C'Thun

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C'Thun
C'Thun(31110).png
C'Thun(31110) Gold.png
Set: Whispers of the Old Gods
Type: Minion
Rarity: Legendary
Cost: 10
Attack: 6
Health: 6
Abilities: Battlecry, Deal damage
Tags: Attack-related, Random

Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.

C'Thun's least favorite Hearthstone card: Eye for an Eye.

See this card on Hearthpwn

C'Thun is a legendary neutral minion card, from the Whispers of the Old Gods set.

How to get[edit | edit source]

A single non-golden copy of C'Thun is given to each player when opening their first Whispers of the Old Gods card pack. Regular C'Thun is uncraftable and cannot be crafted or disenchanted.

Golden C'Thun can only be obtained through crafting. C'Thun is not available from card packs, Arena rewards, or the Highest Rank Bonus chest.[1][2]

Card Crafting cost Disenchanting
Golden C'Thun 3200 1600

Related cards[edit | edit source]

"Of course, no ancient unknowable evil is complete without a dedicated host of capable cultists. C’Thun’s followers have been fanatically preparing the world for the Old God’s awakening..."[3]

C'Thun has a unique relationship with certain specific cards. Some of these cards' effects causing C'Thun to grow in power regardless of its current location, while others produce additional effects depending on C'Thun's current stats. These specifically related cards are listed below.

Cards which improve C'Thun[edit | edit source]

Beckoner of Evil(31114).png
C'Thun's Chosen(33123).png
Dark Arakkoa(35189).png
Hooded Acolyte(35192).png
Twilight Elder(31112).png
Twilight Geomancer(35202).png
Usher of Souls(35242).png
Cult Sorcerer(35239).png
Disciple of C'Thun(35196).png
Doomcaller(35211).png
Skeram Cultist(33154).png
Blade of C'Thun(35197).png
Crazed Worshipper(35212).png


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Beckoner of Evil Common Minion General Any 2 2 3 Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
C'Thun's Chosen Common Minion General Any 4 4 2 Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Dark Arakkoa Common Minion General Druid 6 5 7 Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Hooded Acolyte Common Minion General Priest 4 3 6 Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Twilight Elder Common Minion General Any 3 3 4 At the end of your turn, give your C'Thun +1/+1 (wherever it is). Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.
Twilight Geomancer Common Minion General Any 2 1 4 Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)"Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Usher of Souls Common Minion General Warlock 5 5 6 Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)Nothing unburdens your soul like a good ushing!
Cult Sorcerer Rare Minion General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Disciple of C'Thun Rare Minion General Any 3 2 1 Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Skeram Cultist Rare Minion General Any 6 7 6 Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Blade of C'Thun Epic Minion General Rogue 9 4 4 Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)C'Thun demands a sacrifice! Preferably a Deathwing.
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)Every month they share a pancake breakfast with the Perfectly Rational Worshippers.
Showing all 13 cards


Cards with C'Thun-related conditions[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancient Shieldbearer Rare Minion General Warrior 7 6 6 Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Doomcaller Rare Minion General Any 8 7 9 Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5 Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Twilight Darkmender Rare Minion General Priest 5 6 5 Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Twin Emperor Vek'lor Legendary Minion General Any 7 4 6 Taunt
Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor. Do they make decisions based on age? "I'm two minutes older therefore we burn this village."
Showing all 5 cards
Ancient Shieldbearer(33122).png
Doomcaller(35211).png
Klaxxi Amber-Weaver(33121).png
Twilight Darkmender(35191).png
Twin Emperor Vek'lor(35201).png

Notes[edit | edit source]

