|Set:||Knights of the Frozen Throne|
Deathrattle: Add a random Dragon to your hand.
The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
How to get[edit | edit source]
|Golden Bone Drake||800||100|
Strategy[edit | edit source]
At 6 Mana, Bone Drake's stats are rather mediocre. However, its true power is in its Deathrattle effect. While some weaker dragons do exist, most are high cost, high power cards that can turn the game in their wielder's favor.
Bone Drake works best in a Dragon-based deck, as its Deathrattle will help make sure more Dragons remain in the hand. In addition to possibly being able to generate game-ending minions, there is also the chance it can generate another Bone Drake, allowing for a continuous loop if both players run low on cards.
Bone Drake also works great in decks based around Deathrattle effects, with cards such as Spiritsinger Umbra, N'Zoth, the Corruptor and Awaken the Makers. Among Neutral Deathrattle minions, Bone Drake has some of the best stats (barring Deathwing, Dragonlord or minions with negative Deathrattles like The Beast and Ticking Abomination), making it very valuable to revive with N'Zoth.
List of possible dragons:[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Spell Damage +2 Battlecry: Discover a Dragon. Has an appetite for knowledge!
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Battlecry: Restore 8 Health. Healing really resin-ates with him.
|Big Ol' Whelp||Common||Dragon||Any||5||5||5|
Battlecry: Draw a card. A chonker, a real absolute unit.
Battlecry: Deal 1 damage to all other minions. Caution: Contains Flammable Material
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Can't be targeted by spells or Hero Powers. Doesn't respond to spells, hero powers, calls, or text messages.
Battlecry: Deal 4 damage to two random enemy minions. They can never agree on whether it's too hot or too cold.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem. Be all that you can be.
Battlecry: If you've Invoked twice, reduce the Cost of cards in your hand by (1). Do not draw the attention of a Fate Weaver, for it will always loom over your destiny.
|Scion of Ruin||Epic||Dragon||Warrior||4||3||2|
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this. Ruined! RUINED!
Battlecry: If you're holding a Dragon, deal 7 damage to an enemy minion. Every major show has an opening act to warm up the crowd.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
|Nozdormu the Timeless||Legendary||Dragon||Paladin||4||8||8|
Battlecry: Set each player to 10 Mana Crystals. Time is mana!
|Malygos, Aspect of Magic||Legendary||Dragon||Mage||5||2||8|
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell. It's official. We can say Malygeese.
Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything!
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with Rush. Not to be confused with Nithogger.
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
|Deathwing, Mad Aspect||Legendary||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
|Murozond the Infinite||Legendary||Dragon||Priest||8||8||8|
Battlecry: Play all cards your opponent played last turn. "Well, I'm glad YOU knew what I should be doing this turn."
|Zzeraku the Warped||Legendary||Dragon||Warlock||8||4||12|
Whenever your hero takes damage, summon a 6/6 Nether Drake. The extra Z is for "zesty."
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Battlecry: If your deck has no duplicates, add 2 random Dragons to your hand. They cost (0). Givin' lives and takin' names.
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Players only have 15 seconds to take their turns. Time to write some flavor text.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Battlecry: Shuffle 7 Dream Portals into your deck. When drawn, summon a random Dragon. Releash the Dragon!
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|Showing all 46 cards|
Lore[edit | edit source]
- Frost wyrms, also known as frostwyrms, are the skeletal remains of adult blue dragons killed by the Scourge. These reanimated vessels of destruction do not fear death; they dispense it.
- In ages past, venerable dragons nearing death flew to the land of Northrend to die. To this day there are entire dragon graveyards littered with massive petrified bones and skulls. When Ner'zhul, the Lich King, took control of Northrend, he used his powerful magics to raise the ancient dragon skeletons from the dead. These skeletal dragons radiate cold power and think of nothing other than serving their dark master.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.16857 (2017-08-08): Added.