|Set:||Goblins vs Gnomes|
Battlecry: Equip a random weapon for each player.
PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
How to get[edit | edit source]
|Golden Blingtron 3000||3200||1600|
Notes[edit | edit source]
- Blingtron's Battlecry selects and equips each hero with a random weapon. Any collectible weapon may be selected, and weapon selection is not class-restricted. However uncollectible weapons will not be selected. For example, Blingtron may equip Jaina with a Gorehowl, but not with a Blood Fury.
- Any weapons already equipped when Blingtron is played will be destroyed in order to equip the new one. This can make Blingtron a great play for countering an Ashbringer or Gorehowl, as he is unlikely to provide as powerful a weapon in exchange.
- Since the weapons are not played from the hand, any Battlecries will not be triggered.
- If Blingtron equips the summoning player with Sword of Justice, the Blingtron will trigger the weapon's effect, and immediately become a 4/5.
- As of Descent of Dragons, there are 73 possible weapons, giving each a 1.35% chance of being equipped.
Strategy[edit | edit source]
Blingtron is extremely powerful, but equally for both players - at least, potentially. This makes him a good play when the player has much more to gain from the equipping of a weapon than the opponent. Needing a few extra points of damage to end the game, or to clear a critical minion, is one example. Taunts aside, Blingtron is an effective if unreliable source of burst damage.
Blingtron combos very well with a Harrison Jones or Acidic Swamp Ooze. This allows the player to use Blingtron to equip themselves with a weapon, without granting one to their opponent. Harrison Jones can also make this a very efficient play, potentially drawing several cards, in addition to equipping a weapon and summoning two substantial minions - all from just 2 cards.
One key benefit of using Blingtron is to destroy any weapon currently equipped by the opponent. This can be used to destroy powerful weapons like Doomhammer and Gorehowl, although it always has a chance of upgrading or simply refreshing the player's current weapon. Beware of weapon Deathrattles such as Death's Bite and Powermace, which will be triggered by the destruction of the current weapon.
Blingtron makes an excellent combination with Freeze effects, especially from ongoing sources like Snowchugger and Water Elemental. By freezing the opponent the same turn as playing Blingtron, the opponent is prevented from using their weapon, denying them strategic options as well as the chance of immediate retaliation. If the player can keep the opponent frozen for the rest of the match, this effectively removes Blingtron's downside entirely.
With the release of The League of Explorers, Blingtron carries the risk of directly increasing damage taken by a player, in the form of Cursed Blade. This can lead to a substantial and potentially fatal increase in damage taken, especially given the weapon's 3 Durability, as a player cannot destroy their own weapon without depleting its Durability or equipping a replacement, often making the weapon very hard to get rid of. This can prove very useful when given to the opponent, but is equally likely to be granted to the summoning player. A replacement weapon in hand is a good counter to this possibility, which can easily bring lethal within reach for either player.
Blingtron has strong synergy with Twig of the World Tree. He is one of the only ways for Druids to destroy or replace a weapon (besides Medivh, the Guardian, who costs much more), and lets them able to use it to ramp to 10 mana at turn 5.
For Warriors, Weapons Project is a largely more competetive choice, being more mana efficient and avoiding the possibility of giving a powerful weapon to the opponent, though at the cost of giving the opponent some extra Armor.
