Blingtron's Beauteous Brawl

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Tavern Brawl - promo.png The subject of this article is part of the
Tavern Brawl game mode.

Blingtron's Beauteous Brawl.jpg
"Blingtron is ready to rumble! He changes your hero power to "Get a random weapon." AND he gives you random weapons!"

Blingtron's Beauteous Brawl is a Tavern Brawl. It debuted on February 4, 2016. For exact times, see the schedule.

History[edit | edit source]

Tavern Brawl Start End
34 February 4, 2016 February 9, 2016

Overview[edit | edit source]

This Brawl sees players doing battle with custom decks of any class. Each player starts the Brawl with 10 Armor (in addition to 30 Health), a Foam Sword equipped, and their usual Hero Power replaced by Cash In. The special weapon enchantment "Blingtron's Blade" is applied to the initial Foam Sword and any weapon generated by Cash In. The enchantment causes a new weapon to automatically be equipped when the enchanted weapon is destroyed, as well as granting the enchantment to the new weapon. Both Cash In and "Blingtron's Blade" equip a random collectible weapon.

Special cards[edit | edit source]

Cash In(27538).png
Foam Sword(27515).png

Possible weapons[edit | edit source]

Listed below are all collectible weapons currently available in Wild format.

As of The League of Explorers, the average collectible weapon has 2.9 Attack and 2.8 Durability. Of the 23 weapons, 18 have card text or abilities, 5 have Battlecries, and 3 have Deathrattles. Each has a 4.3% chance of being equipped by either Cash In or "Blingtron's Blade".

