Blingtron 3000

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Blingtron 3000
Regular
Blingtron 3000(12183).png
Scroll rightSwipe left to see other versions
Gold
Blingtron 3000(12183) Gold.png
Set: Goblins vs Gnomes
Type: Minion
Minion type: Mech
Rarity: Legendary
Cost: 5
Attack: 3
Health: 4
Abilities: Battlecry, Equip
Tags: Random, Weapon-generating
Artist: Jomaro Kindred

Battlecry: Equip a random weapon for each player.

PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.

See this card on Hearthpwn

Blingtron 3000 is a legendary neutral minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Blingtron 3000 can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Blingtron 3000 1600 400
Golden Blingtron 3000 3200 1600

Notes[edit | edit source]

  • Blingtron's Battlecry selects and equips each hero with a random weapon. Any collectible weapon may be selected, and weapon selection is not class-restricted.[1] However uncollectible weapons will not be selected.[2] For example, Blingtron may equip Jaina with a Gorehowl, but not with a Blood Fury.
  • Any weapons already equipped when Blingtron is played will be destroyed in order to equip the new one. This can make Blingtron a great play for countering an Ashbringer or Gorehowl, as he is unlikely to provide as powerful a weapon in exchange.
  • Since the weapons are not played from the hand, any Battlecries will not be triggered.
  • If Blingtron equips the summoning player with Sword of Justice, the Blingtron will trigger the weapon's effect, and immediately become a 4/5.[3]
  • As of Descent of Dragons, there are 73 possible weapons, giving each a 1.35% chance of being equipped.
  • The weapons equipped by Blingtron will always be golden, even if the Blingtron 3000 is not.[4]

Strategy[edit | edit source]

Blingtron is extremely powerful, but equally for both players - at least, potentially. This makes him a good play when the player has much more to gain from the equipping of a weapon than the opponent. Needing a few extra points of damage to end the game, or to clear a critical minion, is one example. Taunts aside, Blingtron is an effective if unreliable source of burst damage.

Blingtron combos very well with a Harrison Jones or Acidic Swamp Ooze. This allows the player to use Blingtron to equip themselves with a weapon, without granting one to their opponent. Harrison Jones can also make this a very efficient play, potentially drawing several cards, in addition to equipping a weapon and summoning two substantial minions - all from just 2 cards.

One key benefit of using Blingtron is to destroy any weapon currently equipped by the opponent. This can be used to destroy powerful weapons like Doomhammer and Gorehowl, although it always has a chance of upgrading or simply refreshing the player's current weapon. Beware of weapon Deathrattles such as Death's Bite and Powermace, which will be triggered by the destruction of the current weapon.

Blingtron makes an excellent combination with Freeze effects, especially from ongoing sources like Snowchugger and Water Elemental. By freezing the opponent the same turn as playing Blingtron, the opponent is prevented from using their weapon, denying them strategic options as well as the chance of immediate retaliation. If the player can keep the opponent frozen for the rest of the match, this effectively removes Blingtron's downside entirely.

With the release of The League of Explorers, Blingtron carries the risk of directly increasing damage taken by a player, in the form of Cursed Blade. This can lead to a substantial and potentially fatal increase in damage taken, especially given the weapon's 3 Durability, as a player cannot destroy their own weapon without depleting its Durability or equipping a replacement, often making the weapon very hard to get rid of. This can prove very useful when given to the opponent, but is equally likely to be granted to the summoning player. A replacement weapon in hand is a good counter to this possibility, which can easily bring lethal within reach for either player.

Blingtron has strong synergy with Twig of the World Tree. He is one of the only ways for Druids to destroy or replace a weapon (besides Medivh, the Guardian, who costs much more), and lets them able to use it to ramp to 10 mana at turn 5.

For Warriors, Weapons Project is a largely more competetive choice, being more mana efficient and avoiding the possibility of giving a powerful weapon to the opponent, though at the cost of giving the opponent some extra Armor.

Possible weapons[edit | edit source]

The below table lists all collectible weapons available in Wild format, representing the full range of possible equips from the Blingtron 3000.