Possible weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Bloodclaw||Common||Paladin||1||2||2||Battlecry: Deal 5 damage to your hero.|
|Candleshot||Common||Hunter||1||1||3||Your hero is Immune while attacking.|
|Cursed Blade||Rare||Warrior||1||2||3||Double all damage dealt to your hero.|
|Kingsbane||Legendary||Rogue||1||1||3||Always keeps enchantments. Deathrattle: Shuffle this into your deck.|
|Molten Blade||Rare||Warrior||1||1||1||Each turn this is in your hand, transform it into a new weapon.|
|Serrated Tooth||Common||Rogue||1||1||3||Deathrattle: Give your minions Rush.|
|Sphere of Sapience||Legendary||Any||1||0||4||At the start of your turn, look at your top card. You can put it on the bottom and lose 1 Durability.|
|Spiked Wheel||Common||Warrior||1||0||2||Has +3 Attack while your hero has Armor.|
|Trueaim Crescent||Epic||1||1||4||After your Hero attacks a minion, your minions attack it too.|
|Argent Lance||Rare||Paladin||2||2||2||Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.|
|Bladed Gauntlet||Epic||Warrior||2||0||2||Has Attack equal to your Armor. Can't attack heroes.|
|Glaivezooka||Common||Hunter||2||2||2||Battlecry: Give a random friendly minion +1 Attack.|
|Headhunter's Hatchet||Common||Hunter||2||2||2||Battlecry: If you control a Beast, gain +1 Durability.|
|Jade Claws||Rare||Shaman||2||2||2||Battlecry: Summon a Jade Golem. Overload: (1)|
|Likkim||Rare||Shaman||2||1||3||Has +2 Attack while you have Overloaded Mana Crystals.|
|Mysterious Blade||Rare||Paladin||2||2||2||Battlecry: If you control a Secret, gain +1 Attack.|
|Ringmaster's Baton||Epic||Warrior||2||1||3||After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1.|
|Ritual Chopper||Rare||Warrior||2||1||2||Battlecry: Invoke Galakrond.|
|Rune Dagger||Common||Shaman||2||1||3||After your hero attacks, gain Spell Damage +1 this turn.|
|Spirit Claws||Common||Shaman||2||1||3||Has +2 Attack while you have Spell Damage.|
|Stormforged Axe||Common||Shaman||2||2||3||Overload: (1)|
|Umberwing||Common||Demon Hunter||2||1||2||Battlecry: Summon two 1/1 Felwings.|
|Woodcutter's Axe||Common||Warrior||2||2||2||Deathrattle: Give a random friendly minion with Rush +2/+1.|
|Aldrachi Warblades||Free||Demon Hunter||3||2||2||Lifesteal|
|Ancharrr||Legendary||Warrior||3||2||2||After your hero attacks, draw a Pirate from your deck.|
|Bulwark of Azzinoth||Legendary||Warrior||3||1||4||Whenever your hero would take damage, this loses 1 Durability instead.|
|Ceremonial Maul||Epic||3||2||2||Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.|
|Coghammer||Epic||Paladin||3||2||3||Battlecry: Give a random friendly minion Divine Shield and Taunt.|
|Cogmaster's Wrench||Epic||Rogue||3||1||3||Has +2 Attack while you have a Mech.|
|Desert Spear||Common||Hunter||3||1||3||After your hero attacks, summon a 1/1 Locust with Rush.|
|Dragon Soul||Legendary||Priest||3||0||3||After you cast 3 spells in a turn, summon a 5/5 Dragon.|
|Dreadlord's Bite||Common||Demon Hunter||3||2||2||Outcast: Deal 1 damage to all enemies.|
|Eaglehorn Bow||Rare||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability.|
|Fiery War Axe||Free||Warrior||3||3||2|
|Hooked Scimitar||Common||Rogue||3||2||2||Combo: Gain +2 Attack.|
|Ice Breaker||Rare||Shaman||3||1||3||Destroy any Frozen minion damaged by this.|
|King's Defender||Rare||Warrior||3||3||2||Battlecry: If you have a minion with Taunt, gain +1 Durability.|
|Livewire Lance||Epic||Warrior||3||2||2||After your Hero attacks, add a Lackey to your hand.|
|Necrium Blade||Rare||Rogue||3||3||2||Deathrattle: Trigger the Deathrattle of a random friendly minion.|
