Zavas||Legendary||Beast||Warlock||2||2||2||Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.|
|Hobart Grapplehammer||Legendary||General||Warrior||2||2||2||Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!|
|Lorewalker Cho||Legendary||General||Any||2||0||4||Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.|
|Millhouse Manastorm||Legendary||General||Any||2||4||4||Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"|
|Nat Pagle||Legendary||General||Any||2||0||4||At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).|
|Nat, the Darkfisher||Legendary||General||Any||2||2||4||At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.|
|Prince Keleseth||Legendary||General||Any||2||2||2||Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.|
|Pyros||Legendary||Elemental||Mage||2||2||2||Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.|
|Auctionmaster Beardo||Legendary||General||Any||3||3||4||After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.|
|Brann Bronzebeard||Legendary||General||Any||3||2||4||Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!|
|Dreadscale||Legendary||Beast||Hunter||3||4||2||At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.|
|Edwin VanCleef||Legendary||General||Rogue||3||2||2||Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.|
|Eydis Darkbane||Legendary||General||Any||3||3||4||Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".|
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
|Showing 20 of 1339 cards|
Spell cards[edit | edit source]
- Main article: Spell
Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. In contrast to a minion or weapon card, a spell card will expire immediately after it has been used. Spell cards do not have Attack or Health attributes, and are the second most common type of card.
For a full list of spell cards, see Spell.
|Name / Desc||Rarity||Class||Cost||Description|
|Awaken the Makers||Legendary||Priest||1||Quest: Summon 7 Deathrattle minions.|
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
|Fire Plume's Heart||Legendary||Warrior||1||Quest: Play 7 Taunt Minions.|
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
|Jungle Giants||Legendary||Druid||1||Quest: Summon 5 minions with 5 or more attack.|
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
|Lakkari Sacrifice||Legendary||Warlock||1||Quest: Discard 6 cards.|
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
|Open the Waygate||Legendary||Mage||1||Quest: Cast 6 spells that didn't start in your deck.|
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
|The Caverns Below||Legendary||Rogue||1||Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?|
|The Last Kaleidosaur||Legendary||Paladin||1||Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”|
|The Marsh Queen||Legendary||Hunter||1||Quest: Play seven 1-Cost minions.|
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
|Unite the Murlocs||Legendary||Shaman||1||Quest: Summon 10 Murlocs.|
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
|Forbidden Flame||Epic||Mage||0||Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.|
|Forbidden Healing||Epic||Paladin||0||Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.|
|Forbidden Shaping||Epic||Priest||0||Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.|
|Preparation||Epic||Rogue||0||The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto|
|Arcane Blast||Epic||Mage||1||Deal 2 damage to a minion. This spell gets double bonus from Spell Damage. Now with 100% more blast!|
|Bestial Wrath||Epic||Hunter||1||Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.|
|Doomerang||Epic||Rogue||1||Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)|
|Finders Keepers||Epic||Shaman||1||Discover a card with Overload. Overload: (1) INFINITE LOOP!|
|Hidden Wisdom||Epic||Paladin||1||Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.|
|Shield Slam||Epic||Warrior||1||Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9|
|Stampede||Epic||Hunter||1||Each time you play a Beast this turn,|
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
|Showing 20 of 532 cards|
Weapon cards[edit | edit source]
- Main article: Weapon
Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Attacking using a weapon deals damage equal to its Attack, and reduces its Durability by 1. When a weapon's Durability is reduced to zero, the weapon will be destroyed. All classes except druids, priests and mages have weapons available to them, with rogues, paladins and warriors generally considered to have the greatest synergy with weapons.
