Blingtron's Beauteous Brawl

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Tavern Brawl - promo.png The subject of this article is part of the
Tavern Brawl game mode.


Blingtron's Beauteous Brawl.jpg
"Blingtron is ready to rumble! He changes your hero power to "Get a random weapon." AND he gives you random weapons!"

Blingtron's Beauteous Brawl is a Tavern Brawl. It debuted on February 4, 2016. For exact times, see the schedule.

History[edit | edit source]

Tavern Brawl Start End
34 February 4, 2016 February 9, 2016

Overview[edit | edit source]

This Brawl sees players doing battle with custom decks of any class. Each player starts the Brawl with 10 Armor (in addition to 30 Health), a Foam Sword equipped, and their usual Hero Power replaced by Cash In. The special weapon enchantment "Blingtron's Blade" is applied to the initial Foam Sword and any weapon generated by Cash In. The enchantment causes a new weapon to automatically be equipped when the enchanted weapon is destroyed, as well as granting the enchantment to the new weapon. Both Cash In and "Blingtron's Blade" equip a random collectible weapon.

Special cards[edit | edit source]

Cash In(27538).png
Foam Sword(27515).png

Possible weapons[edit | edit source]

Listed below are all collectible weapons currently available in Wild format.

As of The League of Explorers, the average collectible weapon has 2.9 Attack and 2.8 Durability. Of the 23 weapons, 18 have card text or abilities, 5 have Battlecries, and 3 have Deathrattles. Each has a 4.3% chance of being equipped by either Cash In or "Blingtron's Blade".


Name / Desc Rarity Class Cost Atk HP Description
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Candleshot Common Hunter 1 1 3
Your hero is Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Glaivezooka Common Hunter 2 2 2
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Spirit Claws Common Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Woodcutter's Axe Common Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Desert Spear Common Hunter 3 1 3
After your hero attacks, summon a 1/1 Locust with Rush. Goes on the right, next to the desert spoon.
Hooked Scimitar Common Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Ogre Warmaul Common Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Overlord's Whip Common Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Blood Razor Common Warrior 4 2 2
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Death's Bite Common Warrior 4 4 2
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Fool's Bane Common Warrior 5 3 4
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Cursed Blade Rare Warrior 1 2 3
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Molten Blade Rare Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Argent Lance Rare Paladin 2 2 2
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Jade Claws Rare Shaman 2 2 2
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mysterious Blade Rare Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Ice Breaker Rare Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
King's Defender Rare Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powermace Rare Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Rallying Blade Rare Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Shadowblade Rare Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Unidentified Maul Rare Paladin 3 2 2
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Obsidian Shard Rare Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Vinecleaver Rare Paladin 7 4 3
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Bladed Gauntlet Epic Warrior 2 0 2
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Coghammer Epic Paladin 3 2 3
Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Epic Rogue 3 1 3
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Livewire Lance Epic Warrior 3 2 2
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Brass Knuckles Epic Warrior 4 2 3
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Charged Hammer Epic Shaman 4 2 4
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Light's Sorrow Epic Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Poisoned Blade Epic Rogue 4 1 3
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Spectral Cutlass Epic Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Splitting Axe Epic Shaman 4 3 2
Battlecry: Summon copies of your Totems. The ancient shaman chant, "Control Axe, Control Vee."
Waggle Pick Epic Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Wrenchcalibur Epic Warrior 4 3 2
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Hammer of Twilight Epic Shaman 5 4 2
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twilight Hammer time.
Piranha Launcher Epic Hunter 5 2 4
Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Supercollider Epic Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Tentacles for Arms Epic Warrior 5 2 2
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Sul'thraze Epic Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Kingsbane Legendary Rogue 1 1 3
Always keeps enchantments. Deathrattle: Shuffle this into your deck. But it has a soft spot for emperors.
Dragon Soul Legendary Priest 3 0 3
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Skull of the Man'ari Legendary Warlock 5 0 3
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Val'anyr Legendary Paladin 6 4 2
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Rhok'delar Legendary Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
The Runespear Legendary Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Woecleaver Legendary Warrior 8 3 3
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
Showing all 69 cards
Bloodclaw(90265).png
Candleshot(76994).png
Cursed Blade(27248).png
Kingsbane(76967).png
Light's Justice(250).png
Molten Blade(55496).png
Serrated Tooth(90271).png
Argent Lance(22316).png
Bladed Gauntlet(76969).png
Glaivezooka(12267).png
Headhunter's Hatchet(90281).png
Jade Claws(49724).png
Likkim(90198).png
Mysterious Blade(90644).png
Spirit Claws(42042).png
Stormforged Axe(152).png
Woodcutter's Axe(89383).png
Coghammer(12228).png
Cogmaster's Wrench(12265).png
Desert Spear(90775).png
Dragon Soul(73322).png
Eaglehorn Bow(363).png
Fiery War Axe(632).png
Hooked Scimitar(90746).png
Ice Breaker(61813).png
King's Defender(22286).png
Livewire Lance(90766).png
Necrium Blade(89872).png
Ogre Warmaul(12211).png
Overlord's Whip(90211).png
Perdition's Blade(82).png
Powermace(12269).png
Rallying Blade(35246).png
Shadowblade(62838).png
Sword of Justice(567).png
Unidentified Maul(76886).png
Blood Razor(61815).png
Brass Knuckles(49680).png
Charged Hammer(22331).png
Death's Bite(7734).png
Light's Sorrow(61833).png
Obsidian Shard(55587).png
Poisoned Blade(22273).png
Spectral Cutlass(89391).png
Splitting Axe(90744).png
Truesilver Champion(293).png
Twig of the World Tree(76878).png
Waggle Pick(90631).png
Wrenchcalibur(90572).png
Arcanite Reaper(182).png
Assassin's Blade(433).png
Doomhammer(172).png
Farraki Battleaxe(90215).png
Fool's Bane(42041).png
Hammer of Twilight(33163).png
Piranha Launcher(49618).png
Skull of the Man'ari(76930).png
Supercollider(89811).png
Tentacles for Arms(33140).png
Aluneth(73321).png
Sul'thraze(90146).png
Val'anyr(76949).png
Gladiator's Longbow(278).png
Gorehowl(96).png
Rhok'delar(76976).png
Vinecleaver(55581).png
Silver Sword(89409).png
The Runespear(76869).png
Woecleaver(76975).png

