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Solo Adventures
The subject of this article is only available in Solo Adventures.
It is a part of limited content and does not appear in any other game modes.
The subject of this article is only available in Solo Adventures.
You might be looking for one of these cards: Battlegrounds/Brann Bronzebeard, Battlegrounds/Brann Bronzebeard (golden), Brann Bronzebeard, Brann Bronzebeard (Core), Brann Bronzebeard (Doom in the Tomb), Brann Bronzebeard (Duels hero), Brann Bronzebeard (Tavern Brawl), Mercenaries/Brann Bronzebeard, Mercenaries/Brann Bronzebeard (90026), Mercenaries/Brann Bronzebeard (90027).


Brann Bronzebeard is a hero that the player can pick in a Tombs of Terror run. He represents the dual class of Hunter and Warrior.

For more information, see Tombs of Terror.

Hero Powers[]

The player can pick one of the following Hero Powers:

Hero
Power
Spread Shot
Well Equipped
Dino Tracking
Unlock Available Deal 300 damage to enemy heroes Attack with a weapon 50 times

Signature treasures[]

Ol' Faithful
Brann's Saddle
Titan-Forged Grapnel
Available Defeat 5 Bosses Damage Plague Lords (50)
Card not found
Flo Slatebrand
Brann's Epic Egg
Defeat a Plague Lord Defeat 2 Plague Lords Defeat 3 Plague Lords

Defeating the first four Plague Lords will replace Jr. Excavator (Tombs of Terror) with this following card:

Sr

Strategies[]

Corrupted Blood Tracking

Much more than the other heroes, Brann can utilize a strategy around Rastakhan's RumbleHakkar, the Soulflayer and his generated Rastakhan's RumbleCorrupted Blood as a powerful win condition against any Plague Lord. For that strategy the hero power Saviors of UldumDino Tracking needs to be selected and "Bombs away" buckets need to be prioritized (as these contain Hakkar and thus re-picking that bucket increases the chances to get Hakkar).

Obviously, the overall strategy is to have the Plague Lord die from blood corruption, a powerful fatigue strategy.

The reason why Brann is such a good candidate for this strategy is because Saviors of UldumDino Tracking diminishes the chances of drawing Hakkar as one of the last cards to almost zero while at the same time having a strong control of when to draw the Bloods and when not.

For the successful execution of the strategy it is vital to understand how Corrupted Blood works, in particular when it comes to Plague Lord phase switches.

Also a note of warning: be cautious with cards that say "draw a card" - cards drawn other than during your turn start are not subject to your hero power and hence could draw you into a corrupted blood. In addition make sure to have a big deck. You will want to play a lengthy control match either during phase 1 or phase 2 before you drop Hakkar, so you need to be able to last for long. 45+ cards *or* ways to increase your deck (Journey to Un'GoroDirehorn Hatchling, The WitchwoodDire Frenzy, The Boomsday ProjectAugmented Elekk, Gyrocopter, ...) are highly recommended.

Let us now dive into the intricacies of Rastakhan's RumbleCorrupted Blood. For that, read the inner workings of the card as explained here: Notes on Hakkar. Note that new copies of corrupted blood are shuffled whenever a terminal card is drawn. In addition, for Plague Lords, this is also triggered whenever they switch phases.

If a phase change occurs while drawing Rastakhan's RumbleCorrupted Blood (from Rastakhan's RumbleHakkar, the Soulflayer), then the whole deck will still be replaced in the very moment the life of the Plague Lord drops below 101/201, and for each Rastakhan's RumbleCorrupted Blood drawn until that point, 2 copies will be placed into the new deck. Example: If a Plague Lord has only bloods in his deck, but starts his turn with 102 health, then one blood is drawn, his life drops to 99, the deck is replaced completely, then the hand is refilled and finally 2 copies of Corrupted Blood will be placed into the remaining deck. If the Plague Lord has say 16 bloods and no other cards, and 120 health at the start of his turn, then he will draw 7 of the 16 bloods, shift to the new phase, replace his deck, refill his hand and finally 14 copies of Corrupted Blood are placed into the remaining deck. If you can force your opposing Plague Lord to draw cards, e.g. because he has Saviors of UldumOctosari on the board and you can kill it, then note that at this point ideally only very few terminal cards are left in his deck.

