Blood Imp
Set: | Classic |
---|---|
Type: | Minion |
Subtype: | Demon |
Class: | Warlock |
Rarity: | Common |
Cost: | 1 |
Attack: | 0 |
Health: | 1 |
Abilities: | Increment attribute, Stealth |
Tags: | Triggered effect |
Artist: | Bernie Kang |
Stealth. At the end of your turn, give another random friendly minion +1 Health.
Imps are content to hide and viciously taunt everyone nearby.
Blood Imp is a common warlock minion card, from the Classic set.
How to get[edit | edit source]
Blood Imp can be obtained through Classic card packs, through crafting, or as an Arena reward.
Card | Crafting cost | Disenchanting |
---|---|---|
Blood Imp | 40 | 5 |
Golden Blood Imp | 400 | 50 |
Strategy[edit | edit source]
Blood Imp is an excellent early drop, as it keeps reinforcing whatever other minions you play. Its Stealth allows it to stay out of reach of targeted attacks while steadily reinforcing your other minions. It is of little to no value without a friendly minion to buff, but with the right targets can quickly turn weaklings into solid defenders, and buff minions' Health just high enough to survive planned attacks, thwarting the opponent.
Blood Imps cannot be targeted by enemy attacks or effects, but can be hit with random target and AoE attacks, such as Arcane Missiles, Cleave and Hellfire. Enemy players will generally want to remove Blood Imps as soon as possible, and when playing against warlocks may save such abilities for this purpose.
This card is generally weaker than Witchwood Imp, as the latter can attack and gives you more control over what receives the buff. One big reason to use this card over the latter imp, is when also running N'Zoth, the Corruptor, so as to avoid the possibility of pulling a weak, low-impact Deathrattle minion.
This card should not be run alongside Bloodreaver Gul'dan to keep your resurrect pool good.
Quotes[edit | edit source]
- Summon
- Do I have to?
- Attack
- Sure, send the little guy!
Lore[edit | edit source]
From Wowpedia:
- The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Servants of the Betrayer" series, for the card Gobloz.
Gallery[edit | edit source]
![]() An imp in World of Warcraft |
Patch changes[edit | edit source]
- Patch 1.0.0.4458 (2014-1-16): Now a 0/1 (down from 1/1) and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
- Patch 1.0.0.4217 (2013-12-10): Flavor text typo fixed: now states 'viciously' instead of 'viscously'.
- Previously: Stealth. Your other minions have +1 Health. [1 mana, 1 attack, 1 health, Common]