Big Bad Archmage
|Set:||Rise of Shadows|
|Tags:||Cost-related, Random, Triggered effect|
At the end of your turn, summon a random 6-Cost minion.
"My, my, what big minions I have!"
How to get[edit | edit source]
Big Bad Archmage can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Regular Big Bad Archmage can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
|Big Bad Archmage||400||100|
|Golden Big Bad Archmage||1600||400|
Strategy[edit | edit source]
Big Bad Archmage is a very costly minion for its low stats, but its end-of-turn effect compensates its value. On it's own, it provides about as much stats as its cost. This card is generally suited more for Arena than constructed.
If it can last a turn, it combos well with Khadgar, letting you summon two 6-cost minions in a single turn.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
"ME HAVE GOOD STATS FOR THE COST"
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
|Lord of the Arena||Free||General||Any||6||6||5|
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Battlecry: Deal damage to a minion equal to its Attack. Ripping centuries asunder helps him manage his busy schedule.
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
|Dragonmaw Sky Stalker||Common||Dragon||Any||6||5||6|
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
|Fel Summoner||Common||General||Demon Hunter||6||8||3|
Deathrattle: Summon a random Demon from your hand. All's well that ends fel when the fel summoner summons well.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Windfury The hula doll is still absolutely required.
Lifesteal She's judge, jury, and junior!
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
|Priestess of Elune||Common||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Battlecry: Invoke Galakrond twice. Her element is "Horns."
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
|Imprisoned Antaen||Rare||Demon||Demon Hunter||6||10||6|
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. Can I get a pair of size XXXXXL manacles?
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
|Cabal Shadow Priest||Epic||General||Priest||6||4||5|
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Battlecry: Destroy a minion and all copies of it (wherever they are). Junior explorers scan the night sky in fear of her candle’s flame!
|Forest Warden Omu||Legendary||General||Druid||6||5||4|
Spellburst: Refresh your Mana Crystals. She wishes all things could grow and flourish at Scholomance. If only she knew…
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
|Keli'dan the Breaker||Legendary||General||Warlock||6||3||3|
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with Rush. Not to be confused with Nithogger.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
|Reno the Relicologist||Legendary||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
|The Lurker Below||Legendary||Beast||Shaman||6||6||5|
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
|Showing all 62 cards|
Quotes[edit | edit source]
- I'll huff and I'll puff!
- Effect triggering
- You'll never win!
- Let me in!
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11933 (2019-04-04): Added.