Name / Desc Rarity Class Cost Atk HP Description
Bloodclaw Common Paladin 1 2 2 Battlecry: Deal 5 damage to your hero.
Candleshot Common Hunter 1 1 3 Your hero is Immune while attacking.
Cursed Blade Rare Warrior 1 2 3 Double all damage dealt to your hero.
Kingsbane Legendary Rogue 1 1 3 Always keeps enchantments. Deathrattle: Shuffle this into your deck.
Light's Justice Free Paladin 1 1 4
Molten Blade Rare Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon.
Serrated Tooth Common Rogue 1 1 3 Deathrattle: Give your minions Rush.
Sphere of Sapience Legendary Any 1 0 4 At the start of your turn, look at your top card. You can put it on the bottom and lose 1 Durability.
Spiked Wheel Common Warrior 1 0 2 Has +3 Attack while your hero has Armor.
Trueaim Crescent Epic 1 1 4 After your Hero attacks a minion, your minions attack it too.
Argent Lance Rare Paladin 2 2 2 Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Bladed Gauntlet Epic Warrior 2 0 2 Has Attack equal to your Armor. Can't attack heroes.
Glaivezooka Common Hunter 2 2 2 Battlecry: Give a random friendly minion +1 Attack.
Headhunter's Hatchet Common Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Jade Claws Rare Shaman 2 2 2 Battlecry: Summon a Jade Golem. Overload: (1)
Likkim Rare Shaman 2 1 3 Has +2 Attack while you have Overloaded Mana Crystals.
Mysterious Blade Rare Paladin 2 2 2 Battlecry: If you control a Secret, gain +1 Attack.
Ringmaster's Baton Epic Warrior 2 1 3 After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.
Ritual Chopper Rare Warrior 2 1 2 Battlecry: Invoke Galakrond.
Rune Dagger Common Shaman 2 1 3 After your hero attacks, gain Spell Damage +1 this turn.
Spirit Claws Common Shaman 2 1 3 Has +2 Attack while you have Spell Damage.
Stormforged Axe Common Shaman 2 2 3 Overload: (1)
Umberwing Common Demon Hunter 2 1 2 Battlecry: Summon two 1/1 Felwings.
Woodcutter's Axe Common Warrior 2 2 2 Deathrattle: Give a random friendly minion with Rush +2/+1.
Aldrachi Warblades Free Demon Hunter 3 2 2 Lifesteal
Ancharrr Legendary Warrior 3 2 2 After your hero attacks, draw a Pirate from your deck.
Bulwark of Azzinoth Legendary Warrior 3 1 4 Whenever your hero would take damage, this loses 1 Durability instead.
Ceremonial Maul Epic 3 2 2 Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
Coghammer Epic Paladin 3 2 3 Battlecry: Give a random friendly minion Divine Shield and Taunt.
Cogmaster's Wrench Epic Rogue 3 1 3 Has +2 Attack while you have a Mech.
Desert Spear Common Hunter 3 1 3 After your hero attacks, summon a 1/1 Locust with Rush.
Dragon Soul Legendary Priest 3 0 3 After you cast 3 spells in a turn, summon a 5/5 Dragon.
Dreadlord's Bite Common Demon Hunter 3 2 2 Outcast: Deal 1 damage to all enemies.
Eaglehorn Bow Rare Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability.
Fiery War Axe Free Warrior 3 3 2
Hooked Scimitar Common Rogue 3 2 2 Combo: Gain +2 Attack.
Ice Breaker Rare Shaman 3 1 3 Destroy any Frozen minion damaged by this.
King's Defender Rare Warrior 3 3 2 Battlecry: If you have a minion with Taunt, gain +1 Durability.
Livewire Lance Epic Warrior 3 2 2 After your Hero attacks, add a Lackey to your hand.
Necrium Blade Rare Rogue 3 3 2 Deathrattle: Trigger the Deathrattle of a random friendly minion.
Ogre Warmaul Common Warrior 3 4 2 50% chance to attack the wrong enemy.
Overlord's Whip Common Warrior 3 2 4 After you play a minion, deal 1 damage to it.
Perdition's Blade Rare Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead.
Powermace Rare Shaman 3 3 2 Deathrattle: Give a random friendly Mech +2/+2.
Rallying Blade Rare Paladin 3 3 2 Battlecry: Give +1/+1 to your minions with Divine Shield.
Self-Sharpening Sword Rare Rogue 3 1 4 After your hero attacks, gain +1 Attack.
Shadowblade Rare Rogue 3 3 2 Battlecry: Your hero is Immune this turn.
Stormhammer Epic Hunter 3 3 2 Doesn't lose Durability while you control a Dragon.
Sword of Justice Epic Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.
Underlight Angling Rod Epic Paladin 3 3 2 After your Hero attacks, add a random Murloc to your hand.
Unidentified Maul Rare Paladin 3 2 2 Gains a bonus effect in your hand.
Whack-A-Gnoll Hammer Rare Shaman 3 3 2 After your hero attacks, give a random friendly minion +1/+1.
Blood Razor Common Warrior 4 2 2 Battlecry and Deathrattle: Deal 1 damage to all minions.
Brass Knuckles Epic Warrior 4 2 3 After your hero attacks, give a random minion in your hand +1/+1.
Charged Hammer Epic Shaman 4 2 4 Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Death's Bite Common Warrior 4 4 2 Deathrattle: Deal 1 damage to all minions.
Light's Sorrow Epic Paladin 4 1 4 After a friendly minion loses Divine Shield, gain +1 Attack.
Marrowslicer Common Demon Hunter 4 4 2 Battlecry: Shuffle 2 Soul Fragments into your deck.
Obsidian Shard Rare Rogue 4 3 3 Costs (1) less for each card you've played from another class.
Poisoned Blade Epic Rogue 4 1 3 Your Hero Power gives this weapon +1 Attack instead of replacing it.
Reaper's Scythe Rare Warrior 4 4 2 Spellburst: Also damages adjacent minions this turn.
Rinling's Rifle Legendary Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
Spectral Cutlass Epic Rogue 4 2 2 Lifesteal
Whenever you play a card from another class, gain +1 Durability.
Splitting Axe Epic Shaman 4 3 2 Battlecry: Summon copies of your Totems.
The Fist of Ra-den Legendary Shaman 4 1 4 After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability.
Truesilver Champion Free Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Twig of the World Tree Legendary Druid 4 1 5 Deathrattle: Gain 10 Mana Crystals.
Waggle Pick Epic Rogue 4 4 2 Deathrattle: Return a random friendly minion to your hand. It costs (2) less.
Wrenchcalibur Epic Warrior 4 3 2 After your hero attacks, shuffle a Bomb into your opponent's deck.
Arcanite Reaper Free Warrior 5 5 2
Assassin's Blade Free Rogue 5 3 4
Boggspine Knuckles Epic Shaman 5 3 2 After your hero attacks, transform your minions into random ones that cost (1) more.
Doomhammer Epic Shaman 5 2 8 Windfury, Overload: (2)
Farraki Battleaxe Rare Paladin 5 3 3 Overkill: Give a minion in your hand +2/+2.
Fool's Bane Common Warrior 5 3 4 Unlimited attacks each turn. Can't attack heroes.
Hammer of Twilight Epic Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental.
Piranha Launcher Epic Hunter 5 2 4 Whenever your hero attacks, summon a 1/1 Piranha.
Skull of the Man'ari Legendary Warlock 5 0 3 At the start of your turn, summon a Demon from your hand.
Supercollider Epic Warrior 5 1 3 After you attack a minion, force it to attack one of its neighbors.
Tentacles for Arms Epic Warrior 5 2 2 Deathrattle: Return this to your hand.
Aluneth Legendary Mage 6 0 3 At the end of your turn, draw 3 cards.
Hammer of the Naaru Epic Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Sul'thraze Epic Warrior 6 4 4 Overkill: You may attack again.
Val'anyr Legendary Paladin 6 4 2 Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.
Warglaives of Azzinoth Epic Demon Hunter 6 3 4 After attacking a minion, your hero may attack again.
Flamereaper Epic Demon Hunter 7 4 3 Also damages the minions next to whomever your hero attacks.
Gladiator's Longbow Epic Hunter 7 5 2 Your hero is Immune while attacking.
Gorehowl Epic Warrior 7 7 1 Attacking a minion costs 1 Attack instead of 1 Durability.
Libram of Judgment Common Paladin 7 5 3 Corrupt: Gain Lifesteal.
Rhok'delar Legendary Hunter 7 4 2 Battlecry: If your deck has no minions, fill your hand with Hunter spells.
Vinecleaver Rare Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits.
Silver Sword Rare Paladin 8 3 4 After your hero attacks, give your minions +1/+1.
The Runespear Legendary Shaman 8 3 3 After your hero attacks, Discover a spell and cast it with random targets.
Woecleaver Legendary Warrior 8 3 3 After your hero attacks, Recruit a minion.
Showing all 94 cards


