Card

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Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are four main types of cards: spell cards, weapon cards, minion cards and hero cards. Cards come from a variety of sets, including expansions, adventures, and Tavern Brawls. Collectible Hearthstone cards are used by players to build custom decks, normally composed of 30 cards in regular play.

As of Knights of the Frozen Throne, Hearthstone features 1324 cards which can be collected by players. The game also features a myriad of special uncollectible cards, exclusive to specific boss encounters and Tavern Brawl events.

A video explaining Hearthstone cards, made by the Curse Gamepedia YouTube Channel.

Features[edit | edit source]

Example features on a weapon card, a minion card, and a spell card.

All cards feature a mana cost in the top-left corner, which indicates the amount of resource (i.e. mana) that must be spent to play that card, typically ranging from 0 to 10 mana. (A few cards cost more than 10 mana, such as Molten Giant or Mountain Giant.) Each card also features a portrait, a title, and a main panel describing card text. For minion and weapon cards, the main panel text describes any special effects or abilities that the card possesses, while for spells the main panel text describes the effect of playing that card.

Additionally, minion cards feature an Attack value attribute in the bottom-left corner, and a Health value attribute in the bottom-right corner. Equipment cards similarly feature an Attack value in the bottom-left corner, with a Durability value attribute in the bottom-right corner. Hero cards lack an Attack value, and rather than Health, they have an Armor value attribute in the bottom-right corner. Spell cards feature only a mana cost attribute, with the bulk of its ability described by its card text.

Card text described in the main text panel of a card is arguably the most important feature of a card. Card text can appear on any card and can describe any number of abilities. Some abilities appear frequently on cards, and these are bold-faced as keyword abilities. Some keyword abilities worth mentioning are Battlecries, Taunts, and Deathrattles. The descriptions of these abilities can be found on their respective pages. Most, but not all, abilities can be removed, such as by using Silence effects (e.g. from Spellbreaker).

Categories[edit | edit source]

Cards may or may not be collectible, meaning they can be added to player collections and placed in decks. All of these, plus related uncollectible cards, comprise the playable cards which have the potential to be seen in typical games. Unplayable cards are those restricted to special game modes - such as adventure encounters or Tavern Brawls - or other purposes within the game software.

In addition to those broad distinctions, cards are categorized by rarity, class, and set.

Rarity[edit | edit source]

Main article: Rarity

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Rarity determines the difficulty at which it is to acquire a card, with higher rarities typically being more powerful but harder to obtain from packs and more expensive to craft. Five rarities exist in total:

Class[edit | edit source]

Main article: Class

Cards are categorized into classes and can be either class-specific or Neutral. Class-specific cards are categorized into nine main classes, with access to these cards restricted only to heroes of that class. Cards in each class have their own unique playstyles; for example, Mage is known for playing with spells, Priest is known for playing with healing, etc. In addition to cards in the nine main classes, cards can also be of a Neutral class. Neutral cards are available to be included in the decks of heroes of any class. Summarily, collectible cards are divided into a total of ten classes:

Card set[edit | edit source]

Main article: Card set

Cards are divided into many card sets in Hearthstone. A complete list of card sets includes: Basic, Classic, expansion sets, adventure sets, and the Hall of Fame set. Card sets reflect how a card can be obtained, and they determine whether a card can be valid to be played in Standard format, a game format for both new and current players.

Most Basic cards are automatically included in a player's collection, while half of all class-specific Basic cards are obtained through leveling a hero of that class to level 10. Classic cards, and cards from expansion sets, such as Mean Streets of Gadgetzan, are obtained from opening their corresponding card packs, as well as through crafting. Cards from adventure sets, such as League of Explorers, are acquired through defeating certain bosses in their corresponding adventure.

For more information on card sets and a list of all card sets, see the main article: Card sets.

Collecting cards[edit | edit source]

Each player's collection can be viewed and inspected through the My Collection screen. Each player starts the game with a substantial collection of basic cards, including a large range of neutral minion cards, and 5 basic cards specific to each class.