Empowering C'Thun reveals the minion to both players
  • This minion's effect shoots a number equal to its Attack of individual missiles, each one dealing 1 damage to a randomly selected enemy character:
    • Each missile is resolved (queuing and resolving triggered effects, such as that of Acolyte of Pain) before the next one is shot.
    • As with all random effects, the missiles can hit any enemy, including Immune targets (which will however suffer no damage), Stealthed minions and the enemy hero.
    • Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like Acidmaw will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
  • The related cards shown above can improve C'Thun regardless of whether C'Thun is currently in the player's deck or hand, on the battlefield,[3] or even dead or removed from play.
  • Whenever C'Thun is empowered, a special display reveals the minion and its resulting stats to both players.[5] The location of the minion is not revealed during this process. However, the animation will not appear if you lack a C'Thun, to prevent bluffing. The specific requirement is: If you ever had a C'Thun in your deck, in your hand, summoned a C'Thun or had a minion transformed into C'Thun, the animation will appear for the rest of the game.[6]
    • If C'Thun is in the player's hand, its current stats and abilities can also be viewed by mousing over the card as usual.
  • C'Thun's Battlecry will be affected by Attack adjustments from any ongoing effects such as Dire Wolf Alpha or Stormwind Champion that are in play when C'Thun is played.[7]
  • Cards with effects which activate based on C'Thun's stats, such as Ancient Shieldbearer and Klaxxi Amber-Weaver, will glow yellow and activate if at least one of the following are true:[8][9][10][11]
    • Your 'ideal' (base + ritual buffs) C'Thun has 10+ Attack, even if you do not have a C'Thun (such as due to it being stolen, transformed, killed, or even never having been put into the deck to begin with[12]).
    • You have a C'Thun in your hand or battlefield that is 10+ Attack, even using temporary buffs like Abusive Sergeant or The Mistcaller.
  • C'Thun and its related cards will not be included in Arena picks.[13] However, they may still appear in Arena matches through random effects.[14]
  • C'Thun's Battlecry has a hard-coded limit of 100 hits.[15]
Buffs
  • C'Thun buffs work by placing an enchantment on all C'Thuns that enter your hand or your battlefield, that buffs that C'Thun by your current 'ritual stats'. If you increase your 'ritual stats' further, all C'Thuns in your hand and battlefield will be given a new enchantment with the increased stats. These enchantments can be removed through Silences, and a Silenced C'Thun will remain a 6/6 and not be buffed by changing your 'ritual stats'. But if you return the C'Thun to your hand, a fresh enchantment will be applied, and as the card is no longer Silenced it will continue to gain your 'ritual stats' once more.
  • Each player has their own C'Thun buffs.[16] If a player uses Thoughtsteal to copy the opponent's C'Thun, the copy will benefit from the stealing player's C'Thun buffs, not those belonging to the player from whom the C'Thun was copied.[17]
  • Stealing your opponent's C'Thun will cause it to maintain its current buffs, as least if the stealing player has no C'Thun ritual buffs.[18]
  • C'Thuns created by transform effects will be 6/6, but afterwards will gain stats from friendly ritual buffs.[19]
  • A Shadowcaster copy of C'Thun will be a 1/1, regardless of any ritual buffs played earlier in the game, but will be buffed by ritual buffs played after it.
  • The Grimy Goons' hand-buffing effects such as Grimy Gadgeteer and Smuggler's Run will increase C'Thun's stats as usual, but unlike the ritual buffs these increases will not cause C'Thun to be displayed to the opponent, and when C'Thun is displayed to the opponent due to a ritual buff, these increases will not be included in the stats of the displayed C'Thun.
  • If you use Entomb on your opponent's C'Thun, it will be reset to a default state (6/6) then start being affected by your own ritual buffs, including ones you had played earlier in the game, as though it had been your C'Thun the entire game.
  • C'Thun can be buffed by Stolen Goods after Twilight Geomancer was played, and if it's the only Taunt minion in hand.[20]
  • If you have a C'Thun with reduced or increased stats (such as by stealing your opponent's C'Thun, having your C'Thun Silenced,[21] or due to Shadowcaster, Hunter's Mark or Equality) then play a new ritual buff, the additional stats will apply to all C'Thuns in your hand and battlefield.[22] This only adds the new additional stats, and does not return C'Thun to the overall total. Example: A 10/10 C'Thun on the board is silenced to 6/6. The player then plays a minion that buffs C'Thun by +2/+2. The C'Thun on the board would then increase to 8/8, not 12/12.
  • It appears the buffs may be recorded through a non-playable proxy minion, which may also be the minion displayed when C'Thun is buffed. This might explain a certain bug where using a golden cultist to buff a golden C'Thun displays the buff being granted to a regular C'Thun.[23]

Strategy[edit | edit source]

C'Thun is a unique minion in that it is designed to be the centrepiece of a deck. Decks involving C'Thun typically include numerous related minions that either buff C'Thun or gain special effects from its presence. Decks featuring C'Thun and its cultists are known as C'Thun decks. C'Thun decks usually aim to play as many buffing cards as they can throughout the match, steadily increasing C'Thun in size until they are either able to play the mighty minion or else triumph through the synergistic strengths of the related cards.

C'Thun therefore presents two main advantages, and methods of winning a match.

