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Wild format
Wild icon
The original Whispers of the Old GodsC'Thun and C'Thun related cards, as well as Madness at the Darkmoon FaireC'Thun, the Shattered have rotated to wild, making C'Thun Druid a wild-exclusive archetype. For more information, see Game format.
C'Thun, the Shattered full

My awakening brings upon a new age.

C'Thun druid is a Druid deck type. This deck utilizes C'Thun, the Shattered, rather than the original C'Thun. It plays out as a regular Control Druid, using Fractured in Alterac ValleyWildheart Guff and Armor-gaining cards with C'Thun, the Shattered as the deck's finisher.


C'Thun, the Shattered deck cards[]

Wild iconThis section concerns content exclusive to Wild format.

Core cards[]

The following cards are usually in the deck.

Aquatic Form
Lightning Bloom
Biology Project
Floop's Glorious Gloop
Sphere of Sapience
Lunar Eclipse
Solar Eclipse
Moonlit Guidance
Ferocious Howl
Fungal Fortunes
Archmage Vargoth
Branching Paths
Injured Marauder
Oaken Summons
Poison Seeds
Twig of the World Tree
Wildheart Guff
Spreading Plague
C'Thun, the Shattered

Optional cards[]

The following cards are played more than occasionally, but not always:

Barnes
Nourish
Kael'thas Sunstrider
Scale of Onyxia
Celestial Alignment
Miracle Growth
Ysiel Windsinger
Ultimate Infestation

History[]

Before the Year of the Hydra, a variant of this deck using the original C'Thun was more common. As with all decks centered around the Old God, Whispers of the Old GodsC'Thun, it revolves around buffing C'Thun and utilizing him as a powerful 10-mana finisher. Druid can utilize C'Thun very effectively through their natural ramp abilities, in cards like LegacyWild Growth and LegacyInnervate. Druid also has access to strongest C'Thun buff minion in Whispers of the Old GodsDark Arakkoa, giving +3/+3 to their C'Thun, allowing them to reliably get C'Thun to 10/10, which is necessary for activating strong effects such as that of Whispers of the Old GodsTwin Emperor Vek'lor. Druid's access to an abundance of Taunt minions and the ability to quickly get them out using ramp makes it one of the most reliable classes to use to get C'Thun out.

Experimentation is also being done in combining C'Thun with the Journey to Un'Goro Druid Quest, Journey to Un'GoroJungle Giants. Although not as strictly focused on the quest as a standard quest-focused Ramp Druid build, quest completion can be accomplished with a smaller package of activating minions woven into the standard C'Thun druid core, and has proven to be a somewhat effective variant.

Original C'Thun deck cards[]

The following cards were usually in the deck.

Core cards[]

The following cards were played in most or all versions of the deck:

Innervate
Beckoner of Evil
Wrath
Brann Bronzebeard
Disciple of C'Thun
Twilight Elder
Wild Growth
C'Thun's Chosen
Swipe
Dark Arakkoa
Nourish
Twin Emperor Vek'lor
C'Thun

Optional cards[]

The following cards were played more than occasionally, but not always:

Earthen Scales
Jungle Giants
Living Roots
Bloodmage Thalnos
Twilight Geomancer
Tortollan Forager
Feral Rage
Elder Longneck
Stonehill Defender
Fandral Staghelm
Klaxxi Amber-Weaver
Shellshifter
Crazed Worshipper
Skeram Cultist
Ancient of War
Doomcaller
Kun the Forgotten King
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