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LF big minions

Big Warrior (also known as Recruit Warrior) is a control Warrior deck type that aims to summon large minions often without paying their full cost. Big Warrior attempts to survive during the early-game with weapons and spells, and overwhelms opponents in the late-game by summoning multiple large minions every turn.

History[]

Big Warrior was first conceptualized with the release of The Grand TournamentVarian Wrynn in The Grand Tournament, however, other supporting cards were lacking.

The next time Big Warrior was brought up as a legitimate deck type was in Kobolds & Catacombs, with the release of Kobolds & CatacombsWoecleaver. In Kobolds & Catacombs, there were many more supporting cards for this archetype. High-quality big minions such as Knights of the Frozen ThroneThe Lich King and Y'shaarj, Rage Unbound were optimized for the goal of Big Warrior.

Big Warrior never became a competitive deck during the Kobolds & Catacombs meta due to the highly oppressive Cube Warlock being popular, but was at least an effective deck that could climb the ladder.

The Boomsday Project brought even more support for Big Warrior in the form of The Boomsday ProjectThe Boomship, The Boomsday ProjectDamaged Stegotron, and The Boomsday ProjectZilliax, but Big Warrior was still an unpopular deck. With the prominence of Combo Druid during the Boomsday Project meta, Big Warrior was proven to be rather ineffective.

The following expansions all provided their own support for Big Warrior. With Rastakhan's Rumble came Rastakhan's RumbleAkali, the Rhino, Rastakhan's RumbleAmani War Bear, and Rastakhan's RumbleOondasta. With Rise of Shadows came Rise of ShadowsThe Boom Reaver and Rise of ShadowsDimensional Ripper. With Saviors of Uldum came Saviors of UldumPlague of Wrath.

With the rotation of Kobolds & CatacombsWoecleaver and Knights of the Frozen ThroneThe Lich King, at the start of the Year of the Dragon, Big Warrior took a large hit; and in Wild, Big Warrior could not compete with Big Priest. This meant that Big Warrior, although rapidly receiving support cards, was still ineffective in both formats.

The archetype received a much-needed shot in the arm in Scholomance Academy, with Scholomance AcademyCommencement and Scholomance AcademyCeremonial Maul providing ways for the deck to defensively stabilize on its swing turns, and Scholomance AcademyTroublemaker and Scholomance AcademyRattlegore providing insane value when cheated from the hand.

Common cards[]

The following cards in played in most versions of this deck.

Core Standard cards[]

The following cards are run in most or all versions of this deck.


Athletic Studies
Shield Slam
Sword and Board
Bladestorm
Shield Block
Bulwark of Azzinoth
Archmage Vargoth
Kargath Bladefist
Brawl
Commencement
Troublemaker
Deathwing, Mad Aspect
Rattlegore
Scrapyard Colossus
Dimensional Ripper

Optional Standard cards[]

The following cards are played more than occasionally, but not always:


Boom Squad
Whirlwind
Corsair Cache
Execute
Sweeping Strikes
Slam
Ceremonial Maul
Ramming Speed
Coerce
Reaper's Scythe
Plague of Wrath
Bonechewer Vanguard
Grommash Hellscream
Ysera
The Boom Reaver

Core Wild cards[]

Sleep with the Fishes
Warpath
Blood Razor
Supercollider
Gather Your Party
Ragnaros the Firelord
The Lich King
Woecleaver
The Boomship
Y'Shaarj, Rage Unbound

Optional Wild cards[]

I Know a Guy
Dead Man's Hand
Revenge
Weapons Project
Zilliax
Damaged Stegotron
Dr
Geosculptor Yip
Kel'Thuzad
Rotface
Scourgelord Garrosh
Sneed's Old Shredder
Bull Dozer
Varian Wrynn

Beast package[]

Witchwood Grizzly
Amani War Bear
Akali, the Rhino
Charged Devilsaur
Oondasta
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