|Ogre Warmaul||Common||Warrior||3||4||2||50% chance to attack the wrong enemy.|
|Overlord's Whip||Common||Warrior||3||2||4||After you play a minion, deal 1 damage to it.|
|Perdition's Blade||Rare||Rogue||3||2||2||Battlecry: Deal 1 damage. Combo: Deal 2 instead.|
|Powermace||Rare||Shaman||3||3||2||Deathrattle: Give a random friendly Mech +2/+2.|
|Rallying Blade||Rare||Paladin||3||3||2||Battlecry: Give +1/+1 to your minions with Divine Shield.|
|Self-Sharpening Sword||Rare||Rogue||3||1||4||After your hero attacks, gain +1 Attack.|
|Shadowblade||Rare||Rogue||3||3||2||Battlecry: Your hero is Immune this turn.|
|Stormhammer||Epic||Hunter||3||3||2||Doesn't lose Durability while you control a Dragon.|
|Sword of Justice||Epic||Paladin||3||1||5||After you summon a minion, give it +1/+1 and this loses 1 Durability.|
|Underlight Angling Rod||Epic||Paladin||3||3||2||After your Hero attacks, add a random Murloc to your hand.|
|Unidentified Maul||Rare||Paladin||3||2||2||Gains a bonus effect in your hand.|
|Whack-A-Gnoll Hammer||Rare||Shaman||3||3||2||After your hero attacks, give a random friendly minion +1/+1.|
|Blood Razor||Common||Warrior||4||2||2||Battlecry and Deathrattle: Deal 1 damage to all minions.|
|Brass Knuckles||Epic||Warrior||4||2||3||After your hero attacks, give a random minion in your hand +1/+1.|
|Charged Hammer||Epic||Shaman||4||2||4||Deathrattle: Your Hero Power becomes 'Deal 2 damage.'|
|Death's Bite||Common||Warrior||4||4||2||Deathrattle: Deal 1 damage to all minions.|
|Light's Sorrow||Epic||Paladin||4||1||4||After a friendly minion loses Divine Shield, gain +1 Attack.|
|Marrowslicer||Common||Demon Hunter||4||4||2||Battlecry: Shuffle 2 Soul Fragments into your deck.|
|Obsidian Shard||Rare||Rogue||4||3||3||Costs (1) less for each card you've played from another class.|
|Poisoned Blade||Epic||Rogue||4||1||3||Your Hero Power gives this weapon +1 Attack instead of replacing it.|
|Reaper's Scythe||Rare||Warrior||4||4||2||Spellburst: Also damages adjacent minions this turn.|
|Rinling's Rifle||Legendary||Hunter||4||2||2||After your hero attacks, Discover a Secret and cast it.|
Whenever you play a card from another class, gain +1 Durability.
|Splitting Axe||Epic||Shaman||4||3||2||Battlecry: Summon copies of your Totems.|
|The Fist of Ra-den||Legendary||Shaman||4||1||4||After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability.|
|Truesilver Champion||Free||Paladin||4||4||2||Whenever your hero attacks, restore 2 Health to it.|
|Twig of the World Tree||Legendary||Druid||4||1||5||Deathrattle: Gain 10 Mana Crystals.|
|Waggle Pick||Epic||Rogue||4||4||2||Deathrattle: Return a random friendly minion to your hand. It costs (2) less.|
|Wrenchcalibur||Epic||Warrior||4||3||2||After your hero attacks, shuffle a Bomb into your opponent's deck.|
|Boggspine Knuckles||Epic||Shaman||5||3||2||After your hero attacks, transform your minions into random ones that cost (1) more.|
|Doomhammer||Epic||Shaman||5||2||8||Windfury, Overload: (2)|
|Farraki Battleaxe||Rare||Paladin||5||3||3||Overkill: Give a minion in your hand +2/+2.|
|Fool's Bane||Common||Warrior||5||3||4||Unlimited attacks each turn. Can't attack heroes.|
|Hammer of Twilight||Epic||Shaman||5||4||2||Deathrattle: Summon a 4/2 Elemental.|
|Piranha Launcher||Epic||Hunter||5||2||4||Whenever your hero attacks, summon a 1/1 Piranha.|
|Skull of the Man'ari||Legendary||Warlock||5||0||3||At the start of your turn, summon a Demon from your hand.|
|Supercollider||Epic||Warrior||5||1||3||After you attack a minion, force it to attack one of its neighbors.|
|Tentacles for Arms||Epic||Warrior||5||2||2||Deathrattle: Return this to your hand.|