Name / Desc Rarity Class Cost Atk HP Description
Arcanite Reaper Free Warrior 5 5 2
No… actually you should fear the Reaper.
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Fiery War Axe Free Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Light's Justice Free Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Truesilver Champion Free Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Blood Razor Common Warrior 4 2 2
Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Bloodclaw Common Paladin 1 2 2
Battlecry: Deal 5 damage to your hero. This weapon – ow! Requires a little – OWW! Finesse.
Candleshot Common Hunter 1 1 3
Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Death's Bite Common Warrior 4 4 2
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Fool's Bane Common Warrior 5 3 4
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Glaivezooka Common Hunter 2 2 2
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Headhunter's Hatchet Common Hunter 2 2 2
Battlecry: If you control a Beast, gain +1 Durability. Zul'jin's primary recruiting tool.
Ogre Warmaul Common Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Overlord's Whip Common Warrior 3 2 4
After you play a minion, deal 1 damage to it. "This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Spirit Claws Common Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Woodcutter's Axe Common Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Argent Lance Rare Paladin 2 2 2
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Cursed Blade Rare Warrior 1 2 3
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Eaglehorn Bow Rare Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Farraki Battleaxe Rare Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Ice Breaker Rare Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Jade Claws Rare Shaman 2 2 2
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
King's Defender Rare Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Molten Blade Rare Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Obsidian Shard Rare Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Powermace Rare Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Rallying Blade Rare Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Shadowblade Rare Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Silver Sword Rare Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Unidentified Maul Rare Paladin 3 2 2
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Vinecleaver Rare Paladin 7 4 3
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Bladed Gauntlet Epic Warrior 2 0 2
Has Attack equal to your Armor. Can't attack heroes. CAUTION: DO NOT SCRATCH NOSE.
Brass Knuckles Epic Warrior 4 2 3
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Charged Hammer Epic Shaman 4 2 4
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Coghammer Epic Paladin 3 2 3
Battlecry: Give a random friendly minion Divine Shield and TauntSo you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Cogmaster's Wrench Epic Rogue 3 1 3
Has +2 Attack while you have a Mech. For tightening cogs and smashin' troggs!
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Gladiator's Longbow Epic Hunter 7 5 2
Your hero is Immune while attacking. The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
Gorehowl Epic Warrior 7 7 1
Attacking a minion costs 1 Attack instead of 1 Durability. Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
Hammer of Twilight Epic Shaman 5 4 2
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
Light's Sorrow Epic Paladin 4 1 4
After a friendly minion loses Divine Shield, gain +1 Attack. These sorrows cut deep.
Piranha Launcher Epic Hunter 5 2 4
Whenever your hero attacks, summon a 1/1 Piranha. A great improvement over the guppy launcher.
Poisoned Blade Epic Rogue 4 1 3
Your Hero Power gives this weapon +1 Attack instead of replacing it. How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.
Spectral Cutlass Epic Rogue 4 2 2
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Sul'thraze Epic Warrior 6 4 4
Overkill: You may attack again. “Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."
Supercollider Epic Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Sword of Justice Epic Paladin 3 1 5
After you summon a minion, give it +1/+1 and this loses 1 Durability. I dub you Sir Loin of Beef!
Tentacles for Arms Epic Warrior 5 2 2
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Aluneth Legendary Mage 6 0 3
At the end of your turn, draw 3 cards. PHENOMENAL ARCANE POWER…itty bitty living space.
Dragon Soul Legendary Priest 3 0 3
After you cast 3 spells in a turn, summon a 5/5 Dragon. Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.
Kingsbane Legendary Rogue 1 1 3
Deathrattle: Shuffle this into your deck. It keeps any enchantments. But it has a soft spot for emperors.
Rhok'delar Legendary Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Skull of the Man'ari Legendary Warlock 5 0 3
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
The Runespear Legendary Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Twig of the World Tree Legendary Druid 4 1 5
Deathrattle: Gain 10 Mana Crystals. For druids who want to branch out.
Val'anyr Legendary Paladin 6 4 2
Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this. Recently unearthed in one of the deepest kobold caves. Traded for a large candle.
Woecleaver Legendary Warrior 8 3 3
After your hero attacks, Recruit a minion. Turn that frown into TWO frowns!
Showing all 62 cards
Arcanite Reaper(182).png
Assassin's Blade(433).png
Fiery War Axe(632).png
Light's Justice(250).png
Truesilver Champion(293).png
Blood Razor(61815).png
Death's Bite(7734).png
Fool's Bane(42041).png
Headhunter's Hatchet(90281).png
Ogre Warmaul(12211).png
Overlord's Whip(90211).png
Serrated Tooth(90271).png
Spirit Claws(42042).png
Stormforged Axe(152).png
Woodcutter's Axe(89383).png
Argent Lance(22316).png
Cursed Blade(27248).png
Eaglehorn Bow(363).png
Farraki Battleaxe(90215).png
Ice Breaker(61813).png
Jade Claws(49724).png
King's Defender(22286).png
Molten Blade(55496).png
Necrium Blade(89872).png
Obsidian Shard(55587).png
Perdition's Blade(82).png
Rallying Blade(35246).png
Silver Sword(89409).png
Unidentified Maul(76886).png
Bladed Gauntlet(76969).png
Brass Knuckles(49680).png
Charged Hammer(22331).png
Cogmaster's Wrench(12265).png
Gladiator's Longbow(278).png
Hammer of Twilight(33163).png
Light's Sorrow(61833).png
Piranha Launcher(49618).png
Poisoned Blade(22273).png
Spectral Cutlass(89391).png
Sword of Justice(567).png
Tentacles for Arms(33140).png
Dragon Soul(73322).png
Skull of the Man'ari(76930).png
The Runespear(76869).png
Twig of the World Tree(76878).png

Related cards[edit | edit source]