Related cards[edit | edit source]

Listed below are all cards which have a specific synergy or interaction with weapons. Cards which simply generate new weapons can be found here.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Buccaneer Common Minion Pirate Rogue 1 2 1
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Leeching Poison Common Spell Rogue 1
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Cavern Shinyfinder Common Minion General Rogue 2 3 1
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Goblin Auto-Barber Common Minion Mech Rogue 2 3 2
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Toxicologist Common Minion General Any 2 2 2
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Toxic Sewer Ooze Common Minion General Any 3 4 3
Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Grave Shambler Common Minion Elemental Any 4 4 4
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Naga Corsair Common Minion Pirate Any 4 5 4
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Southsea Squidface Common Minion Pirate Rogue 4 4 4
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Tinker's Sharpsword Oil Common Spell Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Corrosive Sludge Common Minion General Any 5 5 5
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Molten Blade Rare Weapon Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Blackwater Pirate Rare Minion Pirate Any 4 2 5
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Phantom Freebooter Rare Minion Pirate Any 4 3 3
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Runeforge Haunter Rare Minion General Rogue 4 5 3
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Lesser Mithril Spellstone Rare Spell Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Mithril Spellstone Rare Spell Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Doomerang Epic Spell Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Gluttonous Ooze Epic Minion General Any 3 3 3
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Rummaging Kobold Epic Minion General Any 3 1 3
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Sabotage Epic Spell Rogue 4
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Furnacefire Colossus Epic Minion General Any 6 6 6
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Showing all 46 cards
Bloodsail Corsair(453).png
Buccaneer(22347).png
Deadly Poison(87).png
Doomerang(62940).png
Leeching Poison(61821).png
Molten Blade(55496).png
Small-Time Buccaneer(49759).png
Southsea Deckhand(103).png
Upgrade!(638).png
Acidic Swamp Ooze(74).png
Bloodsail Raider(637).png
Cavern Shinyfinder(76984).png
Forge of Souls(62917).png
Goblin Auto-Barber(12212).png
Hobart Grapplehammer(49729).png
Toxicologist(89923).png
Bloodsail Cultist(35204).png
Bloodscalp Strategist(90231).png
Cutthroat Buccaneer(89460).png
Envenom Weapon(55588).png
Gluttonous Ooze(55488).png
Grimestreet Pawnbroker(49668).png
Orgrimmar Aspirant(22395).png
Rummaging Kobold(76879).png
Toxic Sewer Ooze(49701).png
Blackwater Pirate(35203).png
Blade Flurry(244).png
Dread Corsair(261).png
Ebon Dragonsmith(76992).png
Grave Shambler(62950).png
Naga Corsair(49730).png
Phantom Freebooter(62858).png
Raiding Party(90185).png
Runeforge Haunter(62865).png
Sabotage(12236).png
Southsea Squidface(35241).png
Tinker's Sharpsword Oil(12276).png
Captain Greenskin(267).png
Corrosive Sludge(77002).png
Harrison Jones(602).png
Spiteful Smith(627).png
Deadly Arsenal(89384).png
Furnacefire Colossus(62924).png
Luckydo Buccaneer(49754).png
Lesser Mithril Spellstone(76872).png
Mithril Spellstone(76871).png

