Call to Adventure

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Call to Adventure
Call to Adventure(90617).png
Scroll rightSwipe left to see other versions
Call to Adventure(90617) Gold.png
Set: Rise of Shadows
Type: Spell
Class: Paladin
Rarity: Rare
Cost: 3
Abilities: Draw cards, Increment attribute, Put into hand
Tags: Cost-related
Artist: Eva Widermann

Draw the lowest Cost minion from your deck. Give it +2/+2.

Even the smallest minion can change the outcome of the game.

See this card on Hearthpwn

Call to Adventure is a rare paladin spell card, from the Rise of Shadows set.

How to get[edit | edit source]

Call to Adventure can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Regular Call to Adventure can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season by reaching Rank 5 in Bronze, Silver, Gold or Platinum (rewards are added cumulatively the higher you rank).

Card Crafting cost Disenchanting
Call to Adventure 100 20
Golden Call to Adventure 800 100

Strategy[edit | edit source]

Drawing one card for 3 mana is weak, even with the +2/+2 buff. This card is best used for its tutoring potential in combination with the buff effect. Immortal Prelate and Paragon of Light both make good use of the buff and are cheap enough to reliably draw with this. Immortal Prelate in particular works with Lightforged Blessing to create an infinite 3/5 Lifesteal minion.

Gallery[edit | edit source]

Call to Adventure, full art

Patch changes[edit | edit source]