Players can receive new cards in a number of ways:

Players can include up to 2 of any individual card in a single deck, with the exception of legendary cards, which can only be included once in each deck. Extra cards can be disenchanted for Arcane Dust, a resource used in the creation of cards, with rarer cards costing much more than the more common cards to craft. Players are not able to trade cards with other players.

Golden cards[edit | edit source]

Main article: Golden card

All collectible cards are available to be obtained in a golden version, a purely aesthetic enhancement. These are extremely hard to obtain, requiring a lot of pack openings to obtain, and a lot of dust to craft.

Minion cards[edit | edit source]

Main article: Minion

Minions are permanent creatures on the battlefield that will fight for their hero. Minion cards can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health (a number displayed on a red blood drop, in the bottom right corner). Minions are controlled by the player who summoned them, and can be commanded to attack their opponent's minions, or the opposing hero, while minions with Taunt can act as tanks, preventing the opponent's forces from attacking the hero directly with melee attacks until that minion is destroyed. Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game. Minions are the most common type of card.

For a full list of minion cards, see Minion.

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Name / Desc Rarity Subtype Class Cost Atk HP Description
Patches the Pirate Legendary Pirate Any 1 1 1 Charge. After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Shifter Zerus Legendary General Any 1 1 1 Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Sir Finley Mrrgglton Legendary Murloc Any 1 1 3 Battlecry: Discover a new basic Hero Power. In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Clutchmother Zavas Legendary Beast Warlock 2 2 2 Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Darion Mograine Legendary General Paladin 2 2 2
Deathlord Nazgrim Legendary General Paladin 2 2 2
Hobart Grapplehammer Legendary General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranaha Launcher (banned in 7 districts)!
Inquisitor Whitemane Legendary General Paladin 2 2 2
Lorewalker Cho Legendary General Any 2 0 4 Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Millhouse Manastorm Legendary General Any 2 4 4 Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Nat Pagle Legendary General Any 2 0 4 At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Nat, the Darkfisher Legendary General Any 2 2 4 At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Prince Keleseth Legendary General Any 2 2 2 Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
Thoras Trollbane Legendary General Paladin 2 2 2
Auctionmaster Beardo Legendary General Any 3 3 4 After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Brann Bronzebeard Legendary General Any 3 2 4 Your Battlecries trigger twice. Contains 75% more fiber than his brother Magni!
Dreadscale Legendary Beast Hunter 3 4 2 At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
Edwin VanCleef Legendary General Rogue 3 2 2 Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
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Spell cards[edit | edit source]

Main article: Spell

Spell cards are cards that can be played to trigger a one time effect or ability, described in the card's text. In contrast to a minion or weapon card, a spell card will expire immediately after it has been used. Spell cards do not have Attack or Health attributes, and are the second most common type of card.

For a full list of spell cards, see Spell.

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Name / Desc Rarity Class Cost Description
Awaken the Makers Legendary Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Fire Plume's Heart Legendary Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Jungle Giants Legendary Druid 1 Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Lakkari Sacrifice Legendary Warlock 1 Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Open the Waygate Legendary Mage 1 Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
The Caverns Below Legendary Rogue 1 Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
The Last Kaleidosaur Legendary Paladin 1 Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
The Marsh Queen Legendary Hunter 1 Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Unite the Murlocs Legendary Shaman 1 Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Crystal Core Legendary Rogue 5 For the rest of the game, your minions are 5/5. 
Nether Portal Legendary Warlock 5 Open a permanent portal that summons 3/2 Imps. 
Time Warp Legendary Mage 5 Take an extra turn. 
Forbidden Flame Epic Mage 0 Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Forbidden Healing Epic Paladin 0 Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Forbidden Shaping Epic Priest 0 Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Preparation Epic Rogue 0 The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Arcane Blast Epic Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Doomerang Epic Rogue 1 Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Finders Keepers Epic Shaman 1 Discover a card with Overload. Overload: (1) INFINITE LOOP!
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Weapon cards[edit | edit source]

Main article: Weapon

Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a Durability value. Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Attacking using a weapon deals damage equal to its Attack, and reduces its Durability by 1. When a weapon's Durability is reduced to zero, the weapon will be destroyed. All classes except druids, priests and mages have weapons available to them, with rogues, paladins and warriors generally considered to have the greatest synergy with weapons. Weapons are the least common type of card.