The first is the most obvious: C'Thun itself is a strong win condition. While its effectiveness depends heavily on the number of buffing cards played that match, it is not unusual to see a C'Thun played with stats of 20/20-30/30. This not only results in its Battlecry dealing 20-30 damage spread across enemy targets, often enough to end the match in itself, but also provides a monstrously proportioned minion of the same stats. The Battlecry is strategically strong because of its ability to either clear the board or on an empty board, deliver a devastating amount of face damage - sometimes accomplishing both. If you happen to have Brann Bronzebeard on the field when you summon C'Thun, its effect is doubled; even a lesser C'Thun at 15 Attack can be amplified to a spread of 30 damage, which unless your opponent is at full Health is likely to end the game. One thing to be careful of when summoning C'Thun is enemy minions that gain advantage from being hit by multiple weak attacks, such as Armorsmith or Acolyte of Pain, as their effects will trigger once for each point of damage C'Thun deals to them. However, if the damage C'Thun is dealing is enough to seal the game, this can generally be ignored. The minion itself is potentially game-winning, but is less certain, due to the possibility of a simple Hex, Hunter's Mark, Execute, Shadow Word: Death or Polymorph. Even worse, it can be stolen with Mind Control or Entombed. It is therefore probably wiser not to rely on the minion itself to win games, especially as the opponent - having watched your C'Thun grow - may well be holding an ideal removal card for this very purpose.

The second strength of C'Thun is not so obvious, and serves as compensation for the unpredictability of card draw and the uneven chances of the Old God making an appearance in any given match. While the main type of related cards grant buffs to C'Thun, the other type gain effects from C'Thun, provided its Attack is 10 or higher. 10 Attack is easily reached through playing as few as 2 or even 1 buffing minion, meaning these effects are generally freely available after the first few turns. With these effects activated, the minions are designed to be significantly overpowered for their cost, with a specific theme of slowing the game or protecting the hero. These may serve to give the extra control needed to stay alive long enough to play C'Thun, winning by the first method; or they may prove so effective and efficient in trading against the opponent's resources that they allow the player to win without drawing C'Thun. This prevents success with C'Thun decks from revolving purely around whether or not the Old God is drawn, in effect rewarding the player simply for including C'Thun and a few buffing cards in their deck.

Neither the playing of C'Thun nor the activation of the related effects are easy to prevent, making C'Thun decks potentially quite non-interactive. However, a few options do exist to stifle and counter them. Mill decks can cause C'Thun (or the buffing minions) to be overdrawn; this removes the card from the game entirely, beyond the reach even of Doomcaller. Freeze Mage decks might be able to keep the C'Thun player's board full but inactive, preventing them from actually playing the Old God, at least for long enough to defeat them. Immune effects (namely Ice Block) can thwart the C'Thun's Battlecry, especially on an empty board, while a well-timed Mirror Entity might just give the player the chance to turn their near-loss to sudden victory. Cards with powerful Deathrattle effects such as Sylvanas Windrunner will demand the player to remove it before playing C'Thun if they cannot win the game from its Battlecry outright. Incidentally, Bolf Ramshield will completely negate the damage the player can take from C'Thun's Battlecry. The opponent's C'Thun can also be rendered unplayable by increasing its mana cost with a Mana Wraith or Freezing Trap, although the latter would only partly prevent its value.

Quotes[edit | edit source]

Summon
My dreaming ends... Your nightmare... begins...
Attack
Sleep!
Revealing C'Thun through a related card
Your minions will abandon you.
Death... is close.
Your deck betrays you.
You have already lost.
Caress your fear.
Your minions think you are weak.
Hope is an illusion.
It was your fault.
That was a mistake.
Flee, screaming.
Give in, to your fear.
Well met.

Lore[edit | edit source]

From Wowpedia:

C'Thun (pronounced /k'θuːn/) is one of the Old Gods, ancient and powerful creatures who ruled the world of Azeroth long ago before being defeated and imprisoned by the titans. C'Thun created the qiraji and resides within the city of Ahn'Qiraj in Silithus. It appears in World of Warcraft as the final encounter in the Temple of Ahn'Qiraj, implemented in patch 1.9.
C'Thun was the Old God who created the qiraji, a race of insect-men, who along with the ancient mantid and nerubians served the Old Gods as mortal kingdoms of old. After its imprisonment by the titans, it sent its children to conquer the world in the War of the Shifting Sands, though the qiraji were defeated by the combined forces of the night elves and Dragon Aspects. Thousands of years later, in World of Warcraft, C'Thun reawakened, prepared to imprison any dragons who dared enter its lair, but while its gaze was fixed upon them, a group of mortals managed to breach its chamber and kill it against all odds.
Throughout the Ruins and Temple of Ahn'Qiraj, players can periodically hear the whisperings of C'Thun:
  • Death is close...
  • You are already dead.
  • Your courage will fail.
  • Your friends will abandon you.
  • You will betray your friends.
  • You will die.
  • You are weak.
  • Your heart will explode.