Listed below are all cards which have a specific synergy or interaction with weapons. Cards which simply generate new weapons can be found here.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Buccaneer Common Minion Pirate Rogue 1 2 1
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Cavern Shinyfinder Common Minion General Rogue 2 3 1
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Corrosive Sludge Common Minion General Any 5 5 5
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Goblin Auto-Barber Common Minion Mech Rogue 2 3 2
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Grave Shambler Common Minion Elemental Any 4 4 4
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Leeching Poison Common Spell Rogue 1
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Naga Corsair Common Minion Pirate Any 4 5 4
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Southsea Squidface Common Minion Pirate Rogue 4 4 4
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Tinker's Sharpsword Oil Common Spell Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Toxic Sewer Ooze Common Minion General Any 3 4 3
Battlecry: Remove 1 Durability from your opponent's weapon. When Sergeant Sally shows up unexpectedly, DO NOT FLUSH YOUR MANA CRYSTALS DOWN THE TOILET.
Toxicologist Common Minion General Any 2 2 2
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Blackwater Pirate Rare Minion Pirate Any 4 2 5
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Lesser Mithril Spellstone Rare Spell Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Mithril Spellstone Rare Spell Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Molten Blade Rare Weapon Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Phantom Freebooter Rare Minion Pirate Any 4 3 3
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Raiding Party Rare Spell Rogue 3
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Runeforge Haunter Rare Minion General Rogue 4 5 3
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Doomerang Epic Spell Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Furnacefire Colossus Epic Minion General Any 6 6 6
Battlecry: Discard all weapons from your hand and gain their stats. Smelts in his mouth, not in your hand.
Gluttonous Ooze Epic Minion General Any 3 3 3
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack. Three time winner of the Un'Goro weapon eating contest.
Luckydo Buccaneer Epic Minion Pirate Rogue 6 5 5
Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!
Rummaging Kobold Epic Minion General Any 3 1 3
Battlecry: Return one of your destroyed weapons to your hand. "Broken longsword is brand new shortsword." - Kobold Proverb
Sabotage Epic Spell Rogue 4
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Captain Greenskin Legendary Minion Pirate Any 5 5 4
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
Harrison Jones Legendary Minion General Any 5 5 4
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Hobart Grapplehammer Legendary Minion General Warrior 2 2 2
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Showing all 46 cards
Acidic Swamp Ooze(74).png
Deadly Poison(87).png
Bloodsail Raider(637).png
Cavern Shinyfinder(76984).png
Corrosive Sludge(77002).png
Cutthroat Buccaneer(89460).png
Dread Corsair(261).png
Forge of Souls(62917).png
Goblin Auto-Barber(12212).png
Grave Shambler(62950).png
Leeching Poison(61821).png
Naga Corsair(49730).png
Orgrimmar Aspirant(22395).png
Southsea Deckhand(103).png
Southsea Squidface(35241).png
Spiteful Smith(627).png
Tinker's Sharpsword Oil(12276).png
Toxic Sewer Ooze(49701).png
Blackwater Pirate(35203).png
Blade Flurry(244).png
Bloodsail Corsair(453).png
Bloodsail Cultist(35204).png
Bloodscalp Strategist(90231).png
Ebon Dragonsmith(76992).png
Envenom Weapon(55588).png
Grimestreet Pawnbroker(49668).png
Lesser Mithril Spellstone(76872).png
Mithril Spellstone(76871).png
Molten Blade(55496).png
Phantom Freebooter(62858).png
Raiding Party(90185).png
Runeforge Haunter(62865).png
Small-Time Buccaneer(49759).png
Deadly Arsenal(89384).png
Furnacefire Colossus(62924).png
Gluttonous Ooze(55488).png
Luckydo Buccaneer(49754).png
Rummaging Kobold(76879).png
Captain Greenskin(267).png
Harrison Jones(602).png
Hobart Grapplehammer(49729).png

Notes[edit | edit source]

Specific interactions[edit | edit source]

  • Poisoned Blade's ability does not prevent Cash In from destroying it and replacing it with another weapon. However, if Poisoned Blade is generated by Cash In, its effect will activate immediately after being equipped.
  • Charged Hammer's Deathrattle functions normally during the Brawl, and will replace Cash In with Lightning Jolt if activated. However, this will not prevent "Blingtron's Blade" from continuing to generate new weapons for the player.
  • If you equip Doomhammer after attacking once already that turn, you will immediately be able to attack one more time, due to the Doomhammer's Windfury.