Assume your opponent has 4 terminal cards and 20 copies of Corrupted Blood in his deck, and 150 life. You force him to draw 3 cards. First he draws 3 bloods, then a terminal card. He will take 9 damage, then 6 new copies are shuffled into the deck. The new status is: 3 terminal cards, 23 copies of Corrupted Blood, 141 life and 2 cards still need to be drawn. Now 7 bloods are drawn before the next terminal card shows up. New status: 2 terminal cards, 30 copies of Corrupted Blood and 120 life remain and a debt of yet one more card to draw.

Here are some outcome examples of the next card draw:

  1. If he draws 7 bloods in succession now, you are in luck: he will drop to 99 HP, then his deck will be replaced (bye-bye 30 copies of Corrupted Blood), then he will draw cards due to the phase shift (with no chance of drawing Corrupted Blood because his deck is clean), then he draws one extra card due to you forcing him to draw cards. Finally 14 copies of Corrupted Blood are shuffled into his new deck.
  2. If he draws 6 bloods in succession and then a terminal card: Tough luck. Your opponent is at 102 HP, has 1 terminal cards and 36 copies of Corrupted Blood in his deck, but most likely you end your turn now and he will draw one copy, drop to 99 HP, replace the deck and only shuffle 2 copies of Corrupted Blood into his deck. If such an occasion occurs and you have any means to heal your opponent before the shift, definitely do so.
  3. If he draws say 2 bloods, he drops to 114 HP, has 32 copies and 1 terminal cards left. Chances are high that when ending your turn, he will draw 5 bloods in succession, causing him to start his next phase with 10 copies of Corrupted Blood.

To minimize chance and avoid an outcome in which your opponent gets only 2-4 new copies of Corrupted Blood into his deck during the phase shift, you might want to play a heavy control fatigue match and only drop Hakkar when your opponent's deck is almost empty. Make sure that *you* have means to destroy Hakkar, otherwise you might want to drop Hakkar when only 3-4 terminal cards are left in your opponent's deck to have a high chance of being able to kill Hakkar in combat.

You might want to do this control game maybe in phase 2, if you can. Otherwise, if you do it in phase 1 and you manage to put say 20 copies of Corrupt Blood in his deck, then randomness and chance might still have you end up in a similar situation as explained above when switching to phase 3: your opponent might just get 2 or 4 copies in his new deck.

In all cases, the phase in which you play the control game, restrain yourself from hitting face - rather maximize the amount of bloods you can put in the deck. But be aware and do some calculation in the end: It might be beneficial to hit face for some damage. Example: opponent has 12 Corrupted Bloods in his deck, fatigues for 4 damage next but has 145 life. He will get 40 damage now and then do the transition with only 4 new copies of Corrupted Blood. If you have a 20/20 to go face with, then he will end up shuffling 18 copies in his new deck.

The strategy requires Saviors of UldumDino Tracking, but the starter deck is free to choose. The "Taming Dinos" deck is rather good for the strategy, as it already boasts 2 minions that can provide extra protection against fatigue damage. The probably most useful signature treasure is Saviors of UldumFlo Slatebrand, giving additional chances to get powerful treasures to help with the control matchup.

