Big Bad Archmage

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Big Bad Archmage
Regular
Big Bad Archmage(90561).png
Scroll rightSwipe left to see other versions
Gold
Big Bad Archmage(90561) Gold.png
Set: Rise of Shadows
Type: Minion
Class: Neutral
Rarity: Epic
Cost: 10
Attack: 6
Health: 6
Abilities: Summon
Tags: Cost-related, Random, Triggered effect
Artist: Mauricio Herrera

At the end of your turn, summon a random 6-Cost minion.

"My, my, what big minions I have!"

See this card on Hearthpwn

Big Bad Archmage is an epic neutral minion card, from the Rise of Shadows set.

How to get[edit | edit source]

Big Bad Archmage can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Regular Big Bad Archmage can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.

Card Crafting cost Disenchanting
Big Bad Archmage 400 100
Golden Big Bad Archmage 1600 400

Strategy[edit | edit source]

Big Bad Archmage is a very costly minion for its low stats, but its end-of-turn effect compensates its value. On it's own, it provides about as much stats as its cost. This card is generally suited more for Arena than constructed.

Shamans have a few cards that can cheat out its effect much earlier, namely Eureka! and Muckmorpher.

If it can last a turn, it combos well with Khadgar, letting you summon two 6-cost minions in a single turn.

Possible summons[edit | edit source]

For Wild format listings, see Big Bad Archmage/Wild format

The below table lists all 6-cost collectible minions in Standard format, representing the range of possible minions summoned by Big Bad Archmage.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Archmage Free General Any 6 4 7
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Boulderfist Ogre Free General Any 6 6 7
"ME HAVE GOOD STATS FOR THE COST"
Dread Infernal Free Demon Warlock 6 6 6
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Fire Elemental Free Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Lord of the Arena Free General Any 6 6 5
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Reckless Rocketeer Free General Any 6 5 2
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Abyssal Summoner Common General Warlock 6 2 2
Battlecry: Summon a Demon with Taunt and stats equal to your hand size. But gnomes have tiny hands...
Aeon Reaver Common Dragon Priest 6 4 4
Battlecry: Deal damage to a minion equal to its Attack. Ripping centuries asunder helps him manage his busy schedule.
Aranasi Broodmother Common Demon Warlock 6 4 6
Taunt
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Armored Goon Common General Warrior 6 6 7
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Camouflaged Dirigible Common Mech Any 6 6 6
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Dragonmaw Sky Stalker Common Dragon Any 6 5 6
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
Eccentric Scribe Common General Any 6 6 4
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Emerald Explorer Common Dragon Druid 6 4 8
Taunt Battlecry: Discover a Dragon. Make it a double dragon!
Evasive Wyrm Common Dragon Any 6 5 3
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Fel Summoner Common General Demon Hunter 6 8 3
Deathrattle: Summon a random Demon from your hand. All's well that ends fel when the fel summoner summons well.
Frost Elemental Common Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Gyrocopter Common Mech Any 6 4 5
Rush
Windfury The hula doll is still absolutely required.
Judicious Junior Common General Paladin 6 4 9
Lifesteal She's judge, jury, and junior!
Onyx Magescribe Common Dragon Any 6 4 9
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
Priestess of Elune Common General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Safeguard Common Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Scavenging Shivarra Common Demon Any 6 6 3
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Smug Senior Common General Any 6 5 7
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Sorcerous Substitute Common General Any 6 6 6
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Violet Warden Common General Any 6 4 7
Taunt
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpy Common General Any 6 4 5
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Argent Commander Rare General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Corrupt Elementalist Rare General Shaman 6 3 3
Battlecry: Invoke Galakrond twice. Her element is "Horns."
Gadgetzan Auctioneer Rare General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Imprisoned Antaen Rare Demon Demon Hunter 6 10 6
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. Can I get a pair of size XXXXXL manacles?
Khartut Defender Rare General Any 6 3 4
Taunt, Reborn
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Mad Summoner Rare Demon Any 6 4 4
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Savannah Highmane Rare Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Sunwalker Rare General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Utgarde Grapplesniper Rare General Any 6 5 5
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Blatant Decoy Epic General Any 6 5 5
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
Cabal Shadow Priest Epic General Priest 6 4 5
Battlecry: Take control of an enemy minion that has 2 or less Attack. You never know who may be secretly working for the Cabal....
Devout Pupil Epic General 6 4 5
Divine Shield, Taunt
Costs (1) less for each spell you've cast on friendly characters this game. He considers textbooks Light reading.
Kidnapper Epic General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Mossy Horror Epic General Any 6 2 7
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Portal Overfiend Epic Demon Any 6 5 6
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushIt's like an interdimensional game of demon tag.
Riftcleaver Epic Demon Warlock 6 7 5
Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Brings you face to face with your destructive impulses.
Scarlet Webweaver Epic Beast Hunter 6 5 5
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Unseen Saboteur Epic General Any 6 5 6
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly)Far more effective than the flamboyant saboteur.
Wild Bloodstinger Epic Beast Hunter 6 6 9
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Armagedillo Legendary Beast Warrior 6 4 7
Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Cairne Bloodhoof Legendary General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Flik Skyshiv Legendary General Rogue 6 4 4
Battlecry: Destroy a minion and all copies of it (wherever they are)Junior explorers scan the night sky in fear of her candle’s flame!
Forest Warden Omu Legendary General Druid 6 5 4
Spellburst: Refresh your Mana Crystals. She wishes all things could grow and flourish at Scholomance. If only she knew…
Heistbaron Togwaggle Legendary General Rogue 6 5 5
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
Hogger Legendary General Any 6 4 4
At the end of your turn, summon a 2/2 Gnoll with TauntHogger is super powerful. If you kill him, it's because he let you.
Keli'dan the Breaker Legendary General Warlock 6 3 3
Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. He calms down a lot if you just give him a turn.
Kronx Dragonhoof Legendary General Any 6 6 6
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
Nithogg Legendary Dragon Shaman 6 5 5
Battlecry: Summon two 0/3 Eggs. Next turn they hatch into 4/4 Drakes with RushNot to be confused with Nithogger.
Oblivitron Legendary Mech Hunter 6 3 4
Deathrattle: Summon a Mech from your hand and trigger its DeathrattleReduce, reuse, re-rattle!
Reno the Relicologist Legendary General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
The Beast Legendary Beast Any 6 9 7
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
The Black Knight Legendary General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
The Lurker Below Legendary Beast Shaman 6 6 5
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Veranus Legendary Dragon Hunter 6 7 6
Battlecry: Change the Health of all enemy minions to 1. As an empty nester, she just misses her little ones.
Xavius Legendary Demon Any 6 7 5
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
Showing all 62 cards


Quotes[edit | edit source]

Summon
I'll huff and I'll puff!
Effect triggering
You'll never win!
Attack
Let me in!

Gallery[edit | edit source]

Big Bad Archmage, full art

Patch changes[edit | edit source]