For a full list of weapon cards, see Weapon.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Kingsbane||Legendary||Rogue||1||1||3||Deathrattle: Shuffle this into your deck. It keeps any enchantments. But it has a soft spot for emperors.|
|Dragon Soul||Legendary||Priest||3||0||3||After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.|
|Twig of the World Tree||Legendary||Druid||4||1||5||Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.|
|Skull of the Man'ari||Legendary||Warlock||5||0||3||At the start of your turn, summon a Demon from your hand. Don't trust the skull.|
|Aluneth||Legendary||Mage||6||0||3||At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.|
|Val'anyr||Legendary||Paladin||6||4||2||Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.|
|Rhok'delar||Legendary||Hunter||7||4||2||Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!|
|The Runespear||Legendary||Shaman||8||3||3||After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."|
|Woecleaver||Legendary||Warrior||8||3||3||After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!|
|Bladed Gauntlet||Epic||Warrior||2||0||2||Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.|
|Coghammer||Epic||Paladin||3||2||3||Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.|
|Cogmaster's Wrench||Epic||Rogue||3||1||3||Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!|
|Sword of Justice||Epic||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!|
|Brass Knuckles||Epic||Warrior||4||2||3||After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.|
|Charged Hammer||Epic||Shaman||4||2||4||Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.|
|Light's Sorrow||Epic||Paladin||4||1||4||After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.|
|Poisoned Blade||Epic||Rogue||4||1||3||Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.|
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
|Doomhammer||Epic||Shaman||5||2||8||Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.|
|Showing 20 of 72 cards|
Hero cards[edit | edit source]
- Main article: Hero card
Hero cards are cards which, upon being played, replace the controlling player's hero, giving them a small amount of Armor (the number of which is displayed on a gray shield icon, in the bottom right corner) and replacing their Hero Power with a new, unique one, but retaining the player's current and maximum Health. Hero cards were first introduced in the Knights of the Frozen Throne expansion, and marks the first time an entirely new card category has been added to the game since launch. Hero cards are the least common type of card. As of The Witchwood, all collectible hero cards are of legendary rarity.
For a full list of hero cards, see Hero card.
Uncollectible cards[edit | edit source]
- Main article: Uncollectible
Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players' collections or permanently acquired. Most uncollectible cards are produced by other cards.
Boss cards[edit | edit source]
- Main article: Boss card
Tavern Brawl cards[edit | edit source]
- Main article: Tavern Brawl card
Tavern Brawl cards are special cards only available to players when participating in a specific Tavern Brawl. They are not available outside of their specific Tavern Brawl events.
Original cards[edit | edit source]
- Main article: Original cards in Hearthstone
Removed cards[edit | edit source]
- Main article: Removed card
Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game. All of the current list of removed cards were removed during the game's alpha or closed beta test phases.
While the majority of the characters, abilities and weapons in Hearthstone come from World of Warcraft, or the Warcraft universe in general, some have made their debut with Hearthstone itself. Hearthstone has also introduced numerous new character types, and titles for existing types.
[edit | edit source]
Unavailable cards are cards which although appearing in the game in some way are never available for players to use.
Credits cards[edit | edit source]
- Main article: Credits card
Credits cards are non-playable cards that depict members of the Hearthstone development team. These cards are not found in play, but are displayed during the game's credits, accessed through the options button from the game's main menu. There are 17 credits cards, depicting the 15 members of Team 5, and the game's two executive producers.
Debug and system cards[edit | edit source]
- Main article: Debug card
Debug cards are cards designed for testing and debugging Hearthstone. Designed for use in a specific testing environment, these cards often feature outlandish powers, and are not available to players. System cards are very similar non-available cards used by the game system.
Card backs[edit | edit source]
- Main article: Card back
Card backs are a Hearthstone feature which allows players to replace the standard design on the reverse of their cards with alternate designs. Players can earn alternate card backs through fulfilling various criteria, such as reaching Rank 20 in a season of Ranked play, or completing certain quests. Several different card backs are available to collect, with each offering a distinct animated design. Players can choose which available card back to use, with the selected design displayed in-game on the backs of the player's cards, visible to both the player and their opponent. Card backs are purely decorative and do not affect gameplay in any way.
Card art[edit | edit source]
- Main article: Card art
The art used on Hearthstone's cards is one of the most striking and memorable aspects of the game's artistic design. These small yet detailed images are usually taken from far larger pieces of art, with only a small section used in the game. The majority of card art for Hearthstone was previously used for the World of Warcraft Trading Card Game, but some pieces were specially commissioned for the game, such as that for Anduin Wrynn.
|By minion type|
|By effect type|
|By card set|