In Hearthstone[edit | edit source]

C’Thun is basically a gigantic eyeball on a bed of the evillest pasta imaginable. Also tentacle eyebeams. And terror. And dread whispers that infest your imagination. In addition to having a name that is pronounced incorrectly in many different ways (hint: Kuh-THOON), C’Thun may be the most famous of the Old Gods. It lies imprisoned deep beneath the cyclopean desert ruins of Ahn’Qiraj. Its legion of insectile servants—the Qiraji—once helped conquer nearly all of Azeroth many millennia ago, and were more recently involved in a dustup that caused some high-profile mayhem. All this while still in prison! It’s hard to keep an Old God down.
C’Thun’s mortal cultists are some of the best in the business! Old Gods might not pay well, but the benefits can be great. Most of C’Thun’s devoted followers—16 in all—offer a direct buff to C’Thun when played. It’s not all volunteer work either; the more powerful C’Thun becomes, the greater the potential reward—it’s a squid-pro-quo kind of thing.[24]

Design[edit | edit source]

C'Thun saw the least changes of all the Old Gods during its design process; its basic card text was decided early on, although the many related cards saw "a ton of iteration". One idea was to have "lieutenants", special minions which would gain bonuses equal to one of C'Thun's current stats when played. These were eventually turned into the "If your C'Thun has 10 or more Attack" cards, such as Klaxxi Amber-Weaver and Ancient Shieldbearer. One reason for their inclusion was to compensate for matches where C'Thun was drawn late or not at all, with these "C'Thun matters" minions ensuring the ritual buffs still had value, and giving the C'Thun player better chances.[25]

The last idea to be discarded was to have other cards which directly benefited not C'Thun itself, but the many ritualist minions. Examples include "Battlecry – give your ritualist +2/+2" and "Battlecry: evolve all your ritualists", the latter functioning identically to Evolve. This more complex synergy was partly discarded due to the increasing number of cards devoted to C'Thun and related cards, and not wanting the set to feel like "Whispers of C'Thun", or to have C'Thun decks overly dominate the meta due to their many possible versions. The designers also wanted to avoid making it feel too similar to the synergies for Mechs.[25]

Overall the designers found simple related minions worked better than complicated ones, opting for fairly "vanilla" minions over "trickier" ideas. Disciple of C'Thun was an exception, and "the last piece of the puzzle" of ensuring C'Thun had sufficient gameplay and interaction.[25]

Removed cultist cards include a "mini-C'Thun", which dealt 1 random damage for each cultist that had died that game; another summoned 1 tentacle minion for each cultist that had died each game. This theme was intended to reward board interaction, but was ultimately trimmed. Many class cards were removed, determined partly by which classes C'Thun made the most sense for; one was a hunter card with a Battlecry that reduced C'Thun's cost by 2. Cult Apothecary was originally a C'Thun cultist (perhaps explaining its name), with its healing determined by the size of the player's C'Thun, but was removed due to there being too many C'Thun cards in total.[25]

Trivia[edit | edit source]

  • The designers are not planning on adding any further C'Thun-related cards in future content, with the original selection of cultists considered sufficiently strong.[25][26]
  • C'Thun is the first minion to be designed to grow in power while still in the player's deck or hand. With a slew of supporting cards, C'Thun was one of the first cards to be introduced for Whispers of the Old Gods, strongly depicting the expansion's Old God theme. The design concept for C'Thun was to allow players to "build your own monster" over the course of a match, with C'Thun considered the right Old God for that behaviour.[27]
  • C'Thun is one of the first cards to be specifically affected by several other cards, as well as named in their card text. It outstrips Silver Hand Recruit, the only card prior to C'Thun to have such diverse and specific synergies.
  • C'Thun is also the first legendary card to be presented to players for free, and in combination with Beckoner of Evil, the first to present players with a specific deck type.
  • C'Thun is the only of the Old Gods not to have a title. Ben Brode explains that this was partly in order to make it easier and more consistent to mention C'Thun on the 16 synergy cards which mention it by name, and partly to emphasise its gameplay differences from the other Old Gods.[28][29][30]
  • The developers decided to give players C'Thun for free because of its strong synergy with its 16 associated cards. Ben Brode explains:
"...if you open a pack of Whispers of the Old Gods and it’s got a bunch of cultists, you look at the card and say, “What’s a C’Thun? How do I use this? I have to get a legendary card to even build this deck?!” That doesn’t feel great. So by giving C’Thun away free, it’s all upside, it’s all positive. You have C’Thun, you understand how it works, so when you open up a cultist you have the reference, and you’ve got the foundation for building those awesome C’Thun decks already."[31]
  • C'Thun and the associated cards are the first cards to be specifically excluded from the Arena, for the same reasons.