|Aluneth||Legendary||Mage||6||0||3||At the end of your turn, draw 3 cards.|
|Hammer of the Naaru||Epic||Paladin||6||3||3||Battlecry: Summon a 6/6 Holy Elemental with Taunt.|
|Sul'thraze||Epic||Warrior||6||4||4||Overkill: You may attack again.|
|Val'anyr||Legendary||Paladin||6||4||2||Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.|
|Warglaives of Azzinoth||Epic||Demon Hunter||6||3||4||After attacking a minion, your hero may attack again.|
|Flamereaper||Epic||Demon Hunter||7||4||3||Also damages the minions next to whomever your hero attacks.|
|Gladiator's Longbow||Epic||Hunter||7||5||2||Your hero is Immune while attacking.|
|Gorehowl||Epic||Warrior||7||7||1||Attacking a minion costs 1 Attack instead of 1 Durability.|
|Libram of Judgment||Common||Paladin||7||5||3||Corrupt: Gain Lifesteal.|
|Rhok'delar||Legendary||Hunter||7||4||2||Battlecry: If your deck has no minions, fill your hand with Hunter spells.|
|Vinecleaver||Rare||Paladin||7||4||3||After your hero attacks, summon two 1/1 Silver Hand Recruits.|
|Silver Sword||Rare||Paladin||8||3||4||After your hero attacks, give your minions +1/+1.|
|The Runespear||Legendary||Shaman||8||3||3||After your hero attacks, Discover a spell and cast it with random targets.|
|Woecleaver||Legendary||Warrior||8||3||3||After your hero attacks, Recruit a minion.|
|Showing all 94 cards|
Quotes[edit | edit source]
- Who wants presents?
- Oh enjoy!
Lore[edit | edit source]
The Blingtrons are a series of robots resembling mechagnomes. They are best known for the Blingtron 4000, Blingtron 5000, Blingtron 6000, and Blingtron 7000 models, which can be crafted in World of Warcraft by engineers, and then summoned to reward each player with a special gift, once per day. The Blingtron 3000 is apparently an older model which, following the release of its successor, was sent to the Brawler's Guild where it features as an optional boss.
- Blingtron is the name of a series of freshly constructed mechagnomes. Plated in gold and chrome with a variety of impressive inlaid jewels, these mechanical constructs are known for their endless generosity and gift-giving.
- The Blingtron line didn't really pick up until the 4000 series hit the vendor shelves. Few remember the Blingtron 3000, but it was an engineering marvel in its own right. When a new series of Blingtron units are released, the older series is apparently considered obsolete and sent to their deaths in bloody gladiatorial arenas. While ostensibly a series of mechagnomes created to serve their masters, various cryptic sources of information hint at a far more complex and troubling origin for the constructs.
Trivia[edit | edit source]
- While the developers were still not wanting to introduce weapons for the non-melee classes, Blingtron was intended to provide limited access to weapons for all decks.
- Blingtron was the first card to directly grant weapons for non-weapon classes. Prior to its introduction, the only means for non-weapon classes to obtain weapons was to steal the cards of a weapon-class opponent using card-copying, return and/or mind control effects. Until the introduction of Medivh, the Guardian with One Night in Karazhan Blingtron was the only directly available and collectible means for mages, priests, and druids to wield weapons.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 126.96.36.19934 (2014-12-04): Added.
References[edit | edit source]
- Ben Brode on Twitter. (2014-11-08).
- Ben Brode on Twitter. (2014-11-19).
- Hearthstone Fireside Chat: Goblins vs Gnomes. (2014-11-08).
- Hearthstone Fireside Chat Goblins vs Gnomes. (2014-11-07).