Blingtron 3000

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Blingtron 3000
Blingtron 3000(12183).png
Blingtron 3000(12183) Gold.png
Set: Goblins vs Gnomes
Type: Minion
Subtype: Mech
Rarity: Legendary
Cost: 5
Attack: 3
Health: 4
Abilities: Battlecry, Equip
Tags: Random, Weapon-generating
Artist: Jomaro Kindred

Battlecry: Equip a random weapon for each player.

PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.

See this card on Hearthpwn

Blingtron 3000 is a legendary neutral minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Blingtron 3000 can be obtained through Goblins vs Gnomes card packs purchased online from the Battle.net shop, or through crafting.

Card Crafting cost Disenchanting
Blingtron 3000 1600 400
Golden Blingtron 3000 3200 1600

Notes[edit | edit source]

  • Blingtron's Battlecry selects and equips each hero with a random weapon. Any collectible weapon may be selected, and weapon selection is not class-restricted.[1] However uncollectible weapons will not be selected.[2] For example, Blingtron may equip Jaina with a Gorehowl, but not with a Blood Fury.
  • Any weapons already equipped when Blingtron is played will be destroyed in order to equip the new one. This can make Blingtron a great play for countering an Ashbringer or Gorehowl, as he is unlikely to provide as powerful a weapon in exchange.
  • Since the weapons are not played from the hand, any Battlecries will not be triggered.
  • If Blingtron equips the summoning player with Sword of Justice, the Blingtron will trigger the weapon's effect, and immediately become a 4/5.[3]
  • As of One Night in Karazhan, there are 28 possible weapons, giving each a 3.57% chance of being equipped. Mean average stats are around 2.75 Attack and 2.78 Durability. 17 of the 28 weapons have additional abilities which are relevant when equipped by the Blingtron.
  • The weapons equipped by Blingtron will always be golden, even if the Blingtron 3000 is not.[4]

Strategy[edit | edit source]

Blingtron is extremely powerful, but equally for both players - at least, potentially. This makes him a good play when the player has much more to gain from the equipping of a weapon than the opponent. Needing a few extra points of damage to end the game, or to clear a critical minion, is one example. Taunts aside, Blingtron is an effective if unreliable source of burst damage.

Blingtron combos very well with a Harrison Jones or Acidic Swamp Ooze. This allows the player to use Blingtron to equip themselves with a weapon, without granting one to their opponent. Harrison Jones can also make this a very efficient play, potentially drawing several cards, in addition to equipping a weapon and summoning two substantial minions - all from just 2 cards.

One key benefit of using Blingtron is to destroy any weapon currently equipped by the opponent. This can be used to destroy powerful weapons like Doomhammer and Gorehowl, although it always has a chance of upgrading or simply refreshing the player's current weapon. Beware of weapon Deathrattles such as Death's Bite and Powermace, which will be triggered by the destruction of the current weapon.

Blingtron makes an excellent combination with Freeze effects, especially from ongoing sources like Snowchugger and Water Elemental. By freezing the opponent the same turn as playing Blingtron, the opponent is prevented from using their weapon, denying them strategic options as well as the chance of immediate retaliation. If the player can keep the opponent frozen for the rest of the match, this effectively removes Blingtron's downside entirely.

With the release of The League of Explorers, Blingtron carries the risk of directly increasing damage taken by a player, in the form of Cursed Blade. This can lead to a substantial and potentially fatal increase in damage taken, especially given the weapon's 3 Durability, as a player cannot destroy their own weapon without depleting its Durability or equipping a replacement, often making the weapon very hard to get rid of. This can prove very useful when given to the opponent, but is equally likely to be granted to the summoning player. A replacement weapon in hand is a good counter to this possibility, which can easily bring lethal within reach for either player.

Blingtron has strong synergy with Twig of the World Tree. He is one of the only ways for Druids to destroy or replace a weapon (besides Medivh, the Guardian, who costs much more), and lets them able to use it to ramp to 10 mana at turn 5.

Possible weapons[edit | edit source]

The below table lists all collectible weapons available in Wild format, representing the full range of possible equips from the Blingtron 3000.

Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Candleshot Common Hunter 1 1 3
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Glaivezooka Common Hunter 2 2 2
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Spirit Claws Common Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Woodcutter's Axe Common Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Desert Spear Common Hunter 3 1 3
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Hooked Scimitar Common Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Ogre Warmaul Common Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Overlord's Whip Common Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Blood Razor Common Warrior 4 2 2
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Death's Bite Common Warrior 4 4 2
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Fool's Bane Common Warrior 5 3 4
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Cursed Blade Rare Warrior 1 2 3
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Molten Blade Rare Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Argent Lance Rare Paladin 2 2 2
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Jade Claws Rare Shaman 2 2 2
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Ice Breaker Rare Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
King's Defender Rare Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powermace Rare Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Rallying Blade Rare Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Shadowblade Rare Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Unidentified Maul Rare Paladin 3 2 2
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Obsidian Shard Rare Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Vinecleaver Rare Paladin 7 4 3
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Bladed Gauntlet Epic Warrior 2 0 2
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Coghammer Epic Paladin 3 2 3
Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Epic Rogue 3 1 3
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Livewire Lance Epic Warrior 3 2 2
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Brass Knuckles Epic Warrior 4 2 3
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Charged Hammer Epic Shaman 4 2 4
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Light's Sorrow Epic Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Poisoned Blade Epic Rogue 4 1 3
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Spectral Cutlass Epic Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Splitting Axe Epic Shaman 4 3 2
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Waggle Pick Epic Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Wrenchcalibur Epic Warrior 4 3 2
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Hammer of Twilight Epic Shaman 5 4 2
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twilight Hammer time.
Piranha Launcher Epic Hunter 5 2 4
Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Supercollider Epic Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Tentacles for Arms Epic Warrior 5 2 2
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Sul'thraze Epic Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Kingsbane Legendary Rogue 1 1 3
Always keeps enchantments. Deathrattle: Shuffle this into your deck. But it has a soft spot for emperors.
Dragon Soul Legendary Priest 3 0 3
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Skull of the Man'ari Legendary Warlock 5 0 3
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Val'anyr Legendary Paladin 6 4 2
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Rhok'delar Legendary Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
The Runespear Legendary Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Woecleaver Legendary Warrior 8 3 3
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
Showing all 69 cards


Quotes[edit | edit source]

Summon
Who wants presents?
Attack
Oh enjoy!

Lore[edit | edit source]

The Blingtrons are a series of robots resembling mechagnomes. They are best known for the Blingtron 4000, Blingtron 5000, and Blingtron 6000 models, which can be crafted in World of Warcraft by engineers, and then summoned to reward each player with a special gift, once per day. The Blingtron 3000 is apparently an older model which, following the release of its successor, was sent to the Brawler's Guild where it features as an optional boss.

From Wowpedia:

Blingtron is the name of a series of freshly constructed mechagnomes. Plated in gold and chrome with a variety of impressive inlaid jewels, these mechanical constructs are known for their endless generosity and gift-giving.
The Blingtron line didn't really pick up until the 4000 series hit the vendor shelves. Few remember the Blingtron 3000, but it was an engineering marvel in its own right. When a new series of Blingtron units are released, the older series is apparently considered obsolete and sent to their deaths in bloody gladiatorial arenas. While ostensibly a series of mechagnomes created to serve their masters, various cryptic sources of information hint at a far more complex and troubling origin for the constructs.

Trivia[edit | edit source]

  • While the developers were still not wanting to introduce weapons for the non-melee classes, Blingtron was intended to provide limited access to weapons for all decks.[5]
  • Blingtron was the first card to directly grant weapons for non-weapon classes. Prior to its introduction, the only means for non-weapon classes to obtain weapons was to steal the cards of a weapon-class opponent using card-copying, return and/or mind control effects. Until the introduction of Medivh, the Guardian with One Night in Karazhan Blingtron was the only directly available and collectible means for mages, priests, and druids to wield weapons.

Gallery[edit | edit source]

Blingtron 3000, full art
A Blingtron 4000 in World of Warcraft

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch 2.0.0.7234 (2014-12-04): Added.

References[edit | edit source]