Flavor text[edit | edit source]

A few days after the card's revealing on March 16, a special poll was opened on the official forums allowing players to vote on which text would become the card's official flavor text, as seen in-game in the Collection.

The poll, titled The Old God C’Thun DEMANDS flavor text, mortal!, ran from March 16 to March 20, and was presented with the introduction "The bane of contact lenses everywhere, the ancient many-eyed Old God C’Thun is great at winking, but not particularly good at describing itself. That’s where you come in! Cast your vote on what flavor text makes it into Hearthstone for the Legendary card, C’Thun!"

The five possibilities presented for voting, and the percentages of votes they received, were:

  • C’Thun really regrets creating the qiraji now that they've hung out together for millennia. (8%)
  • It’s all fun and games until someone loses an eye. (28%)
  • C'Thun's shopping list: eyedrops, contact lens cleaner, mascara. (8%)
  • If C’Thun is too scary, just imagine it with a monocle and top hat, and say hello to your ragtime pal! (15%)
  • C'Thun's least favorite Hearthstone card: Eye for an Eye. (41%)

While voting on card reveals has become common practice for new releases, this is the first time players have been able to determine actual in-game content, albeit only flavor text.

Artist[edit | edit source]

James Ryman

Gallery[edit | edit source]

C'Thun, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. Ben Brode on Twitter. (2016-04-03). 
  2. Yong Woo on Twitter. (2016-04-04). 
  3. 3.0 3.1 Heed the Whispers of the Old Gods. (2016-03-11). 
  4. PlayHearthstone on Twitter. (2016-03-11). 
  5. Hearthstone: Whispers of the Old Gods new expansion full announce. (2016-03-11). 
  6. Tested extensively by Culinko on 12th May 2016 to 15th May 2016: http://pastebin.com/raw/Gz9EBDvG
  7. PlayHearthstone on Twitter. (2016-03-12). 
  8. https://youtu.be/cSVvBFHsoLs
  9. Ben Brode on Twitter. (2016-03-21). 
  10. Ben Brode on Twitter. (2016-03-19). 
  11. https://www.youtube.com/watch?v=t-31wDMUnwc
  12. HysteriA (2016-05-08). Hearthstone Mythbusters 19 - YouTube at 1:30
  13. Hearthhead.com - Hearthstone's Whispers of the Old Gods - Everything We Know. (2016-03-11). 
  14. Ben Brode on Twitter. (2016-03-15). 
  15. https://www.youtube.com/watch?v=5kocq9PYk_A
  16. PlayHearthstone on Twitter. (2016-03-16). 
  17. PlayHearthstone on Twitter. (2016-03-15). 
  18. http://imgur.com/a/wAN9N
  19. https://www.reddit.com/r/hearthstone/comments/4go1r6/so_i_was_playing_my_evolving_cthun_and_dragon/
  20. [1]7 NEW INTERACTIONS from the Mean Streets of Gadgetzan - YouTube
  21. http://us.battle.net/hearthstone/en/forum/topic/20743526295
  22. https://www.reddit.com/r/hearthstone/comments/4hitwu/question_how_does_shadowcaster_op_on_cthun/
  23. Ben Brode on Twitter. (2016-06-10). 
  24. Whispers of the Old Gods – Say C’Thun Three Times Fast. (2016-03-16). 
  25. 25.0 25.1 25.2 25.3 25.4 IGN - BLIZZARD ON DESIGNING HEARTHSTONE’S OLD GODS. (2016-06-20). 
  26. Ben Brode on Twitter. (2016-08-28). 
  27. The Angry Chicken: "The One with Iksar". (2016-05-18). 
  28. Ben Brode on Twitter. (2016-04-07). 
  29. Ben Brode on Twitter. (2016-04-09). 
  30. Ben Brode on Twitter. (2016-04-09). 
  31. Hearthstone’s Ben Brode on Old Gods and Reynad's match-making theory. (2016-03-18). 
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