For a full list of weapon cards, see Weapon.

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Name / Desc Rarity Class Cost Atk HP Description
Sulfuras Legendary Warrior 3 4 2 Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Ashbringer Legendary Paladin 5 5 3
Grave Vengeance Legendary Paladin 5 5 3
Coghammer Epic Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Epic Rogue 3 1 3 Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Charged Hammer Epic Shaman 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Light's Sorrow Epic Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Poisoned Blade Epic Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Cursed Blade Rare Warrior 1 2 3 Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Molten Blade Rare Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
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Hero cards[edit | edit source]

Please add any available information to this section.
Main article: Hero card

Hero cards are cards which, upon being played, replace the controlling player's hero, giving them a small amount of Armor (the number of which is displayed on a gray shield icon, in the bottom right corner) and replacing their Hero Power with a new, unique one, but retaining the player's current and maximum Health. Hero cards were first introduced in the Knights of the Frozen Throne expansion, and marks the first time an entirely new card category has been added to the game since launch.

For a full list of hero cards, see Hero card.

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Uncollectible cards[edit | edit source]

Main article: Uncollectible

Uncollectible cards are cards which although available in-game cannot be collected by players. While these cards are often playable and obtainable by players in the course of a match, they cannot be added to players' collections or permanently acquired. Most uncollectible cards are produced by other cards.

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Boss cards[edit | edit source]

Main article: Boss card

Boss cards are cards used by bosses in adventures such as Curse of Naxxramas and during the game's tutorial. They are not available in normal play.

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Tavern Brawl cards[edit | edit source]

Main article: Tavern Brawl card

Tavern Brawl cards are special cards only available to players when participating in a specific Tavern Brawl. They are not available outside of their specific Tavern Brawl events.

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Original cards[edit | edit source]

Main article: Original cards in Hearthstone

Removed cards[edit | edit source]

Main article: Removed card

Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game. All of the current list of removed cards were removed during the game's alpha or closed beta test phases.

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While the majority of the characters, abilities and weapons in Hearthstone come from World of Warcraft, or the Warcraft universe in general, some have made their debut with Hearthstone itself. Hearthstone has also introduced numerous new character types, and titles for existing types.

Unavailable cards[edit | edit source]

Unavailable cards are cards which although appearing in the game in some way are never available for players to use.

Credits cards[edit | edit source]

Main article: Credits card

Credits cards are non-playable cards that depict members of the Hearthstone development team. These cards are not found in play, but are displayed during the game's credits, accessed through the options button from the game's main menu. There are 17 credits cards, depicting the 15 members of Team 5, and the game's two executive producers.

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Debug and system cards[edit | edit source]

Main article: Debug card

Debug cards are cards designed for testing and debugging Hearthstone. Designed for use in a specific testing environment, these cards often feature outlandish powers, and are not available to players. System cards are very similar non-available cards used by the game system.

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Card backs[edit | edit source]

An example of alternate card backs that can or could have been collected
Main article: Card back

Card backs are a Hearthstone feature which allows players to replace the standard design on the reverse of their cards with alternate designs. Players can earn alternate card backs through fulfilling various criteria, such as reaching Rank 20 in a season of Ranked play, or completing certain quests. Several different card backs are available to collect, with each offering a distinct animated design. Players can choose which available card back to use, with the selected design displayed in-game on the backs of the player's cards, visible to both the player and their opponent. Card backs are purely decorative and do not affect gameplay in any way.

Card art[edit | edit source]

Main article: Card art

The art used on Hearthstone's cards is one of the most striking and memorable aspects of the game's artistic design. These small yet detailed images are usually taken from far larger pieces of art, with only a small section used in the game. The majority of card art for Hearthstone was previously used for the World of Warcraft Trading Card Game, but some pieces were specially commissioned for the game, such as that for Anduin Wrynn.