Emotes[]

Dinotamer Brann full

Brann Bronzebeard, full art

Type Emote
Selected The answers are here. I can feel it!
Thanks Thanks fer that!
Well Played Oh, THAT'S how it's done!
Greetings Aye, hello!
Wow By Magni's diamond beard!
Oops No one has to know about that mistake.
Threaten Ye won't be able ta stop me!
Sorry Och...sorry
Attack You're history!
Concede The others will avenge me!
Death It was in… my grasp…
Opening remark I gotcha cornered now.
Opening remark (E.V.I.L. boss) One of Rafaam's goons!? C'mere an' get what's comin' to ye!
Thinking [1] Hmm…
Thinking [2] …maybe it's a trap…
Thinking [3] …think, Brann, think…
Thinking [4] …if I play this right…
Thinking [5] …We are the… expolorer's league…
Thinking [6] …and we're in need… of explorers…
Almost out of time Just a little time-pressure.
Almost out of cards I need to find some cards.
Out of cards I'm all outta cards!
Error: Too many minions I have too many minions.
Error: Generic I can't do that.
Error: Hand already full My hand is full!
Error: Hero already attacked I already attacked.
Error: Minion not ready That minion needs time to get ready.
Error: Minion exhausted That minion already attacked.
Error: Not enough mana I'm gonna need more mana for that.
Error: Need a weapon I need a weapon.
Error: Can't play that card I can't play that.
Error: Can't target stealthed minions That minion has stealth.
Error: Not a valid target Give me a target!
Error: Must attack taunt minion A minion with Taunt is in the way.
Hallow's End Greeting Watch yerself - it's Hallow's End

Dialogue[]

Before battle
Picking a Signature Treasure
Uldum is filled with ancient wonders… We ought to grab a few while we’re here.
Picking a Hero Power
I’m not scared o’ field work. I might learn a new trick or two.
Picking a starting deck
What should I focus on? I’m a skilled hunter but also quite the warrior.
First boss encounter
Let’s smash some bad guys!
Second boss encounter
The baddies will put up more of a fight as we delve deeper into Uldum.
Picking a Treasure
Treasure! There’s always room in me pack fer a little extra help…
Picking a card bundle
Hunter traps… warrior tricks… DINOSAURS! Hah hah, they won’t know what hit ‘em.
Friendly Encounter
This place isn't fer fightin'. But I can recruit some help!
Losing a non-Plague Lord boss
Oh, that smarts! Well, back at it. We’ll start all over again.
Friendly Encounters
Oh, what a sight fer sore eyes! A friendly inn!
What's this? A wee tavern? …here!?
This is the perfect opportunity to drum up some new recruits.
Turn 1 on first boss in Chapter 1
Brann Bronzebeard
This city's a ruin! What does E.V.I.L. want here?
Elise Starseeker
The ancient Tol’vir had maps to every Titan artifact in the region.
Turn 1 on first boss in Chapter 2
Brann Bronzebeard
The desert… keeps twistin' around on itself!
Elise Starseeker
That’s the Plague of Madness. It’s twisting our perceptions.
Turn 1 on first boss in Chapter 3
Brann Bronzebeard
This place gave me the willies before it were haunted by death.
Elise Starseeker
The Plague Lord of death is no different than the others. We will find a way to beat it.
Turn 1 on first boss in Chapter 4
Brann Bronzebeard
I cannae believe this place is bein’ used fer E.V.I.L.!
Elise Starseeker
It is fitting that Rafaam would choose a plague of wrath to strike at us.
Battle
First Plague Lord encounter
Great Grim Guzzler! That thing is HUGE! Elise! Halp!
LegacyKill Command
Sic 'em!
LegacyWhirlwind
Yer startin' ta tick me off!
Secret triggers
Ah've got ya now!
Saviors of UldumBrann's Saddle
Nothin' more important when ridin' a dino than staying comfortable.
Saviors of UldumTitan-Forged Grapnel
My new friend's got a reaaaaal meanstreak! Wanna meet 'em?
Any Jr. or Sr. minions
Ah don't worry, yer gonna do great out there!
Saviors of UldumFlo Slatebrand
Ya come from a long line of explorers, Flo; I know ye won't disappoint!
Saviors of UldumBrann's Epic Egg
Ah've got a HUGE egg, ah hope you're ready to meet what's inside!
Ancient Reflections
Ye'd be surprised how many problems ancient Titan knowledge tends ta solve.

Patch changes

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