Strategy[edit | edit source]

Rogues have the largest number of weapon-related cards, with Buccaneer, Goblin Auto-Barber, Tinker's Sharpsword Oil, Blade Flurry and Sabotage. The only other weapon-related class cards belong to warriors, with Orgrimmar Aspirant and Upgrade!.

As a rule, almost any card which gains or provides an effect from the opponent having a weapon equipped is more effective during this Brawl. Harrison Jones is a very strong and reliable card, although his Battlecry will usually only draw 1 or 2 cards. Acidic Swamp Ooze is useful for removing especially potent weapons, or for triggering enemy weapon Deathrattles at especially inopportune moments, but otherwise is of no special use. Sabotage is guaranteed double effectiveness, although again the weapon destroy effect is only of situational use. Bloodsail Corsair is likewise of little use.

Bloodsail Raider and Dread Corsair are both strong early cards, although they will likely be destroyed before long. If played early enough, their 3 Health can allow them to require two hits from the opponent's Foam Sword, while in the later game the opponent will usually have a weapon capable of dispatching them with a single blow. The rogue's Goblin Auto-Barber is less sturdy but is still a good early option, especially if increased Attack is required for removal. Orgrimmar Aspirant is the warrior's sturdier and more ongoingly useful version.

While weapon-related cards are the main highlight this Brawl, Attack-related cards such as Savagery and Lowly Squire can be just as effective.

Extra care should be taken regarding Cursed Blade. With a 4.3% chance of gaining it each time a new weapon is generated, its damage-doubling effect can easily boost the opponent to lethal. If it is acquired through expending the Durability on your current, it is often wise to immediately Cash In for a new weapon, to prevent the opponent from making the most of your vulnerability during their turn. When grasping for a few extra points of damage, it is possible to destroy the opponent's weapon through effects like Sabotage, Harrison Jones or Acidic Swamp Ooze, on the chance that they may be equipped with a Cursed Blade in its place.

The chance of equipping Sword of Justice may make it worth attacking, in order to consume your weapon's final point of Durability, or using Cash In, prior to summoning minions. The presence of Powermace and Cogmaster's Wrench gives a small but potentially significant tactical advantage to Mech-oriented decks.

Attack-boosting effects like Deadly Poison and Tinker's Sharpsword Oil are especially useful with weapons with long Durability. Doomhammer combines 8 Durability with Windfury, providing not only an excellent multiplier on the benefits of such effects but the ability to make use of the bonus damage twice each turn.

As a counter-strategy, effects that can prevent your opponent's hero or minions from attacking you directly can help you in outlasting your opponent's assaults, such as minions with Taunt. The Mage can be an excellent class to consider for this role with the variety of Freeze spells and minions at her disposal, such as Snowchugger, Water Elemental and Ice Lance. Control decks in general can be effective in this Brawl.

One important strategic decision during this Brawl is when to use Cash In. The table above lists all possible weapons, and can be ordered to show stat ranges, etc. Try to get a good idea of how likely Cash In is to provide a superior or inferior option if used. Both stats and special abilities are worth considering, with a few special synergies available.

Lightning Jolt is generally far superior to Cash In, making it usually a good idea to replace Charged Hammer as quickly as possible if generated. The downside is the potential to get stuck with a 1-Attack weapon (or worse yet, Cursed Blade) with no ready way of replacing it. This drawback aside, the power of Lightning Jolt can provide a good reason to use Cash In as often as possible, in the hopes of gaining Charged Hammer.

Aside from the presence of weapons, the other key strategic element in this Brawl is the lack of each class' regular Hero Power. This affects deck viability as well as class identity to some extent, with warriors unable to Armor up, shamans unable to summon their Totems, and mages unable to 'ping' minions, for example. This especially reduces hunters' reliable damage output, warriors' defensive ability, and warlocks' card draw potential. Decks based around these powers will likely have a harder time in this Brawl, although the weapons provided can compensate in some cases, such by providing the means for ample amounts of direct damage.