Quotes[edit | edit source]

Summon
Who wants presents?
Attack
Oh enjoy!

Lore[edit | edit source]

The Blingtrons are a series of robots resembling mechagnomes. They are best known for the Blingtron 4000, Blingtron 5000, Blingtron 6000, and Blingtron 7000 models, which can be crafted in World of Warcraft by engineers, and then summoned to reward each player with a special gift, once per day. The Blingtron 3000 is apparently an older model which, following the release of its successor, was sent to the Brawler's Guild where it features as an optional boss.

From Wowpedia:

Blingtron is the name of a series of freshly constructed mechagnomes. Plated in gold and chrome with a variety of impressive inlaid jewels, these mechanical constructs are known for their endless generosity and gift-giving.
The Blingtron line didn't really pick up until the 4000 series hit the vendor shelves. Few remember the Blingtron 3000, but it was an engineering marvel in its own right. When a new series of Blingtron units are released, the older series is apparently considered obsolete and sent to their deaths in bloody gladiatorial arenas. While ostensibly a series of mechagnomes created to serve their masters, various cryptic sources of information hint at a far more complex and troubling origin for the constructs.

Trivia[edit | edit source]

  • While the developers were still not wanting to introduce weapons for the non-melee classes, Blingtron was intended to provide limited access to weapons for all decks.[5]
  • Blingtron was the first card to directly grant weapons for non-weapon classes. Prior to its introduction, the only means for non-weapon classes to obtain weapons was to steal the cards of a weapon-class opponent using card-copying, return and/or mind control effects. Until the introduction of Medivh, the Guardian with One Night in Karazhan Blingtron was the only directly available and collectible means for mages, priests, and druids to wield weapons.

Gallery[edit | edit source]

Blingtron 3000, full art
A Blingtron 4000 in World of Warcraft

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch 2.0.0.7234 (2014-12-04): Added.

References[edit | edit source]