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Blood of The Ancient One

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Blood of The Ancient One
Blood of The Ancient One(33164).png
Blood of The Ancient One(33164) Gold.png
Set: Whispers of the Old Gods
Type: Minion
Rarity: Epic
Cost: 9
Attack: 9
Health: 9
Abilities: Destroy, Summon
Tags: Triggered effect

If you control two of these at the end of your turn, merge them into 'The Ancient One'.

Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!

See this card on Hearthpwn

Blood of The Ancient One is an epic neutral minion card, from the Whispers of the Old Gods set.

How to get[edit | edit source]

Blood of The Ancient One can be obtained through Whispers of the Old Gods card packs, through crafting, or as an Arena reward. Golden Blood of The Ancient One can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Blood of The Ancient One 400 100
Golden Blood of The Ancient One 1600 400

Summoned minions[edit | edit source]

The Ancient One(35310).png

Notes[edit | edit source]

  • Despite the ambiguity of the word "merge", the successful activation of this minion's triggered effect simply results in the Blood of The Ancient Ones being immediately destroyed using a Forced Death Phase, and The Ancient One being summoned. All usual related effects will activate normally from this, such as Cult Master, Deathrattles and Knife Juggler.[1]
  • At the end of the controlling player's turn, if they have two Blood of The Ancient Ones, they will be destroyed and The Ancient One will be summoned.[2][3][4] If the player has more than two, one The Ancient One will be summoned for each two Bloods - spare Bloods will not be affected.[5] With multiple pairs of Bloods, multiple The Ancient Ones can be summoned.[6][7]
  • Because each Blood of The Ancient One has the same triggered effect, if a player has two or more Bloods on their board, in order to prevent the process from taking place each Blood would need to be Silenced.[8][9] This makes Silence an ineffective way of trying to prevent the summoning of The Ancient One.
  • The Ancient One will not gain enchantments or properties from the generating Blood of The Ancient Ones, including Stealth.[10]
  • Additional copies of Blood of The Ancient One introduced during the end of turn phase (such as by Y'Shaarj, Rage Unbound), will be included in any subsequent checks to see if there are enough Bloods on the board to summon The Ancient One.[11] However, Bloods summoned by end of turn effects like Y'Shaarj will not activate their effects that turn. This makes order of play important.
    • Example: a player first summons a Blood of The Ancient One and then (such as on a later turn) summons Y'Shaarj, with only a Blood of The Ancient One remaining in their deck. At the end of the turn the Blood activates first, finds no other friendly Bloods on the board, and fails to take effect. The Y'Shaarj then activates and puts the remaining Blood into the battlefield; its effect does not activate that turn.
    • Example: a player summons Y'Shaarj, with only two Blood of The Ancient One in their deck. At the end of the first turn Y'Shaarj activates and puts a Blood into play. At the end of the second turn, Y'Shaarj activates and puts the second Blood into play, then the first Blood activates, finds the second Blood, and merges both Bloods into The Ancient One.
  • A golden The Ancient One is only summoned if both generating Blood of The Ancient Ones are golden.[12]

Strategy[edit | edit source]

Blood of the Ancient One is close to a win condition in itself. However, getting both Bloods onto the board at the same time may present a challenge, largely due to the card's 9 mana cost and likely targeting by enemy players.

Cost reduction effects like Emperor Thaurissan can help, as can extra mana from sources such as Innervate and The Coin (at least in combination with cost reduction effects). Put into battlefield effects can be extremely helpful, such as Y'Shaarj, Rage Unbound, Varian Wrynn, or Barnes. If cost reduction cannot be achieved satisfactorily then hiding it behind a large Taunt is a good alternative. Copy effects like Faceless Manipulator and Gang Up can be helpful in providing extra chances to summon The Ancient One. Herald Volazj is especially effective; if played with a single Blood of The Ancient One on your board, The Ancient One will be summoned at the end of your turn, almost making Volazj a substitute Blood. Another noteworthy synergy is the Rogue's Shadowcaster, which will create a 1-mana 1/1 copy of an already existing Blood that can easily be used to summon The Ancient One.

Despite its 30/30 stats, don't forget that a simple Hex, Polymorph or Sabotage can effortlessly remove your The Ancient One, while an Entomb or worse Mind Control can turn it against you. Due to the destruction of the Bloods in its creation process, and the effort required to pull off the combo, this can leave the player in very poor position if the opponent has a good counter.

Because The Ancient One is summoned at the end of the turn, the opponent has a full turn to counter it before the player can use it to attack. Conversely, the opponent cannot directly stop the player from summoning The Ancient One, other than through Secrets, except by removing Bloods whenever they see them. With cost reduction effects or cards like Varian Wrynn, two Bloods can be put into action in a single turn, making it impossible for the opponent to prevent The Ancient One's summoning.

Lore[edit | edit source]

The Old Gods, even while chained beneath the crust of Azeroth, led massive armies and empowered fearsome generals. The Ancient One was vanquished long ago, but it's hard to keep the minions of the Old Gods down, and with enough of its blood, you can herald the return of the Old Gods' greatest creation![13]

The Ancient One does not closely resemble any other form of Old God minion previously seen, and is unique to Hearthstone. It is "one of the generals of the Old Gods".[14]

It is not uncommon for the blood of powerful beings, such as Deathwing or Y'Shaarj, to take on a form of semi-sentience on their own by forming into mobile slime creatures. The Blood of The Ancient One appears to be consistent with this theme.

Trivia[edit | edit source]

  • Ben Brode explains that Blood of The Ancient One was created "to give players who like crazy deckbuilding challenges a chance to see if they could get off a truly crazy combo. ... We also knew we wanted massive horrible monsters in Whispers of the Old Gods, and trying to find a way to include a 30/30 minion was a fun challenge for us."[13]
  • As of Journey to Un'Goro, The Ancient One is the largest minion in the game by a long way, with the nearest competitors being Deathwing, which had held the record since the game's release, and Tyrantus, which was added in Journey to Un'goro. When asked how he felt about creating such a mammoth minion, Brode replied "Pretty good and pretty scared."[13]

Artist[edit | edit source]

A.J. Nazzaro

Gallery[edit | edit source]

Blood of The Ancient One, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. PlayHearthstone on Twitter. (2016-04-05). 
  2. PlayHearthstone on Twitter. (2016-04-05). 
  3. PlayHearthstone on Twitter. (2016-04-05). 
  4. PlayHearthstone on Twitter. (2016-04-05). 
  5. PlayHearthstone on Twitter. (2016-04-05). 
  6. PlayHearthstone on Twitter. (2016-04-05). 
  7. PlayHearthstone on Twitter. (2016-04-05). 
  8. PlayHearthstone on Twitter. (2016-04-05). 
  9. PlayHearthstone on Twitter. (2016-04-05). 
  10. PlayHearthstone on Twitter. (2016-04-05). 
  11. PlayHearthstone on Twitter. (2016-04-05). 
  12. PlayHearthstone on Twitter. (2016-04-05). 
  13. 13.0 13.1 13.2 Hearthstone: Whispers of the Old Gods. (2016-04-05). 
  14. Ben Brode on Twitter. (2016-04-09).