Notes[edit | edit source]

Specific interactions[edit | edit source]

  • Poisoned Blade's ability does not prevent Cash In from destroying it and replacing it with another weapon. However, if Poisoned Blade is generated by Cash In, its effect will activate immediately after being equipped.
  • Charged Hammer's Deathrattle functions normally during the Brawl, and will replace Cash In with Lightning Jolt if activated. However, this will not prevent "Blingtron's Blade" from continuing to generate new weapons for the player.
  • If you equip Doomhammer after attacking once already that turn, you will immediately be able to attack one more time, due to the Doomhammer's Windfury.

Strategy[edit | edit source]

Rogues have the largest number of weapon-related cards, with Buccaneer, Goblin Auto-Barber, Tinker's Sharpsword Oil, Blade Flurry and Sabotage. The only other weapon-related class cards belong to warriors, with Orgrimmar Aspirant and Upgrade!.

As a rule, almost any card which gains or provides an effect from the opponent having a weapon equipped is more effective during this Brawl. Harrison Jones is a very strong and reliable card, although his Battlecry will usually only draw 1 or 2 cards. Acidic Swamp Ooze is useful for removing especially potent weapons, or for triggering enemy weapon Deathrattles at especially inopportune moments, but otherwise is of no special use. Sabotage is guaranteed double effectiveness, although again the weapon destroy effect is only of situational use. Bloodsail Corsair is likewise of little use.

Bloodsail Raider and Dread Corsair are both strong early cards, although they will likely be destroyed before long. If played early enough, their 3 Health can allow them to require two hits from the opponent's Foam Sword, while in the later game the opponent will usually have a weapon capable of dispatching them with a single blow. The rogue's Goblin Auto-Barber is less sturdy but is still a good early option, especially if increased Attack is required for removal. Orgrimmar Aspirant is the warrior's sturdier and more ongoingly useful version.

While weapon-related cards are the main highlight this Brawl, Attack-related cards such as Savagery and Lowly Squire can be just as effective.

Extra care should be taken regarding Cursed Blade. With a 4.3% chance of gaining it each time a new weapon is generated, its damage-doubling effect can easily boost the opponent to lethal. If it is acquired through expending the Durability on your current, it is often wise to immediately Cash In for a new weapon, to prevent the opponent from making the most of your vulnerability during their turn. When grasping for a few extra points of damage, it is possible to destroy the opponent's weapon through effects like Sabotage, Harrison Jones or Acidic Swamp Ooze, on the chance that they may be equipped with a Cursed Blade in its place.

The chance of equipping Sword of Justice may make it worth attacking, in order to consume your weapon's final point of Durability, or using Cash In, prior to summoning minions. The presence of Powermace and Cogmaster's Wrench gives a small but potentially significant tactical advantage to Mech-oriented decks.

Attack-boosting effects like Deadly Poison and Tinker's Sharpsword Oil are especially useful with weapons with long Durability. Doomhammer combines 8 Durability with Windfury, providing not only an excellent multiplier on the benefits of such effects but the ability to make use of the bonus damage twice each turn.

As a counter-strategy, effects that can prevent your opponent's hero or minions from attacking you directly can help you in outlasting your opponent's assaults, such as minions with Taunt. The Mage can be an excellent class to consider for this role with the variety of Freeze spells and minions at her disposal, such as Snowchugger, Water Elemental and Ice Lance. Control decks in general can be effective in this Brawl.

One important strategic decision during this Brawl is when to use Cash In. The table above lists all possible weapons, and can be ordered to show stat ranges, etc. Try to get a good idea of how likely Cash In is to provide a superior or inferior option if used. Both stats and special abilities are worth considering, with a few special synergies available.

Lightning Jolt is generally far superior to Cash In, making it usually a good idea to replace Charged Hammer as quickly as possible if generated. The downside is the potential to get stuck with a 1-Attack weapon (or worse yet, Cursed Blade) with no ready way of replacing it. This drawback aside, the power of Lightning Jolt can provide a good reason to use Cash In as often as possible, in the hopes of gaining Charged Hammer.

Aside from the presence of weapons, the other key strategic element in this Brawl is the lack of each class' regular Hero Power. This affects deck viability as well as class identity to some extent, with warriors unable to Armor up, shamans unable to summon their Totems, and mages unable to 'ping' minions, for example. This especially reduces hunters' reliable damage output, warriors' defensive ability, and warlocks' card draw potential. Decks based around these powers will likely have a harder time in this Brawl, although the weapons provided can compensate in some cases, such by providing the means for ample amounts of direct damage.